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- #♠ Sovereign Filter by StupidFatHobbit updated 3/2/17 ♠ Legacy League ♠ 2.6
- #Update Notes: Massive update for Legacy league.
- #defaultcolors:
- #uniqueitem rgb(175,96,37)
- #rareitem rgb(255,255,119)
- #magicitem rgb(136,136,255)
- #whiteitem rgb(200,200,200)
- #gemitem rgb(27,162,155)
- #currencyitem rgb(170,158,130)
- #questitem rgb(74,230,58)
- #defaultfontsize: 30? (17-60?)
- #Guide to Colors (These are the consistent general colors, some minor and edge case variations aren't listed.)
- #Borders - Levelling/Racing
- #Red: Life Flask
- #Maroon: Melee Weapons
- #Orange: Phys Jewellery
- #Yellow: Rare 2x2's
- #Lime: Ranger Weapons
- #Green: 3CL
- #Teal: Links
- #Skyblue: Caster Weapons
- #Blue: Rare Jewellery ilvl 1-59, Mana Flasks
- #Violet: Resist flasks
- #Lavender: Resist rings
- #Purple: Stat jewellery
- #Tan: All class, Magic/Rare boots (for movespeed)
- #Brown: Best armour basetypes
- #Borders - General/Endgame
- #Red: Priority Highlight
- #Maroon: Best Rare Melee Weapons
- #Orange: Chance Bases
- #Yellow: under 75 2x2 rare's
- #Lime: Best Rare Ranger Weapons
- #Green: 3CL
- #Teal: Links, misc. highlights
- #Skyblue: Best Rare Caster Weapons
- #Blue: 75+ 2x2 rare
- #Violet: Top 2x2 rares
- #Lavender: 75+ jewellery bases
- #Purple: Atlas Basetypes
- #Tan: Quality gems, misc. highlights
- #Brown: Top armour basetypes
- #Double Colors (Border & Background Nested)
- #Teal: Best levelling links, 5L
- #Skyblue: Top caster levelling weapons
- #Blue: Rare 60+ jewellery
- #Violet: Rare 75+ jewellery
- #Purple: Rare Atlas jewellery bases
- #Backgrounds (solid background, black/white text) - "Must Pick Ups"
- #red: top currency, 6L
- #orange: uniques
- #yellow: rare jewels
- #lime: leaguestones
- #green: low currency
- #teal: mid currency
- #blue: magic jewels
- #skyblue: div cards
- #lavender: top div cards
- #tan: maps (tiers filtered by text/border color)
- #brown: best 84+ basetypes
- ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
- #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
- #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
- #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
- #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
- #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
- ######### >>>> OPTIONS BLOCK LOCATED SOMEWHERE AROUND LINE 725 DUE TO CODE PRIORITIZATION <<<< ##########
- ######### General Preset ##########
- ######### >>> CURRENT SETTINGS: Leveling Archetypes: ALL SHOWN, Race Currency Enlarger: ON <<< ##########
- ###### >>> CURRENT SETTINGS: Link Filtering: ALL TYPES, EL/Descent Class Gem Highlight: OFF <<<< ########
- ############ >>> MOST USED CUSTOMIZATION OPTIONS INCLUDING CHANCE ITEMS LOCATED THERE <<< ###############
- #Note: Currency Enlarger and Priority Highlight located at line 125 for convenient quick editing, as those are often edited mid-league.
- #Different classes use different weapons while levelling. This filter has options for all three levelling styles (caster, melee, bow).
- #By default all types are shown for all classes since I don't want people downloading this, not reading the options, and then whining that stuff is being hidden.
- #If you do not want to be fussed with editing then all 3 archetypes will be shown while levelling and the link filtering while racing will be broad (non-class specific).
- #To customize go to the options block and read the instructions there. Alternatively, download one of the preset filters from the forum thread or my twitch page.
- #Chance item block and EL/Descent gem filter are located in the same section. Race currency toggle is located near the top of the filter, right below these notes.
- #If you're not already using Notepad++, stop reading now and go download it immediately. It will make your life easier and you can thank me later.
- #IMPIORTANT NOTE ON THE PRESETS: While the filter was originally written around the ability to switch between race archetypes, the lack of race seasons combined with my own laziness has led me to stop bothering with uploading seperate filters. I now simply use one general preset for everything, including races, and just toggle off the currency enlarger when I get to endgame.
- #The presets all still work and will continue to work due to the robust way in which the filter was written, but I now consider them a "legacy" feature and no longer make multiple presets available for download (because I can't be fucked uploading five different filters every time I do an update).
- #Obviously you may still want to set up your preferred class gems for EL/Descent in the race section, etc.
- #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
- #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
- #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, cha_siu_bao, and any others I may have forgotten for helping test the filter and provide valuable feedback.
- #######################################################################################################
- #Notes for me / todo / possible future planned features / stuff you shouldn't be reading:
- #refinement of unique list in legacy
- #probably still some div cards that could afford to lose their sounds
- #docks/lake levels: 29/34, 51/55, 64/67
- #Soundlist:
- #1 - clashgong (levelling 4L's, 5L/6L)
- #2 - stone hallway drop - GOOD ONE (divine and higher currency)
- #3 - sourdrop (mid-tier currency, includes alchs b/c racing)
- #4 - rising wind (possibly good unique, okay uniques)
- #5 - rising metal (low level stat jewellery, good unique)
- #6 - sharper rising metal? (very early stat amulets, levelling flasks, non-shit div cards, atlas bases)
- #7 - ALIENS (unique map, unique jewel)
- #8 - dadadadada (red tier map)
- #9 - quieter #8 (high tier map)
- ##################################################
- #Priority Highlight - Quick way to add something unusual that may not be in the filter or make something temporarily bigger
- #Show
- # BaseType "Rubber Ducky"
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- # ItemLevel >= 1
- # PlayAlertSound 1 150
- Show
- BaseType "Crude Bow"
- SetBorderColor 255 0 0
- SetBackgroundColor 255 255 255
- Rarity Normal Magic Rare
- ItemLevel >= 50
- PlayAlertSound 1 100
- #Currency Enlarger - Useful for racing and early league. Disable for lategame. (Commenting out these lines or removing any of the items will still show these currencies, they just won't be enlarged anymore).
- Show
- BaseType "Portal Scroll" "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Orb of Chance" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble" "Armourer's Scrap" "Blacksmith's Whetstone" "Scroll of Wisdom"
- SetFontSize 40
- ##################################################
- #League & Zone Specific (White Text/Border, Solid Color Backgrounds)
- #Talisman - Maroon
- Show
- BaseType "Talisman"
- Class Amulet
- # SetBackgroundColor 100 66 0
- SetBackgroundColor 100 0 0
- SetBorderColor 200 200 200
- #Perandus - Orange
- Show
- BaseType "Perandus Coin"
- Class Currency
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- # SetBackgroundColor 100 0 0
- SetBackgroundColor 150 50 0
- SetFontSize 40
- #Prophecy - Purple
- Show
- BaseType "Silver Coin" "Prophecy"
- Class Currency
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 75 0 125
- SetFontSize 40
- Show
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 75 0 125
- SetFontSize 40
- #Essence - Teal
- Show
- BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium"
- Class Currency
- SetBackgroundColor 0 75 100
- SetBorderColor 200 200 200
- # SetTextColor 200 200 200
- SetTextColor 255 204 102
- SetFontSize 50
- Show
- BaseType "Essence" "Remnant of Corruption"
- Class Currency
- SetBackgroundColor 0 100 125
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 40
- #Breach - Blue
- Show
- BaseType "Splinter of Xoph" "Splinter of Tul" "Splinter of Esh" "Breach Ring"
- SetBackgroundColor 0 100 175
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- Show
- BaseType "Splinter of Uul-Netol" "Splinter of Chayula" "Blessing of Xoph" "Blessing of Tul" "Blessing of Esh" "Blessing of Uul-Netol" "Blessing of Chayula" "Xoph's Breachstone" "Tul's Breachstone" "Esh's Breachstone" "Uul-Netol's Breachstone" "Chayula's Breachstone"
- SetBackgroundColor 0 100 175
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 40
- #Legacy - Lime
- #Show
- # Class Leaguestone
- # SetBackgroundColor 150 250 50
- # SetBorderColor 0 0 0
- # SetTextColor 0 0 0
- # PlayAlertSound 3 50
- # SetFontSize 50
- #Show
- # BaseType "Ancient Reliquary Key"
- # SetBackgroundColor 0 75 0
- # SetBorderColor 250 250 250
- # SetTextColor 0 250 0
- # SetFontSize 60
- # PlayAlertSound 2 200
- #Labyrinth - Green
- Show
- Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 0 100 0
- SetFontSize 40
- ##################################################
- #Maps
- #Other Endgame
- Show
- Class "Map Fragments"
- SetBorderColor 255 221 153
- SetTextColor 255 221 153
- # SetBorderColor 200 50 0
- # SetTextColor 200 50 0
- SetFontSize 40
- Show
- Class Map
- Rarity Unique
- SetBackgroundColor 225 100 0
- # SetBorderColor 0 0 0
- SetBorderColor 255 221 153
- SetTextColor 0 0 0
- PlayAlertSound 7 200
- SetFontSize 38
- #top tier (all red)
- Show
- Class Map
- DropLevel >= 78
- SetTextColor 255 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- SetFontSize 40
- PlayAlertSound 8 150
- #mid tier (3 purple and 2 purple/red)
- Show
- Class Map
- DropLevel >= 76
- SetTextColor 150 0 255
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- SetFontSize 38
- PlayAlertSound 9 150
- Show
- Class Map
- DropLevel >= 73
- SetTextColor 150 0 255
- SetBackgroundColor 255 221 153
- SetBorderColor 150 0 255
- PlayAlertSound 9 125
- #bottom tier (3 black and 2 blue)
- Show
- Class Map
- DropLevel >= 71
- ItemLevel <= 79
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- PlayAlertSound 9 100
- Show
- Class Map
- DropLevel >= 71
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- Show
- Class Map
- ItemLevel <= 74
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- PlayAlertSound 9 75
- Show
- Class Map
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- ##################################################
- #Sockets
- Show
- LinkedSockets = 6
- # SetTextColor 255 255 255
- # SetBackgroundColor 250 0 50
- # SetBorderColor 255 255 255
- SetTextColor 255 255 255
- SetBackgroundColor 255 0 0
- SetBorderColor 255 255 255
- SetFontSize 50
- PlayAlertSound 2 150
- Show
- Class "Staves" "Body Armour"
- LinkedSockets >= 5
- # SetBackgroundColor 200 0 200
- # SetBorderColor 255 255 255
- # SetBorderColor 150 250 50
- # SetBackgroundColor 75 125 25
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- PlayAlertSound 1 100
- SetFontSize 45
- Show
- LinkedSockets >= 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- PlayAlertSound 1 100
- SetFontSize 45
- Show
- Sockets = 6
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 200
- SetBorderColor 0 0 0
- SetFontSize 38
- PlayAlertSound 3 25
- ##################################################
- #Currency
- Show
- BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Stacked Deck"
- SetTextColor 0 0 0
- SetBackgroundColor 0 225 225
- SetBorderColor 0 0 0
- PlayAlertSound 3 65
- SetFontSize 50
- Show
- BaseType "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 150 0 250
- SetBorderColor 0 0 0
- PlayAlertSound 3 65
- SetFontSize 50
- Show
- BaseType "Orb of Scouring" "Vaal Orb" "Blessed Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 0
- SetBorderColor 0 0 0
- SetFontSize 50
- PlayAlertSound 3 25
- Show
- BaseType "Orb of Fusing" "Orb of Alchemy"
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 0
- SetBorderColor 0 0 0
- SetFontSize 50
- PlayAlertSound 3 25
- Show
- BaseType "Eternal Orb" "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather"
- SetTextColor 255 255 255
- SetBackgroundColor 255 0 0
- SetBorderColor 255 255 255
- PlayAlertSound 2 200
- SetFontSize 60
- Show
- BaseType "Cartographer's Chisel"
- SetBorderColor 170 158 130
- SetFontSize 50
- Show
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- ItemLevel > 42
- Rarity Normal
- SetBorderColor 170 158 130
- ##################################################
- #Divination Cards
- #Note: All div cards make sounds by default. There are 3 categories.
- #Top tier div cards (extra color and sound)
- Show
- BaseType "Abandoned Wealth" "The Aesthete" "The Arena Champion" "The Artist" "Bowyer's Dream" "The Brittle Emperor" "The Celestial Justicar" "Chaotic Disposition" "The Dapper Prodigy" "The Dark Mage" "The Devastator" "The Doctor" "The Dragon's Heart" "Earth Drinker" "The Enlightened" "The Ethereal" "The Fiend" "The Formless Sea" "The Harvester" "Heterochromia" "House of Mirrors" "The Hunger"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 200 150 255
- # SetBackgroundColor 200 50 250
- # SetBackgroundColor 200 150 250
- PlayAlertSound 6 100
- SetFontSize 60
- Show
- BaseType "Hunter's Reward" "The Immortal" "The King's Heart" "Last Hope" "The Last One Standing" "Lucky Deck" "Mawr Blaidd" "The Offering" "Pride Before the Fall" "The Queen" "The Soul" "The Thaumaturgist" "Time-Lost Relic" "The Valkyrie" "The Void" "The Chains that Bind" "The Spark and the Flame"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 200 150 255
- # SetBackgroundColor 200 50 250
- # SetBackgroundColor 200 150 250
- PlayAlertSound 6 100
- SetFontSize 60
- #Shit or Very Common Div Cards: No sounds on these. More about removing cards that drop a lot to remove sound spam than removing low value cards.
- Show
- BaseType "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift" "Her Mask" "The Catalyst" "Destined to Crumble" "The Surgeon" "The Inoculated" "The King's Blade" "The Road to Power" "The Sigil" "The Spoiled Prince" "The Throne" "The Risk" "Rain of Chaos" "Thunderous Skies" "The Wolf's Shadow" "The Lion" "The Twins" "Light and Truth" "Prosperity"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 153 204 255
- #Beyond trash tier: Actually hidden, literally a waste of a click to pick up
- Hide
- BaseType "The Carrion Crow" "Turn the Other Cheek"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 153 204 255
- #All the rest: usually about 1-2c worth but varies greatly, rest should be in either high tier or low tier
- Show
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 150 200 250
- # SetBackgroundColor 200 50 250
- # SetBackgroundColor 200 150 250
- PlayAlertSound 6 50
- SetFontSize 38
- ##################################################
- #Jewels
- Show
- Class Jewel
- Rarity Unique
- # SetBorderColor 255 100 0
- # SetTextColor 255 100 0
- SetTextColor 1 1 1
- # SetBackgroundColor 175 95 28
- SetBackgroundColor 200 100 0
- SetBorderColor 0 0 0
- SetFontSize 38
- PlayAlertSound 7 150
- Show
- Class Jewel
- Rarity Rare
- # SetBorderColor 254 254 118
- SetTextColor 0 0 0
- SetBackgroundColor 254 254 118
- SetBorderColor 0 0 0
- SetFontSize 38
- Show
- Class Jewel
- Rarity Magic
- # SetBorderColor 136 136 255
- # SetTextColor 136 136 255
- # SetBorderColor 150 200 250
- # SetTextColor 150 200 250
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 38
- Show
- Class Jewel
- ##################################################
- #Uniques
- #BaseTypes with guaranteed valuable uniques
- Show
- BaseType "Citrine Amulet" "Diamond Ring" "Glorious Plate" "Occultist's Vestment" "Full Wyrmscale" "Desert Brigandine" "Varnished Coat" "Sorcerer Boots" "Conjurer Gloves" "Sinner Tricorne" "Ursine Pelt" "Hubris Circlet" "Nightmare Bascinet" "Assassin's Garb" "Deicide Mask" "Vaal Regalia" "Savant's Robe"
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- SetFontSize 42
- PlayAlertSound 5 150
- Show
- BaseType "Champion Kite Shield" "Titanium Spirit Shield" "Sapphire Flask" "Topaz Flask" "Granite Flask" "Silver Flask" "Stibnite Flask" "Fiend Dagger" "Imperial Skean" "Vaal Sceptre" "Imperial Staff" "Judgement Staff" "Prophecy Wand" "Corrugated Buckler" "Void Axe" "Abyssal Axe" "Jingling Spirit Shield" "Crystal Belt"
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- SetFontSize 42
- PlayAlertSound 5 150
- #Basetypes with potentially valuable uniques aka "Don't get your hopes up but there's a chance it's good" tier. Also includes some low-value but easily sellable uniques
- Show
- BaseType "Onyx Amulet" "Gold Ring" "Paua Ring" "Ruby Ring" "Two-Stone Ring" "Unset Ring" "Moonstone Ring" "Iron Ring" "Talisman" "Vaal Gauntlets" "Conjurer Boots" "Steelscale Gauntlets" "Crusader Gloves" "Leather Cap" "Ezomyte Burgonet" "Jewelled Foil" "Zealot Helmet" "Strapped Mitts" "Exquisite Leather" "Abyssal Axe" "Amber Amulet" "Ezomyte Tower Shield" "Ebony Tower Shield" "Prophet Crown" "Praetor Crown" "Goathide Boots"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Archon Kite Shield" "Siege Axe" "Vaal Axe" "Imperial Bow" "Rawhide Boots" "Coiled Staff" "Broadhead Arrow Quiver" "Slaughter Knife" "Deerskin Gloves" "Chain Belt" "Gavel" "Vile Staff" "Opal Wand" "Karui Maul" "Spine Bow" "Sage Wand" "Penetrating Arrow Quiver"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #League-Specific Blocks (contains basetypes whose only valuable uniques are league specific, work in progress some of the uniques are in other blocks)
- Show
- BaseType "Sanctified Life Flask" "Sanctified Mana Flask" "Vaal Blade" "Rustic Sash" "Agate Amulet" "Turquoise Amulet" "Amethyst Ring" "Leather Belt" "Blinder" "Cutlass" "Praetor Crown" "Ezomyte Tower Shield"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Raven Mask" "Sharkskin Tunic" "Mind Cage" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Legion Gloves" "Topaz Ring" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Labrys" "Bone Bow"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #Maelstrom staves are fun (Taryn's, Duskdawn)
- Show
- BaseType Staff
- Rarity Unique
- DropLevel = 64
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 5 100
- #Levelling Uniques w/sound at low ilvls only
- Show
- Rarity Unique
- ItemLevel <= 69
- BaseType "Driftwood Wand" "Goat's Horn" "Spiraled Wand" "Bronze Sceptre" "Crystal Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Poleaxe" "Wool Shoes" "Leather Cap" "Jade Amulet" "Rustic Sash"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 80
- #All other low value, mostly shit uniques (no sound)
- Show
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- ##################################################
- #Top Tier Craft 83+: T0 mods
- #Brown backgrounds on the super valuable basetypes, brown borders on all other basetypes
- Show
- BaseType "Vaal Regalia" "Hubris Circlet" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield" "Imbued Wand"
- ItemLevel >= 84
- # SetBackgroundColor 100 0 255
- SetBackgroundColor 100 66 0
- SetBorderColor 255 255 255
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring"
- ItemLevel >= 84
- # SetBackgroundColor 100 0 255
- SetBackgroundColor 100 66 0
- SetBorderColor 255 255 255
- Show
- BaseType "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #note: removed triumphant lamellar b/c who the fuck crafts hybrid chests. opal/void sceptre not included b/c doryani's catalyst exists
- Show
- BaseType "Sambar Sceptre" "Fossilised Spirit Shield" "Copper Kris" "Golden Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType Staff
- DropLevel = 64
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier"
- ItemLevel >= 83
- SetBorderColor 150 100 0
- Show
- BaseType "Sai"
- Class Dagger
- ItemLevel >= 83
- SetBorderColor 150 100 0
- #Scarce Atlas jewellery bases in top tier despite not 84+ because they're worth a fucking shitload, also code priority issues with putting them any lower
- Show
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- SetTextColor 0 255 255
- PlayAlertSound 6 100
- Show
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
- ItemLevel >= 84
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- PlayAlertSound 6 100
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- ItemLevel >= 84
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- PlayAlertSound 6 100
- Show
- BaseType "Bone Helmet"
- ItemLevel >= 79
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- # PlayAlertSound 6 100
- ##################################################
- #Rare Base Type Highlighting
- #Violet borders on best bases, blue borders on regal 2x2's, yellow borders on all other 2x2's. Extra highlighting on jewellery
- #Jewellery is blue border at low level, nested blue for chaos jewellery, nested purple for regal jewellery
- #Other rare base type highlighting consistent with levelling highlighting (light blue = caster wep, etc)
- Show
- BaseType "Vaal Regalia" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Titanium Spirit Shield" "Fossilised Spirit Shield"
- Rarity Rare
- SetBorderColor 150 0 255
- #note: removed Triumphant Lamellar and Carnal Armour due to low demand
- Show
- BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- Rarity Rare
- SetBorderColor 150 0 255
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Rare
- # SetBorderColor 150 0 255
- SetBorderColor 200 0 200
- #note: removed border from sai, spiked point arrow quiver, thicket bow, gemini claw due to low demand
- Show
- BaseType "Imbued Wand" "Harbinger Bow"
- Rarity Rare
- # SetBorderColor 150 250 50
- SetBorderColor 125 200 40
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Piledriver" "Colossus Mallet" "Ambusher" "Imperial Skean"
- Rarity Rare
- SetBorderColor 128 0 0
- Show
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- ItemLevel >= 75
- Rarity Rare
- # SetBorderColor 150 150 250
- SetBorderColor 175 75 255
- # SetBorderColor 0 150 255
- SetBackgroundColor 50 0 100
- Show
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- ItemLevel <= 74
- ItemLevel >= 60
- Rarity Rare
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- Show
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- SetBorderColor 75 175 255
- Show
- BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- Rarity Rare
- SetBorderColor 150 200 250
- Show
- BaseType "Profane Wand" "Prophecy Wand" "Tornado Wand" "Opal Wand" "Eclipse Staff" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
- Rarity Rare
- SetBorderColor 150 200 250
- Show
- Class "Gloves" "Boots"
- Rarity Rare
- ItemLevel >= 75
- # SetBorderColor 150 150 250
- SetBorderColor 75 150 255
- #note: tan border is for levelling boots (consistent w/blue ms boots)
- Show
- Class "Boots"
- Rarity Rare
- ItemLevel < 67
- # SetBorderColor 200 80 0
- SetBorderColor 255 204 102
- Show
- Class "Gloves" "Boots"
- Rarity Rare
- SetBorderColor 150 150 75
- # ItemLevel >= 60
- Show
- Class "Helm"
- Rarity Rare
- # DropLevel >= 50
- ItemLevel >= 75
- # SetBorderColor 150 150 250
- SetBorderColor 75 150 255
- Show
- Class "Helm"
- Rarity Rare
- SetBorderColor 150 150 75
- # ItemLevel >= 60
- ##################################################
- #Second-Tier Craft 78+ (ilvl 80 = t0 life for chests, everything else is best t1)
- #note: currently completely disabled for the forseeable future due to zero demand for such items in the current meta, but the blocks are here if you need them
- #Show
- # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # ItemLevel >= 80
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Vaal Regalia" "Saintly Chainmail" "Carnal Armour"
- # ItemLevel >= 80
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
- # ItemLevel >= 80
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Sambar Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Platinum Kris" "Profane Wand" "Eclipse Staff"
- # ItemLevel >= 79
- # SetBorderColor 100 50 0
- #Show
- # BaseType Staff
- # DropLevel = 64
- # ItemLevel >= 79
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Imbued Wand" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw"
- # ItemLevel >= 77
- # SetBorderColor 100 50 0
- ##################################################
- #Alch Bases / Other White Item Highlighting
- #Note: Disabled highlighting on jewellery below 75, it's too easy to get to high maps in current meta so the 72-75 border isn't needed
- #Show
- # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # Rarity = Normal
- # ItemLevel >= 72
- # LinkedSockets >= 4
- # SetBorderColor 255 255 119
- #Show
- # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # Rarity Normal
- # ItemLevel >= 72
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
- ItemLevel >= 75
- Rarity Normal
- SetBorderColor 150 120 255
- # SetBorderColor 175 75 255
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
- ItemLevel >= 72
- Rarity Normal
- # SetBorderColor 150 150 75
- # SetBorderColor 175 75 255
- # SetBorderColor 75 150 255
- #Common Atlas bases
- Show
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
- Rarity Normal Magic
- SetBorderColor 200 0 200
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Normal Magic
- SetBorderColor 200 0 200
- #############################################################################################
- ############################## CHANCE ITEM CONFIGURATION ####################################
- #############################################################################################
- Show
- BaseType "Sorcerer Boots" "Leather Belt"
- Rarity Normal
- # SetBorderColor 255 100 0
- SetBorderColor 200 80 0
- ItemLevel >= 67
- #############################################################################################
- ####################### LEVELLING OPTIONS / CLASS CONFIGURATION #############################
- #############################################################################################
- #All options are located in the following blocks. By default, all three archetypes are shown and nothing is hidden.
- ##################################################
- #Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc) and remove the #'s in front of the fourth block.
- Show
- Class "Gloves" "Helm" "Boots" "Body Armour"
- ItemLevel <= 42
- LinkedSockets = 4
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- SetFontSize 35
- PlayAlertSound 1 50
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 54
- LinkedSockets = 4
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- PlayAlertSound 1 50
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 69
- LinkedSockets = 4
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 50
- LinkedSockets >= 3
- # SocketGroup BB
- SetBorderColor 0 225 225
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 23
- LinkedSockets >= 2
- # SocketGroup BB
- SetBorderColor 0 200 200
- #Race Currency Block (Toggle) - Makes low level currency huge. Off by default.
- #Show
- # BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Alteration" "Orb of Augmentation" "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Chance" "Chromatic Orb" "Jeweller's Orb"
- # SetFontSize 42
- #Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
- #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
- #Show
- # BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
- # BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
- # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
- # Quality = 0
- # SetTextColor 0 255 255
- #3CL - Ridiculously specific spot b/c of code prioritization: DO NOT MOVE THESE OR FILTER WILL BREAK! Next six blocks not actually part of options but they can't be anywhere else.
- Show
- Sockets >= 3
- SocketGroup RGB
- Width = 2
- Height = 2
- SetBorderColor 0 200 0
- Show
- Sockets >= 3
- # ItemLevel <= 71
- SocketGroup RGB
- Width = 1
- Height = 3
- SetBorderColor 0 200 0
- Show
- Sockets >= 3
- ItemLevel <= 74
- SocketGroup RGB
- SetBorderColor 0 150 0
- #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races). These only engage if Class Selection is enabled and are otherwise redundant with worst case scenario filtering at the bottom of the filter.
- Show
- Rarity Normal
- ItemLevel = 1
- Sockets = 3
- Show
- Class Shield
- ItemLevel <= 11
- #ADVANCED - OPTIONAL CLASS SELECTION - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
- #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
- #Hide
- # Class "Wand" "Sceptre"
- # ItemLevel > 5
- # ItemLevel <= 67
- # Rarity Normal
- #Hide
- # Class "Wand" "Sceptre"
- # ItemLevel > 42
- # ItemLevel <= 67
- # Rarity Magic
- #Hide
- # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
- # ItemLevel > 5
- # ItemLevel <= 70
- # Rarity Normal
- #Hide
- # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
- # ItemLevel > 42
- # ItemLevel <= 70
- # Rarity Magic
- #Hide
- # Class "Bow" "Quiver"
- # ItemLevel > 5
- # ItemLevel <= 70
- # Rarity Normal
- #Hide
- # Class "Bow" "Quiver"
- # ItemLevel > 42
- # ItemLevel <= 70
- # Rarity Magic
- #############################################################################################
- ################################# END OF OPTIONS BLOCK ######################################
- #############################################################################################
- ##################################################
- #Global Levelling (Part I)
- Show
- ItemLevel <= 42
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
- SetBorderColor 150 120 255
- # SetBorderColor 200 150 255
- Show
- ItemLevel <= 42
- BaseType "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Bismuth Flask"
- # SetBorderColor 125 0 250
- SetBorderColor 150 25 250
- Show
- ItemLevel <= 24
- BaseType "Leather Belt" "Coral Ring"
- SetBorderColor 255 204 102
- Show
- ItemLevel <= 14
- BaseType "Rustic Sash"
- SetBorderColor 200 80 0
- Show
- ItemLevel <= 24
- BaseType "Iron Ring"
- SetBorderColor 200 80 0
- Show
- ItemLevel <= 24
- BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
- SetBorderColor 150 0 150
- PlayAlertSound 5 30
- Show
- ItemLevel <= 24
- BaseType "Heavy Belt"
- SetBorderColor 150 0 150
- Show
- ItemLevel <= 32
- BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
- SetBorderColor 200 0 200
- # SetBorderColor 175 75 255
- Show
- ItemLevel <= 42
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
- Rarity Normal Magic
- Show
- ItemLevel <= 71
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
- Rarity Normal Magic
- Show
- ItemLevel <= 42
- BaseType "Heavy Belt" "Rustic Sash"
- Rarity Normal
- Show
- ItemLevel <= 69
- BaseType "Rustic Sash"
- Rarity Magic
- Show
- ItemLevel <= 42
- BaseType "Iron Ring"
- Show
- ItemLevel <= 14
- BaseType "Ring" "Amulet"
- Show
- Class "Gloves" "Helm" "Body Armour"
- ItemLevel <= 53
- LinkedSockets = 4
- SetBorderColor 0 200 200
- Show
- Class "Boots"
- ItemLevel < 67
- Rarity Rare
- SetBorderColor 136 136 255
- SetFontSize 50
- Show
- Class "Boots"
- ItemLevel < 42
- Rarity Magic
- # SetBorderColor 136 136 255
- # SetBorderColor 200 80 0
- SetBorderColor 255 204 102
- ##################################################
- #Caster Weapons Levelling Block
- Show
- BaseType "Quartz Sceptre" "Shadow Sceptre"
- ItemLevel <= 42
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Show
- BaseType "Crystal Sceptre" "Abyssal Sceptre"
- ItemLevel <= 61
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Show
- BaseType "Opal Sceptre" "Void Sceptre"
- ItemLevel <= 69
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 25
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 42
- LinkedSockets = 3
- SetBorderColor 150 200 250
- Show
- BaseType "Quartz Sceptre" "Shadow Sceptre"
- ItemLevel <= 42
- SetBorderColor 100 150 200
- Show
- BaseType "Crystal Sceptre" "Abyssal Sceptre"
- ItemLevel <= 59
- SetBorderColor 100 150 200
- Show
- BaseType "Opal Sceptre" "Void Sceptre"
- ItemLevel <= 69
- SetBorderColor 100 150 200
- Show
- Class "Wand" "Sceptre"
- Rarity Rare
- ItemLevel <= 42
- SetBorderColor 150 200 250
- Show
- Class "Wand" "Sceptre" "Dagger"
- Rarity Magic
- ItemLevel <= 25
- # SetBorderColor 100 150 200
- SetBorderColor 150 200 250
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 42
- #Show
- # BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- ##################################################
- #Melee Weapons Levelling Block
- #Axes are the only ones ever given borders. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
- #this could possibly use some refinement in general, possibly drop bases with low attack speeds. maraketh maces included, but not swords/axes. only fast low level maces shown.
- #favors axes, shows swords, and hides maces by end of levelling phase
- Show
- BaseType "Corroded Blade" "Driftwood Maul"
- ItemLevel < 8
- Show
- BaseType "Copper Sword" "Jade Hatchet" "Boarding Axe" "Sabre"
- ItemLevel <= 11
- SetBorderColor 128 0 0
- Show
- Class "One Hand"
- ItemLevel <= 11
- Show
- BaseType "Stone Axe"
- ItemLevel < 9
- SetBorderColor 128 0 0
- Show
- BaseType "Longsword" "Tribal Maul"
- ItemLevel < 12
- Show
- BaseType "Jade Chopper"
- ItemLevel < 13
- SetBorderColor 128 0 0
- Show
- BaseType "Bastard Sword" "Mallet"
- ItemLevel < 17
- Show
- BaseType "Woodsplitter"
- ItemLevel < 18
- SetBorderColor 128 0 0
- Show
- BaseType "Two-Handed Sword" "Sledgehammer"
- ItemLevel < 22
- Show
- BaseType "Poleaxe"
- ItemLevel < 23
- SetBorderColor 128 0 0
- Show
- BaseType "Etched Greatsword" "Jagged Maul"
- ItemLevel < 27
- Show
- BaseType "Double Axe"
- ItemLevel < 28
- SetBorderColor 128 0 0
- Show
- BaseType "Ornate Sword" "Brass Maul"
- ItemLevel < 32
- Show
- BaseType "Gilded Axe"
- ItemLevel < 33
- SetBorderColor 128 0 0
- Show
- BaseType "Spectral Sword"
- ItemLevel < 36
- Show
- BaseType "Shadow Axe"
- ItemLevel < 37
- SetBorderColor 128 0 0
- Show
- BaseType "Butcher Sword"
- ItemLevel < 40
- Show
- BaseType "Jasper Chopper"
- ItemLevel < 41
- SetBorderColor 128 0 0
- Show
- BaseType "Footman Sword"
- ItemLevel < 44
- Show
- BaseType "Timber Axe"
- ItemLevel < 45
- SetBorderColor 128 0 0
- Show
- BaseType "Highland Blade"
- ItemLevel < 48
- Show
- BaseType "Headsman Axe"
- ItemLevel < 49
- SetBorderColor 128 0 0
- Show
- BaseType "Engraved Greatsword"
- ItemLevel < 51
- Show
- BaseType "Labrys"
- ItemLevel < 53
- SetBorderColor 128 0 0
- Show
- BaseType "Tiger Sword"
- ItemLevel < 54
- Show
- BaseType "Noble Axe"
- ItemLevel < 55
- SetBorderColor 128 0 0
- Show
- BaseType "Wraith Sword"
- ItemLevel < 57
- Show
- BaseType "Abyssal Axe"
- ItemLevel < 58
- SetBorderColor 128 0 0
- Show
- BaseType "Reaver Sword"
- ItemLevel < 63
- Show
- BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
- ItemLevel < 63
- SetBorderColor 128 0 0
- Show
- BaseType "Vaal Axe"
- ItemLevel <= 67
- SetBorderColor 128 0 0
- ##################################################
- #Bow and Quiver Levelling Block
- Show
- BaseType "Serrated Arrow Quiver"
- ItemLevel <= 14
- SetBorderColor 125 200 40
- Show
- BaseType "Broadhead Arrow Quiver"
- ItemLevel <= 60
- Show
- BaseType "Spike-Point Arrow Quiver"
- ItemLevel <= 71
- Show
- BaseType "Quiver"
- Rarity Magic
- ItemLevel <= 20
- Show
- BaseType "Short Bow"
- ItemLevel < 9
- # SetBorderColor 150 250 50
- SetBorderColor 125 200 40
- Show
- BaseType "Long Bow"
- ItemLevel < 14
- SetBorderColor 125 200 40
- Show
- BaseType "Composite Bow"
- ItemLevel < 18
- SetBorderColor 125 200 40
- Show
- BaseType "Recurve Bow"
- ItemLevel < 23
- SetBorderColor 125 200 40
- Show
- BaseType "Bone Bow"
- ItemLevel < 28
- SetBorderColor 125 200 40
- Show
- BaseType "Royal Bow"
- ItemLevel < 32
- SetBorderColor 125 200 40
- Show
- BaseType "Death Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Show
- BaseType "Grove Bow"
- ItemLevel < 37
- SetBorderColor 125 200 40
- Show
- BaseType "Reflex Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Show
- BaseType "Decurve Bow"
- ItemLevel < 44
- SetBorderColor 125 200 40
- Show
- BaseType "Compound Bow"
- ItemLevel < 44
- SetBorderColor 125 200 40
- Show
- BaseType "Sniper Bow"
- ItemLevel < 47
- SetBorderColor 125 200 40
- Show
- BaseType "Ivory Bow"
- ItemLevel < 50
- SetBorderColor 125 200 40
- Show
- BaseType "Highborn Bow"
- ItemLevel < 53
- SetBorderColor 125 200 40
- Show
- BaseType "Steelwood Bow"
- ItemLevel < 60
- Show
- BaseType "Citadel Bow"
- ItemLevel < 61
- SetBorderColor 125 200 40
- Show
- BaseType "Assassin Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Show
- BaseType "Spine Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Show
- BaseType "Decimation Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Show
- BaseType "Thicket Bow"
- ItemLevel <= 67
- SetBorderColor 125 200 40
- Show
- BaseType "Harbinger Bow"
- ItemLevel <= 69
- SetBorderColor 125 200 40
- ##################################################
- #Levelling Helm/Gloves/Chest BaseTypes
- #Pure ES basetypes hidden until merc lake, hybrid ES basetypes always hidden
- #effectively 'ends' at 68 maps, other filters take over.
- Show
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 3
- Show
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
- ItemLevel <= 6
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- ItemLevel <= 8
- SetBorderColor 150 100 0
- #note: extended to 11 over 9 for brutus worst case scenarios
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- ItemLevel <= 11
- Show
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 11
- SetBorderColor 150 100 0
- #note: extended to 13 over 12 to smooth things out after brutus
- Show
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 13
- Show
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 13
- SetBorderColor 150 100 0
- Show
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 15
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 18
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- ItemLevel <= 18
- SetBorderColor 150 100 0
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- ItemLevel <= 21
- Show
- BaseType "Barbute Helmet"
- ItemLevel <= 21
- SetBorderColor 150 100 0
- Show
- BaseType "Barbute Helmet"
- ItemLevel <= 24
- Show
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- ItemLevel <= 24
- SetBorderColor 150 100 0
- Show
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- ItemLevel <= 27
- Show
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 27
- SetBorderColor 150 100 0
- Show
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 30
- #note - docks/lunaris normal 29
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 33
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 33
- SetBorderColor 150 100 0
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 36
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 36
- SetBorderColor 150 100 0
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 39
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 39
- SetBorderColor 150 100 0
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 42
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 42
- SetBorderColor 150 100 0
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 45
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 48
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 51
- #note - cruel docks is 51
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 53
- Show
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 53
- SetBorderColor 150 100 0
- Show
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 56
- #note - cruel ducts is 54
- Show
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 56
- SetBorderColor 150 100 0
- Show
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 59
- Show
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 59
- SetBorderColor 150 100 0
- Show
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 62
- #note - merc docks is 64 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
- Show
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 62
- SetBorderColor 150 100 0
- Show
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 66
- Show
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
- ItemLevel <= 66
- SetBorderColor 150 100 0
- #note - merc ducts/lake are 67
- Show
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots"
- ItemLevel <= 66
- #Pre-Map Basetypes
- Show
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves"
- ItemLevel <= 70
- SetBorderColor 150 100 0
- Show
- BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Titan Greaves" "Slink Boots" "Sorcerer Boots"
- ItemLevel <= 70
- SetBorderColor 150 100 0
- ##################################################
- #Flasks
- #Levelling flasks w/sounds
- Show
- BaseType "Quicksilver Flask"
- SetTextColor 0 255 255
- ItemLevel <= 60
- PlayAlertSound 6 100
- Show
- BaseType "Basalt Flask" "Granite Flask" "Bismuth Flask" "Silver Flask"
- ItemLevel <= 69
- SetTextColor 0 255 255
- PlayAlertSound 6 100
- #Quality Flask Highlighting
- Show
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask"
- Quality = 20
- SetTextColor 0 255 255
- SetBorderColor 255 204 102
- Show
- BaseType "Basalt Flask"
- # ItemLevel < 79
- SetTextColor 0 255 255
- Show
- Class Flask
- ItemLevel >= 75
- Quality >= 10
- # SetBorderColor 255 204 102
- SetBorderColor 75 150 255
- Show
- Class Flask
- ItemLevel >= 43
- ItemLevel <= 74
- Quality > 0
- # SetBorderColor 255 204 102
- SetBorderColor 75 150 255
- Show
- BaseType "Bismuth Flask" "Aquamarine Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask"
- ItemLevel < 75
- Show
- BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask"
- ItemLevel < 75
- #Level-Based Flask Highlighting
- Show
- Class "Life Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- SetBorderColor 75 150 255
- #note: Hallowed starts at 42 and is prioritized a little longer, others are shown but not bordered
- Show
- # Class "Life Flasks"
- # DropLevel >= 36
- # ItemLevel <= 50
- BaseType "Hallowed Life Flask"
- DropLevel >= 42
- ItemLevel <= 54
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 36
- ItemLevel <= 50
- Show
- Class "Life Flasks" "Mana Flasks"
- DropLevel >= 42
- ItemLevel <= 66
- Show
- ItemLevel < 72
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- Show
- ItemLevel < 75
- Rarity Magic
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- ##################################################
- #Miscellaneous Part I
- Show
- BaseType "Empower" "Enlighten" "Enhance" "Portal" "Detonate Mines" "Increased Duration" "Vaal Breach"
- Class Gem
- SetBorderColor 255 204 102
- Show
- Class Gem
- Quality > 0
- SetBorderColor 255 204 102
- Show
- Class Gem
- Hide
- BaseType "Scroll Fragment"
- Show
- Class Currency
- Show
- Class Quest Items
- SetFontSize 45
- Show
- Rarity Rare
- ##################################################
- #Global Levelling Part II: Worst Case Scenario Insurance for Levelling
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 69
- LinkedSockets = 4
- #note: removed 3L gloves/helm from showing in cruel dried lake
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 53
- LinkedSockets >= 3
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 31
- LinkedSockets >= 2
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 53
- Sockets = 4
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 33
- Sockets >= 3
- #note: removed 3L chests from showing in normal dried lake
- Show
- Class "Body Armour"
- LinkedSockets >= 3
- ItemLevel <= 33
- Show
- Class "Body Armour" "Boots"
- LinkedSockets = 4
- ItemLevel <= 57
- Show
- Class Flask
- ItemLevel <= 8
- Show
- ItemLevel <= 42
- Rarity Magic
- Show
- ItemLevel > 43
- ItemLevel <= 66
- Rarity Magic
- Height 1
- Width 1
- ##################################################
- #Miscellaneous Part II
- #note: magic jewellery block limited to 66 now, mainly picked for transmute shards if desperate
- Show
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Magic
- ItemLevel <= 66
- Show
- BaseType "Avian Slippers" "Sacrificial Garb"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- #Race Whetstone Recipe Toggle - On by default.
- Show
- Class "One Hand" "Two Hand" "Bow"
- ItemLevel <= 50
- Quality > 0
- Show
- ItemLevel <= 5
- ##################################################
- #Show
- # Class "Hideout Doodads" "Microtransactions"
- ##################################################
- #Global Hide Block - Comment out next line in order to never hide anything (unless you choose to hide an archetype in class options)
- Hide
- ##################################################
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