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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="HERONS_GRACE_CHAMPION_CW_414490" />
  4.     <CARDNAME text="HERONS_GRACE_CHAMPION" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Heron’s Grace Champion]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Champion de la Grâce du héron]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Campeón de la Gracia de las Garzas]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Champion des Reiherschwarms]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Campione della Grazia dell’Airone]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[優雅な鷺の勇者]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[왜가리의 은총을 받은 기사]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Воитель Милости Цапли]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Campeão de Graça das Garças]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[苍鹭风华斗士]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[蒼鷺風華鬥士]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="414490" />
  19.     <ARTID value="HERONS_GRACE_CHAMPION" />
  20.     <ARTIST name="Todd Lockwood" />
  21.     <CASTING_COST cost="{2}{G}{W}" />
  22.     <FLAVOURTEXT>
  23.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Sigarda was the last uncorrupted archangel, but she would not have to fight alone.]]></LOCALISED_TEXT>
  24.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sigarda était le dernier archange épargné par la corruption, mais elle n’aurait pas à se battre seule.]]></LOCALISED_TEXT>
  25.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sigarda era el último arcángel incorrupto, pero no pelearía sola.]]></LOCALISED_TEXT>
  26.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sigarda war der letzte reine Erzengel, und sie würde nicht alleine kämpfen müssen.]]></LOCALISED_TEXT>
  27.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sigarda era l’ultimo arcangelo integro, ma non avrebbe combattuto da sola.]]></LOCALISED_TEXT>
  28.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[シガルダは堕ちていない最後の大天使だったが、たった一人で戦う必要はなかった。]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[시가르다는 타락하지 않은 마지막 대천사였다. 하지만 이제 그녀는 혼자 싸우지 않을 것이다.]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Архангел Сигарда была последней, кого не тронула порча, но ей не пришлось сражаться в одиночку.]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sigarda era o último arcanjo não corrompido, mas não precisaria lutar sozinha.]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[席嘉妲是仅存未堕落的大天使,但她不会孤军奋战。]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[席嘉妲是僅存未墮落的大天使,但她不會孤軍奮戰。]]></LOCALISED_TEXT>
  34.     </FLAVOURTEXT>
  35.     <TYPE metaname="Creature" />
  36.     <SUB_TYPE metaname="Human" />
  37.     <SUB_TYPE metaname="Knight" />
  38.     <EXPANSION value="EMN" />
  39.     <RARITY metaname="R" />
  40.     <POWER value="3" />
  41.     <TOUGHNESS value="3" />
  42.     <STATIC_ABILITY>
  43.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flash]]></LOCALISED_TEXT>
  44.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Flash]]></LOCALISED_TEXT>
  45.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Destello.]]></LOCALISED_TEXT>
  46.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Aufblitzen]]></LOCALISED_TEXT>
  47.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Lampo]]></LOCALISED_TEXT>
  48.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[瞬速]]></LOCALISED_TEXT>
  49.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[섬광]]></LOCALISED_TEXT>
  50.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Миг]]></LOCALISED_TEXT>
  51.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Lampejo]]></LOCALISED_TEXT>
  52.         <INTRINSIC characteristic="CHARACTERISTIC_FLASH" />
  53.     </STATIC_ABILITY>
  54.     <STATIC_ABILITY>
  55.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Lifelink]]></LOCALISED_TEXT>
  56.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Lien de vie]]></LOCALISED_TEXT>
  57.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vínculo vital.]]></LOCALISED_TEXT>
  58.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Lebensverknüpfung]]></LOCALISED_TEXT>
  59.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Legame vitale]]></LOCALISED_TEXT>
  60.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[絆魂]]></LOCALISED_TEXT>
  61.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[생명연결]]></LOCALISED_TEXT>
  62.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Цепь жизни]]></LOCALISED_TEXT>
  63.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Vínculo com a vida]]></LOCALISED_TEXT>
  64.         <INTRINSIC characteristic="CHARACTERISTIC_LIFELINK" />
  65.     </STATIC_ABILITY>
  66.     <TRIGGERED_ABILITY>
  67.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Heron’s Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.]]></LOCALISED_TEXT>
  68.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand le Champion de la Grâce du héron arrive sur le champ de bataille, les autres humains que vous contrôlez gagnent +1/+1 et acquièrent le lien de vie jusqu’à la fin du tour.]]></LOCALISED_TEXT>
  69.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Campeón de la Gracia de las Garzas entre al campo de batalla, los otros Humanos que controlas obtienen +1/+1 y ganan la habilidad de vínculo vital hasta el final del turno.]]></LOCALISED_TEXT>
  70.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn der Champion des Reiherschwarms ins Spiel kommt, erhalten andere Menschen, die du kontrollierst, +1/+1 und Lebensverknüpfung bis zum Ende des Zuges.]]></LOCALISED_TEXT>
  71.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando il Campione della Grazia dell’Airone entra nel campo di battaglia, gli altri Umani che controlli prendono +1/+1 e hanno legame vitale fino alla fine del turno.]]></LOCALISED_TEXT>
  72.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[優雅な鷺の勇者が戦場に出たとき、ターン終了時まで、あなたがコントロールする他の人間は+1/+1の修整を受けるとともに絆魂を得る。]]></LOCALISED_TEXT>
  73.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[왜가리의 은총을 받은 기사가 전장에 들어올 때, 당신이 조종하는 다른 인간들은 턴종료까지 +1/+1을 받고 생명연결을 얻는다.]]></LOCALISED_TEXT>
  74.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Воитель Милости Цапли выходит на поле битвы, другие перманенты с типом Человек под вашим контролем получают +1/+1 и Цепь жизни до конца хода.]]></LOCALISED_TEXT>
  75.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Campeão de Graça das Garças entra no campo de batalha, os outros Humanos que você controla recebem +1/+1 e ganham vínculo com a vida até o final do turno.]]></LOCALISED_TEXT>
  76.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[当苍鹭风华斗士进战场时,直到回合结束,由你操控的其他人类得+1/+1且获得系命异能。]]></LOCALISED_TEXT>
  77.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[當蒼鷺風華鬥士進戰場時,直到回合結束,由你操控的其他人類得+1/+1且獲得繫命異能。]]></LOCALISED_TEXT>
  78.         <SFX text="CASTER_BUFF_PLAY" />
  79.         <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
  80.         <FILTER filter_id="0">
  81.             local filter = ClearFilter()
  82.             filter:Add( FE_SUB_TYPE, OP_IS, CREATURE_SUBTYPE_HUMAN  )
  83.             filter:Add( FE_CONTROLLER, OP_IS, EffectController())
  84.         </FILTER>
  85.         <CONTINUOUS_ACTION layer="6" filter_id="0">
  86.             if FilteredCard() ~= nil then
  87.                 FilteredCard():GetCurrentCharacteristics():Bool_Set(CHARACTERISTIC_LIFELINK, 1)
  88.             end
  89.         </CONTINUOUS_ACTION>
  90.         <CONTINUOUS_ACTION layer="7C" filter_id="0">
  91.             if FilteredCard() ~= nil then
  92.                 local Characteristics = FilteredCard():GetCurrentCharacteristics()
  93.                 Characteristics:Power_Add(1)
  94.                 Characteristics:Toughness_Add(1)
  95.             end
  96.         </CONTINUOUS_ACTION>
  97.         <DURATION simple_duration="UntilEOT" />
  98.     </TRIGGERED_ABILITY>
  99.     <HELP title="MORE_INFO_BADGE_TITLE_12" body="MORE_INFO_BADGE_BODY_12" zone="ZONE_ANY" />
  100.     <HELP title="MORE_INFO_BADGE_TITLE_4" body="MORE_INFO_BADGE_BODY_4" zone="ZONE_ANY" />
  101.     <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  102.     <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  103.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  104.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  105.     <DATE><![CDATA[10-09-16]]></DATE>
  106. </CARD_V2>
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