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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- #include <DOF2>
- #define COLOR_ORENG 0xFF9900AA
- #define COLOR_LIME 0x10F441AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_RED 0xAA3333AA
- #define COLOUR_AQUA 0x00FFFFFF
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by Meyshar Yanay");
- print("----------------------------------\n");
- }
- #endif
- if (strcmp("/Ammu", cmdtext, true, 10) == 0)
- {
- ShowPlayerDialog(playerid,81,DIALOG_STYLE_LIST,"áøåê äáà ìçðåú äðù÷éí!","1:Knife-500$\n2:BRASSKNUCKLE-500$\n3:GRENADE-1000$\n4:Colt45-2500$\n5:Silenced Colt45-2700$\n5:Deagle-3500$\n7:SHOTGUN-4500$\n8:Tac9-5200$\n9:Sawnoff-6000$\n10:Combat Shotgun-6500$\n11:Uzi-6800$\n12:MP5-7500$\n13:AK47-8000$\n14:M4-8500$\n15:Sniper-10000","BUY","Cancel");
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == 81)
- {
- switch(listitem)
- {
- case 0:
- {
- DOF2_SetInt(pFile(playerid),"Knife", 81);
- GivePlayerWeapon(playerid,4,1);
- GivePlayerMoney(playerid,-500);
- }
- case 1 :
- {
- DOF2_SetInt(pFile(playerid),"BRASSKNUCKLE", 81);
- GivePlayerWeapon(playerid,1,1);
- GivePlayerMoney(playerid,-500);
- }
- case 2:
- {
- DOF2_SetInt(pFile(playerid),"GRENADE", 81);
- GivePlayerWeapon(playerid,16,5);
- GivePlayerMoney(playerid,-1000);
- }
- case 3:
- {
- DOF2_SetInt(pFile(playerid),"Colt45", 81);
- GivePlayerWeapon(playerid,22,100);
- GivePlayerMoney(playerid,-2500);
- }
- case 4:
- {
- DOF2_SetInt(pFile(playerid),"Silenced Colt45", 81);
- GivePlayerWeapon(playerid,23,100);
- GivePlayerMoney(playerid,-2700);
- }
- case 5:
- {
- DOF2_SetInt(pFile(playerid),"Deagle", 81);
- GivePlayerWeapon(playerid,24,100);
- GivePlayerMoney(playerid,-3500);
- }
- case 6:
- {
- DOF2_SetInt(pFile(playerid),"Shotgun", 81);
- GivePlayerWeapon(playerid,25,200);
- GivePlayerMoney(playerid,-4500);
- }
- case 7:
- {
- DOF2_SetInt(pFile(playerid),"Tec-9", 81);
- GivePlayerWeapon(playerid,32,500);
- GivePlayerMoney(playerid,-5200);
- }
- case 8:
- {
- DOF2_SetInt(pFile(playerid),"Sawnoff", 81);
- GivePlayerWeapon(playerid,26,500);
- GivePlayerMoney(playerid,-6000);
- }
- case 9:
- {
- DOF2_SetInt(pFile(playerid),"Combat Shotgun", 81);
- GivePlayerWeapon(playerid,27,74);
- GivePlayerMoney(playerid,-6500);
- }
- case 10:
- {
- DOF2_SetInt(pFile(playerid),"Uzi", 81);
- GivePlayerWeapon(playerid,28,500);
- GivePlayerMoney(playerid,-6800);
- }
- case 11:
- {
- DOF2_SetInt(pFile(playerid),"MP5", 81);
- GivePlayerWeapon(playerid,29,210);
- GivePlayerMoney(playerid,-7500);
- }
- case 12:
- {
- DOF2_SetInt(pFile(playerid),"AK-47", 81);
- GivePlayerWeapon(playerid,30,210);
- GivePlayerMoney(playerid,-8000);
- }
- case 13:
- {
- DOF2_SetInt(pFile(playerid),"M4", 81);
- GivePlayerWeapon(playerid,31,250);
- GivePlayerMoney(playerid,-8500);
- }
- case 14:
- {
- DOF2_SetInt(pFile(playerid),"Sniper", 81);
- GivePlayerWeapon(playerid,34,40);
- GivePlayerMoney(playerid,-10000);
- }
- }
- return 1;
- }
- return 1;
- }
- stock GetName(playerid)
- {
- new name[24];
- GetPlayerName(playerid, name, sizeof(name));
- return name;
- }
- stock pName(playerid)
- {
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,sizeof(name));
- return name;
- }
- stock pFile(playerid)
- {
- new string[256];
- format(string,sizeof(string),"Users/%s.txt",GetName(playerid));
- return string;
- }
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