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- LOG START AT = 2014-10-31-22-37-49
- APP: Initializing application.
- APP: Initializing SDL.
- APP: Creating Game Object.
- APP: GameContainer creation start.
- APP: GameContainer creation finished.
- APP: SDL setting inital video mode.
- APP: SDL created openGL context
- SCRN: OpenGL testing function availability.
- SCRN: GL Version: 3.3.11672 Compatibility Profile Context Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 2400 GLSL: 3.30
- SCRN: OpenGL testing textures.
- SCRN: OpenGL testing textures complete.
- SCRN: OpenGL testing function availability finished.
- SCRN: Computer grahpics fully support game requirements.
- APP: Creating resolution list.
- APP: Reading settings from config file.
- APP: Setting window data to Game Object.
- APP: SDL setting inital video mode succed.
- APP: SDL setting up cursor and unicode.
- APP: SDL initialization successful.
- APP: GameContainer initialization start.
- APP: GameContainer: initializing MPQ's.
- APP: GameContainer: initializing MPQ's completed.
- APP: GameContainer: initializing Mixer instance.
- APP: GameContainer: initializing Mixer instance completed.
- APP: GameContainer: initializing ImageLoader instance.
- APP: GameContainer: initializing ImageLoader completed.
- APP: GameContainer: initializing GameScreen controller.
- SCRN: Video initialization started.
- SCRN: GLEW init.
- SCRN: GLEW complete.
- SCRN: Video rescaling started.
- SCRN: Video rescaling completed.
- SCRN: OpenGL setup started.
- SCRN: OpenGL setting up viewport.
- SCRN: OpenGL generating screen textures and framebuffers.
- SCRN: OpenGL max texture size is: 8192
- SCRN: OpenGL creating game screen texture.
- SCRN: OpenGL creating ui screen texture.
- SCRN: OpenGL setup completed.
- SCRN: Graphics initialization started.
- SCRN: Graphics initialization completed.
- SCRN: Video initialization completed.
- APP: GameContainer: initializing GameScreen controller completed.
- APP: GameContainer: creating ingame rendering context.
- APP: GameContainer: creating ingame rendering context complete.
- APP: GameContainer: creating cursor manager instance.
- APP: GameContainer: creating cursor manager instance completed.
- APP: GameContainer: initializing calculation module.
- APP: GameContainer: setting up player manager.
- APP: GameContainer: setting up player manager completed.
- APP: GameContainer: starting game resource manager.
- APP: GameContainer: starting game resource manager completed.
- APP: GameContainer: starting game menu controller.
- APP: GameContainer: starting game menu controller completed.
- APP: GameContainer: setting up screen offsets.
- APP: GameContainer: setting up screen offsets completed.
- APP: GameContainer: creating GameManager instance.
- APP: GameContainer: creating GameManager instance completed.
- APP: GameContainer: creating RenderManager instance.
- APP: GameContainer: creating RenderManager instance completed.
- APP: GameContainer: creating MovieManager instance.
- SMK: MovieManager created
- APP: GameContainer: creating MovieManager instance completed.
- APP: GameContainer: creating TextManager instance.
- APP: GameContainer: creating TextManager instance completed.
- APP: GameContainer: creating EntityId instance.
- APP: GameContainer: creating EntityId instance completed.
- SMK: MovieManager:addToPlayList:adding position to playlist
- SMK: MovieManager:addToPlayList:adding position to playlist
- SMK: MovieManager:playMovie:start
- SMK: MovieManager:loadMovie:start
- SMK: MovieManager:loadMovie:new movie object created
- SMK: MovieManager:loadMovie:movie data loaded successfuly
- SMK: MovieManager:playMovie:started playing
- APP: GameContainer initialization finished with success.
- APP: Event loop started.
- SMK: MovieManager:skip:successfuly skipping movie
- SMK: MovieManager:skip:attempt to skip first 500ms of movie
- SMK: MovieManager:skip:no movie to skip
- SMK: MovieManager:playMovie:start
- SMK: MovieManager:loadMovie:start
- SMK: MovieManager:loadMovie:new movie object created
- SMK: MovieManager:loadMovie:movie data loaded successfuly
- SMK: MovieManager:playMovie:started playing
- SMK: MovieManager:skip:successfuly skipping movie
- SMK: MovieManager:playMovie:start
- SMK: MovieManager:playMovie:play list is empty
- SMK: MovieManager:clearPlayList:clearing playlist
- SMK: MovieManager:clearMovies:start
- SMK: MovieManager:clearMovies:cleared
- SMK: MovieManager:clearMovies:start
- SMK: MovieManager:clearMovies:cleared
- LEVEL LOADING PROCEDURE INITIALIZED
- LOADING OF 0 LEVEL STARTED. SEED = 1414802284
- Loading tileset resources
- Loading animtileset resources
- Finished loading item resources
- Finished loading effect resources
- Loading 40 object resource
- Loading 18 object resource
- Loading 20 object resource
- Finished loading monster resources
- Binding objects to level
- Binding monsters to level
- Binding portals to level
- Binding effects to level
- Binding missiles to level
- Binding players to level
- Binding npcs to level
- Processing onload level events
- started equipment requirement scan
- finished equipment requirement scan
- Started event processing
- Finished event processing
- Finished processing onload level events
- Enabling interface action handler
- Initial sight update
- LOADING COMPLETE
- UNLOADING OF 0 LEVEL STARTED
- UNLOADING COMPLETE
- LEVEL LOADING PROCEDURE INITIALIZED
- LOADING OF 25 LEVEL STARTED. SEED = 1414802290
- Loading tileset resources
- Loading animtileset resources
- Finished loading item resources
- Finished loading effect resources
- Finished loading object resources
- Loading 65 monster resource
- Finished loading monster resources
- Binding objects to level
- Binding monsters to level
- Binding portals to level
- Binding effects to level
- Binding missiles to level
- Binding players to level
- Binding npcs to level
- Processing onload level events
- started equipment requirement scan
- finished equipment requirement scan
- Started event processing
- Finished event processing
- Finished processing onload level events
- Enabling interface action handler
- Initial sight update
- LOADING COMPLETE
- UNLOADING OF 25 LEVEL STARTED
- UNLOADING COMPLETE
- LEVEL LOADING PROCEDURE INITIALIZED
- LOADING OF 0 LEVEL STARTED. SEED = 0
- Loading tileset resources
- Loading animtileset resources
- Finished loading item resources
- Finished loading effect resources
- Loading 86 object resource
- Loading 40 object resource
- Loading 18 object resource
- Loading 20 object resource
- Finished loading monster resources
- Binding objects to level
- Binding monsters to level
- Binding portals to level
- Binding effects to level
- Binding missiles to level
- Binding players to level
- Binding npcs to level
- Processing onload level events
- started equipment requirement scan
- finished equipment requirement scan
- Started event processing
- Finished event processing
- Finished processing onload level events
- Enabling interface action handler
- Initial sight update
- LOADING COMPLETE
- UNLOADING OF 0 LEVEL STARTED
- UNLOADING COMPLETE
- LEVEL LOADING PROCEDURE INITIALIZED
- LOADING OF 31 LEVEL STARTED. SEED = 1414802387
- Loading tileset resources
- Loading animtileset resources
- Finished loading item resources
- Finished loading effect resources
- Loading 20 object resource
- Loading 19 object resource
- Loading 18 object resource
- Loading 24 object resource
- Loading 58 object resource
- Loading 63 monster resource
- Loading 75 monster resource
- Loading 58 monster resource
- Loading 135 monster resource
- Finished loading monster resources
- Binding objects to level
- Binding monsters to level
- Binding portals to level
- Binding effects to level
- Binding missiles to level
- Binding players to level
- Binding npcs to level
- Processing onload level events
- started equipment requirement scan
- finished equipment requirement scan
- Started event processing
- Finished event processing
- Finished processing onload level events
- Enabling interface action handler
- Initial sight update
- LOADING COMPLETE
- UNLOADING OF 31 LEVEL STARTED
- UNLOADING COMPLETE
- LEVEL LOADING PROCEDURE INITIALIZED
- LOADING OF 0 LEVEL STARTED. SEED = 0
- Loading tileset resources
- Loading animtileset resources
- Finished loading item resources
- Finished loading effect resources
- Loading 86 object resource
- Loading 40 object resource
- Loading 18 object resource
- Loading 20 object resource
- Finished loading monster resources
- Binding objects to level
- Binding monsters to level
- Binding portals to level
- Binding effects to level
- Binding missiles to level
- Binding players to level
- Binding npcs to level
- Processing onload level events
- started equipment requirement scan
- finished equipment requirement scan
- Started event processing
- Finished event processing
- Finished processing onload level events
- Enabling interface action handler
- Initial sight update
- LOADING COMPLETE
- UNLOADING OF 0 LEVEL STARTED
- UNLOADING COMPLETE
- LEVEL LOADING PROCEDURE INITIALIZED
- LOADING OF 27 LEVEL STARTED. SEED = 1414802541
- Loading tileset resources
- Loading animtileset resources
- Finished loading item resources
- Finished loading effect resources
- Loading 19 object resource
- Loading 18 object resource
- Loading 20 object resource
- Loading 5 object resource
- Loading 100 monster resource
- Loading 68 monster resource
- Finished loading monster resources
- Binding objects to level
- Binding monsters to level
- Binding portals to level
- Binding effects to level
- Binding missiles to level
- Binding players to level
- Binding npcs to level
- Processing onload level events
- started equipment requirement scan
- finished equipment requirement scan
- Started event processing
- Finished event processing
- Finished processing onload level events
- Enabling interface action handler
- Initial sight update
- LOADING COMPLETE
- UNLOADING OF 27 LEVEL STARTED
- UNLOADING COMPLETE
- LEVEL LOADING PROCEDURE INITIALIZED
- LOADING OF 0 LEVEL STARTED. SEED = 1414802541
- Loading tileset resources
- Loading animtileset resources
- Finished loading item resources
- Finished loading effect resources
- Loading 86 object resource
- Loading 40 object resource
- Loading 18 object resource
- Loading 20 object resource
- Finished loading monster resources
- Binding objects to level
- Binding monsters to level
- Binding portals to level
- Binding effects to level
- Binding missiles to level
- Binding players to level
- Binding npcs to level
- Processing onload level events
- started equipment requirement scan
- finished equipment requirement scan
- Started event processing
- Finished event processing
- Finished processing onload level events
- Enabling interface action handler
- Initial sight update
- LOADING COMPLETE
- UNLOADING OF 0 LEVEL STARTED
- UNLOADING COMPLETE
- LEVEL LOADING PROCEDURE INITIALIZED
- LOADING OF 27 LEVEL STARTED. SEED = 0
- Loading tileset resources
- Loading animtileset resources
- Finished loading item resources
- Loading 30 effect resource
- Loading 0 effect resource
- Loading 3 effect resource
- Loading 19 object resource
- Loading 18 object resource
- Loading 20 object resource
- Loading 5 object resource
- Loading 100 monster resource
- Loading 68 monster resource
- Finished loading monster resources
- Binding objects to level
- Binding monsters to level
- Binding portals to level
- Binding effects to level
- Binding missiles to level
- Binding players to level
- Binding npcs to level
- Processing onload level events
- started equipment requirement scan
- finished equipment requirement scan
- Started event processing
- Finished event processing
- Finished processing onload level events
- Enabling interface action handler
- Initial sight update
- LOADING COMPLETE
- UNLOADING OF 27 LEVEL STARTED
- UNLOADING COMPLETE
- LEVEL LOADING PROCEDURE INITIALIZED
- LOADING OF 21 LEVEL STARTED. SEED = 1414802840
- Loading tileset resources
- Loading animtileset resources
- Finished loading item resources
- Finished loading effect resources
- Loading 55 object resource
- Loading 47 object resource
- Loading 11 object resource
- Loading 12 object resource
- Loading 6 object resource
- Loading 51 object resource
- Loading 15 object resource
- Loading 122 monster resource
- Loading 17 monster resource
- Loading 16 monster resource
- Loading 112 monster resource
- Loading 15 monster resource
- Finished loading monster resources
- Binding objects to level
- Binding monsters to level
- Binding portals to level
- Binding effects to level
- Binding missiles to level
- Binding players to level
- Binding npcs to level
- Processing onload level events
- started equipment requirement scan
- finished equipment requirement scan
- Started event processing
- Finished event processing
- Finished processing onload level events
- Enabling interface action handler
- Initial sight update
- LOADING COMPLETE
- UNLOADING OF 21 LEVEL STARTED
- UNLOADING COMPLETE
- LEVEL LOADING PROCEDURE INITIALIZED
- LOADING OF 0 LEVEL STARTED. SEED = 0
- Loading tileset resources
- Loading animtileset resources
- Finished loading item resources
- Finished loading effect resources
- Loading 86 object resource
- Loading 40 object resource
- Loading 18 object resource
- Loading 20 object resource
- Finished loading monster resources
- Binding objects to level
- Binding monsters to level
- Binding portals to level
- Binding effects to level
- Binding missiles to level
- Binding players to level
- Binding npcs to level
- Processing onload level events
- started equipment requirement scan
- finished equipment requirement scan
- Started event processing
- Finished event processing
- Finished processing onload level events
- Enabling interface action handler
- Initial sight update
- LOADING COMPLETE
- UNLOADING OF 0 LEVEL STARTED
- UNLOADING COMPLETE
- LEVEL LOADING PROCEDURE INITIALIZED
- LOADING OF 13 LEVEL STARTED. SEED = 1414803069
- Loading tileset resources
- Loading animtileset resources
- Finished loading item resources
- Finished loading effect resources
- Loading 24 object resource
- Loading 17 object resource
- Loading 20 object resource
- Loading 19 object resource
- Loading 5 object resource
- Loading 4 object resource
- Loading 61 object resource
- Loading 18 object resource
- Loading 10 object resource
- Loading 13 object resource
- Loading 58 object resource
- Loading 59 object resource
- Loading 65 object resource
- Loading 2 object resource
- Loading 109 monster resource
- Loading 64 monster resource
- Loading 97 monster resource
- Loading 119 monster resource
- Finished loading monster resources
- Binding objects to level
- Binding monsters to level
- Binding portals to level
- Binding effects to level
- Binding missiles to level
- Binding players to level
- Binding npcs to level
- Processing onload level events
- started equipment requirement scan
- finished equipment requirement scan
- Started event processing
- Finished event processing
- Finished processing onload level events
- Enabling interface action handler
- Initial sight update
- LOADING COMPLETE
- UNLOADING OF 13 LEVEL STARTED
- UNLOADING COMPLETE
- LEVEL LOADING PROCEDURE INITIALIZED
- LOADING OF 0 LEVEL STARTED. SEED = 0
- Loading tileset resources
- Loading animtileset resources
- Finished loading item resources
- Finished loading effect resources
- Loading 86 object resource
- Loading 40 object resource
- Loading 18 object resource
- Loading 20 object resource
- Finished loading monster resources
- Binding objects to level
- Binding monsters to level
- Binding portals to level
- Binding effects to level
- Binding missiles to level
- Binding players to level
- Binding npcs to level
- Processing onload level events
- started equipment requirement scan
- finished equipment requirement scan
- Started event processing
- Finished event processing
- Finished processing onload level events
- Enabling interface action handler
- Initial sight update
- LOADING COMPLETE
- UNLOADING OF 0 LEVEL STARTED
- UNLOADING COMPLETE
- LEVEL LOADING PROCEDURE INITIALIZED
- LOADING OF 13 LEVEL STARTED. SEED = 0
- Loading tileset resources
- Loading animtileset resources
- Finished loading item resources
- Loading 30 effect resource
- Loading 3 effect resource
- Loading 24 object resource
- Loading 17 object resource
- Loading 20 object resource
- Loading 19 object resource
- Loading 5 object resource
- Loading 4 object resource
- Loading 61 object resource
- Loading 18 object resource
- Loading 10 object resource
- Loading 13 object resource
- Loading 58 object resource
- Loading 59 object resource
- Loading 65 object resource
- Loading 2 object resource
- Loading 109 monster resource
- Loading 64 monster resource
- Loading 97 monster resource
- Loading 119 monster resource
- Finished loading monster resources
- Binding objects to level
- Binding monsters to level
- Binding portals to level
- Binding effects to level
- Binding missiles to level
- Binding players to level
- Binding npcs to level
- Processing onload level events
- started equipment requirement scan
- finished equipment requirement scan
- Started event processing
- Finished event processing
- Finished processing onload level events
- Enabling interface action handler
- Initial sight update
- LOADING COMPLETE
- UNLOADING OF 13 LEVEL STARTED
- UNLOADING COMPLETE
- LEVEL LOADING PROCEDURE INITIALIZED
- LOADING OF 0 LEVEL STARTED. SEED = 0
- Loading tileset resources
- Loading animtileset resources
- Finished loading item resources
- Finished loading effect resources
- Loading 86 object resource
- Loading 40 object resource
- Loading 18 object resource
- Loading 20 object resource
- Finished loading monster resources
- Binding objects to level
- Binding monsters to level
- Binding portals to level
- Binding effects to level
- Binding missiles to level
- Binding players to level
- Binding npcs to level
- Processing onload level events
- started equipment requirement scan
- finished equipment requirement scan
- Started event processing
- Finished event processing
- Finished processing onload level events
- Enabling interface action handler
- Initial sight update
- LOADING COMPLETE
- UNLOADING OF 0 LEVEL STARTED
- UNLOADING COMPLETE
- LEVEL LOADING PROCEDURE INITIALIZED
- LOADING OF 13 LEVEL STARTED. SEED = 0
- Loading tileset resources
- Loading animtileset resources
- Finished loading item resources
- Loading 34 effect resource
- Loading 45 effect resource
- Loading 19 effect resource
- Loading 22 effect resource
- Loading 30 effect resource
- Loading 3 effect resource
- Loading 24 object resource
- Loading 17 object resource
- Loading 20 object resource
- Loading 19 object resource
- Loading 5 object resource
- Loading 4 object resource
- Loading 61 object resource
- Loading 18 object resource
- Loading 10 object resource
- Loading 13 object resource
- Loading 58 object resource
- Loading 59 object resource
- Loading 65 object resource
- Loading 2 object resource
- Loading 109 monster resource
- Loading 64 monster resource
- Loading 97 monster resource
- Loading 119 monster resource
- Finished loading monster resources
- Binding objects to level
- Binding monsters to level
- Binding portals to level
- Binding effects to level
- Binding missiles to level
- Binding players to level
- Binding npcs to level
- Processing onload level events
- started equipment requirement scan
- finished equipment requirement scan
- Started event processing
- Finished event processing
- Finished processing onload level events
- Enabling interface action handler
- Initial sight update
- LOADING COMPLETE
- UNLOADING OF 13 LEVEL STARTED
- UNLOADING COMPLETE
- LEVEL LOADING PROCEDURE INITIALIZED
- LOADING OF 14 LEVEL STARTED. SEED = 1414803491
- Loading tileset resources
- Loading animtileset resources
- Finished loading item resources
- Finished loading effect resources
- Loading 2 object resource
- Loading 65 object resource
- Loading 17 object resource
- Loading 24 object resource
- Loading 18 object resource
- Loading 20 object resource
- Loading 4 object resource
- Loading 5 object resource
- Loading 19 object resource
- Loading 61 object resource
- Loading 40 object resource
- Loading 59 object resource
- Loading 58 object resource
- Loading 51 object resource
- Loading 56 object resource
- Loading 47 object resource
- Loading 64 monster resource
- Loading 113 monster resource
- Loading 15 monster resource
- Loading 110 monster resource
- Finished loading monster resources
- Binding objects to level
- Binding monsters to level
- Binding portals to level
- Binding effects to level
- Binding missiles to level
- Binding players to level
- Binding npcs to level
- Processing onload level events
- started equipment requirement scan
- finished equipment requirement scan
- Started event processing
- Finished event processing
- Finished processing onload level events
- Enabling interface action handler
- Initial sight update
- LOADING COMPLETE
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