CandyKeeper

qconsole.log 2

Jul 23rd, 2015
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  1. logfile opened on Thu Jul 23 19:24:33 2015
  2.  
  3. ----- Client Initialization -----
  4. ----- Initializing Renderer ----
  5. Trying to load "renderer_opengl1_x86_64.dll" from "M:\Quake III Arena"...
  6. -------------------------------
  7. QKEY found.
  8. ----- Client Initialization Complete -----
  9. ----- R_Init -----
  10. SDL using driver "windows"
  11. Initializing OpenGL display
  12. Display aspect: 1.333
  13. ...setting mode 9: 1600 1200
  14. Using 24 color bits, 32 depth, 0 stencil display.
  15. Available modes: '640x480 800x600 1024x768 1152x864 1280x960 1600x1200 720x576 1280x1024 1800x1440 720x480 1600x1024 1280x800 1680x1050 1280x768 1360x768 1280x720 1366x768 1600x900 800x448'
  16. GL_RENDERER: GDI Generic
  17. Initializing OpenGL extensions
  18. ...GL_EXT_texture_compression_s3tc not found
  19. ...GL_S3_s3tc not found
  20. ...GL_EXT_texture_env_add not found
  21. ...GL_ARB_multitexture not found
  22. ...GL_EXT_compiled_vertex_array not found
  23. ...GL_EXT_texture_filter_anisotropic not found
  24. Initializing Shaders
  25.  
  26. GL_VENDOR: Microsoft Corporation
  27. GL_RENDERER: GDI Generic
  28. GL_VERSION: 1.1.0
  29. GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
  30. GL_MAX_TEXTURE_SIZE: 1024
  31. GL_MAX_TEXTURE_UNITS_ARB: 0
  32.  
  33. PIXELFORMAT: color(24-bits) Z(32-bit) stencil(0-bits)
  34. MODE: 9, 1600 x 1200 fullscreen hz:N/A
  35. GAMMA: hardware w/ 1 overbright bits
  36. rendering primitives: multiple glArrayElement
  37. texturemode: GL_LINEAR_MIPMAP_LINEAR
  38. picmip: 0
  39. texture bits: 32
  40. multitexture: disabled
  41. compiled vertex arrays: disabled
  42. texenv add: disabled
  43. compressed textures: disabled
  44. ----- finished R_Init -----
  45. ------ Initializing Sound ------
  46. Trying to load "OpenAL32.dll"...
  47. Failed to open OpenAL device 'DirectSound Software', trying default.
  48. Allocated 96 sources.
  49. OpenAL default capture device is 'Stereo Mix (2- Realtek High Def'
  50. OpenAL capture device opened.
  51. OpenAL info:
  52. Vendor: Creative Labs Inc.
  53. Version: 1.1
  54. Renderer: Software
  55. AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
  56. ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
  57. Device: Generic Software on Speakers (2- Realtek High Definition Audio)
  58. Available Devices:
  59. Generic Software on Speakers (2- Realtek High Definition Audio)
  60. Generic Software on Line 1 (Virtual Audio Cable)
  61. Input Device: Stereo Mix (2- Realtek High Def
  62. Available Input Devices:
  63. Stereo Mix (2- Realtek High Def
  64. Microphone (ManyCam Virtual Mic
  65. Microphone (Screaming Bee Audio
  66. Mic in at rear panel (Pink) (2-
  67. Line 1 (Virtual Audio Cable)
  68. Sound initialization successful.
  69. --------------------------------
  70. Loading vm file vm/ui.qvm...
  71. File "vm/ui.qvm" found at "M:\Quake III Arena\baseq3"
  72. ...which has vmMagic VM_MAGIC_VER2
  73. Loading 1154 jump table targets
  74. VM file ui compiled to 690690 bytes of code
  75. ui loaded in 1744192 bytes on the hunk
  76. 35 arenas parsed
  77. 32 bots parsed
  78. --- Common Initialization Complete ---
  79. Winsock Initialized
  80. Hostname: Chris
  81. IP6: fe80::a840:c3a2:bba5:6f1d%13
  82. IP6: fe80::31ef:6631:89e:f804%16
  83. IP: 169.254.248.4
  84. IP: 192.168.1.100
  85. Opening IP6 socket: [::]:27960
  86. Opening IP socket: 0.0.0.0:27960
  87. ]\devmap q3dm1
  88. ------ Server Initialization ------
  89. Server: q3dm1
  90. RE_Shutdown( 0 )
  91. Hunk_Clear: reset the hunk ok
  92. Current search path:
  93. C:\Users\Christopher\AppData\Roaming\Quake3\baseq3
  94. M:\Quake III Arena\baseq3
  95. M:\Quake III Arena\baseq3\pak8.pk3 (9 files)
  96. M:\Quake III Arena\baseq3\pak7.pk3 (4 files)
  97. M:\Quake III Arena\baseq3\pak6.pk3 (64 files)
  98. M:\Quake III Arena\baseq3\pak5.pk3 (7 files)
  99. M:\Quake III Arena\baseq3\pak4.pk3 (272 files)
  100. M:\Quake III Arena\baseq3\pak3.pk3 (4 files)
  101. M:\Quake III Arena\baseq3\pak2.pk3 (148 files)
  102. M:\Quake III Arena\baseq3\pak1.pk3 (26 files)
  103. M:\Quake III Arena\baseq3\pak0.pk3 (3539 files)
  104. M:\Quake III Arena\baseq3\curry.pk3 (4 files)
  105. M:\Quake III Arena\baseq3\common-spog.pk3 (29 files)
  106. M:\Quake III Arena\baseq3\common-q3map2.pk3 (14 files)
  107.  
  108. handle 1: qconsole.log
  109. ----------------------
  110. 4120 files in pk3 files
  111. Loading vm file vm/qagame.qvm...
  112. File "vm/qagame.qvm" found at "M:\Quake III Arena\baseq3"
  113. ...which has vmMagic VM_MAGIC_VER2
  114. Loading 894 jump table targets
  115. VM file qagame compiled to 1272584 bytes of code
  116. qagame loaded in 3306432 bytes on the hunk
  117. ------- Game Initialization -------
  118. gamename: baseq3
  119. gamedate: Jul 22 2015
  120. 0 teams with 0 entities
  121. 12 items registered
  122. -----------------------------------
  123. ------- BotLib Initialization -------
  124. loaded weapons.c
  125. loaded items.c
  126. loaded syn.c
  127. loaded rnd.c
  128. loaded match.c
  129. loaded rchat.c
  130. ------------ Map Loading ------------
  131. trying to load maps/q3dm1.aas
  132. loaded maps/q3dm1.aas
  133. found 18 level items
  134. -------------------------------------
  135. 32 bots parsed
  136. 35 arenas parsed
  137. AAS initialized.
  138. -----------------------------------
  139. RE_Shutdown( 0 )
  140. ----- R_Init -----
  141. Initializing Shaders
  142.  
  143. GL_VENDOR: Microsoft Corporation
  144. GL_RENDERER: GDI Generic
  145. GL_VERSION: 1.1.0
  146. GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
  147. GL_MAX_TEXTURE_SIZE: 1024
  148. GL_MAX_TEXTURE_UNITS_ARB: 0
  149.  
  150. PIXELFORMAT: color(24-bits) Z(32-bit) stencil(0-bits)
  151. MODE: 9, 1600 x 1200 fullscreen hz:N/A
  152. GAMMA: hardware w/ 1 overbright bits
  153. rendering primitives: multiple glArrayElement
  154. texturemode: GL_LINEAR_MIPMAP_LINEAR
  155. picmip: 0
  156. texture bits: 32
  157. multitexture: disabled
  158. compiled vertex arrays: disabled
  159. texenv add: disabled
  160. compressed textures: disabled
  161. ----- finished R_Init -----
  162. Loading vm file vm/ui.qvm...
  163. File "vm/ui.qvm" found in "M:\Quake III Arena\baseq3\pak8.pk3"
  164. VM file ui compiled to 991377 bytes of code
  165. ui loaded in 1688544 bytes on the hunk
  166. 35 arenas parsed
  167. 32 bots parsed
  168. Loading vm file vm/cgame.qvm...
  169. File "vm/cgame.qvm" found in "M:\Quake III Arena\baseq3\pak8.pk3"
  170. VM file cgame compiled to 1247940 bytes of code
  171. cgame loaded in 4993536 bytes on the hunk
  172. stitched 0 LoD cracks
  173. ...loaded 1942 faces, 113 meshes, 42 trisurfs, 0 flares
  174. CL_InitCGame: 15.63 seconds
  175. 142 msec to draw all images
  176. Com_TouchMemory: 0 msec
  177. ^1Bad Info^7 entered the game
  178. ]quit
  179. ^1Bad Info^7: ^2quit
  180. ]\quit
  181. ----- Server Shutdown (Server quit) -----
  182. ==== ShutdownGame ====
  183. AAS shutdown.
  184. ---------------------------
  185. Current search path:
  186. C:\Users\Christopher\AppData\Roaming\Quake3\baseq3
  187. M:\Quake III Arena\baseq3
  188. M:\Quake III Arena\baseq3\pak8.pk3 (9 files)
  189. M:\Quake III Arena\baseq3\pak7.pk3 (4 files)
  190. M:\Quake III Arena\baseq3\pak6.pk3 (64 files)
  191. M:\Quake III Arena\baseq3\pak5.pk3 (7 files)
  192. M:\Quake III Arena\baseq3\pak4.pk3 (272 files)
  193. M:\Quake III Arena\baseq3\pak3.pk3 (4 files)
  194. M:\Quake III Arena\baseq3\pak2.pk3 (148 files)
  195. M:\Quake III Arena\baseq3\pak1.pk3 (26 files)
  196. M:\Quake III Arena\baseq3\pak0.pk3 (3539 files)
  197. M:\Quake III Arena\baseq3\curry.pk3 (4 files)
  198. M:\Quake III Arena\baseq3\common-spog.pk3 (29 files)
  199. M:\Quake III Arena\baseq3\common-q3map2.pk3 (14 files)
  200.  
  201. handle 1: qconsole.log
  202. handle 3: music\sonic5.wav
  203. ----------------------
  204. 4120 files in pk3 files
  205. ----- Client Shutdown (Client quit) -----
  206. RE_Shutdown( 1 )
  207. Hunk_Clear: reset the hunk ok
  208. OpenAL capture device closed.
  209. -----------------------
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