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Jun 27th, 2013
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  1. // ~~~~~~~~~~~ Copy Right ~~~~~~~~~~ //
  2. /*
  3. Du darfst:
  4. - Das Script benutzen
  5. - Das Script Editieren
  6.  
  7. Du darfst nicht:
  8. - Das Script veröffentlichen
  9. - Das Script publiziern
  10. - Das Script verkaufen
  11. - Das Script als deines Ausgeben
  12.  
  13. Das Script Wurde von HellYeah Geschrieben,
  14. User Profil auf BreadFish: http://forum.sa-mp.de/index.php?page=User&userID=28434
  15. */
  16. // ~~~~~~~ Copy Right Ende ~~~~~~~~ //
  17. #define FILTERSCRIPT
  18. #include <a_samp>
  19.  
  20. #define ROT 0xE10000FF
  21. #pragma tabsize 0
  22. new Text:Textdraw0;
  23. forward textdrawdelete(playerid);
  24.  
  25. #if defined FILTERSCRIPT
  26.  
  27. public OnFilterScriptInit()
  28. {
  29. Textdraw0 = TextDrawCreate(490.000000, 110.000000, "Treffer! ~n~ Schaden ... HP ~n~ Waffe ...");
  30. TextDrawBackgroundColor(Textdraw0, 255);
  31. TextDrawFont(Textdraw0, 1);
  32. TextDrawLetterSize(Textdraw0, 0.210000, 1.000000);
  33. TextDrawColor(Textdraw0, -16776961);
  34. TextDrawSetOutline(Textdraw0, 0);
  35. TextDrawSetProportional(Textdraw0, 1);
  36. TextDrawSetShadow(Textdraw0, 1);
  37. TextDrawUseBox(Textdraw0, 1);
  38. TextDrawBoxColor(Textdraw0, 255);
  39. TextDrawTextSize(Textdraw0, 570.000000, -10.000000);
  40.  
  41. print("\n--------------------------------------");
  42. print(" Death&HitSound&HitBox System by HellYeah Loaded");
  43. print("--------------------------------------\n");
  44. return 1;
  45. }
  46.  
  47. public OnFilterScriptExit()
  48. {
  49. return 1;
  50. }
  51.  
  52. #else
  53.  
  54. main()
  55. {
  56. print("\n----------------------------------");
  57. print(" Kill Message Befehl by HellYeah Loaded :)");
  58. print("----------------------------------\n");
  59. }
  60.  
  61. #endif
  62.  
  63. public OnPlayerConnect(playerid)
  64. {
  65. SetPlayerTeam(playerid,55);
  66. return 1;
  67. }
  68.  
  69. public OnPlayerDeath(playerid, killerid, reason)
  70. {
  71. new string[128];
  72. new killername[32];
  73. GetPlayerName(killerid,killername,sizeof (killername));
  74. new playername[32];
  75. GetPlayerName(playerid,playername,sizeof (playername));
  76. format(string,128,"%s hat %s getötet!",killername,playername);
  77. SendClientMessageToAll(ROT,string);
  78.  
  79.  
  80. return 1;
  81. }
  82.  
  83. public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
  84. {
  85. new string[128];
  86. new waffenname[24];
  87. new Float:health;
  88. PlayerPlaySound(damagedid,17802,0.0,0.0,0.0);
  89. PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
  90. GetWeaponName(weaponid, waffenname, sizeof (waffenname));
  91. format(string, sizeof(string), "Treffer! ~n~ Schaden %f HP ~n~ Waffe %s",amount,waffenname);
  92. TextDrawSetString(Textdraw0, string);
  93. health = GetPlayerHealth(damagedid,health);
  94. SetPlayerHealth(damagedid,health-amount);
  95. SetTimerEx("textdrawdelete",3000,0,"");
  96. return 1;
  97. }
  98.  
  99. public textdrawdelete(playerid)
  100. {
  101. TextDrawHideForPlayer(playerid,Textdraw0);
  102. return 1;
  103. }
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