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fau's ql config

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Jun 26th, 2012
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  1. // Based on nvc's config
  2.  
  3.  
  4. // ALLOW CONSOLE
  5. -----------------------------------------------------------------
  6. com_allowconsole 1 // ENABLE CONSOLE ON `
  7. con_background 0
  8. con_height 0.5
  9. con_opacity 0.8
  10. con_speed 1000
  11.  
  12.  
  13. // MOVEMENT AND GENERIC BINDS
  14. -----------------------------------------------------------------
  15. cg_bob "0" // SCREEN BOB WHEN WALKING
  16. cg_kickscale "0" // SCREEN SHAKE WHEN HIT
  17. bind F3 "readyup" // READY UP
  18. bind e "+forward" // MOVE FORWARDS
  19. bind d "+back" // MOVE BACKWARDS
  20. bind s "+moveleft" // STRAFE LEFT
  21. bind f "+moveright" // STRAFE RIGHT
  22. bind z "+movedown" // CROUCH
  23. bind alt "+use" // USE ITEM
  24. bind mouse1 "+attack" // FIRE
  25. bind mouse2 "+moveup" // JUMP
  26. bind a "+speed" // WALK
  27. bind space "+zoom" // ZOOM IN/OUT
  28.  
  29. // WEAPON BINDS
  30. -----------------------------------------------------------------
  31. cg_gunz "-8" // -8
  32. cg_gunx "-10" // -10
  33. cg_guny "2.5" // 2.5
  34. bind mouse6 "weapon 1" // GAUNTLET
  35. bind 3 "weapon 2" // MACHINE GUN
  36. bind q "weapon 3" // SHOTGUN
  37. bind w "weapon 4" // GRENADE LAUNCHER
  38. bind mwheeldown "weapon 5" // ROCKET LAUNCHER
  39. bind mwheelup "weapon 6" // LIGHTNING GUN
  40. bind r "weapon 7" // RAIL GUN
  41. bind v "weapon 8" // PLASMA GUN
  42. bind g "weapon 9" // NAIL GUN
  43. bind 2 "+acc" // ACCURACY
  44. bind alt "+button2" // USE ITEM
  45. cg_simpleitems "1" // SIMPLE ITEM DRAWING
  46. cg_drawGun "0" // VIEW MODEL ON/OFF
  47. cg_autoswitch "0" // SWITCH WEAPON ON PU
  48.  
  49. // TEAM_SAY BINDS
  50. -----------------------------------------------------------------
  51. //bind x say_team "^7incoming/outcoming HIGH"
  52. //bind c say_team "^7incoming/outcoming LOW"
  53. // POWERUP SOON + HP|ARMOR STAMP
  54. bind 5 say_team "^7POWERUP soon"
  55. // ITEM AVAILABLE/TAKEN
  56. //bind x say_team "^7WEAPON^4/ITEM ^3AVAILABLE"
  57. //bind z say_team "^7WEAPON^4/ITEM ^1TAKEN"
  58. // YES/READY AND NO/WAIT
  59. //bind mwheelup say_team "^3Yes^5/^3Ready"
  60. //bind mwheeldown say_team "^1No^5/^1Wait"
  61. // DROP FLAG/WEAPON
  62. bind g "dropweapon; say_team ^7dropped WEAPON"
  63. bind h "dropflag; say_team ^7dropped FLAG"
  64. bind b "say_team ^7< get ITEM
  65.  
  66.  
  67. // HUD & SOUND
  68. -----------------------------------------------------------------
  69. // CUSTOM HUD
  70. cg_hudfiles "ui/fau2.cfg" // CUSTOM HUD
  71. // GENERIC HUD
  72. cg_drawItemPickups "5" // SMALL TIMER ON ITEM PU
  73. cg_weaponbar "1" // WEAPON BAR LOCATION
  74. cg_drawFullWeaponBar "0" // DRAW FULL WEAPON BAR
  75. cg_drawFragMessages "1" // DRAW FRAG MESSAGES
  76. cg_screendamage "0" // SCREEN FLASHES ON HIT
  77. cg_screendamage_team "0" // TEAM SCREEN DAMAGE
  78. cg_screendamage_self "0" // SELF SCREEN DAMAGE
  79. cg_drawTeamOverlay "1" // DRAW TEAM OVERLAY
  80. cg_clanOnTeamOverlay "0" // INCLUDE CLAN ON TO
  81. cg_drawTeamOverlayX "0" // TEAM OVERLAY X POSITION
  82. cg_drawTeamOverlayY "0" // TEAM OVERLAY Y POSITION
  83. cg_drawTeamOverlayOpacity "0.75" // TEAM OVERLAY OPACITY
  84. // GAME TIMER
  85. cg_leveltimerdirection "0" // TIMER COUNTS UP/DOWN
  86. // DEMO&SCREENSHOT
  87. cg_autoaction "1" // AUTO SCREENSHOT/DEMO
  88. cl_demoRecordMessage "0" // SHOW DEMO RECORD MESSAGE
  89. // SOUND
  90. s_musicvolume "0" // BACKGROUND MUSIC
  91. s_doppler "0" // DOPPLER SOUNDS
  92. s_ambient "0" // AMBIENT SOUNDS
  93. cg_playTeamVO "0" // GAME ANNOUNCER
  94. cg_buzzerSound "0" // END OF GAME BUZZER
  95. cg_allowTaunt "0" // ALLOW PLAYER TAUNTS
  96. cg_lowAmmoWeaponBarWarning "2" // LOW AMMO WEAPONBAR WARN'
  97. cg_lowammowarningsound "1" // LOW AMMO SOUND
  98. cg_lowammowarningpercentile "0.20" // LOW AMMO %
  99. cg_drawammowarning "2" // LOW AMMO HUD TEXT
  100.  
  101. // RESOLUTION ETC
  102. -----------------------------------------------------------------
  103. r_mode "5" // IN-GAME RESOLUTION
  104. r_inBrowserMode "4" // BROWSER RESOLUTION
  105.  
  106. //Mode 0: 320x240
  107. //Mode 1: 400x300
  108. //Mode 2: 512x384
  109. //Mode 3: 640x360
  110. //Mode 4: 640x400
  111. //Mode 5: 640x480
  112. //Mode 6: 800x450
  113. //Mode 7: 852x480
  114. //Mode 8: 800x500
  115. //Mode 9: 800x600
  116. //Mode 10: 1024x640
  117. //Mode 11: 1024x576
  118. //Mode 12: 1024x768
  119. //Mode 13: 1152x864
  120. //Mode 14: 1280x720
  121. //Mode 15: 1280x768
  122. //Mode 16: 1280x800
  123. //Mode 17: 1280x1024
  124. //Mode 18: 1440x900
  125. //Mode 19: 1600x900
  126. //Mode 20: 1600x1000
  127. //Mode 21: 1680x1050
  128. //Mode 22: 1600x1200
  129. //Mode 23: 1920x1080
  130. //Mode 24: 1920x1200
  131. //Mode 25: 1920x1440
  132. //Mode 26: 2048x1536
  133. //Mode 27: 2560x1600
  134.  
  135. r_displayrefresh "120" // MONITOR HZ
  136. cg_fov "105" // FIELD OF VIEW
  137. cg_drawfps "1" // SHOW FPS
  138. com_maxfps "125" // MAX FPS
  139.  
  140. // CROSSHAIR
  141. -----------------------------------------------------------------
  142. cg_hitbeep "2" // HIT BEEP
  143. cg_drawcrosshair "9" // CROSSHAIR SHAPE
  144. cg_crosshairsize "32" // CROSSHAIR SIZE
  145. cg_crosshaircolor "5" // CROSSHAIR COLOR
  146. cg_crosshairhitstyle "0" // CROSSHAIR HIT STYLE
  147. cg_crosshairhitcolor "1" // CROSSHAIR COLOR ON HIT
  148. cg_crosshairhittime "100" // CROSSHAIR HIT TIME
  149. cg_drawCrosshairTeamHealth "1" // TEAM HEALTH @ CROSSHAIR
  150. cg_drawCrosshairNames "1" // 2 = TEAMMATES HEALTH
  151. cg_drawCrosshairNamesOpacity "0.3" // XHAIR NAME OPACITY
  152. cg_drawCrosshairTeamHealth "2"
  153. cg_drawCrosshairTeamHealthSize "0.17"
  154. cg_playerLean "1" // VELOCITY LEAN OF PLAYER
  155. cg_crosshairbrightness "0" // CROSSHAIR BRIGHTNESS
  156. cg_crosshairpulse "0" // CROSSHAIR PULSE ON PU
  157.  
  158.  
  159. // SENSITIVITY
  160. -----------------------------------------------------------------
  161. sensitivity "5" // MOUSE SENSITIVITY
  162. cl_mouseaccel "0" // MOUSE ACCEL
  163. m_pitch "0.022" // MOUSE PITCH (VERTICLE)
  164. m_yaw "0.022" // MOUSE YAW (HORIZONTAL)
  165. m_forward "0.25"
  166. m_side "0.25"
  167. m_filter "0" // MOUSE FILTER
  168. cg_filter_Angles "0" // SIMILAR TO MOUSE FILTER
  169. in_mouse "2" // MOUSE INPUT
  170.  
  171. // GAMEPADLOL
  172. -----------------------------------------------------------------
  173. in_joystick "0" // ENABLEPAD (DISABLES M/K)
  174.  
  175. // ZOOM FOV
  176. -----------------------------------------------------------------
  177. cg_zoomfov "60" // ZOOM FOV
  178. cg_zoomScaling "1" // ZOOM EFFECT
  179. cg_zoomtoggle "0" // ZOOM IN/OUT/HOLD
  180. cg_zoomsensitivity "1" // ZOOM SENSITIVITY
  181.  
  182. // RANDOM
  183. -----------------------------------------------------------------
  184. cg_zoomOutOnDeath "1" // ZOOM OUT ON DEATH
  185. cg_chatbeep "1" // CHAT BEEP
  186. bot_nochat "1" // BOT CHAT
  187. // PRIVATE SERVER
  188. cg_enablerespawntimer "1" // ENABLE RESPAWN TIMERS
  189. cg_comphud "1" // ADVANCED SPECTATOR HUD
  190. cg_redteam "" // RED TEAM NAME
  191. cg_redteamshort "" // RED TEAM NAME @ BRACKET
  192. cg_blueteam "" // BLUE TEAM NAME
  193. cg_blueteamshort "" // BLUE TEAM @ BRACKET
  194. handicap "100"
  195.  
  196. // VISUAL
  197. -----------------------------------------------------------------
  198. r_ignorefastpath "0" // FASTER SHADERS
  199. r_picmip "5" // LEVEL OF PICMIP (1-16)
  200. r_gamma "1.5" // GAMMA
  201. r_intensity "1.3" // INTENSITY
  202. r_subdivisions "80" // SUBDIVISIONS (SMOOTH)
  203. r_ambientscale "100" // AMBIENT SCALE
  204. r_lodbias "2" // LODBIAS
  205. r_overbrightbits "1" // OVER BRIGHT BITS
  206. r_mapoverbrightbits "2" // MAP OVER BRIGHT BITS
  207. r_ignorehwgamma "1" // IGNORE HW GAMMA
  208. r_dynamiclight "0" // DYNAMIC LIGHTING
  209. r_texturemode "GL_LINEAR_MIPMAP_NEAREST" // TEXTURE FILTER (N/B/T)
  210. r_vertexlight "1" // VERTEX LIGHTING
  211. cg_shadows "1" // SHADOWS
  212. cg_marks "0" // MARKS ON WALL WHEN HIT
  213. cg_scorePlums "0"
  214. cg_brasstime "0" // BRASS EFFECT TIME
  215. r_smp "1" // SYMMETRIC MULTIPROCESSING
  216. // BLOOM
  217. r_enableBloom "0" // BLOOM
  218. r_enablepostprocess "0" // POSTPROCESS (CPU)
  219. r_enableColorCorrect "1" // COLOR CORRECTION
  220. r_bloomBrightThreshold
  221. r_bloomSaturation
  222. r_bloomIntensity
  223. r_bloomSceneSaturation
  224. r_bloomSceneIntensity
  225. // WATER
  226. cg_bubbleTrail "0" // BUBBLE TRAIL
  227. cg_waterwarp "0" // WATER WARP
  228.  
  229. // TEAM/ENEMY MODEL
  230. -----------------------------------------------------------------
  231.  
  232. color1 "13" // COLOR 1
  233. color2 "25" // COLOR 2
  234. model "slash/red" // OWN MODEL
  235.  
  236. cg_weaponColor_grenade "0x808080FF" // GRENADE STRIPE COLOR
  237. cg_forceEnemyWeaponColor "1" // ENEMY WEAPON COLOR
  238. cg_forceTeamWeaponColor "1" // TEAM WEAPON COLOR
  239.  
  240. cg_forceteammodel "crash/bright" // FORCE TEAM MODEL
  241. cg_forceenemymodel "keel/bright" // FORCE ENEMY MODEL
  242.  
  243. // cg_enemyLowerColor "0x2a8000FF"
  244. // cg_enemyUpperColor "0x2a8000FF"
  245. // cg_enemyHeadColor "0x2a8000FF"
  246. //cg_enemyLowerColor "0x33ff00ff"
  247. //cg_enemyUpperColor "0x33ff00ff"
  248. //cg_enemyHeadColor "0x33ff00ff"
  249. cg_enemyheadcolor "0x00FF00FF" // ENEMY HEAD COLOR (G)
  250. cg_enemyuppercolor "0x00FF00FF" // ENEMY UPPER COLOR (G)
  251. cg_enemylowercolor "0x00FF00FF" // ENEMY LOWER COLOR (B)
  252. //cg_teamheadColor "0x808080FF"
  253. //cg_teamupperColor "0x808080FF"
  254. //cg_teamlowerColor "0x808080FF"
  255.  
  256. cg_deadBodyDarken "1" // BODY DARKENS ON DEATH
  257. cg_deadBodyColor "0x000000FF" // BODY DARKENS TO Y COLOR
  258.  
  259. cg_scaleplayermodelstobb "1" // SCALE MODEL 2BOUNDINGBOX
  260.  
  261. // NET SETTINGS
  262. -----------------------------------------------------------------
  263. cl_maxpackets "125" // MAX PACKETS
  264. rate "25000" // RATE
  265. cg_smoothclients "1" // SMOOTH CLIENTS
  266. cl_packetdup "1" // PACKETDUP
  267. cl_timenudge "0" // TIME NUDGE (+/-20)
  268.  
  269. // WEAPON EFFECTS
  270. -----------------------------------------------------------------
  271. // ALL
  272. cg_muzzleFlash "0" // WEAPON MUZZLEFLASH
  273. cg_impactsparks "0" // IMPACT SPARKS
  274. cg_impactSparksSize "8" // SIZE OF IMPACT SPARKS
  275. cg_impactSparksLifetime "250" // IMPACT SPARK LIFETIME
  276. cg_impactSparksVelocity "0" // IMPACT SPARK VELOCITY
  277. // ROCKET LAUNCHER
  278. cg_rocketstyle "1" // ROCKET STYLE
  279. cg_smokeRadius_RL "0" // ROCKET TRAIL RADIUS
  280. // PLASMA
  281. cg_plasmastyle "1" // PLASMA STYLE
  282. // LIGHTNING GUN
  283. cg_truelightning "1" // FLOPPY/STRAIGHT LG
  284. cg_lightningstyle "4" // LIGHTNING STYLE
  285. cg_lightningimpact "0" // LIGHTNING IMPACT
  286. // SHOTGUN
  287. cg_smoke_SG "0" // SHOTGUN SMOKE
  288. // GRENADE LAUNCHER
  289. cg_smokeRadius_GL "0" // GRENADE TRAIL RADIUS
  290. // NAILGUN
  291. cg_smokeRadius_NG "0" // SMOKE TRAIL RADIUS
  292. // RAIL
  293. cg_railstyle "1" // RAIL STYLE
  294. r_railsegmentlength "1" // RAIL SEGMENT LENGTH
  295. r_railwidth "4" // RAIL WIDTH
  296. r_railcorewidth "1" // RAIL CORE WIDTH
  297. cg_railtrailtime "200" // RAIL TRAIL LIFETIME
  298.  
  299. // SCRIPTS
  300. -----------------------------------------------------------------
  301. // VOLUME UP/DOWN
  302.  
  303. set vol00 "play sound/misc/menu2;set s_volume 0.0;set vdn vstr vol00;set vup vstr vol.5;echo ^b* ^7volume ^1mute ^b*"
  304. set vol.5 "play sound/misc/menu2;set s_volume .05;set vdn vstr vol00;set vup vstr vol01;echo ^b* ^7volume ^c0.05 ^b*"
  305. set vol01 "play sound/misc/menu2;set s_volume 0.1;set vdn vstr vol.5;set vup vstr vol02;echo ^b* ^7volume ^30.1 ^b*"
  306. set vol02 "play sound/misc/menu2;set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo ^b* ^7volume ^30.2 ^b*"
  307. set vol03 "play sound/misc/menu2;set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo ^b* ^7volume ^30.3 ^b*"
  308. set vol04 "play sound/misc/menu2;set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo ^b* ^7volume ^30.4 ^b*"
  309. set vol05 "play sound/misc/menu2;set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo ^b* ^7volume ^30.5 ^b*"
  310. set vol06 "play sound/misc/menu2;set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo ^b* ^7volume ^30.6 ^b*"
  311. set vol07 "play sound/misc/menu2;set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo ^b* ^7volume ^30.7 ^b*"
  312. set vol08 "play sound/misc/menu2;set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo ^b* ^7volume ^30.8 ^b*"
  313. set vol09 "play sound/misc/menu2;set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo ^b* ^7volume ^30.9 ^b*"
  314. set vol10 "play sound/misc/menu2;set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo ^b* ^7volume ^31.0 ^b*"
  315. set vdn "vstr vol05"
  316. set vup "vstr vol07"
  317.  
  318. bind pgup "vstr vup"
  319. bind pgdn "vstr vdn"
  320. // FAST SKY FOR CTF7 TELEPORT FIX (WARNING: ALSO NEEDS R_VERTEXLIGHT @ 1 - wILL VID RESTART AUTOMATICALLY)
  321. set vertextoggle vstr vertexon
  322. set vertexon "r_vertexlight 1; r_fastsky 1; vid_restart; set vertextoggle vstr vertexoff"
  323. set vertexoff "r_vertexlight 0; r_fastsky 0; vid_restart set vertextoggle vstr vertexon"
  324. bind F11 vstr vertextoggle
  325. // SPEEDOMETER
  326. set speedtoggle vstr speedon
  327. set speedon "cg_speedometer 3; set speedtoggle vstr speedoff"
  328. set speedoff "cg_speedometer 0; set speedtoggle vstr speedon"
  329. bind F8 vstr speedtoggle
  330. // ROCKET JUMP
  331. // set rj "+moveup;+attack;wait;wait;-moveup;wait;-attack;-attack;-attack"
  332. // bind mouse5 vstr rj
  333.  
  334. // EXECUTE CONFIG
  335. -----------------------------------------------------------------
  336.  
  337. bind F12 "exec autoexec.cfg"
  338.  
  339. clear
  340.  
  341. play "sound/misc/menu2"
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