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- {$CLEO .cs}
- 0000: NOP
- 0662: "PopandauL"
- thread '$PopandauL'
- if
- 8AF7: get_samp_base_to 33@
- then
- 0A93: end_custom_thread
- end
- repeat
- wait 400
- until 0AFA: is_samp_structures_available
- wait 0
- 26@ = 0
- 0B6D: render 0@ = create_font "Arial" height 9 flags 0x04
- 0AB1: call_scm_func @getNameTagDistance 0 28@
- 0B34: samp register_client_command "togplist" to_label @toggle
- 0B34: samp register_client_command "fstop" to_label @endthread
- while true
- wait 0
- if and
- 26@ == 1
- Player.Defined($PLAYER_ACTOR)
- 02CB: actor $PLAYER_ACTOR bounding_sphere_visible
- then
- 1@ = 225
- 16@ = 0
- 0A8D: 29@ = read_memory 0xB74490 size 4 virtual_protect 0
- 000A: 29@ += 0x4
- 0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
- for 30@ = 0 to 35584 step 0x100
- 0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
- 000A: 29@ += 0x1
- if and
- 0029: 31@ >= 0x00
- 001B: 0x80 > 31@
- then
- 005A: 31@ += 30@
- 16@ += 1
- 15@ = 45
- 0085: 17@ = 16@
- 17@ /= 20
- 17@ *= 140
- 005A: 15@ += 17@
- if or
- 16@ == 20
- 16@ == 40
- 16@ == 60
- 16@ == 80
- then
- 1@ = 225
- end
- 0AB1: call_scm_func @distanceBetweenPeds 1 31@ 5@
- 00A0: store_actor $PLAYER_ACTOR position_to 9@ 10@ 11@
- 00A0: store_actor 31@ position_to 12@ 13@ 14@
- 0B55: convert_3D_coords 9@ 10@ 11@ to_screen 5@ 6@
- 0B55: convert_3D_coords 12@ 13@ 14@ to_screen 7@ 8@
- if
- 0035: 28@ >= 5@
- then
- 1@ += 14
- 0B2B: samp 2@ = get_player_id_by_actor_handle 31@
- 0B36: samp 3@ = get_player_nickname 2@
- 0B37: samp 4@ = get_player_color 2@
- 0B6F: render font 0@ draw_text 3@ pos 15@ 1@ color 4@
- if and
- 02CB: actor 31@ bounding_sphere_visible
- 803C: $PLAYER_ACTOR == 31@
- 8118: actor 31@ dead
- 06BD: no_obstacles_between 9@ 10@ 11@ and 12@ 13@ 14@ solid 1 car 0 actor 0 object 1 particle 0
- then
- 0B68: render draw_line_point1 5@ 6@ point2 7@ 8@ width 1 color 4@
- end
- end
- end
- end
- end
- end
- :getNameTagDistance
- 0AA2: 0@ = load_library "samp.dll" // IF and SET
- 0@ += 2173568
- 0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0
- 0@ += 981
- 0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0
- 0A8E: 1@ = 0@ + 47
- 0A8C: write_memory 1@ size 1 value 0 virtual_protect 0
- 0A8E: 1@ = 0@ + 39
- 0A8D: 2@ = read_memory 1@ size 4 virtual_protect 0
- 0AB2: ret 1 2@
- :distanceBetweenPeds
- 00A0: store_actor 0@ position_to 1@ 2@ 3@
- 00A0: store_actor $PLAYER_ACTOR position_to 4@ 5@ 6@
- 050A: 7@ = distance_between_XYZ 1@ 2@ 3@ and_XYZ 4@ 5@ 6@
- 0AB2: ret 1 7@
- :toggle
- wait 0
- 0B12: 26@ = 26@ XOR 1
- if 26@ == 1
- then
- 0AD1: show_formatted_text_highpriority "~w~Player List ~g~Activated~w~" time 1200
- else
- 0AD1: show_formatted_text_highpriority "~w~Player List ~r~Deactivated~w~" time 1200
- end
- Samp.CmdRet()
- :endthread
- wait 0
- 0A93: end_custom_thread
- Samp.CmdRet()
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