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- // Based on nvc's config
- // ALLOW CONSOLE
- -----------------------------------------------------------------
- com_allowconsole 1 // ENABLE CONSOLE ON `
- con_background 0
- con_height 0.5
- con_opacity 0.8
- con_speed 1000
- // MOVEMENT AND GENERIC BINDS
- -----------------------------------------------------------------
- cg_bob "0" // SCREEN BOB WHEN WALKING
- cg_kickscale "0" // SCREEN SHAKE WHEN HIT
- bind F3 "readyup" // READY UP
- bind e "+forward" // MOVE FORWARDS
- bind d "+back" // MOVE BACKWARDS
- bind s "+moveleft" // STRAFE LEFT
- bind f "+moveright" // STRAFE RIGHT
- bind z "+movedown" // CROUCH
- bind alt "+use" // USE ITEM
- bind mouse1 "+attack" // FIRE
- bind mouse2 "+moveup" // JUMP
- bind a "+speed" // WALK
- bind space "+zoom" // ZOOM IN/OUT
- // WEAPON BINDS
- -----------------------------------------------------------------
- cg_gunz "-8" // -8
- cg_gunx "-10" // -10
- cg_guny "2.5" // 2.5
- bind mouse6 "weapon 1" // GAUNTLET
- bind 3 "weapon 2" // MACHINE GUN
- bind q "weapon 3" // SHOTGUN
- bind w "weapon 4" // GRENADE LAUNCHER
- bind mwheeldown "weapon 5" // ROCKET LAUNCHER
- bind mwheelup "weapon 6" // LIGHTNING GUN
- bind r "weapon 7" // RAIL GUN
- bind v "weapon 8" // PLASMA GUN
- bind g "weapon 9" // NAIL GUN
- bind 2 "+acc" // ACCURACY
- bind alt "+button2" // USE ITEM
- cg_simpleitems "1" // SIMPLE ITEM DRAWING
- cg_drawGun "0" // VIEW MODEL ON/OFF
- cg_autoswitch "0" // SWITCH WEAPON ON PU
- // TEAM_SAY BINDS
- -----------------------------------------------------------------
- //bind x say_team "^7incoming/outcoming HIGH"
- //bind c say_team "^7incoming/outcoming LOW"
- // POWERUP SOON + HP|ARMOR STAMP
- bind 5 say_team "^7POWERUP soon"
- // ITEM AVAILABLE/TAKEN
- //bind x say_team "^7WEAPON^4/ITEM ^3AVAILABLE"
- //bind z say_team "^7WEAPON^4/ITEM ^1TAKEN"
- // YES/READY AND NO/WAIT
- //bind mwheelup say_team "^3Yes^5/^3Ready"
- //bind mwheeldown say_team "^1No^5/^1Wait"
- // DROP FLAG/WEAPON
- bind g "dropweapon; say_team ^7dropped WEAPON"
- bind h "dropflag; say_team ^7dropped FLAG"
- bind b "say_team ^7< get ITEM
- // HUD & SOUND
- -----------------------------------------------------------------
- // CUSTOM HUD
- cg_hudfiles "ui/fau2.cfg" // CUSTOM HUD
- // GENERIC HUD
- cg_drawItemPickups "5" // SMALL TIMER ON ITEM PU
- cg_weaponbar "1" // WEAPON BAR LOCATION
- cg_drawFullWeaponBar "0" // DRAW FULL WEAPON BAR
- cg_drawFragMessages "1" // DRAW FRAG MESSAGES
- cg_screendamage "0" // SCREEN FLASHES ON HIT
- cg_screendamage_team "0" // TEAM SCREEN DAMAGE
- cg_screendamage_self "0" // SELF SCREEN DAMAGE
- cg_drawTeamOverlay "1" // DRAW TEAM OVERLAY
- cg_clanOnTeamOverlay "0" // INCLUDE CLAN ON TO
- cg_drawTeamOverlayX "0" // TEAM OVERLAY X POSITION
- cg_drawTeamOverlayY "0" // TEAM OVERLAY Y POSITION
- cg_drawTeamOverlayOpacity "0.75" // TEAM OVERLAY OPACITY
- // GAME TIMER
- cg_leveltimerdirection "0" // TIMER COUNTS UP/DOWN
- // DEMO&SCREENSHOT
- cg_autoaction "1" // AUTO SCREENSHOT/DEMO
- cl_demoRecordMessage "0" // SHOW DEMO RECORD MESSAGE
- // SOUND
- s_musicvolume "0" // BACKGROUND MUSIC
- s_doppler "0" // DOPPLER SOUNDS
- s_ambient "0" // AMBIENT SOUNDS
- cg_playTeamVO "0" // GAME ANNOUNCER
- cg_buzzerSound "0" // END OF GAME BUZZER
- cg_allowTaunt "0" // ALLOW PLAYER TAUNTS
- cg_lowAmmoWeaponBarWarning "2" // LOW AMMO WEAPONBAR WARN'
- cg_lowammowarningsound "1" // LOW AMMO SOUND
- cg_lowammowarningpercentile "0.20" // LOW AMMO %
- cg_drawammowarning "2" // LOW AMMO HUD TEXT
- // RESOLUTION ETC
- -----------------------------------------------------------------
- r_mode "5" // IN-GAME RESOLUTION
- r_inBrowserMode "4" // BROWSER RESOLUTION
- //Mode 0: 320x240
- //Mode 1: 400x300
- //Mode 2: 512x384
- //Mode 3: 640x360
- //Mode 4: 640x400
- //Mode 5: 640x480
- //Mode 6: 800x450
- //Mode 7: 852x480
- //Mode 8: 800x500
- //Mode 9: 800x600
- //Mode 10: 1024x640
- //Mode 11: 1024x576
- //Mode 12: 1024x768
- //Mode 13: 1152x864
- //Mode 14: 1280x720
- //Mode 15: 1280x768
- //Mode 16: 1280x800
- //Mode 17: 1280x1024
- //Mode 18: 1440x900
- //Mode 19: 1600x900
- //Mode 20: 1600x1000
- //Mode 21: 1680x1050
- //Mode 22: 1600x1200
- //Mode 23: 1920x1080
- //Mode 24: 1920x1200
- //Mode 25: 1920x1440
- //Mode 26: 2048x1536
- //Mode 27: 2560x1600
- r_displayrefresh "120" // MONITOR HZ
- cg_fov "105" // FIELD OF VIEW
- cg_drawfps "1" // SHOW FPS
- com_maxfps "125" // MAX FPS
- // CROSSHAIR
- -----------------------------------------------------------------
- cg_hitbeep "2" // HIT BEEP
- cg_drawcrosshair "9" // CROSSHAIR SHAPE
- cg_crosshairsize "32" // CROSSHAIR SIZE
- cg_crosshaircolor "5" // CROSSHAIR COLOR
- cg_crosshairhitstyle "0" // CROSSHAIR HIT STYLE
- cg_crosshairhitcolor "1" // CROSSHAIR COLOR ON HIT
- cg_crosshairhittime "100" // CROSSHAIR HIT TIME
- cg_drawCrosshairTeamHealth "1" // TEAM HEALTH @ CROSSHAIR
- cg_drawCrosshairNames "1" // 2 = TEAMMATES HEALTH
- cg_drawCrosshairNamesOpacity "0.3" // XHAIR NAME OPACITY
- cg_drawCrosshairTeamHealth "2"
- cg_drawCrosshairTeamHealthSize "0.17"
- cg_playerLean "1" // VELOCITY LEAN OF PLAYER
- cg_crosshairbrightness "0" // CROSSHAIR BRIGHTNESS
- cg_crosshairpulse "0" // CROSSHAIR PULSE ON PU
- // SENSITIVITY
- -----------------------------------------------------------------
- sensitivity "5" // MOUSE SENSITIVITY
- cl_mouseaccel "0" // MOUSE ACCEL
- m_pitch "0.022" // MOUSE PITCH (VERTICLE)
- m_yaw "0.022" // MOUSE YAW (HORIZONTAL)
- m_forward "0.25"
- m_side "0.25"
- m_filter "0" // MOUSE FILTER
- cg_filter_Angles "0" // SIMILAR TO MOUSE FILTER
- in_mouse "2" // MOUSE INPUT
- // GAMEPADLOL
- -----------------------------------------------------------------
- in_joystick "0" // ENABLEPAD (DISABLES M/K)
- // ZOOM FOV
- -----------------------------------------------------------------
- cg_zoomfov "60" // ZOOM FOV
- cg_zoomScaling "1" // ZOOM EFFECT
- cg_zoomtoggle "0" // ZOOM IN/OUT/HOLD
- cg_zoomsensitivity "1" // ZOOM SENSITIVITY
- // RANDOM
- -----------------------------------------------------------------
- cg_zoomOutOnDeath "1" // ZOOM OUT ON DEATH
- cg_chatbeep "1" // CHAT BEEP
- bot_nochat "1" // BOT CHAT
- // PRIVATE SERVER
- cg_enablerespawntimer "1" // ENABLE RESPAWN TIMERS
- cg_comphud "1" // ADVANCED SPECTATOR HUD
- cg_redteam "" // RED TEAM NAME
- cg_redteamshort "" // RED TEAM NAME @ BRACKET
- cg_blueteam "" // BLUE TEAM NAME
- cg_blueteamshort "" // BLUE TEAM @ BRACKET
- handicap "100"
- // VISUAL
- -----------------------------------------------------------------
- r_ignorefastpath "0" // FASTER SHADERS
- r_picmip "5" // LEVEL OF PICMIP (1-16)
- r_gamma "1.5" // GAMMA
- r_intensity "1.3" // INTENSITY
- r_subdivisions "80" // SUBDIVISIONS (SMOOTH)
- r_ambientscale "100" // AMBIENT SCALE
- r_lodbias "2" // LODBIAS
- r_overbrightbits "1" // OVER BRIGHT BITS
- r_mapoverbrightbits "2" // MAP OVER BRIGHT BITS
- r_ignorehwgamma "1" // IGNORE HW GAMMA
- r_dynamiclight "0" // DYNAMIC LIGHTING
- r_texturemode "GL_LINEAR_MIPMAP_NEAREST" // TEXTURE FILTER (N/B/T)
- r_vertexlight "1" // VERTEX LIGHTING
- cg_shadows "1" // SHADOWS
- cg_marks "0" // MARKS ON WALL WHEN HIT
- cg_scorePlums "0"
- cg_brasstime "0" // BRASS EFFECT TIME
- r_smp "1" // SYMMETRIC MULTIPROCESSING
- // BLOOM
- r_enableBloom "0" // BLOOM
- r_enablepostprocess "0" // POSTPROCESS (CPU)
- r_enableColorCorrect "1" // COLOR CORRECTION
- r_bloomBrightThreshold
- r_bloomSaturation
- r_bloomIntensity
- r_bloomSceneSaturation
- r_bloomSceneIntensity
- // WATER
- cg_bubbleTrail "0" // BUBBLE TRAIL
- cg_waterwarp "0" // WATER WARP
- // TEAM/ENEMY MODEL
- -----------------------------------------------------------------
- color1 "13" // COLOR 1
- color2 "25" // COLOR 2
- model "slash/red" // OWN MODEL
- cg_weaponColor_grenade "0x808080FF" // GRENADE STRIPE COLOR
- cg_forceEnemyWeaponColor "1" // ENEMY WEAPON COLOR
- cg_forceTeamWeaponColor "1" // TEAM WEAPON COLOR
- cg_forceteammodel "crash/bright" // FORCE TEAM MODEL
- cg_forceenemymodel "keel/bright" // FORCE ENEMY MODEL
- // cg_enemyLowerColor "0x2a8000FF"
- // cg_enemyUpperColor "0x2a8000FF"
- // cg_enemyHeadColor "0x2a8000FF"
- //cg_enemyLowerColor "0x33ff00ff"
- //cg_enemyUpperColor "0x33ff00ff"
- //cg_enemyHeadColor "0x33ff00ff"
- cg_enemyheadcolor "0x00FF00FF" // ENEMY HEAD COLOR (G)
- cg_enemyuppercolor "0x00FF00FF" // ENEMY UPPER COLOR (G)
- cg_enemylowercolor "0x00FF00FF" // ENEMY LOWER COLOR (B)
- //cg_teamheadColor "0x808080FF"
- //cg_teamupperColor "0x808080FF"
- //cg_teamlowerColor "0x808080FF"
- cg_deadBodyDarken "1" // BODY DARKENS ON DEATH
- cg_deadBodyColor "0x000000FF" // BODY DARKENS TO Y COLOR
- cg_scaleplayermodelstobb "1" // SCALE MODEL 2BOUNDINGBOX
- // NET SETTINGS
- -----------------------------------------------------------------
- cl_maxpackets "125" // MAX PACKETS
- rate "25000" // RATE
- cg_smoothclients "1" // SMOOTH CLIENTS
- cl_packetdup "1" // PACKETDUP
- cl_timenudge "0" // TIME NUDGE (+/-20)
- // WEAPON EFFECTS
- -----------------------------------------------------------------
- // ALL
- cg_muzzleFlash "0" // WEAPON MUZZLEFLASH
- cg_impactsparks "0" // IMPACT SPARKS
- cg_impactSparksSize "8" // SIZE OF IMPACT SPARKS
- cg_impactSparksLifetime "250" // IMPACT SPARK LIFETIME
- cg_impactSparksVelocity "0" // IMPACT SPARK VELOCITY
- // ROCKET LAUNCHER
- cg_rocketstyle "1" // ROCKET STYLE
- cg_smokeRadius_RL "0" // ROCKET TRAIL RADIUS
- // PLASMA
- cg_plasmastyle "1" // PLASMA STYLE
- // LIGHTNING GUN
- cg_truelightning "1" // FLOPPY/STRAIGHT LG
- cg_lightningstyle "4" // LIGHTNING STYLE
- cg_lightningimpact "0" // LIGHTNING IMPACT
- // SHOTGUN
- cg_smoke_SG "0" // SHOTGUN SMOKE
- // GRENADE LAUNCHER
- cg_smokeRadius_GL "0" // GRENADE TRAIL RADIUS
- // NAILGUN
- cg_smokeRadius_NG "0" // SMOKE TRAIL RADIUS
- // RAIL
- cg_railstyle "1" // RAIL STYLE
- r_railsegmentlength "1" // RAIL SEGMENT LENGTH
- r_railwidth "4" // RAIL WIDTH
- r_railcorewidth "1" // RAIL CORE WIDTH
- cg_railtrailtime "200" // RAIL TRAIL LIFETIME
- // SCRIPTS
- -----------------------------------------------------------------
- // VOLUME UP/DOWN
- set vol00 "play sound/misc/menu2;set s_volume 0.0;set vdn vstr vol00;set vup vstr vol.5;echo ^b* ^7volume ^1mute ^b*"
- set vol.5 "play sound/misc/menu2;set s_volume .05;set vdn vstr vol00;set vup vstr vol01;echo ^b* ^7volume ^c0.05 ^b*"
- set vol01 "play sound/misc/menu2;set s_volume 0.1;set vdn vstr vol.5;set vup vstr vol02;echo ^b* ^7volume ^30.1 ^b*"
- set vol02 "play sound/misc/menu2;set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo ^b* ^7volume ^30.2 ^b*"
- set vol03 "play sound/misc/menu2;set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo ^b* ^7volume ^30.3 ^b*"
- set vol04 "play sound/misc/menu2;set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo ^b* ^7volume ^30.4 ^b*"
- set vol05 "play sound/misc/menu2;set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo ^b* ^7volume ^30.5 ^b*"
- set vol06 "play sound/misc/menu2;set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo ^b* ^7volume ^30.6 ^b*"
- set vol07 "play sound/misc/menu2;set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo ^b* ^7volume ^30.7 ^b*"
- set vol08 "play sound/misc/menu2;set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo ^b* ^7volume ^30.8 ^b*"
- set vol09 "play sound/misc/menu2;set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo ^b* ^7volume ^30.9 ^b*"
- set vol10 "play sound/misc/menu2;set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo ^b* ^7volume ^31.0 ^b*"
- set vdn "vstr vol05"
- set vup "vstr vol07"
- bind pgup "vstr vup"
- bind pgdn "vstr vdn"
- // FAST SKY FOR CTF7 TELEPORT FIX (WARNING: ALSO NEEDS R_VERTEXLIGHT @ 1 - wILL VID RESTART AUTOMATICALLY)
- set vertextoggle vstr vertexon
- set vertexon "r_vertexlight 1; r_fastsky 1; vid_restart; set vertextoggle vstr vertexoff"
- set vertexoff "r_vertexlight 0; r_fastsky 0; vid_restart set vertextoggle vstr vertexon"
- bind F11 vstr vertextoggle
- // SPEEDOMETER
- set speedtoggle vstr speedon
- set speedon "cg_speedometer 3; set speedtoggle vstr speedoff"
- set speedoff "cg_speedometer 0; set speedtoggle vstr speedon"
- bind F8 vstr speedtoggle
- // ROCKET JUMP
- // set rj "+moveup;+attack;wait;wait;-moveup;wait;-attack;-attack;-attack"
- // bind mouse5 vstr rj
- // EXECUTE CONFIG
- -----------------------------------------------------------------
- bind F12 "exec autoexec.cfg"
- clear
- play "sound/misc/menu2"
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