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Dark Souls Sl1 info

Feb 5th, 2014
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  1. Sl1 weapons, shields and other useful stuff.
  2.  
  3. -------------------------------------------------------------------------------------------------------
  4.  
  5. Sl1 Pyromancer stats:
  6.  
  7. Sl: 1
  8. Vit: 10
  9. Att: 12
  10. End: 11
  11. Str: 12
  12. Dex: 9
  13. Res: 12
  14. Int: 10
  15. Fai: 8
  16.  
  17. -------------------------------------------------------------------------------------------------------
  18.  
  19. Requirements: Str/Dex/Int/Fai
  20.  
  21.  
  22. Weapons:
  23.  
  24. Fists:
  25. Bare fist 0/0/0/0
  26. Dark hand 0/0/0/0
  27. Cestus 5/8/0/0
  28.  
  29. Hammers:
  30. Giant blacksmith hammer 16/0/0/0 2h Lightning
  31. Blacksmith hammer 14/0/0/0 2h
  32. Club 10/0/0/0
  33. Hammer of Vamos 14/0/0/0 2h Fire
  34. Mace 12/0/0/0
  35. Morning star 11/0/0/0
  36. Pickaxe 14/0/0/0 2h
  37. Reinforced club 12/0/0/0 Top3 sl1 weapon, good damage, bleed, great 2h R2.
  38.  
  39. Axes:
  40. Battleaxe 12/8/0/0 Top3 sl1 weapon, knock back - breaks skeletons apart easily.
  41. Handaxe 8/8/0/0 Top3 sl1 weapon, really fast.
  42.  
  43. Daggers:
  44. Dagger 5/8/0/0
  45. Ghost blade 5/0/0/0
  46.  
  47. Straight swords:
  48. Broken straight sword 8/8/0/0
  49. Straight sword hilt 6/6/0/0
  50.  
  51. Curved swords:
  52. Jagged ghost blade 7/0/0/0 Kills ghost in New Londo without curse.
  53.  
  54. Crossbows:
  55. Heavy crossbow 14/8/0/0 2h Hard hitting but slower.
  56. Light crossbow 10/8/0/0 Make 2, one +15 with heavy darts and one +5 lightning with lightning darts.
  57.  
  58. -------------------------------------------------------------------------------------------------------
  59.  
  60. Magic tools:
  61.  
  62. Catalists:
  63. Beatrice's catalist 6/0/10/0
  64. Oolacile catalist 6/0/10/0
  65. Sorcerer's catalist 6/0/10/0
  66.  
  67. Magic you can use with Int 10: Soul Arrow, Magic shield, Magic weapon and Aural decoy
  68.  
  69. Flames:
  70. Pyromancy flame 4/0/0/0
  71.  
  72. -------------------------------------------------------------------------------------------------------
  73.  
  74. Shields:
  75.  
  76. Small shields:
  77. Caduceus round shield 6/0/0/0
  78. Cracked round shield 6/0/0/0
  79. Leather shield 6/0/0/0
  80. Plank shield 6/0/0/0
  81. Red and white round shield 6/0/0/0
  82. Small leather shield 5/0/0/0
  83. Warrior's round shield 6/0/0/0
  84.  
  85. Normal shields:
  86. Balder shield 12/0/0/0 Best stability (75) sl1 can get. +5 crystal (78) can block almost all but heaviest attacks from NG+6 Kalameet and Manus (don't do that though, durability suffers badly)
  87. Black knight shield 16/0/0/0 2h
  88. Blood shield 10/0/0/0 Raises resistances to all kinds of shit.
  89. Caduceus kite shield 10/0/0/0
  90. Crest shield 10/0/0/0 Great magic damage reduction.
  91. Dragon crest shield 10/0/0/0 Great fire damage reduction.
  92. East-West shield 6/0/0/0
  93. Gargoyle's shield 12/0/0/0 +5 lightning = 84% lightning damage reduction.
  94. Grass crest shiled 10/0/0/0 Delicious stamina regen.
  95. Heater shield 8/0/0/0 Lightest shield with 100% physical damage reduction.
  96. Hollow soldier shield 11/0/0/0
  97. Iron round shield 14/0/0/0 2h
  98. Knight shield 10/0/0/0
  99. Large leather shield 7/0/0/0
  100. Silver knight shield 14/0/0/0 2h
  101. Spider shield 10/0/0/0 Blocks poison/toxic buildup. Useful for Blighttown blowdart snipers.
  102. Sunlight shield 12/0/0/0
  103. Tower kite shield 10/0/0/0
  104. Wooden shield 7/0/0/0
  105.  
  106. Unique shields:
  107. Dark hand 0/0/0/0 Great magic / fire / lightning damage reduction with awesome weight, shit physical damage reduction.
  108. Crystal shield 14/0/0/0 2h
  109.  
  110. Boss shields:
  111. Crystal ring shield 10/0/0/0 Awesome magic damage reduction, can shoot shit with R2
  112.  
  113.  
  114. -------------------------------------------------------------------------------------------------------
  115.  
  116. Useful stuff with no stat requirements met:
  117.  
  118. Short bow or Composite bow - fire+10/chaos+5 + fire arrows or magic+10 + moonlight arrows for some damage, normal arrows for pulling and poison arrows for obvious reasons.
  119.  
  120. Sanctus - for Hypermode PW HP drain offsetting.
  121.  
  122. -------------------------------------------------------------------------------------------------------
  123.  
  124. Items:
  125.  
  126. Get plenty of firebombs and black firebombs as soon as you can. Both are pretty powerful in NG and still useful later while you can drag 99 of them with you.
  127. Buy dung pies and blooming mosses for easy Red tearstone ring activation (when naked you only need to throw two shits to get toxic).
  128.  
  129. -------------------------------------------------------------------------------------------------------
  130.  
  131. Rings:
  132.  
  133. Darkmoon seance ring and White seance ring will get you additional attunement slots.
  134. When you use them, try equipping different pyromancies to those additional slots so once you run out you can swap the * seance ring for some other ring like Belowing dragoncrest for example.
  135.  
  136. Don't forget to get 2 RoFaPs each play through if you later feel like needing them.
  137.  
  138. Trade that yellow turban from Painted world with Snuggly for Fog ring in case you want to sneak around.
  139.  
  140. -------------------------------------------------------------------------------------------------------
  141.  
  142. Hypermode (5 minutes total): cursed character + Dusk crown ring + Red tearstone ring + Sanctus + 2xPW (works for any sl with total HP<800)
  143.  
  144. With HP so low you can easily activate activate Red tearstone with fall damage, toxic state from throwing dung pies or Symbol of Avarice
  145.  
  146. -------------------------------------------------------------------------------------------------------
  147.  
  148. Equip for bosses (When pyromancy is involved +5 ascended pyro flame is assumed):
  149. This is not supposed to be some strategy guide, net is full of those, just shit that worked well for me.
  150.  
  151. Asylum demon, Taurus, Gargoyles, Capra, Golem, Gwendolyn, Priscilla, Gaping dragon, Pinwheel, Sanctuary guardian
  152. Hit or roast any way you wish. First two can be plunged for massive damage.
  153.  
  154. Stray demon:
  155. Can bleed, use reinforced club and Crest shield
  156.  
  157. Demon firesage:
  158. Can bleed, use reinforced club and either Dragon crest shield if you get hit by his explosions or Balder shield if you get hit by his catalist whacks.
  159.  
  160. Queelag:
  161. Imune to fire damage. Bring Dragon crest shield, can block the explosion on lower NGs if you don't pay attention to tits while whacking the spider.
  162.  
  163. Ceaseless discharge:
  164. NG+6: With Sunlight Maggot, Black iron armor, Black Iron gauntlets and Gold hemmed skirt, Flame stoneplate ring, Havel ring, Flash sweat pyromancy and Dragon crest shield you can survive his most powerful long range flame attacks.
  165.  
  166. Centipede:
  167. Immune to fire damage. Whack his limb to get Orange charred ring during the fight, then swap and stop looking at the lava field so nervously.
  168.  
  169. Moonlight butterfly:
  170. Bring Crest shield.
  171.  
  172. Sif:
  173. Bring +15 Balder shield.
  174.  
  175. Ornstein and Smough:
  176. Safe-ish way to win this: attune Great combustion or Great fireball with boosts and kill Ornstein ASAP. Then keep broken pillar between you and Smough for the rest of the fight.
  177. If you miss some casts or on higher NGs you won't have enough pyromancies to finish him off. Use black firebombs for that.
  178.  
  179. Lordsouls:
  180.  
  181. 4kings:
  182. NG: Dusk crown, Belowing Dragoncrest ring, 2 x Combustion
  183. NG+:Dusk crown, Belowing Dragoncrest ring, 2 x Combustion, not enough casts to kill them all, bring some lightning reinforced club
  184. NG+2-5: To maintain low HP for Red tearstone ring bring shield with just enough magic damage reduction that will keep you barely alive after blocking homing magic with full HP. Adjust with some light robes if you can't be bothered to mess with magic upgrades.
  185. NG+6: Dusk crown, Red tearstone, 2 x Great combustion, +10 magic Grass crest shield (Dusk crown, Gold hemmed coat, Crimson gloves) or +5 with painting guardian top and Dusk dress gloves for magic damage reduction
  186.  
  187. Seath:
  188. NG: Dusk crown, Belowing Dragoncrest ring, 1 x firesurge (bring 2 just to be sure or attune something for those pesky clams)
  189. NG+6: Dusk crown, Red tearstone, Belowing Dragoncrest ring, 1 x firesurge (bring 2 just to be sure or attune something for those pesky clams)
  190. With this setup wait till he gets close to the crystal, break it and you can roast his dragon ass sooner than he can start to attack again.
  191.  
  192. Nito:
  193. Only problem on higher NGs are the 3 skellies that will cut you up while you try to roll the gravelord sword poke, bring +10 divine battleaxe and crush them.
  194.  
  195. Bed of Chaos:
  196. You're fucked no matter what you do. Quit/homeward bone after each branch so you don't prolong the misery. If you feel like trying to do it legit, use bow on the left branch while staying close to wall. That way you can return easily to the middle again.
  197.  
  198. Final boss:
  199. Gwyn can be parried and lightning does nothing. Bring Spider shield but mostly roll/don't get hit or else you'll lose your stamina too fast. Bait his kick or grab and roast him. You can also keep a pillar between you and him.
  200. NG+6: Dusk crown, Belowing Dragoncrest ring, 2 x Great combustion
  201.  
  202. DLC:
  203.  
  204. Artorias:
  205. NG+6: Dusk crown, Red tearstone, Belowing Dragoncrest ring, 2 x Great combustion
  206. Don't be shy, get close before casting or those two slots won't be enough and you'll have to use normal weapon. If it comes to that Handaxe is good because of it's swiftness.
  207.  
  208. Manus:
  209. NG+6: +15 light crossbow with heavy darts, Hypermode equip, Silver pendant
  210. It's possible to punish his attacks with 2h R2 +5 lightning reinforced club jump attacks for 700+ damage but it drains stamina badly and often leaves you too close for his counterattacks.
  211. 2h Heavy crossbow is too slow!
  212.  
  213. Kalameet:
  214. NG+6: +15 light crossbow with heavy darts, +5 lightning reinforced club, Child mask, Hypermode equip
  215. Roll, it's not like you can block his attacks anyway, use club when you can get close (sitting attacks, dragon breath sweeps), crossbow for any other attacks
  216. 2h Heavy crossbow is too slow!
  217.  
  218. -------------------------------------------------------------------------------------------------------
  219.  
  220. Random shit:
  221.  
  222. If you don't want to deal with the house of ghost rape in undrained New Londo on higher NGs, shoot Ingward with a bow until he dies. You'll get the key. Just run through and drain.
  223.  
  224. For Queelag and Gwyn easymode, eqip throwing daggers and summon Mildred / Solaire. Both bosses react to the miniscule damage from the daggers by targeting you which allows the phantoms to get some hits in. Once boss targets the phantom again throw another dagger.
  225. If the phantom dies, quit, load and you will be standing before the fog and you can summon the phantom again for another try.
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