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Dec 18th, 2015
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  1. Float Drop (Fast Fall)
  2. Jumpsquat: 5 Frames
  3. JumpF: 1 Frame (Required to enter float)
  4. Float: 1 Frame (Minimum frames required to enter/drop from float)
  5. Float Release: 5 Frames (Z-drop on 5th frame)
  6. Freefall: 0-3 Frames (You can only fastfall once Float Release ends and you enter freefall. Once you fastfall you will immediately land the next frame)
  7. Landing: 4 Frames
  8. Total: 16 Frames (done optimally). Can be up to 3 frames slower depending on fastfall timing after float release. Add any additional frames spent floating to total.
  9.  
  10. Float Drop (No Fast Fall)
  11. Jumpsquat: 5 Frames
  12. JumpF: 1 Frame (Required to enter float)
  13. Float: 1 Frame (Minimum frames required to enter/drop from float)
  14. Float Release: 5 Frames (Z-drop on 5th frame)
  15. Freefall: 4 Frames
  16. No Impact Landing: 1 Frame
  17. Total: 17 frames (done optimally). Add any additional frames spent floating to total.
  18.  
  19.  
  20.  
  21. Qdrop
  22. Jumpsquat: 5 Frames
  23. DoubleJump: 1 Frame (Z-drop on this frame)
  24. No Impact Land: 1 Frame
  25. Total: 7 Frames
  26.  
  27. Qdrop (1 frame late doublejump)
  28. Jumpsquat: 5 Frames
  29. JumpF: 1 Frame
  30. DoubleJump: 3 Frames (Z-drop on any of these frames)
  31. No Impact Land: 1 Frame
  32. Total: 10 Frames
  33.  
  34. Qdrop (2 frames late doublejump)
  35. Jumpsquat: 5 Frames
  36. JumpF: 2 Frames
  37. DoubleJump: 5 Frames
  38. No Impact Land: 1 Frame
  39. Total: 13 Frames
  40.  
  41.  
  42.  
  43. Alternate Qdrop (Z-drop before doublejump)
  44. Jumpsquat: 5 Frames (Z-drop on 5th frame)
  45. JumpF: 1 Frame (Required since you can't z-drop and doublejump on the same frame.)
  46. DoubleJump: 3 Frames
  47. No Impact Land: 1 Frame
  48. Total: 10 Frames
  49.  
  50. Alternate Qdrop (1 frame late doublejump)
  51. Jumpsquat: 5 Frames
  52. JumpF: 2 Frames (Can Z-drop on this frame of 5th frame of jumpsquat)
  53. DoubleJump: 5 Frames
  54. No Impact Land: 1 Frame
  55. Total: 13 Frames
  56.  
  57.  
  58.  
  59. Airdodge Z-drop
  60. Jumpsquat: 5 Frames (Z-drop on 5th frame)
  61. JumpF: 1 Frame (Input airdodge on this frame)
  62. Wavedash Lag: 10 Frames
  63. Total (Airdodge Down): 16 Frames
  64. Total (Airdodge Diagonal): 16 Frames
  65.  
  66. Airdodge Z-drop (1 frame late airdodge)
  67. Jumpsquat: 5 Frames (Can Z-drop on the 5th frame of jumpsquat, the 1st frame of JumpF, and during airdodge)
  68. JumpF: 2 Frames
  69. Airdodge Down: 1 Frame
  70. Airdodge Diagonal: 1 Frame
  71. Wavedash Lag: 10 Frames
  72. Total (Airdodge Down): 18 Frames
  73. Total (Airdodge Diagonal): 18 Frames
  74.  
  75. Airdodge Z-drop (2 frames late airdodge)
  76. Jumpsquat: 5 Frames (Can Z-drop on the 5th frame of jumpsquat, the 1st 2 frames of JumpF, and during airdodge)
  77. JumpF: 3 Frames
  78. Airdodge Down: 1 Frame
  79. Airdodge Diagonal: 2 Frames
  80. Wavedash Lag: 10 Frames
  81. Total (Airdodge Down): 19 Frames
  82. Total (Airdodge Diagonal): 20 Frames
  83.  
  84. Airdodge Z-drop (3 frames late airdodge)
  85. Jumpsquat: 5 Frames (Can Z-drop on the 5th frame of jumpsquat, the 1st 3 frames of JumpF, and during airdodge)
  86. JumpF: 4 Frames
  87. Airdodge Down: 2 Frames
  88. Airdodge Diagonal: 3 Frames (This number can vary depending on exact angle)
  89. Wavedash Lag: 10 Frames
  90. Total (Airdodge Down): 21 Frames
  91. Total (Airdodge Diagonal): 22 Frames
  92.  
  93. Airdodge Z-drop (4 frames late airdodge)
  94. Jumpsquat: 5 Frames (Can Z-drop on the 5th frame of jumpsquat, the 1st 4 frames of JumpF, and the 1st 3 frames of airdodge)
  95. JumpF: 5 Frames
  96. Airdodge Down: 6 Frames
  97. Airdodge Diagonal: 7 Frames (This number can vary depending on exact angle)
  98. Wavedash Lag: 10 Frames
  99. Total (Airdodge Down): 26 Frames
  100. Total (Airdodge Diagonal): 27 Frames
  101.  
  102.  
  103.  
  104. Teeter Cancel Z-drop (http://www.gfycat.com/PleasantCircularAmphibian)
  105. Jumpsquat: 5 Frames (Hold backwards during 4th frame of jumpsquat, Z-drop on the 5th frame of jumpsquat)
  106. JumpB: 1 Frame (Input airdodge down and very slightly forwards)
  107. Wavedash Lag: 1 Frame
  108. Teeter Animation: 1 Frame
  109. Total: 8 Frames
  110.  
  111. Teeter Cancel Z-Drop (1 frame late airdodge)
  112. Jumpsquat: 5 Frames (Hold backwards during 4th frame, Z-drop on the 5th frame of jumpsquat or 1st frame of JumpB)
  113. JumpB: 2 Frames
  114. Airdodge: 1 Frame
  115. Wavedash Lag: 1 Frame
  116. Teeter Animation: 1 Frame
  117. Total: 10 Frames
  118.  
  119. Teeter Cancel Z-Drop (2 frames late airdodge)
  120. Jumpsquat: 5 Frames (Hold backwards during 4th frame, Z-drop on the 5th frame of jumpsquat or on the 1st 2 frames of JumpB)
  121. JumpB: 3 Frames
  122. Airdodge: 2 Frames
  123. Wavedash Lag: 1 Frame
  124. Teeter Animation: 1 Frame
  125. Total: 12 Frames
  126.  
  127. Teeter Cancel Z-Drop (3 frames late airdodge)
  128. Jumpsquat: 5 Frames (Hold backwards during 4th frame, Z-drop on the 5th frame of jumpsquat or on the 1st 3 frames of JumpB)
  129. JumpB: 4 Frames
  130. Airdodge: 3 Frames
  131. Wavedash Lag: 1 Frame
  132. Teeter Animation: 1 Frame
  133. Total: 14 Frames
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