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Oct 31st, 2014
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  1. B-SPLINES:Curves that are constructed in 3d space.
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  3. AUTOMATED CURVES:An example of an automated curve would be a circle.
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  5. PRIMITIVES:An example of a primitive is a sphere.
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  7. EXTRUSION:Takes a curve or surface and expands it in a specific direction.
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  9. SURFACING:There are a variety of surfacing techniques that involve taking a curves and generating a surface with them. These techniques include sweeps, lofts and curve networks. They're all very similar.
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  11. REVOLVE:Creates a revolved surface from curves.
  12. BOOLEAN WELD:Joins two objects together.
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  14. PROJECT:Makes it so the curves of the selected entities are drawn on the surface by relation to a construction plane.
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  16. SPLIT AND TRIM:Split divides a surface or curve where the selected entities intersect. Trim deletes the part of the surface that intersect.
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  18. MIRROR AND ARRAYS:Duplicates surfaces or curves by reflecting and translating about vectors.
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  20. DUPLICATE:As simple as copy and paste.
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  22. JOIN AND EXPLODE:Joining is for taking surfaces that touch but dont overlap and join them together. Or for making 2d curves that intersect join together. Explode is for dividing a surface into smaller surfaces. Explode is also for reverting joined curves back to their original.
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  24. SNAP POINTS:Used to construct or translate something directly on or about a specific point. One example of a point you can snap to is center.
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  26. CONTROL POINTS:Used to edit a surface or curve after it has been constructed.
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  28. MOVE SCALE AND ROTATE:Pretty self explanatory.
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  30. UNDO AND REDO:Pretty self explanatory.
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