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- Float Drop (Fast Fall)
- Jumpsquat: 5 Frames
- JumpF: 1 Frame (Required to enter float)
- Float: 1 Frame (Minimum frames required to enter/drop from float)
- Float Release: 5 Frames (Z-drop on 5th frame)
- Freefall: 0-3 Frames (You can only fastfall once Float Release ends and you enter freefall. Once you fastfall you will immediately land the next frame)
- Landing: 4 Frames
- Total: 16 Frames (done optimally). Can be up to 3 frames slower depending on fastfall timing after float release. Add any additional frames spent floating to total.
- Float Drop (No Fast Fall)
- Jumpsquat: 5 Frames
- JumpF: 1 Frame (Required to enter float)
- Float: 1 Frame (Minimum frames required to enter/drop from float)
- Float Release: 5 Frames (Z-drop on 5th frame)
- Freefall: 4 Frames
- No Impact Landing: 1 Frame
- Total: 17 frames (done optimally). Add any additional frames spent floating to total.
- Qdrop
- Jumpsquat: 5 Frames
- DoubleJump: 1 Frame (Z-drop on this frame)
- No Impact Land: 1 Frame
- Total: 7 Frames
- Qdrop (1 frame late doublejump)
- Jumpsquat: 5 Frames
- JumpF: 1 Frame
- DoubleJump: 3 Frames (Z-drop on any of these frames)
- No Impact Land: 1 Frame
- Total: 10 Frames
- Qdrop (2 frames late doublejump)
- Jumpsquat: 5 Frames
- JumpF: 2 Frames
- DoubleJump: 5 Frames
- No Impact Land: 1 Frame
- Total: 13 Frames
- Alternate Qdrop (Z-drop before doublejump)
- Jumpsquat: 5 Frames (Z-drop on 5th frame)
- JumpF: 1 Frame (Required since you can't z-drop and doublejump on the same frame.)
- DoubleJump: 3 Frames
- No Impact Land: 1 Frame
- Total: 10 Frames
- Alternate Qdrop (1 frame late doublejump)
- Jumpsquat: 5 Frames
- JumpF: 2 Frames (Can Z-drop on this frame of 5th frame of jumpsquat)
- DoubleJump: 5 Frames
- No Impact Land: 1 Frame
- Total: 13 Frames
- Airdodge Z-drop
- Jumpsquat: 5 Frames (Z-drop on 5th frame)
- JumpF: 1 Frame (Input airdodge on this frame)
- Wavedash Lag: 10 Frames
- Total (Airdodge Down): 16 Frames
- Total (Airdodge Diagonal): 16 Frames
- Airdodge Z-drop (1 frame late airdodge)
- Jumpsquat: 5 Frames (Can Z-drop on the 5th frame of jumpsquat, the 1st frame of JumpF, and during airdodge)
- JumpF: 2 Frames
- Airdodge Down: 1 Frame
- Airdodge Diagonal: 1 Frame
- Wavedash Lag: 10 Frames
- Total (Airdodge Down): 18 Frames
- Total (Airdodge Diagonal): 18 Frames
- Airdodge Z-drop (2 frames late airdodge)
- Jumpsquat: 5 Frames (Can Z-drop on the 5th frame of jumpsquat, the 1st 2 frames of JumpF, and during airdodge)
- JumpF: 3 Frames
- Airdodge Down: 1 Frame
- Airdodge Diagonal: 2 Frames
- Wavedash Lag: 10 Frames
- Total (Airdodge Down): 19 Frames
- Total (Airdodge Diagonal): 20 Frames
- Airdodge Z-drop (3 frames late airdodge)
- Jumpsquat: 5 Frames (Can Z-drop on the 5th frame of jumpsquat, the 1st 3 frames of JumpF, and during airdodge)
- JumpF: 4 Frames
- Airdodge Down: 2 Frames
- Airdodge Diagonal: 3 Frames (This number can vary depending on exact angle)
- Wavedash Lag: 10 Frames
- Total (Airdodge Down): 21 Frames
- Total (Airdodge Diagonal): 22 Frames
- Airdodge Z-drop (4 frames late airdodge)
- Jumpsquat: 5 Frames (Can Z-drop on the 5th frame of jumpsquat, the 1st 4 frames of JumpF, and the 1st 3 frames of airdodge)
- JumpF: 5 Frames
- Airdodge Down: 6 Frames
- Airdodge Diagonal: 7 Frames (This number can vary depending on exact angle)
- Wavedash Lag: 10 Frames
- Total (Airdodge Down): 26 Frames
- Total (Airdodge Diagonal): 27 Frames
- Teeter Cancel Z-drop (http://www.gfycat.com/PleasantCircularAmphibian)
- Jumpsquat: 5 Frames (Hold backwards during 4th frame of jumpsquat, Z-drop on the 5th frame of jumpsquat)
- JumpB: 1 Frame (Input airdodge down and very slightly forwards)
- Wavedash Lag: 1 Frame
- Teeter Animation: 1 Frame
- Total: 8 Frames
- Teeter Cancel Z-Drop (1 frame late airdodge)
- Jumpsquat: 5 Frames (Hold backwards during 4th frame, Z-drop on the 5th frame of jumpsquat or 1st frame of JumpB)
- JumpB: 2 Frames
- Airdodge: 1 Frame
- Wavedash Lag: 1 Frame
- Teeter Animation: 1 Frame
- Total: 10 Frames
- Teeter Cancel Z-Drop (2 frames late airdodge)
- Jumpsquat: 5 Frames (Hold backwards during 4th frame, Z-drop on the 5th frame of jumpsquat or on the 1st 2 frames of JumpB)
- JumpB: 3 Frames
- Airdodge: 2 Frames
- Wavedash Lag: 1 Frame
- Teeter Animation: 1 Frame
- Total: 12 Frames
- Teeter Cancel Z-Drop (3 frames late airdodge)
- Jumpsquat: 5 Frames (Hold backwards during 4th frame, Z-drop on the 5th frame of jumpsquat or on the 1st 3 frames of JumpB)
- JumpB: 4 Frames
- Airdodge: 3 Frames
- Wavedash Lag: 1 Frame
- Teeter Animation: 1 Frame
- Total: 14 Frames
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