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- #include <iostream>
- #include <SFML/Network.hpp>
- int main()
- {
- sf::TcpListener server;
- int client_count = 0;
- unsigned port = 5000;
- if ( server.listen(port) != 0 )
- {
- std::cout << "Invalid port!";
- return 0;
- }
- server.setBlocking(false);
- while(true)
- {
- sf::TcpSocket socket;
- if ( server.accept(socket) == sf::Socket::Done )
- {
- std::cout << "New client connected" << std::endl;
- std::cout << "Number of clients connected: " << ++client_count << std::endl;
- }
- char fromClient[128];
- std::size_t bytes;
- if ( socket.receive(fromClient,sizeof(fromClient),bytes) == 0 )
- {
- if ( socket.send(fromClient,sizeof(fromClient)) == 0 )
- {
- std::cout << "Message sent";
- bytes = 0;
- }
- }
- }
- }
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