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D1 HD crash log?

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Oct 31st, 2014
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  1. LOG START AT = 2014-10-31-22-37-49
  2. APP: Initializing application.
  3. APP: Initializing SDL.
  4. APP: Creating Game Object.
  5. APP: GameContainer creation start.
  6. APP: GameContainer creation finished.
  7. APP: SDL setting inital video mode.
  8. APP: SDL created openGL context
  9. SCRN: OpenGL testing function availability.
  10. SCRN: GL Version: 3.3.11672 Compatibility Profile Context Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 2400 GLSL: 3.30
  11. SCRN: OpenGL testing textures.
  12. SCRN: OpenGL testing textures complete.
  13. SCRN: OpenGL testing function availability finished.
  14. SCRN: Computer grahpics fully support game requirements.
  15. APP: Creating resolution list.
  16. APP: Reading settings from config file.
  17. APP: Setting window data to Game Object.
  18. APP: SDL setting inital video mode succed.
  19. APP: SDL setting up cursor and unicode.
  20. APP: SDL initialization successful.
  21. APP: GameContainer initialization start.
  22. APP: GameContainer: initializing MPQ's.
  23. APP: GameContainer: initializing MPQ's completed.
  24. APP: GameContainer: initializing Mixer instance.
  25. APP: GameContainer: initializing Mixer instance completed.
  26. APP: GameContainer: initializing ImageLoader instance.
  27. APP: GameContainer: initializing ImageLoader completed.
  28. APP: GameContainer: initializing GameScreen controller.
  29. SCRN: Video initialization started.
  30. SCRN: GLEW init.
  31. SCRN: GLEW complete.
  32. SCRN: Video rescaling started.
  33. SCRN: Video rescaling completed.
  34. SCRN: OpenGL setup started.
  35. SCRN: OpenGL setting up viewport.
  36. SCRN: OpenGL generating screen textures and framebuffers.
  37. SCRN: OpenGL max texture size is: 8192
  38. SCRN: OpenGL creating game screen texture.
  39. SCRN: OpenGL creating ui screen texture.
  40. SCRN: OpenGL setup completed.
  41. SCRN: Graphics initialization started.
  42. SCRN: Graphics initialization completed.
  43. SCRN: Video initialization completed.
  44. APP: GameContainer: initializing GameScreen controller completed.
  45. APP: GameContainer: creating ingame rendering context.
  46. APP: GameContainer: creating ingame rendering context complete.
  47. APP: GameContainer: creating cursor manager instance.
  48. APP: GameContainer: creating cursor manager instance completed.
  49. APP: GameContainer: initializing calculation module.
  50. APP: GameContainer: setting up player manager.
  51. APP: GameContainer: setting up player manager completed.
  52. APP: GameContainer: starting game resource manager.
  53. APP: GameContainer: starting game resource manager completed.
  54. APP: GameContainer: starting game menu controller.
  55. APP: GameContainer: starting game menu controller completed.
  56. APP: GameContainer: setting up screen offsets.
  57. APP: GameContainer: setting up screen offsets completed.
  58. APP: GameContainer: creating GameManager instance.
  59. APP: GameContainer: creating GameManager instance completed.
  60. APP: GameContainer: creating RenderManager instance.
  61. APP: GameContainer: creating RenderManager instance completed.
  62. APP: GameContainer: creating MovieManager instance.
  63. SMK: MovieManager created
  64. APP: GameContainer: creating MovieManager instance completed.
  65. APP: GameContainer: creating TextManager instance.
  66. APP: GameContainer: creating TextManager instance completed.
  67. APP: GameContainer: creating EntityId instance.
  68. APP: GameContainer: creating EntityId instance completed.
  69. SMK: MovieManager:addToPlayList:adding position to playlist
  70. SMK: MovieManager:addToPlayList:adding position to playlist
  71. SMK: MovieManager:playMovie:start
  72. SMK: MovieManager:loadMovie:start
  73. SMK: MovieManager:loadMovie:new movie object created
  74. SMK: MovieManager:loadMovie:movie data loaded successfuly
  75. SMK: MovieManager:playMovie:started playing
  76. APP: GameContainer initialization finished with success.
  77. APP: Event loop started.
  78. SMK: MovieManager:skip:successfuly skipping movie
  79. SMK: MovieManager:skip:attempt to skip first 500ms of movie
  80. SMK: MovieManager:skip:no movie to skip
  81. SMK: MovieManager:playMovie:start
  82. SMK: MovieManager:loadMovie:start
  83. SMK: MovieManager:loadMovie:new movie object created
  84. SMK: MovieManager:loadMovie:movie data loaded successfuly
  85. SMK: MovieManager:playMovie:started playing
  86. SMK: MovieManager:skip:successfuly skipping movie
  87. SMK: MovieManager:playMovie:start
  88. SMK: MovieManager:playMovie:play list is empty
  89. SMK: MovieManager:clearPlayList:clearing playlist
  90. SMK: MovieManager:clearMovies:start
  91. SMK: MovieManager:clearMovies:cleared
  92. SMK: MovieManager:clearMovies:start
  93. SMK: MovieManager:clearMovies:cleared
  94. LEVEL LOADING PROCEDURE INITIALIZED
  95.  
  96.  
  97. LOADING OF 0 LEVEL STARTED. SEED = 1414802284
  98. Loading tileset resources
  99. Loading animtileset resources
  100. Finished loading item resources
  101. Finished loading effect resources
  102. Loading 40 object resource
  103. Loading 18 object resource
  104. Loading 20 object resource
  105. Finished loading monster resources
  106. Binding objects to level
  107. Binding monsters to level
  108. Binding portals to level
  109. Binding effects to level
  110. Binding missiles to level
  111. Binding players to level
  112. Binding npcs to level
  113. Processing onload level events
  114. started equipment requirement scan
  115. finished equipment requirement scan
  116. Started event processing
  117. Finished event processing
  118. Finished processing onload level events
  119. Enabling interface action handler
  120. Initial sight update
  121. LOADING COMPLETE
  122.  
  123.  
  124.  
  125.  
  126. UNLOADING OF 0 LEVEL STARTED
  127. UNLOADING COMPLETE
  128.  
  129.  
  130. LEVEL LOADING PROCEDURE INITIALIZED
  131.  
  132.  
  133. LOADING OF 25 LEVEL STARTED. SEED = 1414802290
  134. Loading tileset resources
  135. Loading animtileset resources
  136. Finished loading item resources
  137. Finished loading effect resources
  138. Finished loading object resources
  139. Loading 65 monster resource
  140. Finished loading monster resources
  141. Binding objects to level
  142. Binding monsters to level
  143. Binding portals to level
  144. Binding effects to level
  145. Binding missiles to level
  146. Binding players to level
  147. Binding npcs to level
  148. Processing onload level events
  149. started equipment requirement scan
  150. finished equipment requirement scan
  151. Started event processing
  152. Finished event processing
  153. Finished processing onload level events
  154. Enabling interface action handler
  155. Initial sight update
  156. LOADING COMPLETE
  157.  
  158.  
  159.  
  160.  
  161. UNLOADING OF 25 LEVEL STARTED
  162. UNLOADING COMPLETE
  163.  
  164.  
  165. LEVEL LOADING PROCEDURE INITIALIZED
  166.  
  167.  
  168. LOADING OF 0 LEVEL STARTED. SEED = 0
  169. Loading tileset resources
  170. Loading animtileset resources
  171. Finished loading item resources
  172. Finished loading effect resources
  173. Loading 86 object resource
  174. Loading 40 object resource
  175. Loading 18 object resource
  176. Loading 20 object resource
  177. Finished loading monster resources
  178. Binding objects to level
  179. Binding monsters to level
  180. Binding portals to level
  181. Binding effects to level
  182. Binding missiles to level
  183. Binding players to level
  184. Binding npcs to level
  185. Processing onload level events
  186. started equipment requirement scan
  187. finished equipment requirement scan
  188. Started event processing
  189. Finished event processing
  190. Finished processing onload level events
  191. Enabling interface action handler
  192. Initial sight update
  193. LOADING COMPLETE
  194.  
  195.  
  196.  
  197.  
  198. UNLOADING OF 0 LEVEL STARTED
  199. UNLOADING COMPLETE
  200.  
  201.  
  202. LEVEL LOADING PROCEDURE INITIALIZED
  203.  
  204.  
  205. LOADING OF 31 LEVEL STARTED. SEED = 1414802387
  206. Loading tileset resources
  207. Loading animtileset resources
  208. Finished loading item resources
  209. Finished loading effect resources
  210. Loading 20 object resource
  211. Loading 19 object resource
  212. Loading 18 object resource
  213. Loading 24 object resource
  214. Loading 58 object resource
  215. Loading 63 monster resource
  216. Loading 75 monster resource
  217. Loading 58 monster resource
  218. Loading 135 monster resource
  219. Finished loading monster resources
  220. Binding objects to level
  221. Binding monsters to level
  222. Binding portals to level
  223. Binding effects to level
  224. Binding missiles to level
  225. Binding players to level
  226. Binding npcs to level
  227. Processing onload level events
  228. started equipment requirement scan
  229. finished equipment requirement scan
  230. Started event processing
  231. Finished event processing
  232. Finished processing onload level events
  233. Enabling interface action handler
  234. Initial sight update
  235. LOADING COMPLETE
  236.  
  237.  
  238.  
  239.  
  240. UNLOADING OF 31 LEVEL STARTED
  241. UNLOADING COMPLETE
  242.  
  243.  
  244. LEVEL LOADING PROCEDURE INITIALIZED
  245.  
  246.  
  247. LOADING OF 0 LEVEL STARTED. SEED = 0
  248. Loading tileset resources
  249. Loading animtileset resources
  250. Finished loading item resources
  251. Finished loading effect resources
  252. Loading 86 object resource
  253. Loading 40 object resource
  254. Loading 18 object resource
  255. Loading 20 object resource
  256. Finished loading monster resources
  257. Binding objects to level
  258. Binding monsters to level
  259. Binding portals to level
  260. Binding effects to level
  261. Binding missiles to level
  262. Binding players to level
  263. Binding npcs to level
  264. Processing onload level events
  265. started equipment requirement scan
  266. finished equipment requirement scan
  267. Started event processing
  268. Finished event processing
  269. Finished processing onload level events
  270. Enabling interface action handler
  271. Initial sight update
  272. LOADING COMPLETE
  273.  
  274.  
  275.  
  276.  
  277. UNLOADING OF 0 LEVEL STARTED
  278. UNLOADING COMPLETE
  279.  
  280.  
  281. LEVEL LOADING PROCEDURE INITIALIZED
  282.  
  283.  
  284. LOADING OF 27 LEVEL STARTED. SEED = 1414802541
  285. Loading tileset resources
  286. Loading animtileset resources
  287. Finished loading item resources
  288. Finished loading effect resources
  289. Loading 19 object resource
  290. Loading 18 object resource
  291. Loading 20 object resource
  292. Loading 5 object resource
  293. Loading 100 monster resource
  294. Loading 68 monster resource
  295. Finished loading monster resources
  296. Binding objects to level
  297. Binding monsters to level
  298. Binding portals to level
  299. Binding effects to level
  300. Binding missiles to level
  301. Binding players to level
  302. Binding npcs to level
  303. Processing onload level events
  304. started equipment requirement scan
  305. finished equipment requirement scan
  306. Started event processing
  307. Finished event processing
  308. Finished processing onload level events
  309. Enabling interface action handler
  310. Initial sight update
  311. LOADING COMPLETE
  312.  
  313.  
  314.  
  315.  
  316. UNLOADING OF 27 LEVEL STARTED
  317. UNLOADING COMPLETE
  318.  
  319.  
  320. LEVEL LOADING PROCEDURE INITIALIZED
  321.  
  322.  
  323. LOADING OF 0 LEVEL STARTED. SEED = 1414802541
  324. Loading tileset resources
  325. Loading animtileset resources
  326. Finished loading item resources
  327. Finished loading effect resources
  328. Loading 86 object resource
  329. Loading 40 object resource
  330. Loading 18 object resource
  331. Loading 20 object resource
  332. Finished loading monster resources
  333. Binding objects to level
  334. Binding monsters to level
  335. Binding portals to level
  336. Binding effects to level
  337. Binding missiles to level
  338. Binding players to level
  339. Binding npcs to level
  340. Processing onload level events
  341. started equipment requirement scan
  342. finished equipment requirement scan
  343. Started event processing
  344. Finished event processing
  345. Finished processing onload level events
  346. Enabling interface action handler
  347. Initial sight update
  348. LOADING COMPLETE
  349.  
  350.  
  351.  
  352.  
  353. UNLOADING OF 0 LEVEL STARTED
  354. UNLOADING COMPLETE
  355.  
  356.  
  357. LEVEL LOADING PROCEDURE INITIALIZED
  358.  
  359.  
  360. LOADING OF 27 LEVEL STARTED. SEED = 0
  361. Loading tileset resources
  362. Loading animtileset resources
  363. Finished loading item resources
  364. Loading 30 effect resource
  365. Loading 0 effect resource
  366. Loading 3 effect resource
  367. Loading 19 object resource
  368. Loading 18 object resource
  369. Loading 20 object resource
  370. Loading 5 object resource
  371. Loading 100 monster resource
  372. Loading 68 monster resource
  373. Finished loading monster resources
  374. Binding objects to level
  375. Binding monsters to level
  376. Binding portals to level
  377. Binding effects to level
  378. Binding missiles to level
  379. Binding players to level
  380. Binding npcs to level
  381. Processing onload level events
  382. started equipment requirement scan
  383. finished equipment requirement scan
  384. Started event processing
  385. Finished event processing
  386. Finished processing onload level events
  387. Enabling interface action handler
  388. Initial sight update
  389. LOADING COMPLETE
  390.  
  391.  
  392.  
  393.  
  394. UNLOADING OF 27 LEVEL STARTED
  395. UNLOADING COMPLETE
  396.  
  397.  
  398. LEVEL LOADING PROCEDURE INITIALIZED
  399.  
  400.  
  401. LOADING OF 21 LEVEL STARTED. SEED = 1414802840
  402. Loading tileset resources
  403. Loading animtileset resources
  404. Finished loading item resources
  405. Finished loading effect resources
  406. Loading 55 object resource
  407. Loading 47 object resource
  408. Loading 11 object resource
  409. Loading 12 object resource
  410. Loading 6 object resource
  411. Loading 51 object resource
  412. Loading 15 object resource
  413. Loading 122 monster resource
  414. Loading 17 monster resource
  415. Loading 16 monster resource
  416. Loading 112 monster resource
  417. Loading 15 monster resource
  418. Finished loading monster resources
  419. Binding objects to level
  420. Binding monsters to level
  421. Binding portals to level
  422. Binding effects to level
  423. Binding missiles to level
  424. Binding players to level
  425. Binding npcs to level
  426. Processing onload level events
  427. started equipment requirement scan
  428. finished equipment requirement scan
  429. Started event processing
  430. Finished event processing
  431. Finished processing onload level events
  432. Enabling interface action handler
  433. Initial sight update
  434. LOADING COMPLETE
  435.  
  436.  
  437.  
  438.  
  439. UNLOADING OF 21 LEVEL STARTED
  440. UNLOADING COMPLETE
  441.  
  442.  
  443. LEVEL LOADING PROCEDURE INITIALIZED
  444.  
  445.  
  446. LOADING OF 0 LEVEL STARTED. SEED = 0
  447. Loading tileset resources
  448. Loading animtileset resources
  449. Finished loading item resources
  450. Finished loading effect resources
  451. Loading 86 object resource
  452. Loading 40 object resource
  453. Loading 18 object resource
  454. Loading 20 object resource
  455. Finished loading monster resources
  456. Binding objects to level
  457. Binding monsters to level
  458. Binding portals to level
  459. Binding effects to level
  460. Binding missiles to level
  461. Binding players to level
  462. Binding npcs to level
  463. Processing onload level events
  464. started equipment requirement scan
  465. finished equipment requirement scan
  466. Started event processing
  467. Finished event processing
  468. Finished processing onload level events
  469. Enabling interface action handler
  470. Initial sight update
  471. LOADING COMPLETE
  472.  
  473.  
  474.  
  475.  
  476. UNLOADING OF 0 LEVEL STARTED
  477. UNLOADING COMPLETE
  478.  
  479.  
  480. LEVEL LOADING PROCEDURE INITIALIZED
  481.  
  482.  
  483. LOADING OF 13 LEVEL STARTED. SEED = 1414803069
  484. Loading tileset resources
  485. Loading animtileset resources
  486. Finished loading item resources
  487. Finished loading effect resources
  488. Loading 24 object resource
  489. Loading 17 object resource
  490. Loading 20 object resource
  491. Loading 19 object resource
  492. Loading 5 object resource
  493. Loading 4 object resource
  494. Loading 61 object resource
  495. Loading 18 object resource
  496. Loading 10 object resource
  497. Loading 13 object resource
  498. Loading 58 object resource
  499. Loading 59 object resource
  500. Loading 65 object resource
  501. Loading 2 object resource
  502. Loading 109 monster resource
  503. Loading 64 monster resource
  504. Loading 97 monster resource
  505. Loading 119 monster resource
  506. Finished loading monster resources
  507. Binding objects to level
  508. Binding monsters to level
  509. Binding portals to level
  510. Binding effects to level
  511. Binding missiles to level
  512. Binding players to level
  513. Binding npcs to level
  514. Processing onload level events
  515. started equipment requirement scan
  516. finished equipment requirement scan
  517. Started event processing
  518. Finished event processing
  519. Finished processing onload level events
  520. Enabling interface action handler
  521. Initial sight update
  522. LOADING COMPLETE
  523.  
  524.  
  525.  
  526.  
  527. UNLOADING OF 13 LEVEL STARTED
  528. UNLOADING COMPLETE
  529.  
  530.  
  531. LEVEL LOADING PROCEDURE INITIALIZED
  532.  
  533.  
  534. LOADING OF 0 LEVEL STARTED. SEED = 0
  535. Loading tileset resources
  536. Loading animtileset resources
  537. Finished loading item resources
  538. Finished loading effect resources
  539. Loading 86 object resource
  540. Loading 40 object resource
  541. Loading 18 object resource
  542. Loading 20 object resource
  543. Finished loading monster resources
  544. Binding objects to level
  545. Binding monsters to level
  546. Binding portals to level
  547. Binding effects to level
  548. Binding missiles to level
  549. Binding players to level
  550. Binding npcs to level
  551. Processing onload level events
  552. started equipment requirement scan
  553. finished equipment requirement scan
  554. Started event processing
  555. Finished event processing
  556. Finished processing onload level events
  557. Enabling interface action handler
  558. Initial sight update
  559. LOADING COMPLETE
  560.  
  561.  
  562.  
  563.  
  564. UNLOADING OF 0 LEVEL STARTED
  565. UNLOADING COMPLETE
  566.  
  567.  
  568. LEVEL LOADING PROCEDURE INITIALIZED
  569.  
  570.  
  571. LOADING OF 13 LEVEL STARTED. SEED = 0
  572. Loading tileset resources
  573. Loading animtileset resources
  574. Finished loading item resources
  575. Loading 30 effect resource
  576. Loading 3 effect resource
  577. Loading 24 object resource
  578. Loading 17 object resource
  579. Loading 20 object resource
  580. Loading 19 object resource
  581. Loading 5 object resource
  582. Loading 4 object resource
  583. Loading 61 object resource
  584. Loading 18 object resource
  585. Loading 10 object resource
  586. Loading 13 object resource
  587. Loading 58 object resource
  588. Loading 59 object resource
  589. Loading 65 object resource
  590. Loading 2 object resource
  591. Loading 109 monster resource
  592. Loading 64 monster resource
  593. Loading 97 monster resource
  594. Loading 119 monster resource
  595. Finished loading monster resources
  596. Binding objects to level
  597. Binding monsters to level
  598. Binding portals to level
  599. Binding effects to level
  600. Binding missiles to level
  601. Binding players to level
  602. Binding npcs to level
  603. Processing onload level events
  604. started equipment requirement scan
  605. finished equipment requirement scan
  606. Started event processing
  607. Finished event processing
  608. Finished processing onload level events
  609. Enabling interface action handler
  610. Initial sight update
  611. LOADING COMPLETE
  612.  
  613.  
  614.  
  615.  
  616. UNLOADING OF 13 LEVEL STARTED
  617. UNLOADING COMPLETE
  618.  
  619.  
  620. LEVEL LOADING PROCEDURE INITIALIZED
  621.  
  622.  
  623. LOADING OF 0 LEVEL STARTED. SEED = 0
  624. Loading tileset resources
  625. Loading animtileset resources
  626. Finished loading item resources
  627. Finished loading effect resources
  628. Loading 86 object resource
  629. Loading 40 object resource
  630. Loading 18 object resource
  631. Loading 20 object resource
  632. Finished loading monster resources
  633. Binding objects to level
  634. Binding monsters to level
  635. Binding portals to level
  636. Binding effects to level
  637. Binding missiles to level
  638. Binding players to level
  639. Binding npcs to level
  640. Processing onload level events
  641. started equipment requirement scan
  642. finished equipment requirement scan
  643. Started event processing
  644. Finished event processing
  645. Finished processing onload level events
  646. Enabling interface action handler
  647. Initial sight update
  648. LOADING COMPLETE
  649.  
  650.  
  651.  
  652.  
  653. UNLOADING OF 0 LEVEL STARTED
  654. UNLOADING COMPLETE
  655.  
  656.  
  657. LEVEL LOADING PROCEDURE INITIALIZED
  658.  
  659.  
  660. LOADING OF 13 LEVEL STARTED. SEED = 0
  661. Loading tileset resources
  662. Loading animtileset resources
  663. Finished loading item resources
  664. Loading 34 effect resource
  665. Loading 45 effect resource
  666. Loading 19 effect resource
  667. Loading 22 effect resource
  668. Loading 30 effect resource
  669. Loading 3 effect resource
  670. Loading 24 object resource
  671. Loading 17 object resource
  672. Loading 20 object resource
  673. Loading 19 object resource
  674. Loading 5 object resource
  675. Loading 4 object resource
  676. Loading 61 object resource
  677. Loading 18 object resource
  678. Loading 10 object resource
  679. Loading 13 object resource
  680. Loading 58 object resource
  681. Loading 59 object resource
  682. Loading 65 object resource
  683. Loading 2 object resource
  684. Loading 109 monster resource
  685. Loading 64 monster resource
  686. Loading 97 monster resource
  687. Loading 119 monster resource
  688. Finished loading monster resources
  689. Binding objects to level
  690. Binding monsters to level
  691. Binding portals to level
  692. Binding effects to level
  693. Binding missiles to level
  694. Binding players to level
  695. Binding npcs to level
  696. Processing onload level events
  697. started equipment requirement scan
  698. finished equipment requirement scan
  699. Started event processing
  700. Finished event processing
  701. Finished processing onload level events
  702. Enabling interface action handler
  703. Initial sight update
  704. LOADING COMPLETE
  705.  
  706.  
  707.  
  708.  
  709. UNLOADING OF 13 LEVEL STARTED
  710. UNLOADING COMPLETE
  711.  
  712.  
  713. LEVEL LOADING PROCEDURE INITIALIZED
  714.  
  715.  
  716. LOADING OF 14 LEVEL STARTED. SEED = 1414803491
  717. Loading tileset resources
  718. Loading animtileset resources
  719. Finished loading item resources
  720. Finished loading effect resources
  721. Loading 2 object resource
  722. Loading 65 object resource
  723. Loading 17 object resource
  724. Loading 24 object resource
  725. Loading 18 object resource
  726. Loading 20 object resource
  727. Loading 4 object resource
  728. Loading 5 object resource
  729. Loading 19 object resource
  730. Loading 61 object resource
  731. Loading 40 object resource
  732. Loading 59 object resource
  733. Loading 58 object resource
  734. Loading 51 object resource
  735. Loading 56 object resource
  736. Loading 47 object resource
  737. Loading 64 monster resource
  738. Loading 113 monster resource
  739. Loading 15 monster resource
  740. Loading 110 monster resource
  741. Finished loading monster resources
  742. Binding objects to level
  743. Binding monsters to level
  744. Binding portals to level
  745. Binding effects to level
  746. Binding missiles to level
  747. Binding players to level
  748. Binding npcs to level
  749. Processing onload level events
  750. started equipment requirement scan
  751. finished equipment requirement scan
  752. Started event processing
  753. Finished event processing
  754. Finished processing onload level events
  755. Enabling interface action handler
  756. Initial sight update
  757. LOADING COMPLETE
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