Advertisement
stupidfathobbit

SovereignBreach

Mar 2nd, 2017
293
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 52.27 KB | None | 0 0
  1. #♠ Sovereign Filter by StupidFatHobbit updated 3/2/17 ♠ Legacy League ♠ 2.6
  2. #Update Notes: Massive update for Legacy league.
  3. #defaultcolors:
  4. #uniqueitem rgb(175,96,37)
  5. #rareitem rgb(255,255,119)
  6. #magicitem rgb(136,136,255)
  7. #whiteitem rgb(200,200,200)
  8. #gemitem rgb(27,162,155)
  9. #currencyitem rgb(170,158,130)
  10. #questitem rgb(74,230,58)
  11. #defaultfontsize: 30? (17-60?)
  12.  
  13. #Guide to Colors (These are the consistent general colors, some minor and edge case variations aren't listed.)
  14. #Borders - Levelling/Racing
  15. #Red: Life Flask
  16. #Maroon: Melee Weapons
  17. #Orange: Phys Jewellery
  18. #Yellow: Rare 2x2's
  19. #Lime: Ranger Weapons
  20. #Green: 3CL
  21. #Teal: Links
  22. #Skyblue: Caster Weapons
  23. #Blue: Rare Jewellery ilvl 1-59, Mana Flasks
  24. #Violet: Resist flasks
  25. #Lavender: Resist rings
  26. #Purple: Stat jewellery
  27. #Tan: All class, Magic/Rare boots (for movespeed)
  28. #Brown: Best armour basetypes
  29.  
  30. #Borders - General/Endgame
  31. #Red: Priority Highlight
  32. #Maroon: Best Rare Melee Weapons
  33. #Orange: Chance Bases
  34. #Yellow: under 75 2x2 rare's
  35. #Lime: Best Rare Ranger Weapons
  36. #Green: 3CL
  37. #Teal: Links, misc. highlights
  38. #Skyblue: Best Rare Caster Weapons
  39. #Blue: 75+ 2x2 rare
  40. #Violet: Top 2x2 rares
  41. #Lavender: 75+ jewellery bases
  42. #Purple: Atlas Basetypes
  43. #Tan: Quality gems, misc. highlights
  44. #Brown: Top armour basetypes
  45.  
  46. #Double Colors (Border & Background Nested)
  47. #Teal: Best levelling links, 5L
  48. #Skyblue: Top caster levelling weapons
  49. #Blue: Rare 60+ jewellery
  50. #Violet: Rare 75+ jewellery
  51. #Purple: Rare Atlas jewellery bases
  52.  
  53. #Backgrounds (solid background, black/white text) - "Must Pick Ups"
  54. #red: top currency, 6L
  55. #orange: uniques
  56. #yellow: rare jewels
  57. #lime: leaguestones
  58. #green: low currency
  59. #teal: mid currency
  60. #blue: magic jewels
  61. #skyblue: div cards
  62. #lavender: top div cards
  63. #tan: maps (tiers filtered by text/border color)
  64. #brown: best 84+ basetypes
  65.  
  66. ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
  67. #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
  68. #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
  69. #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
  70. #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
  71. #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
  72.  
  73. ######### >>>> OPTIONS BLOCK LOCATED SOMEWHERE AROUND LINE 725 DUE TO CODE PRIORITIZATION <<<< ##########
  74. ######### General Preset ##########
  75. ######### >>> CURRENT SETTINGS: Leveling Archetypes: ALL SHOWN, Race Currency Enlarger: ON <<< ##########
  76. ###### >>> CURRENT SETTINGS: Link Filtering: ALL TYPES, EL/Descent Class Gem Highlight: OFF <<<< ########
  77. ############ >>> MOST USED CUSTOMIZATION OPTIONS INCLUDING CHANCE ITEMS LOCATED THERE <<< ###############
  78. #Note: Currency Enlarger and Priority Highlight located at line 125 for convenient quick editing, as those are often edited mid-league.
  79.  
  80. #Different classes use different weapons while levelling. This filter has options for all three levelling styles (caster, melee, bow).
  81. #By default all types are shown for all classes since I don't want people downloading this, not reading the options, and then whining that stuff is being hidden.
  82. #If you do not want to be fussed with editing then all 3 archetypes will be shown while levelling and the link filtering while racing will be broad (non-class specific).
  83. #To customize go to the options block and read the instructions there. Alternatively, download one of the preset filters from the forum thread or my twitch page.
  84. #Chance item block and EL/Descent gem filter are located in the same section. Race currency toggle is located near the top of the filter, right below these notes.
  85. #If you're not already using Notepad++, stop reading now and go download it immediately. It will make your life easier and you can thank me later.
  86.  
  87. #IMPIORTANT NOTE ON THE PRESETS: While the filter was originally written around the ability to switch between race archetypes, the lack of race seasons combined with my own laziness has led me to stop bothering with uploading seperate filters. I now simply use one general preset for everything, including races, and just toggle off the currency enlarger when I get to endgame.
  88. #The presets all still work and will continue to work due to the robust way in which the filter was written, but I now consider them a "legacy" feature and no longer make multiple presets available for download (because I can't be fucked uploading five different filters every time I do an update).
  89. #Obviously you may still want to set up your preferred class gems for EL/Descent in the race section, etc.
  90.  
  91. #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
  92. #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
  93. #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, cha_siu_bao, and any others I may have forgotten for helping test the filter and provide valuable feedback.
  94.  
  95. #######################################################################################################
  96. #Notes for me / todo / possible future planned features / stuff you shouldn't be reading:
  97. #refinement of unique list in legacy
  98. #probably still some div cards that could afford to lose their sounds
  99.  
  100. #docks/lake levels: 29/34, 51/55, 64/67
  101. #Soundlist:
  102. #1 - clashgong (levelling 4L's, 5L/6L)
  103. #2 - stone hallway drop - GOOD ONE (divine and higher currency)
  104. #3 - sourdrop (mid-tier currency, includes alchs b/c racing)
  105. #4 - rising wind (possibly good unique, okay uniques)
  106. #5 - rising metal (low level stat jewellery, good unique)
  107. #6 - sharper rising metal? (very early stat amulets, levelling flasks, non-shit div cards, atlas bases)
  108. #7 - ALIENS (unique map, unique jewel)
  109. #8 - dadadadada (red tier map)
  110. #9 - quieter #8 (high tier map)
  111.  
  112. ##################################################
  113. #Priority Highlight - Quick way to add something unusual that may not be in the filter or make something temporarily bigger
  114. #Show
  115. # BaseType "Rubber Ducky"
  116. # SetBorderColor 255 0 0
  117. # SetBackgroundColor 255 255 255
  118. # ItemLevel >= 1
  119. # PlayAlertSound 1 150
  120. Show
  121. BaseType "Crude Bow"
  122. SetBorderColor 255 0 0
  123. SetBackgroundColor 255 255 255
  124. Rarity Normal Magic Rare
  125. ItemLevel >= 50
  126. PlayAlertSound 1 100
  127. #Currency Enlarger - Useful for racing and early league. Disable for lategame. (Commenting out these lines or removing any of the items will still show these currencies, they just won't be enlarged anymore).
  128. Show
  129. BaseType "Portal Scroll" "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Orb of Chance" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble" "Armourer's Scrap" "Blacksmith's Whetstone" "Scroll of Wisdom"
  130. SetFontSize 40
  131.  
  132. ##################################################
  133. #League & Zone Specific (White Text/Border, Solid Color Backgrounds)
  134. #Talisman - Maroon
  135. Show
  136. BaseType "Talisman"
  137. Class Amulet
  138. # SetBackgroundColor 100 66 0
  139. SetBackgroundColor 100 0 0
  140. SetBorderColor 200 200 200
  141. #Perandus - Orange
  142. Show
  143. BaseType "Perandus Coin"
  144. Class Currency
  145. SetTextColor 200 200 200
  146. SetBorderColor 200 200 200
  147. # SetBackgroundColor 100 0 0
  148. SetBackgroundColor 150 50 0
  149. SetFontSize 40
  150. #Prophecy - Purple
  151. Show
  152. BaseType "Silver Coin" "Prophecy"
  153. Class Currency
  154. SetTextColor 200 200 200
  155. SetBorderColor 200 200 200
  156. SetBackgroundColor 75 0 125
  157. SetFontSize 40
  158. Show
  159. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  160. SetTextColor 200 200 200
  161. SetBorderColor 200 200 200
  162. SetBackgroundColor 75 0 125
  163. SetFontSize 40
  164. #Essence - Teal
  165. Show
  166. BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium"
  167. Class Currency
  168. SetBackgroundColor 0 75 100
  169. SetBorderColor 200 200 200
  170. # SetTextColor 200 200 200
  171. SetTextColor 255 204 102
  172. SetFontSize 50
  173. Show
  174. BaseType "Essence" "Remnant of Corruption"
  175. Class Currency
  176. SetBackgroundColor 0 100 125
  177. SetBorderColor 200 200 200
  178. SetTextColor 200 200 200
  179. SetFontSize 40
  180. #Breach - Blue
  181. Show
  182. BaseType "Splinter of Xoph" "Splinter of Tul" "Splinter of Esh" "Breach Ring"
  183. SetBackgroundColor 0 100 175
  184. SetBorderColor 200 200 200
  185. SetTextColor 200 200 200
  186. Show
  187. BaseType "Splinter of Uul-Netol" "Splinter of Chayula" "Blessing of Xoph" "Blessing of Tul" "Blessing of Esh" "Blessing of Uul-Netol" "Blessing of Chayula" "Xoph's Breachstone" "Tul's Breachstone" "Esh's Breachstone" "Uul-Netol's Breachstone" "Chayula's Breachstone"
  188. SetBackgroundColor 0 100 175
  189. SetBorderColor 200 200 200
  190. SetTextColor 200 200 200
  191. SetFontSize 40
  192. #Legacy - Lime
  193. #Show
  194. # Class Leaguestone
  195. # SetBackgroundColor 150 250 50
  196. # SetBorderColor 0 0 0
  197. # SetTextColor 0 0 0
  198. # PlayAlertSound 3 50
  199. # SetFontSize 50
  200. #Show
  201. # BaseType "Ancient Reliquary Key"
  202. # SetBackgroundColor 0 75 0
  203. # SetBorderColor 250 250 250
  204. # SetTextColor 0 250 0
  205. # SetFontSize 60
  206. # PlayAlertSound 2 200
  207. #Labyrinth - Green
  208. Show
  209. Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
  210. SetTextColor 200 200 200
  211. SetBorderColor 200 200 200
  212. SetBackgroundColor 0 100 0
  213. SetFontSize 40
  214.  
  215. ##################################################
  216. #Maps
  217. #Other Endgame
  218. Show
  219. Class "Map Fragments"
  220. SetBorderColor 255 221 153
  221. SetTextColor 255 221 153
  222. # SetBorderColor 200 50 0
  223. # SetTextColor 200 50 0
  224. SetFontSize 40
  225. Show
  226. Class Map
  227. Rarity Unique
  228. SetBackgroundColor 225 100 0
  229. # SetBorderColor 0 0 0
  230. SetBorderColor 255 221 153
  231. SetTextColor 0 0 0
  232. PlayAlertSound 7 200
  233. SetFontSize 38
  234. #top tier (all red)
  235. Show
  236. Class Map
  237. DropLevel >= 78
  238. SetTextColor 255 0 0
  239. SetBackgroundColor 255 221 153
  240. SetBorderColor 255 0 0
  241. SetFontSize 40
  242. PlayAlertSound 8 150
  243. #mid tier (3 purple and 2 purple/red)
  244. Show
  245. Class Map
  246. DropLevel >= 76
  247. SetTextColor 150 0 255
  248. SetBackgroundColor 255 221 153
  249. SetBorderColor 255 0 0
  250. SetFontSize 38
  251. PlayAlertSound 9 150
  252. Show
  253. Class Map
  254. DropLevel >= 73
  255. SetTextColor 150 0 255
  256. SetBackgroundColor 255 221 153
  257. SetBorderColor 150 0 255
  258. PlayAlertSound 9 125
  259. #bottom tier (3 black and 2 blue)
  260. Show
  261. Class Map
  262. DropLevel >= 71
  263. ItemLevel <= 79
  264. SetTextColor 0 150 250
  265. SetBackgroundColor 255 221 153
  266. SetBorderColor 0 150 250
  267. PlayAlertSound 9 100
  268. Show
  269. Class Map
  270. DropLevel >= 71
  271. SetTextColor 0 150 250
  272. SetBackgroundColor 255 221 153
  273. SetBorderColor 0 150 250
  274. Show
  275. Class Map
  276. ItemLevel <= 74
  277. SetTextColor 0 0 0
  278. SetBackgroundColor 255 221 153
  279. SetBorderColor 0 0 0
  280. PlayAlertSound 9 75
  281. Show
  282. Class Map
  283. SetTextColor 0 0 0
  284. SetBackgroundColor 255 221 153
  285. SetBorderColor 0 0 0
  286.  
  287. ##################################################
  288. #Sockets
  289. Show
  290. LinkedSockets = 6
  291. # SetTextColor 255 255 255
  292. # SetBackgroundColor 250 0 50
  293. # SetBorderColor 255 255 255
  294. SetTextColor 255 255 255
  295. SetBackgroundColor 255 0 0
  296. SetBorderColor 255 255 255
  297. SetFontSize 50
  298. PlayAlertSound 2 150
  299. Show
  300. Class "Staves" "Body Armour"
  301. LinkedSockets >= 5
  302. # SetBackgroundColor 200 0 200
  303. # SetBorderColor 255 255 255
  304. # SetBorderColor 150 250 50
  305. # SetBackgroundColor 75 125 25
  306. SetBorderColor 0 250 250
  307. SetBackgroundColor 0 150 150
  308. PlayAlertSound 1 100
  309. SetFontSize 45
  310. Show
  311. LinkedSockets >= 5
  312. SetBorderColor 0 250 250
  313. SetBackgroundColor 0 150 150
  314. PlayAlertSound 1 100
  315. SetFontSize 45
  316. Show
  317. Sockets = 6
  318. SetTextColor 0 0 0
  319. SetBackgroundColor 0 200 200
  320. SetBorderColor 0 0 0
  321. SetFontSize 38
  322. PlayAlertSound 3 25
  323.  
  324. ##################################################
  325. #Currency
  326. Show
  327. BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Stacked Deck"
  328. SetTextColor 0 0 0
  329. SetBackgroundColor 0 225 225
  330. SetBorderColor 0 0 0
  331. PlayAlertSound 3 65
  332. SetFontSize 50
  333. Show
  334. BaseType "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb"
  335. SetTextColor 0 0 0
  336. SetBackgroundColor 150 0 250
  337. SetBorderColor 0 0 0
  338. PlayAlertSound 3 65
  339. SetFontSize 50
  340. Show
  341. BaseType "Orb of Scouring" "Vaal Orb" "Blessed Orb"
  342. SetTextColor 0 0 0
  343. SetBackgroundColor 0 200 0
  344. SetBorderColor 0 0 0
  345. SetFontSize 50
  346. PlayAlertSound 3 25
  347. Show
  348. BaseType "Orb of Fusing" "Orb of Alchemy"
  349. SetTextColor 0 0 0
  350. SetBackgroundColor 0 200 0
  351. SetBorderColor 0 0 0
  352. SetFontSize 50
  353. PlayAlertSound 3 25
  354. Show
  355. BaseType "Eternal Orb" "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather"
  356. SetTextColor 255 255 255
  357. SetBackgroundColor 255 0 0
  358. SetBorderColor 255 255 255
  359. PlayAlertSound 2 200
  360. SetFontSize 60
  361. Show
  362. BaseType "Cartographer's Chisel"
  363. SetBorderColor 170 158 130
  364. SetFontSize 50
  365. Show
  366. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  367. ItemLevel > 42
  368. Rarity Normal
  369. SetBorderColor 170 158 130
  370.  
  371. ##################################################
  372. #Divination Cards
  373. #Note: All div cards make sounds by default. There are 3 categories.
  374. #Top tier div cards (extra color and sound)
  375. Show
  376. BaseType "Abandoned Wealth" "The Aesthete" "The Arena Champion" "The Artist" "Bowyer's Dream" "The Brittle Emperor" "The Celestial Justicar" "Chaotic Disposition" "The Dapper Prodigy" "The Dark Mage" "The Devastator" "The Doctor" "The Dragon's Heart" "Earth Drinker" "The Enlightened" "The Ethereal" "The Fiend" "The Formless Sea" "The Harvester" "Heterochromia" "House of Mirrors" "The Hunger"
  377. Class "Divination Card"
  378. SetTextColor 0 0 0
  379. SetBorderColor 0 0 0
  380. SetBackgroundColor 200 150 255
  381. # SetBackgroundColor 200 50 250
  382. # SetBackgroundColor 200 150 250
  383. PlayAlertSound 6 100
  384. SetFontSize 60
  385. Show
  386. BaseType "Hunter's Reward" "The Immortal" "The King's Heart" "Last Hope" "The Last One Standing" "Lucky Deck" "Mawr Blaidd" "The Offering" "Pride Before the Fall" "The Queen" "The Soul" "The Thaumaturgist" "Time-Lost Relic" "The Valkyrie" "The Void" "The Chains that Bind" "The Spark and the Flame"
  387. Class "Divination Card"
  388. SetTextColor 0 0 0
  389. SetBorderColor 0 0 0
  390. SetBackgroundColor 200 150 255
  391. # SetBackgroundColor 200 50 250
  392. # SetBackgroundColor 200 150 250
  393. PlayAlertSound 6 100
  394. SetFontSize 60
  395. #Shit or Very Common Div Cards: No sounds on these. More about removing cards that drop a lot to remove sound spam than removing low value cards.
  396. Show
  397. BaseType "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift" "Her Mask" "The Catalyst" "Destined to Crumble" "The Surgeon" "The Inoculated" "The King's Blade" "The Road to Power" "The Sigil" "The Spoiled Prince" "The Throne" "The Risk" "Rain of Chaos" "Thunderous Skies" "The Wolf's Shadow" "The Lion" "The Twins" "Light and Truth" "Prosperity"
  398. SetTextColor 0 0 0
  399. SetBorderColor 0 0 0
  400. SetBackgroundColor 153 204 255
  401. #Beyond trash tier: Actually hidden, literally a waste of a click to pick up
  402. Hide
  403. BaseType "The Carrion Crow" "Turn the Other Cheek"
  404. Class "Divination Card"
  405. SetTextColor 0 0 0
  406. SetBorderColor 0 0 0
  407. SetBackgroundColor 153 204 255
  408. #All the rest: usually about 1-2c worth but varies greatly, rest should be in either high tier or low tier
  409. Show
  410. Class "Divination Card"
  411. SetTextColor 0 0 0
  412. SetBorderColor 0 0 0
  413. SetBackgroundColor 150 200 250
  414. # SetBackgroundColor 200 50 250
  415. # SetBackgroundColor 200 150 250
  416. PlayAlertSound 6 50
  417. SetFontSize 38
  418.  
  419. ##################################################
  420. #Jewels
  421. Show
  422. Class Jewel
  423. Rarity Unique
  424. # SetBorderColor 255 100 0
  425. # SetTextColor 255 100 0
  426. SetTextColor 1 1 1
  427. # SetBackgroundColor 175 95 28
  428. SetBackgroundColor 200 100 0
  429. SetBorderColor 0 0 0
  430. SetFontSize 38
  431. PlayAlertSound 7 150
  432. Show
  433. Class Jewel
  434. Rarity Rare
  435. # SetBorderColor 254 254 118
  436. SetTextColor 0 0 0
  437. SetBackgroundColor 254 254 118
  438. SetBorderColor 0 0 0
  439. SetFontSize 38
  440. Show
  441. Class Jewel
  442. Rarity Magic
  443. # SetBorderColor 136 136 255
  444. # SetTextColor 136 136 255
  445. # SetBorderColor 150 200 250
  446. # SetTextColor 150 200 250
  447. SetBackgroundColor 135 135 254
  448. SetTextColor 0 0 0
  449. SetBorderColor 0 0 0
  450. SetFontSize 38
  451. Show
  452. Class Jewel
  453.  
  454. ##################################################
  455. #Uniques
  456. #BaseTypes with guaranteed valuable uniques
  457. Show
  458. BaseType "Citrine Amulet" "Diamond Ring" "Glorious Plate" "Occultist's Vestment" "Full Wyrmscale" "Desert Brigandine" "Varnished Coat" "Sorcerer Boots" "Conjurer Gloves" "Sinner Tricorne" "Ursine Pelt" "Hubris Circlet" "Nightmare Bascinet" "Assassin's Garb" "Deicide Mask" "Vaal Regalia" "Savant's Robe"
  459. Rarity Unique
  460. SetTextColor 0 0 0
  461. SetBackgroundColor 225 100 0
  462. SetBorderColor 0 0 0
  463. SetFontSize 42
  464. PlayAlertSound 5 150
  465. Show
  466. BaseType "Champion Kite Shield" "Titanium Spirit Shield" "Sapphire Flask" "Topaz Flask" "Granite Flask" "Silver Flask" "Stibnite Flask" "Fiend Dagger" "Imperial Skean" "Vaal Sceptre" "Imperial Staff" "Judgement Staff" "Prophecy Wand" "Corrugated Buckler" "Void Axe" "Abyssal Axe" "Jingling Spirit Shield" "Crystal Belt"
  467. Rarity Unique
  468. SetTextColor 0 0 0
  469. SetBackgroundColor 225 100 0
  470. SetBorderColor 0 0 0
  471. SetFontSize 42
  472. PlayAlertSound 5 150
  473. #Basetypes with potentially valuable uniques aka "Don't get your hopes up but there's a chance it's good" tier. Also includes some low-value but easily sellable uniques
  474. Show
  475. BaseType "Onyx Amulet" "Gold Ring" "Paua Ring" "Ruby Ring" "Two-Stone Ring" "Unset Ring" "Moonstone Ring" "Iron Ring" "Talisman" "Vaal Gauntlets" "Conjurer Boots" "Steelscale Gauntlets" "Crusader Gloves" "Leather Cap" "Ezomyte Burgonet" "Jewelled Foil" "Zealot Helmet" "Strapped Mitts" "Exquisite Leather" "Abyssal Axe" "Amber Amulet" "Ezomyte Tower Shield" "Ebony Tower Shield" "Prophet Crown" "Praetor Crown" "Goathide Boots"
  476. Rarity Unique
  477. SetTextColor 0 0 0
  478. SetBorderColor 0 0 0
  479. SetBackgroundColor 225 100 0
  480. SetFontSize 38
  481. PlayAlertSound 4 100
  482. Show
  483. BaseType "Archon Kite Shield" "Siege Axe" "Vaal Axe" "Imperial Bow" "Rawhide Boots" "Coiled Staff" "Broadhead Arrow Quiver" "Slaughter Knife" "Deerskin Gloves" "Chain Belt" "Gavel" "Vile Staff" "Opal Wand" "Karui Maul" "Spine Bow" "Sage Wand" "Penetrating Arrow Quiver"
  484. Rarity Unique
  485. SetTextColor 0 0 0
  486. SetBorderColor 0 0 0
  487. SetBackgroundColor 225 100 0
  488. SetFontSize 38
  489. PlayAlertSound 4 100
  490. #League-Specific Blocks (contains basetypes whose only valuable uniques are league specific, work in progress some of the uniques are in other blocks)
  491. Show
  492. BaseType "Sanctified Life Flask" "Sanctified Mana Flask" "Vaal Blade" "Rustic Sash" "Agate Amulet" "Turquoise Amulet" "Amethyst Ring" "Leather Belt" "Blinder" "Cutlass" "Praetor Crown" "Ezomyte Tower Shield"
  493. Rarity Unique
  494. SetTextColor 0 0 0
  495. SetBorderColor 0 0 0
  496. SetBackgroundColor 225 100 0
  497. SetFontSize 38
  498. PlayAlertSound 4 100
  499. Show
  500. BaseType "Raven Mask" "Sharkskin Tunic" "Mind Cage" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Legion Gloves" "Topaz Ring" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Labrys" "Bone Bow"
  501. Rarity Unique
  502. SetTextColor 0 0 0
  503. SetBorderColor 0 0 0
  504. SetBackgroundColor 225 100 0
  505. SetFontSize 38
  506. PlayAlertSound 4 100
  507. #Maelstrom staves are fun (Taryn's, Duskdawn)
  508. Show
  509. BaseType Staff
  510. Rarity Unique
  511. DropLevel = 64
  512. SetTextColor 0 0 0
  513. SetBorderColor 0 0 0
  514. SetBackgroundColor 225 100 0
  515. SetFontSize 38
  516. PlayAlertSound 5 100
  517. #Levelling Uniques w/sound at low ilvls only
  518. Show
  519. Rarity Unique
  520. ItemLevel <= 69
  521. BaseType "Driftwood Wand" "Goat's Horn" "Spiraled Wand" "Bronze Sceptre" "Crystal Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Poleaxe" "Wool Shoes" "Leather Cap" "Jade Amulet" "Rustic Sash"
  522. SetTextColor 0 0 0
  523. SetBorderColor 0 0 0
  524. SetBackgroundColor 225 100 0
  525. SetFontSize 38
  526. PlayAlertSound 4 80
  527. #All other low value, mostly shit uniques (no sound)
  528. Show
  529. Rarity Unique
  530. SetTextColor 0 0 0
  531. SetBorderColor 0 0 0
  532. SetBackgroundColor 225 100 0
  533.  
  534. ##################################################
  535. #Top Tier Craft 83+: T0 mods
  536. #Brown backgrounds on the super valuable basetypes, brown borders on all other basetypes
  537. Show
  538. BaseType "Vaal Regalia" "Hubris Circlet" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield" "Imbued Wand"
  539. ItemLevel >= 84
  540. # SetBackgroundColor 100 0 255
  541. SetBackgroundColor 100 66 0
  542. SetBorderColor 255 255 255
  543. Show
  544. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring"
  545. ItemLevel >= 84
  546. # SetBackgroundColor 100 0 255
  547. SetBackgroundColor 100 66 0
  548. SetBorderColor 255 255 255
  549. Show
  550. BaseType "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  551. ItemLevel >= 84
  552. SetBorderColor 150 100 0
  553. Show
  554. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather"
  555. ItemLevel >= 84
  556. SetBorderColor 150 100 0
  557. #note: removed triumphant lamellar b/c who the fuck crafts hybrid chests. opal/void sceptre not included b/c doryani's catalyst exists
  558. Show
  559. BaseType "Sambar Sceptre" "Fossilised Spirit Shield" "Copper Kris" "Golden Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff"
  560. ItemLevel >= 84
  561. SetBorderColor 150 100 0
  562. Show
  563. BaseType Staff
  564. DropLevel = 64
  565. ItemLevel >= 84
  566. SetBorderColor 150 100 0
  567. Show
  568. BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier"
  569. ItemLevel >= 83
  570. SetBorderColor 150 100 0
  571. Show
  572. BaseType "Sai"
  573. Class Dagger
  574. ItemLevel >= 83
  575. SetBorderColor 150 100 0
  576. #Scarce Atlas jewellery bases in top tier despite not 84+ because they're worth a fucking shitload, also code priority issues with putting them any lower
  577. Show
  578. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  579. SetBorderColor 200 0 200
  580. SetBackgroundColor 75 0 75
  581. SetFontSize 40
  582. SetTextColor 0 255 255
  583. PlayAlertSound 6 100
  584. Show
  585. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
  586. ItemLevel >= 84
  587. SetBorderColor 200 0 200
  588. SetBackgroundColor 75 0 75
  589. SetFontSize 40
  590. PlayAlertSound 6 100
  591. Show
  592. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  593. ItemLevel >= 84
  594. SetBorderColor 200 0 200
  595. SetBackgroundColor 75 0 75
  596. SetFontSize 40
  597. PlayAlertSound 6 100
  598. Show
  599. BaseType "Bone Helmet"
  600. ItemLevel >= 79
  601. SetBorderColor 200 0 200
  602. SetBackgroundColor 75 0 75
  603. SetFontSize 40
  604. # PlayAlertSound 6 100
  605.  
  606. ##################################################
  607. #Rare Base Type Highlighting
  608. #Violet borders on best bases, blue borders on regal 2x2's, yellow borders on all other 2x2's. Extra highlighting on jewellery
  609. #Jewellery is blue border at low level, nested blue for chaos jewellery, nested purple for regal jewellery
  610. #Other rare base type highlighting consistent with levelling highlighting (light blue = caster wep, etc)
  611. Show
  612. BaseType "Vaal Regalia" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Titanium Spirit Shield" "Fossilised Spirit Shield"
  613. Rarity Rare
  614. SetBorderColor 150 0 255
  615. #note: removed Triumphant Lamellar and Carnal Armour due to low demand
  616. Show
  617. BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  618. Rarity Rare
  619. SetBorderColor 150 0 255
  620. Show
  621. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  622. Rarity Rare
  623. # SetBorderColor 150 0 255
  624. SetBorderColor 200 0 200
  625. #note: removed border from sai, spiked point arrow quiver, thicket bow, gemini claw due to low demand
  626. Show
  627. BaseType "Imbued Wand" "Harbinger Bow"
  628. Rarity Rare
  629. # SetBorderColor 150 250 50
  630. SetBorderColor 125 200 40
  631. Show
  632. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Piledriver" "Colossus Mallet" "Ambusher" "Imperial Skean"
  633. Rarity Rare
  634. SetBorderColor 128 0 0
  635. Show
  636. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  637. Height = 1
  638. ItemLevel >= 75
  639. Rarity Rare
  640. # SetBorderColor 150 150 250
  641. SetBorderColor 175 75 255
  642. # SetBorderColor 0 150 255
  643. SetBackgroundColor 50 0 100
  644. Show
  645. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  646. Height = 1
  647. ItemLevel <= 74
  648. ItemLevel >= 60
  649. Rarity Rare
  650. SetBorderColor 75 150 255
  651. SetBackgroundColor 0 50 100
  652. Show
  653. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  654. Height = 1
  655. Rarity Rare
  656. SetBorderColor 75 175 255
  657. Show
  658. BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  659. Rarity Rare
  660. SetBorderColor 150 200 250
  661. Show
  662. BaseType "Profane Wand" "Prophecy Wand" "Tornado Wand" "Opal Wand" "Eclipse Staff" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
  663. Rarity Rare
  664. SetBorderColor 150 200 250
  665. Show
  666. Class "Gloves" "Boots"
  667. Rarity Rare
  668. ItemLevel >= 75
  669. # SetBorderColor 150 150 250
  670. SetBorderColor 75 150 255
  671. #note: tan border is for levelling boots (consistent w/blue ms boots)
  672. Show
  673. Class "Boots"
  674. Rarity Rare
  675. ItemLevel < 67
  676. # SetBorderColor 200 80 0
  677. SetBorderColor 255 204 102
  678. Show
  679. Class "Gloves" "Boots"
  680. Rarity Rare
  681. SetBorderColor 150 150 75
  682. # ItemLevel >= 60
  683. Show
  684. Class "Helm"
  685. Rarity Rare
  686. # DropLevel >= 50
  687. ItemLevel >= 75
  688. # SetBorderColor 150 150 250
  689. SetBorderColor 75 150 255
  690. Show
  691. Class "Helm"
  692. Rarity Rare
  693. SetBorderColor 150 150 75
  694. # ItemLevel >= 60
  695.  
  696. ##################################################
  697. #Second-Tier Craft 78+ (ilvl 80 = t0 life for chests, everything else is best t1)
  698. #note: currently completely disabled for the forseeable future due to zero demand for such items in the current meta, but the blocks are here if you need them
  699. #Show
  700. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  701. # ItemLevel >= 80
  702. # SetBorderColor 100 50 0
  703. #Show
  704. # BaseType "Vaal Regalia" "Saintly Chainmail" "Carnal Armour"
  705. # ItemLevel >= 80
  706. # SetBorderColor 100 50 0
  707. #Show
  708. # BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  709. # ItemLevel >= 80
  710. # SetBorderColor 100 50 0
  711. #Show
  712. # BaseType "Sambar Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Platinum Kris" "Profane Wand" "Eclipse Staff"
  713. # ItemLevel >= 79
  714. # SetBorderColor 100 50 0
  715. #Show
  716. # BaseType Staff
  717. # DropLevel = 64
  718. # ItemLevel >= 79
  719. # SetBorderColor 100 50 0
  720. #Show
  721. # BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Imbued Wand" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw"
  722. # ItemLevel >= 77
  723. # SetBorderColor 100 50 0
  724.  
  725. ##################################################
  726. #Alch Bases / Other White Item Highlighting
  727. #Note: Disabled highlighting on jewellery below 75, it's too easy to get to high maps in current meta so the 72-75 border isn't needed
  728. #Show
  729. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  730. # Rarity = Normal
  731. # ItemLevel >= 72
  732. # LinkedSockets >= 4
  733. # SetBorderColor 255 255 119
  734. #Show
  735. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  736. # Rarity Normal
  737. # ItemLevel >= 72
  738. Show
  739. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  740. ItemLevel >= 75
  741. Rarity Normal
  742. SetBorderColor 150 120 255
  743. # SetBorderColor 175 75 255
  744. Show
  745. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  746. ItemLevel >= 72
  747. Rarity Normal
  748. # SetBorderColor 150 150 75
  749. # SetBorderColor 175 75 255
  750. # SetBorderColor 75 150 255
  751. #Common Atlas bases
  752. Show
  753. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
  754. Rarity Normal Magic
  755. SetBorderColor 200 0 200
  756. Show
  757. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  758. Rarity Normal Magic
  759. SetBorderColor 200 0 200
  760.  
  761. #############################################################################################
  762. ############################## CHANCE ITEM CONFIGURATION ####################################
  763. #############################################################################################
  764. Show
  765. BaseType "Sorcerer Boots" "Leather Belt"
  766. Rarity Normal
  767. # SetBorderColor 255 100 0
  768. SetBorderColor 200 80 0
  769. ItemLevel >= 67
  770.  
  771. #############################################################################################
  772. ####################### LEVELLING OPTIONS / CLASS CONFIGURATION #############################
  773. #############################################################################################
  774. #All options are located in the following blocks. By default, all three archetypes are shown and nothing is hidden.
  775. ##################################################
  776. #Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc) and remove the #'s in front of the fourth block.
  777. Show
  778. Class "Gloves" "Helm" "Boots" "Body Armour"
  779. ItemLevel <= 42
  780. LinkedSockets = 4
  781. # SocketGroup BB
  782. SetBorderColor 0 255 255
  783. SetBackgroundColor 0 60 60
  784. SetFontSize 35
  785. PlayAlertSound 1 50
  786. Show
  787. Class "Gloves" "Helm"
  788. ItemLevel <= 54
  789. LinkedSockets = 4
  790. # SocketGroup BB
  791. SetBorderColor 0 255 255
  792. SetBackgroundColor 0 60 60
  793. PlayAlertSound 1 50
  794. Show
  795. Class "Gloves" "Helm"
  796. ItemLevel <= 69
  797. LinkedSockets = 4
  798. # SocketGroup BB
  799. SetBorderColor 0 255 255
  800. SetBackgroundColor 0 60 60
  801. Show
  802. Class "Gloves" "Helm"
  803. ItemLevel <= 50
  804. LinkedSockets >= 3
  805. # SocketGroup BB
  806. SetBorderColor 0 225 225
  807. Show
  808. Class "Gloves" "Helm"
  809. ItemLevel <= 23
  810. LinkedSockets >= 2
  811. # SocketGroup BB
  812. SetBorderColor 0 200 200
  813.  
  814. #Race Currency Block (Toggle) - Makes low level currency huge. Off by default.
  815. #Show
  816. # BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Alteration" "Orb of Augmentation" "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Chance" "Chromatic Orb" "Jeweller's Orb"
  817. # SetFontSize 42
  818.  
  819. #Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
  820. #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
  821. #Show
  822. # BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
  823. # BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
  824. # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
  825. # Quality = 0
  826. # SetTextColor 0 255 255
  827.  
  828. #3CL - Ridiculously specific spot b/c of code prioritization: DO NOT MOVE THESE OR FILTER WILL BREAK! Next six blocks not actually part of options but they can't be anywhere else.
  829. Show
  830. Sockets >= 3
  831. SocketGroup RGB
  832. Width = 2
  833. Height = 2
  834. SetBorderColor 0 200 0
  835. Show
  836. Sockets >= 3
  837. # ItemLevel <= 71
  838. SocketGroup RGB
  839. Width = 1
  840. Height = 3
  841. SetBorderColor 0 200 0
  842. Show
  843. Sockets >= 3
  844. ItemLevel <= 74
  845. SocketGroup RGB
  846. SetBorderColor 0 150 0
  847. #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races). These only engage if Class Selection is enabled and are otherwise redundant with worst case scenario filtering at the bottom of the filter.
  848. Show
  849. Rarity Normal
  850. ItemLevel = 1
  851. Sockets = 3
  852. Show
  853. Class Shield
  854. ItemLevel <= 11
  855.  
  856. #ADVANCED - OPTIONAL CLASS SELECTION - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
  857. #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
  858. #Hide
  859. # Class "Wand" "Sceptre"
  860. # ItemLevel > 5
  861. # ItemLevel <= 67
  862. # Rarity Normal
  863. #Hide
  864. # Class "Wand" "Sceptre"
  865. # ItemLevel > 42
  866. # ItemLevel <= 67
  867. # Rarity Magic
  868. #Hide
  869. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  870. # ItemLevel > 5
  871. # ItemLevel <= 70
  872. # Rarity Normal
  873. #Hide
  874. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  875. # ItemLevel > 42
  876. # ItemLevel <= 70
  877. # Rarity Magic
  878. #Hide
  879. # Class "Bow" "Quiver"
  880. # ItemLevel > 5
  881. # ItemLevel <= 70
  882. # Rarity Normal
  883. #Hide
  884. # Class "Bow" "Quiver"
  885. # ItemLevel > 42
  886. # ItemLevel <= 70
  887. # Rarity Magic
  888. #############################################################################################
  889. ################################# END OF OPTIONS BLOCK ######################################
  890. #############################################################################################
  891.  
  892. ##################################################
  893. #Global Levelling (Part I)
  894. Show
  895. ItemLevel <= 42
  896. BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
  897. SetBorderColor 150 120 255
  898. # SetBorderColor 200 150 255
  899. Show
  900. ItemLevel <= 42
  901. BaseType "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Bismuth Flask"
  902. # SetBorderColor 125 0 250
  903. SetBorderColor 150 25 250
  904. Show
  905. ItemLevel <= 24
  906. BaseType "Leather Belt" "Coral Ring"
  907. SetBorderColor 255 204 102
  908. Show
  909. ItemLevel <= 14
  910. BaseType "Rustic Sash"
  911. SetBorderColor 200 80 0
  912. Show
  913. ItemLevel <= 24
  914. BaseType "Iron Ring"
  915. SetBorderColor 200 80 0
  916. Show
  917. ItemLevel <= 24
  918. BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
  919. SetBorderColor 150 0 150
  920. PlayAlertSound 5 30
  921. Show
  922. ItemLevel <= 24
  923. BaseType "Heavy Belt"
  924. SetBorderColor 150 0 150
  925. Show
  926. ItemLevel <= 32
  927. BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
  928. SetBorderColor 200 0 200
  929. # SetBorderColor 175 75 255
  930. Show
  931. ItemLevel <= 42
  932. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
  933. Rarity Normal Magic
  934. Show
  935. ItemLevel <= 71
  936. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
  937. Rarity Normal Magic
  938. Show
  939. ItemLevel <= 42
  940. BaseType "Heavy Belt" "Rustic Sash"
  941. Rarity Normal
  942. Show
  943. ItemLevel <= 69
  944. BaseType "Rustic Sash"
  945. Rarity Magic
  946. Show
  947. ItemLevel <= 42
  948. BaseType "Iron Ring"
  949. Show
  950. ItemLevel <= 14
  951. BaseType "Ring" "Amulet"
  952. Show
  953. Class "Gloves" "Helm" "Body Armour"
  954. ItemLevel <= 53
  955. LinkedSockets = 4
  956. SetBorderColor 0 200 200
  957. Show
  958. Class "Boots"
  959. ItemLevel < 67
  960. Rarity Rare
  961. SetBorderColor 136 136 255
  962. SetFontSize 50
  963. Show
  964. Class "Boots"
  965. ItemLevel < 42
  966. Rarity Magic
  967. # SetBorderColor 136 136 255
  968. # SetBorderColor 200 80 0
  969. SetBorderColor 255 204 102
  970.  
  971. ##################################################
  972. #Caster Weapons Levelling Block
  973. Show
  974. BaseType "Quartz Sceptre" "Shadow Sceptre"
  975. ItemLevel <= 42
  976. LinkedSockets = 3
  977. SetBorderColor 150 200 250
  978. SetBackgroundColor 50 60 70
  979. Show
  980. BaseType "Crystal Sceptre" "Abyssal Sceptre"
  981. ItemLevel <= 61
  982. LinkedSockets = 3
  983. SetBorderColor 150 200 250
  984. SetBackgroundColor 50 60 70
  985. Show
  986. BaseType "Opal Sceptre" "Void Sceptre"
  987. ItemLevel <= 69
  988. LinkedSockets = 3
  989. SetBorderColor 150 200 250
  990. SetBackgroundColor 50 60 70
  991. Show
  992. Class "Wand" "Sceptre"
  993. ItemLevel <= 25
  994. LinkedSockets = 3
  995. SetBorderColor 150 200 250
  996. SetBackgroundColor 50 60 70
  997. Show
  998. Class "Wand" "Sceptre"
  999. ItemLevel <= 42
  1000. LinkedSockets = 3
  1001. SetBorderColor 150 200 250
  1002. Show
  1003. BaseType "Quartz Sceptre" "Shadow Sceptre"
  1004. ItemLevel <= 42
  1005. SetBorderColor 100 150 200
  1006. Show
  1007. BaseType "Crystal Sceptre" "Abyssal Sceptre"
  1008. ItemLevel <= 59
  1009. SetBorderColor 100 150 200
  1010. Show
  1011. BaseType "Opal Sceptre" "Void Sceptre"
  1012. ItemLevel <= 69
  1013. SetBorderColor 100 150 200
  1014. Show
  1015. Class "Wand" "Sceptre"
  1016. Rarity Rare
  1017. ItemLevel <= 42
  1018. SetBorderColor 150 200 250
  1019. Show
  1020. Class "Wand" "Sceptre" "Dagger"
  1021. Rarity Magic
  1022. ItemLevel <= 25
  1023. # SetBorderColor 100 150 200
  1024. SetBorderColor 150 200 250
  1025. Show
  1026. Class "Wand" "Sceptre"
  1027. ItemLevel <= 42
  1028. #Show
  1029. # BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  1030.  
  1031. ##################################################
  1032. #Melee Weapons Levelling Block
  1033. #Axes are the only ones ever given borders. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
  1034. #this could possibly use some refinement in general, possibly drop bases with low attack speeds. maraketh maces included, but not swords/axes. only fast low level maces shown.
  1035. #favors axes, shows swords, and hides maces by end of levelling phase
  1036. Show
  1037. BaseType "Corroded Blade" "Driftwood Maul"
  1038. ItemLevel < 8
  1039. Show
  1040. BaseType "Copper Sword" "Jade Hatchet" "Boarding Axe" "Sabre"
  1041. ItemLevel <= 11
  1042. SetBorderColor 128 0 0
  1043. Show
  1044. Class "One Hand"
  1045. ItemLevel <= 11
  1046. Show
  1047. BaseType "Stone Axe"
  1048. ItemLevel < 9
  1049. SetBorderColor 128 0 0
  1050. Show
  1051. BaseType "Longsword" "Tribal Maul"
  1052. ItemLevel < 12
  1053. Show
  1054. BaseType "Jade Chopper"
  1055. ItemLevel < 13
  1056. SetBorderColor 128 0 0
  1057. Show
  1058. BaseType "Bastard Sword" "Mallet"
  1059. ItemLevel < 17
  1060. Show
  1061. BaseType "Woodsplitter"
  1062. ItemLevel < 18
  1063. SetBorderColor 128 0 0
  1064. Show
  1065. BaseType "Two-Handed Sword" "Sledgehammer"
  1066. ItemLevel < 22
  1067. Show
  1068. BaseType "Poleaxe"
  1069. ItemLevel < 23
  1070. SetBorderColor 128 0 0
  1071. Show
  1072. BaseType "Etched Greatsword" "Jagged Maul"
  1073. ItemLevel < 27
  1074. Show
  1075. BaseType "Double Axe"
  1076. ItemLevel < 28
  1077. SetBorderColor 128 0 0
  1078. Show
  1079. BaseType "Ornate Sword" "Brass Maul"
  1080. ItemLevel < 32
  1081. Show
  1082. BaseType "Gilded Axe"
  1083. ItemLevel < 33
  1084. SetBorderColor 128 0 0
  1085. Show
  1086. BaseType "Spectral Sword"
  1087. ItemLevel < 36
  1088. Show
  1089. BaseType "Shadow Axe"
  1090. ItemLevel < 37
  1091. SetBorderColor 128 0 0
  1092. Show
  1093. BaseType "Butcher Sword"
  1094. ItemLevel < 40
  1095. Show
  1096. BaseType "Jasper Chopper"
  1097. ItemLevel < 41
  1098. SetBorderColor 128 0 0
  1099. Show
  1100. BaseType "Footman Sword"
  1101. ItemLevel < 44
  1102. Show
  1103. BaseType "Timber Axe"
  1104. ItemLevel < 45
  1105. SetBorderColor 128 0 0
  1106. Show
  1107. BaseType "Highland Blade"
  1108. ItemLevel < 48
  1109. Show
  1110. BaseType "Headsman Axe"
  1111. ItemLevel < 49
  1112. SetBorderColor 128 0 0
  1113. Show
  1114. BaseType "Engraved Greatsword"
  1115. ItemLevel < 51
  1116. Show
  1117. BaseType "Labrys"
  1118. ItemLevel < 53
  1119. SetBorderColor 128 0 0
  1120. Show
  1121. BaseType "Tiger Sword"
  1122. ItemLevel < 54
  1123. Show
  1124. BaseType "Noble Axe"
  1125. ItemLevel < 55
  1126. SetBorderColor 128 0 0
  1127. Show
  1128. BaseType "Wraith Sword"
  1129. ItemLevel < 57
  1130. Show
  1131. BaseType "Abyssal Axe"
  1132. ItemLevel < 58
  1133. SetBorderColor 128 0 0
  1134. Show
  1135. BaseType "Reaver Sword"
  1136. ItemLevel < 63
  1137. Show
  1138. BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
  1139. ItemLevel < 63
  1140. SetBorderColor 128 0 0
  1141. Show
  1142. BaseType "Vaal Axe"
  1143. ItemLevel <= 67
  1144. SetBorderColor 128 0 0
  1145.  
  1146. ##################################################
  1147. #Bow and Quiver Levelling Block
  1148. Show
  1149. BaseType "Serrated Arrow Quiver"
  1150. ItemLevel <= 14
  1151. SetBorderColor 125 200 40
  1152. Show
  1153. BaseType "Broadhead Arrow Quiver"
  1154. ItemLevel <= 60
  1155. Show
  1156. BaseType "Spike-Point Arrow Quiver"
  1157. ItemLevel <= 71
  1158. Show
  1159. BaseType "Quiver"
  1160. Rarity Magic
  1161. ItemLevel <= 20
  1162. Show
  1163. BaseType "Short Bow"
  1164. ItemLevel < 9
  1165. # SetBorderColor 150 250 50
  1166. SetBorderColor 125 200 40
  1167. Show
  1168. BaseType "Long Bow"
  1169. ItemLevel < 14
  1170. SetBorderColor 125 200 40
  1171. Show
  1172. BaseType "Composite Bow"
  1173. ItemLevel < 18
  1174. SetBorderColor 125 200 40
  1175. Show
  1176. BaseType "Recurve Bow"
  1177. ItemLevel < 23
  1178. SetBorderColor 125 200 40
  1179. Show
  1180. BaseType "Bone Bow"
  1181. ItemLevel < 28
  1182. SetBorderColor 125 200 40
  1183. Show
  1184. BaseType "Royal Bow"
  1185. ItemLevel < 32
  1186. SetBorderColor 125 200 40
  1187. Show
  1188. BaseType "Death Bow"
  1189. ItemLevel < 38
  1190. SetBorderColor 125 200 40
  1191. Show
  1192. BaseType "Grove Bow"
  1193. ItemLevel < 37
  1194. SetBorderColor 125 200 40
  1195. Show
  1196. BaseType "Reflex Bow"
  1197. ItemLevel < 38
  1198. SetBorderColor 125 200 40
  1199. Show
  1200. BaseType "Decurve Bow"
  1201. ItemLevel < 44
  1202. SetBorderColor 125 200 40
  1203. Show
  1204. BaseType "Compound Bow"
  1205. ItemLevel < 44
  1206. SetBorderColor 125 200 40
  1207. Show
  1208. BaseType "Sniper Bow"
  1209. ItemLevel < 47
  1210. SetBorderColor 125 200 40
  1211. Show
  1212. BaseType "Ivory Bow"
  1213. ItemLevel < 50
  1214. SetBorderColor 125 200 40
  1215. Show
  1216. BaseType "Highborn Bow"
  1217. ItemLevel < 53
  1218. SetBorderColor 125 200 40
  1219. Show
  1220. BaseType "Steelwood Bow"
  1221. ItemLevel < 60
  1222. Show
  1223. BaseType "Citadel Bow"
  1224. ItemLevel < 61
  1225. SetBorderColor 125 200 40
  1226. Show
  1227. BaseType "Assassin Bow"
  1228. ItemLevel < 67
  1229. SetBorderColor 125 200 40
  1230. Show
  1231. BaseType "Spine Bow"
  1232. ItemLevel < 67
  1233. SetBorderColor 125 200 40
  1234. Show
  1235. BaseType "Decimation Bow"
  1236. ItemLevel < 67
  1237. SetBorderColor 125 200 40
  1238. Show
  1239. BaseType "Thicket Bow"
  1240. ItemLevel <= 67
  1241. SetBorderColor 125 200 40
  1242. Show
  1243. BaseType "Harbinger Bow"
  1244. ItemLevel <= 69
  1245. SetBorderColor 125 200 40
  1246.  
  1247. ##################################################
  1248. #Levelling Helm/Gloves/Chest BaseTypes
  1249. #Pure ES basetypes hidden until merc lake, hybrid ES basetypes always hidden
  1250. #effectively 'ends' at 68 maps, other filters take over.
  1251. Show
  1252. BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
  1253. ItemLevel <= 3
  1254. Show
  1255. BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
  1256. ItemLevel <= 6
  1257. Show
  1258. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  1259. ItemLevel <= 8
  1260. SetBorderColor 150 100 0
  1261. #note: extended to 11 over 9 for brutus worst case scenarios
  1262. Show
  1263. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  1264. ItemLevel <= 11
  1265. Show
  1266. BaseType "Cone Helmet" "Steel Greaves"
  1267. ItemLevel <= 11
  1268. SetBorderColor 150 100 0
  1269. #note: extended to 13 over 12 to smooth things out after brutus
  1270. Show
  1271. BaseType "Cone Helmet" "Steel Greaves"
  1272. ItemLevel <= 13
  1273. Show
  1274. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  1275. ItemLevel <= 13
  1276. SetBorderColor 150 100 0
  1277. Show
  1278. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  1279. ItemLevel <= 15
  1280. Show
  1281. BaseType "Tricorne" "Sallet" "Goathide Boots"
  1282. ItemLevel <= 15
  1283. SetBorderColor 150 100 0
  1284. Show
  1285. BaseType "Tricorne" "Sallet" "Goathide Boots"
  1286. ItemLevel <= 18
  1287. Show
  1288. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  1289. ItemLevel <= 18
  1290. SetBorderColor 150 100 0
  1291. Show
  1292. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  1293. ItemLevel <= 21
  1294. Show
  1295. BaseType "Barbute Helmet"
  1296. ItemLevel <= 21
  1297. SetBorderColor 150 100 0
  1298. Show
  1299. BaseType "Barbute Helmet"
  1300. ItemLevel <= 24
  1301. Show
  1302. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  1303. ItemLevel <= 24
  1304. SetBorderColor 150 100 0
  1305. Show
  1306. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  1307. ItemLevel <= 27
  1308. Show
  1309. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  1310. ItemLevel <= 27
  1311. SetBorderColor 150 100 0
  1312. Show
  1313. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  1314. ItemLevel <= 30
  1315. #note - docks/lunaris normal 29
  1316. Show
  1317. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  1318. ItemLevel <= 30
  1319. SetBorderColor 150 100 0
  1320. Show
  1321. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  1322. ItemLevel <= 33
  1323. Show
  1324. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  1325. ItemLevel <= 33
  1326. SetBorderColor 150 100 0
  1327. Show
  1328. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  1329. ItemLevel <= 36
  1330. Show
  1331. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  1332. ItemLevel <= 36
  1333. SetBorderColor 150 100 0
  1334. Show
  1335. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  1336. ItemLevel <= 39
  1337. Show
  1338. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  1339. ItemLevel <= 39
  1340. SetBorderColor 150 100 0
  1341. Show
  1342. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  1343. ItemLevel <= 42
  1344. Show
  1345. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  1346. ItemLevel <= 42
  1347. SetBorderColor 150 100 0
  1348. Show
  1349. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  1350. ItemLevel <= 45
  1351. Show
  1352. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  1353. ItemLevel <= 45
  1354. SetBorderColor 150 100 0
  1355. Show
  1356. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  1357. ItemLevel <= 48
  1358. Show
  1359. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  1360. ItemLevel <= 48
  1361. SetBorderColor 150 100 0
  1362. Show
  1363. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  1364. ItemLevel <= 51
  1365. #note - cruel docks is 51
  1366. Show
  1367. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1368. ItemLevel <= 51
  1369. SetBorderColor 150 100 0
  1370. Show
  1371. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1372. ItemLevel <= 53
  1373. Show
  1374. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1375. ItemLevel <= 53
  1376. SetBorderColor 150 100 0
  1377. Show
  1378. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1379. ItemLevel <= 56
  1380. #note - cruel ducts is 54
  1381. Show
  1382. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1383. ItemLevel <= 56
  1384. SetBorderColor 150 100 0
  1385. Show
  1386. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1387. ItemLevel <= 59
  1388. Show
  1389. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1390. ItemLevel <= 59
  1391. SetBorderColor 150 100 0
  1392. Show
  1393. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1394. ItemLevel <= 62
  1395. #note - merc docks is 64 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
  1396. Show
  1397. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1398. ItemLevel <= 62
  1399. SetBorderColor 150 100 0
  1400. Show
  1401. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1402. ItemLevel <= 66
  1403. Show
  1404. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
  1405. ItemLevel <= 66
  1406. SetBorderColor 150 100 0
  1407. #note - merc ducts/lake are 67
  1408. Show
  1409. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots"
  1410. ItemLevel <= 66
  1411. #Pre-Map Basetypes
  1412. Show
  1413. BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves"
  1414. ItemLevel <= 70
  1415. SetBorderColor 150 100 0
  1416. Show
  1417. BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Titan Greaves" "Slink Boots" "Sorcerer Boots"
  1418. ItemLevel <= 70
  1419. SetBorderColor 150 100 0
  1420.  
  1421. ##################################################
  1422. #Flasks
  1423. #Levelling flasks w/sounds
  1424. Show
  1425. BaseType "Quicksilver Flask"
  1426. SetTextColor 0 255 255
  1427. ItemLevel <= 60
  1428. PlayAlertSound 6 100
  1429. Show
  1430. BaseType "Basalt Flask" "Granite Flask" "Bismuth Flask" "Silver Flask"
  1431. ItemLevel <= 69
  1432. SetTextColor 0 255 255
  1433. PlayAlertSound 6 100
  1434. #Quality Flask Highlighting
  1435. Show
  1436. BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask"
  1437. Quality = 20
  1438. SetTextColor 0 255 255
  1439. SetBorderColor 255 204 102
  1440. Show
  1441. BaseType "Basalt Flask"
  1442. # ItemLevel < 79
  1443. SetTextColor 0 255 255
  1444. Show
  1445. Class Flask
  1446. ItemLevel >= 75
  1447. Quality >= 10
  1448. # SetBorderColor 255 204 102
  1449. SetBorderColor 75 150 255
  1450. Show
  1451. Class Flask
  1452. ItemLevel >= 43
  1453. ItemLevel <= 74
  1454. Quality > 0
  1455. # SetBorderColor 255 204 102
  1456. SetBorderColor 75 150 255
  1457. Show
  1458. BaseType "Bismuth Flask" "Aquamarine Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask"
  1459. ItemLevel < 75
  1460. Show
  1461. BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask"
  1462. ItemLevel < 75
  1463. #Level-Based Flask Highlighting
  1464. Show
  1465. Class "Life Flasks"
  1466. DropLevel >= 0
  1467. ItemLevel <= 5
  1468. SetBorderColor 200 0 0
  1469. Show
  1470. Class "Mana Flasks"
  1471. DropLevel >= 0
  1472. ItemLevel <= 5
  1473. SetBorderColor 75 150 255
  1474. Show
  1475. Class "Life Flasks"
  1476. DropLevel >= 3
  1477. ItemLevel <= 12
  1478. SetBorderColor 200 0 0
  1479. Show
  1480. Class "Mana Flasks"
  1481. DropLevel >= 3
  1482. ItemLevel <= 12
  1483. SetBorderColor 75 150 255
  1484. Show
  1485. Class "Life Flasks"
  1486. DropLevel >= 6
  1487. ItemLevel <= 18
  1488. SetBorderColor 200 0 0
  1489. Show
  1490. Class "Mana Flasks"
  1491. DropLevel >= 6
  1492. ItemLevel <= 18
  1493. SetBorderColor 75 150 255
  1494. Show
  1495. Class "Life Flasks"
  1496. DropLevel >= 12
  1497. ItemLevel <= 24
  1498. SetBorderColor 200 0 0
  1499. Show
  1500. Class "Mana Flasks"
  1501. DropLevel >= 12
  1502. ItemLevel <= 24
  1503. SetBorderColor 75 150 255
  1504. Show
  1505. Class "Life Flasks"
  1506. DropLevel >= 18
  1507. ItemLevel <= 30
  1508. SetBorderColor 200 0 0
  1509. Show
  1510. Class "Mana Flasks"
  1511. DropLevel >= 18
  1512. ItemLevel <= 30
  1513. SetBorderColor 75 150 255
  1514. Show
  1515. Class "Life Flasks"
  1516. DropLevel >= 24
  1517. ItemLevel <= 36
  1518. SetBorderColor 200 0 0
  1519. Show
  1520. Class "Mana Flasks"
  1521. DropLevel >= 24
  1522. ItemLevel <= 36
  1523. SetBorderColor 75 150 255
  1524. Show
  1525. Class "Life Flasks"
  1526. DropLevel >= 30
  1527. ItemLevel <= 42
  1528. SetBorderColor 200 0 0
  1529. Show
  1530. Class "Mana Flasks"
  1531. DropLevel >= 30
  1532. ItemLevel <= 42
  1533. SetBorderColor 75 150 255
  1534. #note: Hallowed starts at 42 and is prioritized a little longer, others are shown but not bordered
  1535. Show
  1536. # Class "Life Flasks"
  1537. # DropLevel >= 36
  1538. # ItemLevel <= 50
  1539. BaseType "Hallowed Life Flask"
  1540. DropLevel >= 42
  1541. ItemLevel <= 54
  1542. SetBorderColor 200 0 0
  1543. Show
  1544. Class "Mana Flasks"
  1545. DropLevel >= 36
  1546. ItemLevel <= 50
  1547. Show
  1548. Class "Life Flasks" "Mana Flasks"
  1549. DropLevel >= 42
  1550. ItemLevel <= 66
  1551. Show
  1552. ItemLevel < 72
  1553. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  1554. Show
  1555. ItemLevel < 75
  1556. Rarity Magic
  1557. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  1558.  
  1559. ##################################################
  1560. #Miscellaneous Part I
  1561. Show
  1562. BaseType "Empower" "Enlighten" "Enhance" "Portal" "Detonate Mines" "Increased Duration" "Vaal Breach"
  1563. Class Gem
  1564. SetBorderColor 255 204 102
  1565. Show
  1566. Class Gem
  1567. Quality > 0
  1568. SetBorderColor 255 204 102
  1569. Show
  1570. Class Gem
  1571. Hide
  1572. BaseType "Scroll Fragment"
  1573. Show
  1574. Class Currency
  1575. Show
  1576. Class Quest Items
  1577. SetFontSize 45
  1578. Show
  1579. Rarity Rare
  1580.  
  1581. ##################################################
  1582. #Global Levelling Part II: Worst Case Scenario Insurance for Levelling
  1583. Show
  1584. Class "Gloves" "Helm"
  1585. ItemLevel <= 69
  1586. LinkedSockets = 4
  1587. #note: removed 3L gloves/helm from showing in cruel dried lake
  1588. Show
  1589. Class "Gloves" "Helm"
  1590. ItemLevel <= 53
  1591. LinkedSockets >= 3
  1592. Show
  1593. Class "Gloves" "Helm"
  1594. ItemLevel <= 31
  1595. LinkedSockets >= 2
  1596. Show
  1597. Class "Gloves" "Helm"
  1598. ItemLevel <= 53
  1599. Sockets = 4
  1600. Show
  1601. Class "Gloves" "Helm"
  1602. ItemLevel <= 33
  1603. Sockets >= 3
  1604. #note: removed 3L chests from showing in normal dried lake
  1605. Show
  1606. Class "Body Armour"
  1607. LinkedSockets >= 3
  1608. ItemLevel <= 33
  1609. Show
  1610. Class "Body Armour" "Boots"
  1611. LinkedSockets = 4
  1612. ItemLevel <= 57
  1613. Show
  1614. Class Flask
  1615. ItemLevel <= 8
  1616. Show
  1617. ItemLevel <= 42
  1618. Rarity Magic
  1619. Show
  1620. ItemLevel > 43
  1621. ItemLevel <= 66
  1622. Rarity Magic
  1623. Height 1
  1624. Width 1
  1625.  
  1626. ##################################################
  1627. #Miscellaneous Part II
  1628. #note: magic jewellery block limited to 66 now, mainly picked for transmute shards if desperate
  1629. Show
  1630. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  1631. Height = 1
  1632. Rarity Magic
  1633. ItemLevel <= 66
  1634. Show
  1635. BaseType "Avian Slippers" "Sacrificial Garb"
  1636. SetFontSize 42
  1637. SetBackgroundColor 100 66 0
  1638. SetBorderColor 0 255 255
  1639. #Race Whetstone Recipe Toggle - On by default.
  1640. Show
  1641. Class "One Hand" "Two Hand" "Bow"
  1642. ItemLevel <= 50
  1643. Quality > 0
  1644. Show
  1645. ItemLevel <= 5
  1646.  
  1647. ##################################################
  1648. #Show
  1649. # Class "Hideout Doodads" "Microtransactions"
  1650. ##################################################
  1651. #Global Hide Block - Comment out next line in order to never hide anything (unless you choose to hide an archetype in class options)
  1652. Hide
  1653. ##################################################
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement