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- // ~~~~~~~~~~~ Copy Right ~~~~~~~~~~ //
- /*
- Du darfst:
- - Das Script benutzen
- - Das Script Editieren
- Du darfst nicht:
- - Das Script veröffentlichen
- - Das Script publiziern
- - Das Script verkaufen
- - Das Script als deines Ausgeben
- Das Script Wurde von HellYeah Geschrieben,
- User Profil auf BreadFish: http://forum.sa-mp.de/index.php?page=User&userID=28434
- */
- // ~~~~~~~ Copy Right Ende ~~~~~~~~ //
- #define FILTERSCRIPT
- #include <a_samp>
- #define ROT 0xE10000FF
- #pragma tabsize 0
- new Text:Textdraw0;
- forward textdrawdelete(playerid);
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- Textdraw0 = TextDrawCreate(490.000000, 110.000000, "Treffer! ~n~ Schaden ... HP ~n~ Waffe ...");
- TextDrawBackgroundColor(Textdraw0, 255);
- TextDrawFont(Textdraw0, 1);
- TextDrawLetterSize(Textdraw0, 0.210000, 1.000000);
- TextDrawColor(Textdraw0, -16776961);
- TextDrawSetOutline(Textdraw0, 0);
- TextDrawSetProportional(Textdraw0, 1);
- TextDrawSetShadow(Textdraw0, 1);
- TextDrawUseBox(Textdraw0, 1);
- TextDrawBoxColor(Textdraw0, 255);
- TextDrawTextSize(Textdraw0, 570.000000, -10.000000);
- print("\n--------------------------------------");
- print(" Death&HitSound&HitBox System by HellYeah Loaded");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Kill Message Befehl by HellYeah Loaded :)");
- print("----------------------------------\n");
- }
- #endif
- public OnPlayerConnect(playerid)
- {
- SetPlayerTeam(playerid,55);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- new string[128];
- new killername[32];
- GetPlayerName(killerid,killername,sizeof (killername));
- new playername[32];
- GetPlayerName(playerid,playername,sizeof (playername));
- format(string,128,"%s hat %s getötet!",killername,playername);
- SendClientMessageToAll(ROT,string);
- return 1;
- }
- public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
- {
- new string[128];
- new waffenname[24];
- new Float:health;
- PlayerPlaySound(damagedid,17802,0.0,0.0,0.0);
- PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
- GetWeaponName(weaponid, waffenname, sizeof (waffenname));
- format(string, sizeof(string), "Treffer! ~n~ Schaden %f HP ~n~ Waffe %s",amount,waffenname);
- TextDrawSetString(Textdraw0, string);
- health = GetPlayerHealth(damagedid,health);
- SetPlayerHealth(damagedid,health-amount);
- SetTimerEx("textdrawdelete",3000,0,"");
- return 1;
- }
- public textdrawdelete(playerid)
- {
- TextDrawHideForPlayer(playerid,Textdraw0);
- return 1;
- }
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