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WaTaKiD

problems with mm8bdm in zan2.0

Nov 4th, 2014
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  1. (still a work in progress)
  2. the following maps will need (some or all of) their teleports redone due to crashing, ticket with more info:
  3. http://zandronum.com/tracker/view.php?id=1985
  4. http://forum.zdoom.org/viewtopic.php?f=15&t=47559
  5.  
  6. mm8bdm-v4c.pk3
  7.  
  8. ix-packv1g.pk3
  9. idm09
  10. idm22
  11. idm25
  12. xdm04
  13. xdm09
  14.  
  15. lilypack_v1b.pk3
  16. lil05
  17.  
  18. rozpackv3.5c.pk3
  19. roz01
  20. roz09
  21. roz20
  22.  
  23. sharpv3b.pk3
  24. sha08
  25. sha12
  26. vrp01
  27.  
  28. amp-mp-v1.6.pk3
  29. amp03
  30. amp08
  31. amp11
  32. amp16
  33.  
  34. legopack-v2a.pk3
  35.  
  36. kndm-v1c.pk3
  37.  
  38. rocpack-v1b.pk3
  39. roc06
  40.  
  41. kapak_v2c.pk3
  42. kap03
  43. kap05
  44.  
  45. falconmappack.pk3
  46. falcon03
  47. falcon11
  48.  
  49. mm8bdm-mapping-jam-1.pk3
  50. jam05
  51.  
  52. drsg_rebirth_vb.1.pk3
  53. drsg03
  54. drsg05
  55. drsg13
  56. drsg19
  57.  
  58. icepackv1a.pk3
  59. ice01
  60. =============================================================
  61. the following maps have hom skies in ogl
  62.  
  63. mm8bdm-v4c.pk3
  64.  
  65. ix-packv1g.pk3
  66.  
  67. rocpack-v1b.pk3
  68.  
  69. <LegoCS>Ok so apparently if the resolution of the texture used for sky1 in MAPINFO is below 20x20, it causes a hall of mirror in Open GL
  70. <LegoCS>I haven't tried it in software, but I would simply recommend using textures with a power of 2 in resolution and it must be a square
  71. http://forum.drdteam.org/viewtopic.php?f=22&t=6486
  72. =============================================================
  73. the CMPNGINFO lump in mm8bdm-v4a.pk3 might need its dmflags/dmflags2 etc numbers adjusted due to some flags being moved over to zadmflags/zacompatflags: http://wiki.zandronum.com/DMFlags also handy 1.3 -> 2.0 dmflags converter: http://www.wumbo.ca/dmflags.html
  74.  
  75. ^ actually the numbers didnt need changing at all between 1.3 and 2.0
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