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  1.  
  2. PULLING VARCHAR(1024) FROM ISSUE DATABASE (MONGO-DB)...
  3.  
  4. OPEN ISSUES - MILESTONE 66
  5.  
  6. ISSUE 41
  7.  
  8. Bug Title: Character decapitated In Happy Lane
  9.  
  10. Submitted: Caleb Frost
  11.  
  12. Status: Open
  13.  
  14. Bug Description: Issue occurred with AI transferring from The Crimson Buccaneer HoloSim to Happy Lane. A pirate from the previous HoloSim entered into Happy Lane causing multiple character decapitations and serious distress. No personal injuries reported. Error may be directly connected to these two scenarios and should be followed up on.
  15.  
  16. 1 // HENDRICK KLINNEN: Haha, holy shit! Comical scenario aside, we seriously need to figure out what is causing these HoloSim tears.
  17.  
  18. 2 // CALEB FROST: Agreed. Open to test on this issue, if needed.
  19.  
  20. 3 // PHIL GOTRA: Thanks, Caleb. We’ll enter this into testing shortly.
  21.  
  22.  
  23. ISSUE 42
  24.  
  25. Bug Title: Control Room partial simulation?
  26.  
  27. Submitted: Aaron Chester
  28.  
  29. Status: Open
  30.  
  31. Bug Description: Reporting multiple occurrences in the main control room that have been altering the usability of our BLACKROOM touchpanels. Without consistent control, BLACKROOM testing safety is seriously compromised. Please also confirm any other partial simulations experienced by other employees, if applicable, as this is difficult to reproduce.
  32.  
  33. 1 // EVELYN HILLIS: Aaron -- do you have any captures from the Boxel on this?
  34.  
  35. 2 // PHIL GOTRA: To clarify, what part of the simulation are you seeing? Are you seeing the whole simulation, but it is ending early or only part of the simulation?
  36.  
  37. 3 // AARON CHESTER: Evelyn - will provide boxel data. Phil - seeing only part of the simulation.
  38.  
  39. 4 // HENDRICK KLINNEN: Can confirm. Experienced this in the the winter sim.
  40.  
  41. 5 // AARON CHESTER: Any update on moving this into testing? This seriously isn’t safe and we need to figure out some sort of solution to stop this from happening ASAP.
  42.  
  43. 6 // PHIL GOTRA: We’re currently investigating to see if this has something to do with the PMT anomaly.
  44.  
  45.  
  46. ISSUE 43
  47.  
  48. Bug Title: Buggy Channel Switch
  49.  
  50. Submitted: Evelyn Hillis
  51.  
  52. Status: Open - P1
  53.  
  54. Bug Description: I was breaking the combination in the Boot Hill Bank and the HoloSim suddenly switched to the Curse of the Ebon Raven scene -- you know, the one with the CRUSHING ROOF. I had to use my Boxel’s emergency stop function, or I would have likely been crushed. We shouldn’t be in the BLACKROOM if our lives are on the line like this.
  55.  
  56. 1 // PHIL GOTRA: Escalated to P1 status.
  57.  
  58. 2 // PHIL GOTRA: Evelyn - The safeties would have stopped the simulation before any harm was caused. Do you have any ideas of how to reproduce this issue?
  59.  
  60. 3 // EVELYN HILLIS: Reproduce it?! I nearly died, Phil. If the PMT is bugging out, why should I assume the safeties aren’t going to fail as well?
  61.  
  62. 4 // PHIL GOTRA: It has never happened before. The safety algorithms kick off the second any anomalies are detected. What is alarming here, however, is that it seems *not* to have happened.
  63.  
  64. 5 // PHIL GOTRA: Boxel data shows more than one more anomaly.
  65.  
  66. 6 // PHIL GOTRA: Temporarily suspend the simulation and run the AI unit tests until it repros.
  67.  
  68.  
  69. ISSUE 44
  70.  
  71. Bug Title: PMT Unpredictability
  72.  
  73. Submitted: Feargus Burke
  74.  
  75. Status: Open
  76.  
  77. Bug Description: I think I’m starting to understand the live errors occurring with predictive memory tech. It seems that the wall textures are corrupted whenever an error occurs. I was able to stick my hand through the wall but made sure not to lose it with the self-regulating collision volume projectors. I’ve been able to reproduce this issue in a fairly consistent manner by standing in low activity environments for prolonged periods. The lack of activity seems to break down the PMT HoloSim. Please detail any other similar instances while in the BLACKROOM.
  78.  
  79. 1 // ODELL KOVACS: I saw the same issue in another part of the Ebon Raven mansion. Was there any noise? As soon as I saw the glitch, an awful static-like noise started emanating from the wall.
  80.  
  81. 2 // FEARGUS BURKE: No, not that I can remember. What was it?
  82.  
  83. 3 // ODELL KOVACS: Can’t say for sure. I turned off the HoloSim immediately.
  84.  
  85. 4 // HENDRICK KLINNEN: Well that’s no fun, is it, Odell?
  86.  
  87. 5 // ODELL KOVACS: Really? Fun? You didn’t sound so overly excited to test after the brownout incident with Aaron last week.
  88.  
  89.  
  90. ISSUE 45
  91.  
  92. Bug Title: Glitches At Home
  93.  
  94. Submitted: Odell Kovacs
  95.  
  96. Status: Open
  97.  
  98. Bug Description: I know that this is going to sound crazy, but last night, I swear I saw a glitch appear on the corner of my fireplace. It wasn’t something quick either, maybe 3-5 seconds? Is this possible? How can this even be happening outside of BLACKROOM? Not sure how to replicate (or if I want to). Aaron, Karis, does this make any sense?
  99.  
  100. 1 // AARON CHESTER: Were you able to capture it in some way? Was it similar to what you and Feargus experienced due to the PMT errors?
  101.  
  102. 2 // ODELL KOVACS: No, unfortunately not, but it did feel similar to same one I experienced in Blackroom.
  103.  
  104. 3 // FEARGUS BURKE: Scheduled a meeting regarding this at 4 on Wed. A few days ago, the same thing happened to me. I absolutely dismissed it as “long day.” It was late in my apartment and the walls in my kitchen were shifting, just like the wall glitch I talked about last week. I thought it was just my imagination, but if Odell also saw something...
  105.  
  106. 4 // KARIS HURST: Both of you, when you come in tomorrow let’s chat about what you saw.
  107.  
  108. 5 // ODELL KOVACS: Possible dup of 46
  109.  
  110.  
  111. ISSUE 46
  112.  
  113. Bug Title: PMT Anomaly Arctic Winter Theater HoloSim & Propagation
  114.  
  115. Submitted: Karis Hurst
  116.  
  117. Status: Open
  118.  
  119. Bug Description: As requested, I ran a 100-hour test on AWT to test for PMT anomalies. Santiago suggests a bigger meeting is in order. During the April 14 event, one of the soldiers who participated in the open test reported reliving an event which he actually experienced during winter training at Fort Drum. He experienced this event both IN and OUT of Blackroom. With PMT and IN the simulation this is, of course, possible. It is NOT possible outside of Blackroom. The soldier has insisted, however, that he experienced it. This was repeated by another soldier who claimed that he experienced a malformed AI anomaly (described by the soldier as “a fucking monster” to Dr. Shane Barrett in post-event followup). He further claimed to have experienced this event external to the HoloSim. Analysis of participant Boxels both before and after the event do not indicate any anomalies as described by the two participants. Further testing of AWT using *only* AI unit tests indicated that the incident from Fort Drum is now present in the raw AWT HoloSim. This is also not theoretically possible.
  120.  
  121. 1 // PHIL GOTRA: Can I get access to that data?
  122.  
  123. 2 // KARIS HURST: Shared.
  124.  
  125. 3 // PHIL GOTRA: Best handled in person. Will follow up with meeting notes.
  126.  
  127.  
  128.  
  129. MILESTONE 66 - FIXED ISSUES
  130.  
  131.  
  132. ISSUE 40 Redneck Cletus in Ironwood Forest has lightspeed axe in COP TACTICS. Not fair. Status: FIXED
  133.  
  134. ISSUE 39 Male love interest in CURSE (Bruce) has a broken jaw structure. Status: FIXED
  135.  
  136. ISSUE 38 At the start of gunfight in Brown’s Hole in BOOT HILL, Black Jack has both his eyes fall out. Status: FIXED
  137.  
  138. ISSUE 37 Mass of the KISS OF DEATH is 100x opposing ships. Completely crushes them at ramming speed. Status: FIXED
  139.  
  140. ISSUE 36 A technician working in the cemetery in CURSE had unfortunate timing when gravestone (Elias Ravenscroft) blasted out of the ground through his leg. Status: FIXED
  141.  
  142. ISSUE 35 Military sim: Weapons have floaty movement feeling. Status: FIXED
  143.  
  144. ISSUE 34 The floating head in CURSE is overly frightening. Suggest mounting on spike. Status: FIXED
  145.  
  146. ISSUE 33 Military sim: Shotgun is grossly overpowered. Status: FIXED
  147.  
  148. ISSUE 32 Anomaly appeared in testing of HAPPY LANE; screaming puppet inside brownstone, missing its eyes and ears. Status: NO REPRO
  149.  
  150. ISSUE 31 PMT reading wrong memories? Status: FIXED
  151.  
  152. ISSUE 30 Add Strafe Jumping to BEAR HUNTER 2036Status: FIXED
  153.  
  154. ISSUE 29 Used a baseball bat on trashcan puppet in HAPPY LANE. Should not display blood drippingunder trash lid. Status: FIXED
  155.  
  156. ISSUE 28 Military sim: Rerecord/master VO for general announcer. Status: FIXED
  157.  
  158. ISSUE 27 Was testing the clubbing speed of the Mastordogon boss in KRUSS; a bug turned its club into lightsaber. Had to halt sim. Status: FIXED
  159.  
  160. ISSUE 26 Military sim: Different movement speeds appears broken. Status: FIXED
  161.  
  162. ISSUE 25 Was talking to prisoner in dungeon in KRUSS. I screamed at him and dragonfire came out of my mouth and incinerated him. Bug.Status: FIXED
  163.  
  164. ISSUE 24 PMT wrong memory glitch resurfacing. Same as 10? Status: FIXED
  165.  
  166. ISSUE 23 The military sim is allowing far too much collision damage to occur to users. A S.L.A.M. blew off my thumb. Status: FIXED
  167.  
  168. ISSUE 22 Military sim: Remove “flying damage” numbers in Cienaga Pozo Azul. Status: FIXED
  169.  
  170. ISSUE 21 HAPPY LANE tall bird puppet is easily beheaded when hugged. Make this impossible. Status: FIXED
  171.  
  172. ISSUE 20 Treasure Chest in CRIMSON should not be a “mimic” enemy. Should be in KRUSS. Status: FIXED
  173.  
  174. ISSUE 19 Military sim: Remove celebratory “dance” after kill in military sims. Status: FIXED
  175.  
  176. ISSUE 18 Opposing CRIMSON pirate entity Dung Willets on the GHOSTLY SEADOG is missing his hair. Status: FIXED
  177.  
  178. ISSUE 17 Military sim: Tester reports Cienaga Pozo Azul“not stopping” outside of simulation. Status: FIXED
  179.  
  180. ISSUE 16 Misspelling in Boxel UI. Status: FIXED
  181.  
  182. ISSUE 15 Need to fix insta-gib Beretta in COP TACTICS.Status: FIXED
  183.  
  184. ISSUE 14 “Sphere of Annihilation” trap needs to be removed from CURSE cellar. Status: FIXED
  185.  
  186. ISSUE 13 Military sim: Remove / balance insta-kill in Cienaga Pozo Azul. Status: FIXED
  187.  
  188. ISSUE 12 BLACK BAG superspy Magistrate is umbrella-stabbing everyone. Status: FIXED
  189.  
  190. ISSUE 11 In SUPERNOVA, the UFS Barbarossa has Engine 1 inverted and fried everything inside rear sleeping chamber. Status: FIXED
  191.  
  192. ISSUE 10 Seeing “flashbacks” after PMT event. Status: NO REPRO
  193.  
  194. ISSUE 09 Hero Brine still appearing in CURSE webbed-up closet. Status: FIXED
  195.  
  196. ISSUE 08 Faulty status update code in Boxel causes battery to drain quickly. Status: FIXED
  197.  
  198. ISSUE 07 HAPPY LANE grocery store owner is easily destroyed. Make invulnerable. Status: FIXED
  199.  
  200. ISSUE 06 Remove weapon loadouts in Cienaga Pozo Azul. Player feedback. Status: FIXED
  201.  
  202. ISSUE 05 Remove test status messages from PMT.Status: FIXED
  203.  
  204. ISSUE 04 On the galleon KISS OF DEATH in CRIMSON, the main mast has incorrect texture; was mapping a corpse texture from CURSE on it. Status: FIXED
  205.  
  206. ISSUE 03 Grandfather clock in CURSE is not synced to GMT. Also, made burping noises. Status: FIXED
  207.  
  208. ISSUE 02 Possible retinal damage from a faulty hNode in sector 38446. Status: FIXED
  209.  
  210. ISSUE 01 Military sim: Removed extreme melee damage. Status: FIXED
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