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Dec 13th, 2016
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  1. class X2DownloadableContentInfo_IntimidatingEnemies extends X2DownloadableContentInfo;
  2.  
  3. static event OnLoadedSavedGame()
  4. {}
  5.  
  6. static event InstallNewCampaign(XComGameState StartState)
  7. {}
  8.  
  9.  
  10. static event OnPostTemplatesCreated()
  11. {
  12. local X2CharacterTemplateManager CharacterManager;
  13. local X2CharacterTemplate Template;
  14. local X2DataTemplate DifficultyTemplate;
  15. local array<X2DataTemplate> DifficultyTemplates;
  16.  
  17.  
  18. CharacterTemplateManager = class'X2CharacterTemplateManager'.static.GetCharacterTemplateManager();
  19.  
  20. CharacterTemplateManager.FindDataTemplateAllDifficulties('AdvCaptain','AdvTrooper','AdvStunLancer','AdvShieldbearer','AdvMEC_M1',AdvMEC_M2',FindAllDifficultyTemplates);
  21.  
  22. foreach DifficultyTemplate(DifficultyTemplate)
  23. {
  24.  
  25. Template = X2CharacterTemplate(DifficultyTemplate);
  26. if ( Template != none )
  27. {
  28.  
  29. Template.strPawnArchetypes.length = 0; // delete all existing archetypes
  30. // add your new ones
  31. Template.strPawnArchetypes.AddItem("IntEnemies_ARC_GameUnit_AdvCaptainM1_M");
  32. Template.strPawnArchetypes.AddItem("IntEnemies_ARC_GameUnit_AdvCaptainM1_F");
  33. Template.strPawnArchetypes.AddItem("IntEnemies_ARC_GameUnit_AdvTrooperM1_M");
  34. Template.strPawnArchetypes.AddItem("IntEnemies_ARC_GameUnit_AdvTrooperM1_F");
  35. Template.strPawnArchetypes.AddItem("IntEnemies_ARC_GameUnit_AdvTrooperM2_M");
  36. Template.strPawnArchetypes.AddItem("IntEnemies_ARC_GameUnit_AdvTrooperM2_F");
  37. Template.strPawnArchetypes.AddItem("IntEnemies_ARC_GameUnit_AdvTrooperM3_M");
  38. Template.strPawnArchetypes.AddItem("IntEnemies_ARC_GameUnit_AdvTrooperM3_F");
  39. Template.strPawnArchetypes.AddItem("IntEnemies_ARC_GameUnit_AdvStunLancerM1_M");
  40. Template.strPawnArchetypes.AddItem("IntEnemies_ARC_GameUnit_AdvStunLancerM1_F");
  41. Template.strPawnArchetypes.AddItem("IntEnemies_ARC_GameUnit_AdvShieldbearerM2_M");
  42. Template.strPawnArchetypes.AddItem("IntEnemies_ARC_GameUnit_AdvShieldbearerM2_F");
  43. Template.strPawnArchetypes.AddItem("IntEnemies_ARC_GameUnit_AdvShieldbearerM3_M");
  44. Template.strPawnArchetypes.AddItem("IntEnemies_ARC_GameUnit_AdvShieldbearerM3_F");
  45. Template.strPawnArchetypes.AddItem("IntEnemies_ARC_GameUnit_AdvMEC_M1);
  46. Template.strPawnArchetypes.AddItem("IntEnemies_ARC_GameUnit_AdvMEC_M2);
  47.  
  48. }
  49.  
  50. }
  51.  
  52. }
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