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- (still a work in progress)
- the following maps will need (some or all of) their teleports redone due to crashing, ticket with more info:
- http://zandronum.com/tracker/view.php?id=1985
- http://forum.zdoom.org/viewtopic.php?f=15&t=47559
- mm8bdm-v4c.pk3
- ix-packv1g.pk3
- idm09
- idm22
- idm25
- xdm04
- xdm09
- lilypack_v1b.pk3
- lil05
- rozpackv3.5c.pk3
- roz01
- roz09
- roz20
- sharpv3b.pk3
- sha08
- sha12
- vrp01
- amp-mp-v1.6.pk3
- amp03
- amp08
- amp11
- amp16
- legopack-v2a.pk3
- kndm-v1c.pk3
- rocpack-v1b.pk3
- roc06
- kapak_v2c.pk3
- kap03
- kap05
- falconmappack.pk3
- falcon03
- falcon11
- mm8bdm-mapping-jam-1.pk3
- jam05
- drsg_rebirth_vb.1.pk3
- drsg03
- drsg05
- drsg13
- drsg19
- icepackv1a.pk3
- ice01
- =============================================================
- the following maps have hom skies in ogl
- mm8bdm-v4c.pk3
- ix-packv1g.pk3
- rocpack-v1b.pk3
- <LegoCS>Ok so apparently if the resolution of the texture used for sky1 in MAPINFO is below 20x20, it causes a hall of mirror in Open GL
- <LegoCS>I haven't tried it in software, but I would simply recommend using textures with a power of 2 in resolution and it must be a square
- http://forum.drdteam.org/viewtopic.php?f=22&t=6486
- =============================================================
- the CMPNGINFO lump in mm8bdm-v4a.pk3 might need its dmflags/dmflags2 etc numbers adjusted due to some flags being moved over to zadmflags/zacompatflags: http://wiki.zandronum.com/DMFlags also handy 1.3 -> 2.0 dmflags converter: http://www.wumbo.ca/dmflags.html
- ^ actually the numbers didnt need changing at all between 1.3 and 2.0
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