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Nov 1st, 2015
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C++ 0.92 KB | None | 0 0
  1. #include <iostream>
  2.  
  3. #include <SFML/Network.hpp>
  4.  
  5.  
  6. int main()
  7. {
  8.     sf::TcpListener server;
  9.     int client_count = 0;
  10.  
  11.  
  12.     unsigned port = 5000;
  13.  
  14.  
  15.     if ( server.listen(port) != 0 )
  16.     {
  17.         std::cout << "Invalid port!";
  18.         return 0;
  19.     }
  20.  
  21.     server.setBlocking(false);
  22.     while(true)
  23.     {
  24.         sf::TcpSocket socket;
  25.         if ( server.accept(socket) == sf::Socket::Done )
  26.         {
  27.             std::cout << "New client connected" << std::endl;
  28.             std::cout << "Number of clients connected: " << ++client_count << std::endl;
  29.         }
  30.         char fromClient[128];
  31.         std::size_t bytes;
  32.         if ( socket.receive(fromClient,sizeof(fromClient),bytes) == 0 )
  33.         {
  34.             if ( socket.send(fromClient,sizeof(fromClient)) == 0 )
  35.             {
  36.                 std::cout << "Message sent";
  37.                 bytes = 0;
  38.             }
  39.         }
  40.     }
  41.  
  42.  
  43.  
  44. }
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