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  1. KF 1042 Preview Update Patchnotes
  2.  
  3.  
  4. Balance Changes:
  5. Berserker
  6. Pulverizer
  7. Knockdown power added.
  8. Katana
  9. Updated Katana position in Trader Menu Berserker weapon list to reflect its Tier 2 status
  10.  
  11. Support
  12. SG 500
  13. Cost per mag reduced to 30 (was 32)
  14. M4 shotgun
  15. Cost per mag reduced to 38 (was 40)
  16. AA12
  17. Cost per mag reduced to 82 (was 110)
  18.  
  19. Sharpshooter
  20. Crossbow
  21. Stun power increased to 101 (was 90)
  22.  
  23. SWAT
  24. Added higher dosh assist dosh bonus 1.15 was (1.0)
  25.  
  26. Melee weapons
  27. Camera shake massively reduced on hits.
  28.  
  29. Zeds
  30. Scrake stun time increased 1.55 (was 1.2)
  31. Fleshpound stun time increased 1.55 (was 1.2)
  32. Patriarch stun time increased 1.25 (was 1.0)
  33. Hans stun time increased 1.25 (was 1.0)
  34. Microwave gun will now inflate small zeds again.
  35.  
  36. Bugs Fixes:
  37. Server Take Over Opt Out settings can now be correctly set within config files for Server Admins.
  38. When a server takeover is done (public server is empty) passwords are removed allowing others to join the server once again.
  39. Fleshpounds, Scrakes and Stalkers no longer continue to make noise after death.
  40. Mesh tweaks to Chivalry helmets and DJ Scully Cap accessory items.
  41. Fixed “Empty Inventory” text from remaining on screen.
  42. Fixed issue where gameplay option sliders would not snap to set values.
  43. Fixed Toggle for Hide Boss Health Bar
  44. Fixed bug where Eviscerator engine sound would persist if sold while equipped
  45. Tweaked Broken Door UI so that it's less confusing for the player.
  46. Fixed issue where Caulk 'n Burn’s melee had exaggerated camera roll
  47. Fixed issue where Eviscerator icon would show up in place of gasoline ammo icon in trader menu.
  48. Fixed weld line being offset on the mill doors of Black Forest.
  49. Fixed bug where user could change perk while they were Readied Up in Lobby.
  50. Fixed gaps within certain walls on Infernal Realm.
  51. Fixed Issue where Bloat Mines and Crawler Gas would not disappear during trader time.
  52. SWAT weapons no longer turn black from melee bashing
  53. SWAT Tactical Movement now applies to 9mm pistol.
  54. Fixed bug where 9mm could get extended magazines from SWAT passive ability.
  55. SWAT Rapid Assault - No longer shoots faster than normal time while in zed time
  56. SWAT passive damage bonus now applies to perk weapons.
  57. SWAT’s passive bonus Increased Mag Size now reads the correct percentage.
  58. Support Resupply Pack no longer gives out infinite armor while you have full ammo.
  59. Fixed Demolitionist Fragmentation Rounds not doing correct amount of damage.
  60. Demolitionist High Impact Rounds skill is now applied correctly.
  61. Fixed Issue where player would not receive correct feedback from trying to resupply grenades from Demo players.
  62. Fixed bug where Grenade Supplier message would persist during boss intro.
  63. Fixed Offline Solo map list being out of sync with images
  64. Fixed issue where selling primary weapon did no clear slot correctly on HUD
  65. Fixed issue where password locked servers could be taken over.
  66. Fixed issue where Fleshpound and Scrake would remained raged after decapitation.
  67. Fleshpound mallet sound now plays while charging
  68. Fleshpound, Patriarch, and stalker sounds no longer persist after pawn is destroyed
  69. Kick Player HUD now displays the correct user name
  70. Placeholder text no longer displays in place of Waiting for Players within Ready Up Lobby.
  71. Fixed VoIP slider from resetting saved values for chat volume.
  72. Fixed text issues within Firebug Immunity passives
  73. Resist Zed Fire Damage is now accurately calculated based off of description.
  74. Fixed issue where Berserker heavy attacks would not show blue streaks on dedicated servers.
  75. Fixed not being able to get ammo if armor was full from Support Resupplier Perk
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