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- class CWeapon;
- class CWeapon
- {
- public:
- char unknown0[8]; //0x0000
- BYTE Dano; //0x0008
- char unknown9[41]; //0x0009
- BYTE Peso; //0x0032
- char unknown51[11]; //0x0033
- char __buffer[2493]; //0x003E
- BYTE Recarga; //0x09FB
- char unknown2556[13]; //0x09FC
- BYTE Municao; //0x0A09
- char unknown2570[65]; //0x0A0A
- BYTE MiraCerta; //0x0A4B
- char unknown2636[7]; //0x0A4C
- BYTE RecuoV; //0x0A53
- char unknown2644[7]; //0x0A54
- BYTE RecuoH; //0x0A5B
- char unknown2652[15]; //0x0A5C
- BYTE Precisao; //0x0A6B
- char unknown2668[3]; //0x0A6C
- char __buffer2[3665]; //0x0A6F
- }//Size=0x18C0(6336)
- CWeapon* GetWeapon(DWORD baseAddress, int index) {
- if(index < 0) return 0;
- DWORD dwAddr = baseAddress + (index * 0x18C0);
- CWeapon* weap = *(CWeapon*)dwAddr;
- if(weap == NULL) return 0;
- return weap;
- }
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