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- if(victimteam >= 4)
- {
- if(IsPlayerConnected(killerid))
- {
- new slice = 100; //$100
- playercash = GetPlayerCash(playerid);
- if(gTeam[killerid] != 2)
- {
- WantedPoints[killerid] += 2;
- P_DATA[killerid][pWantedPoints] = WantedPoints[killerid];
- format(string, sizeof(string), "UPDATE players SET WantedPoints='%d' WHERE id=%d", P_DATA[killerid][pWantedPoints], P_DATA[killerid][pSQLID]);
- } //+ 2 wanted points
- if(SafeTime[playerid] <= 0)
- {
- if(gTeam[killerid] != gTeam[playerid])
- {
- if(GetPlayerState(killerid) == 1)
- {
- P_DATA[killerid][pKills] = P_DATA[killerid][pKills] + 2;
- }
- else
- {
- P_DATA[killerid][pKills]++;
- }
- P_DATA[playerid][pKills]--;
- format(string, sizeof(string), "UPDATE players SET Kills='%d' WHERE id=%d", P_DATA[playerid][pKills], P_DATA[playerid][pSQLID]);
- mysql_tquery(SQL, string, "", "");
- format(string, sizeof(string), "UPDATE players SET Kills='%d' WHERE id=%d", P_DATA[killerid][pKills], P_DATA[killerid][pSQLID]);
- mysql_tquery(SQL, string, "", "");
- }
- }
- if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
- {
- slice = 0;
- }
- if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
- {
- slice = 0;
- }
- if (playercash > 0)
- {
- GivePlayerCash(playerid, -slice);
- }
- else
- {
- slice = slice+500;
- }
- GivePlayerCash(killerid, slice);
- PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
- if (((gTeam[killerid]) == 3) && reason != 49)
- {
- SetPlayerCriminal(killerid,255, "Omor Calificat");
- }
- else if (((gTeam[killerid]) == 3) && reason == 49)
- {
- SetPlayerCriminal(killerid,255, "Lovit si fugit");
- }
- }
- }
- else if (victimteam == 2)
- {
- if(IsPlayerConnected(killerid))
- {
- P_DATA[playerid][pKills]--;
- format(string, sizeof(string), "UPDATE players SET Kills='%d' WHERE id=%d", P_DATA[playerid][pKills], P_DATA[playerid][pSQLID]);
- mysql_tquery(SQL, string, "", "");
- if (gTeam[killerid] == 2)//cops kill cop
- {
- PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
- GivePlayerCash(killerid, -suecost);
- GivePlayerCash(playerid, suecost+100);//+100pays hospital bill
- }
- if (gTeam[killerid] >= 3)
- {
- WantedPoints[killerid] += 2; //+ 2 wanted points
- P_DATA[killerid][pWantedPoints] = WantedPoints[killerid];
- format(string, sizeof(string), "UPDATE players SET WantedPoints='%d' WHERE id=%d", P_DATA[killerid][pWantedPoints], P_DATA[killerid][pSQLID]);
- if(reason != 49)
- {
- SetPlayerCriminal(killerid,255, "Omor Calificat");
- }
- else if (reason == 49)
- {
- SetPlayerCriminal(killerid,255, "Lovit si fugit");
- }
- }
- if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
- {
- if(GetPlayerState(killerid) == 1)
- {
- P_DATA[killerid][pKills] = P_DATA[killerid][pKills]+2;
- }
- else
- {
- P_DATA[killerid][pKills]++;
- }
- WantedPoints[killerid]+=2;
- P_DATA[killerid][pWantedPoints] = WantedPoints[killerid];
- format(string, sizeof(string), "UPDATE players SET WantedPoints='%d' WHERE id=%d", P_DATA[killerid][pWantedPoints], P_DATA[killerid][pSQLID]);
- format(string, sizeof(string), "UPDATE players SET Kills='%d' WHERE id=%d", P_DATA[killerid][pKills], P_DATA[killerid][pSQLID]);
- mysql_tquery(SQL, string, "", "");
- }
- }
- }
- else if (victimteam == 3)
- {
- if(IsPlayerConnected(killerid))
- {
- if ((gTeam[killerid]) == 2)//cops kill civ
- {
- if(WantedLevel[playerid] < 1)
- {
- PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
- GivePlayerCash(killerid, -suecost);
- GivePlayerCash(playerid, suecost+10);//+100pays hospital bill
- }
- }
- else
- {
- WantedPoints[killerid] += 2;
- P_DATA[killerid][pWantedPoints] = WantedPoints[killerid];
- format(string, sizeof(string), "UPDATE players SET WantedPoints='%d' WHERE id=%d", P_DATA[killerid][pWantedPoints], P_DATA[killerid][pSQLID]);
- }
- if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
- {
- SetPlayerCriminal(killerid,255, "Omor Calificat");
- }
- else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
- {
- SetPlayerCriminal(killerid,255, "Lovit si fugit");
- }
- }
- }
- else if (victimteam == 1)
- {
- if(IsPlayerConnected(killerid))
- {
- if ((gTeam[killerid]) == 2)//cops kill civ
- {
- PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
- GivePlayerCash(killerid, -suecost);
- GivePlayerCash(playerid, suecost+10);//+100pays hospital bill
- }
- else if ((gTeam[killerid]) == 1)//med kill civ
- {
- PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
- GivePlayerCash(killerid, -suecost);
- GivePlayerCash(playerid, suecost+10);//+100pays hospital bill
- }
- if (((gTeam[killerid]) == 4) && reason != 49)
- {
- SetPlayerCriminal(killerid,255, "Omor calificat");
- }
- else if (((gTeam[killerid]) == 3) && reason == 49)
- {
- SetPlayerCriminal(killerid,255, "Lovit si fugit");
- }
- }
- }
- if (victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2)
- {
- SetPlayerFree(playerid,killerid, "A fost omorat!");
- }
- killerid = INVALID_PLAYER_ID;
- SetPlayerColor(playerid, COLOR_GRAD2);
- //P_DATA[playerid][pGun1] = 0; P_DATA[playerid][pAmmo1] = 0;
- //P_DATA[playerid][pGun2] = 0; P_DATA[playerid][pAmmo2] = 0;
- //P_DATA[playerid][pGun3] = 0; P_DATA[playerid][pAmmo3] = 0;
- //P_DATA[playerid][pGun4] = 0; P_DATA[playerid][pAmmo4] = 0;
- //P_DATA[playerid][pGun5] = 0; P_DATA[playerid][pAmmo5] = 0;
- //P_DATA[playerid][pGun6] = 0; P_DATA[playerid][pAmmo6] = 0;
- //UpdateWeapons(playerid);
- }
- return 1;
- }
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