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TheInsidiousOne

mar7 john

Mar 7th, 2020
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  1. Sword Maiden of Sirius
  2. Level 6 WIND Fairy/Ritual/Effect
  3. 2400/2000
  4. You can Ritual Summon this card with "Imperial Sword Dance". You can only use this card name's (1) and (2) effects once per turn each.
  5. (1) If this card is Ritual Summoned: You can target 1 WIND Fairy monster in your GY, except "Sword Maiden of Sirius"; Special Summon that target.
  6. (2) When this card on the field is destroyed and sent to the GY: Target 1 face-up WIND Fairy monster you control; it gains 2400 ATK.
  7.  
  8. Imperial Sword Dance
  9. Ritual Spell
  10. This card can be used to Ritual Summon "Sword Maiden of Sirius". You can only activate 1 card with this card's name per turn.
  11. (1) You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. Then, if you Tributed only WIND or Fairy monsters this way, draw 1 card for each of those monsters.
  12.  
  13. Shield Maiden of Isis
  14. Level 6 EARTH Fairy/Ritual/Effect
  15. 1600/2400
  16. You can Ritual Summon this card with "Guard Formation". You can only use this card name's (2) effect once per turn.
  17. (1) All monsters your opponent controls lose 500 ATK/DEF.
  18. (2) When an opponent's monster declares an attack: You can negate the attack.
  19.  
  20. Guard Formation
  21. Ritual Spell
  22. This card can be used to Ritual Summon "Shield Maiden of Isis". You can only activate 1 card with this card's name per turn.
  23. (1) You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. Then, if you Tributed only EARTH or Fairy monsters this way, inflict 500 damage to your opponent for each of those monsters.
  24.  
  25. Shadow of Sirius
  26. Level 8 DARK Beast/Ritual/Effect
  27. 2500/2800
  28. You can Ritual Summon this card with "Shadow's Call". You can only use this card name's (3) effect once per turn.
  29. (1) If this card is Ritual Summoned: You can equip 1 of your banished Ritual Monsters to this card, and if you do, place counters on this card equal to half that monster's Level, rounded down.
  30. (2) Gains 300 ATK for each counter on this card.
  31. (3) When your opponent activates a Spell Card (Quick Effect): You can remove 1 counter from this card; negate the activation.
  32.  
  33. Shadow's Call
  34. Ritual Spell
  35. This card can be used to Ritual Summon "Shadow of Sirius".
  36. (1) You must also Tribute monsters from your hand or field, and/or banish Ritual Monsters from your GY, whose total Levels equal 8 or more.
  37.  
  38. Resplendacy of Isis
  39. Level 8 LIGHT Fairy/Ritual/Effect
  40. 2800/2500
  41. You can Ritual Summon this card with "Resplendent Aura". You can only use this card name's (3) effect once per turn.
  42. (1) If this card is Ritual Summoned: You can equip 1 Ritual Monster from your GY to this card, and if you do, place counters on this card for each 1000 ATK the equipped monster has.
  43. (2) Gains 300 ATK for each counter on this card.
  44. (3) When your opponent activates a Trap Card (Quick Effect): You can remove 1 counter from this card; negate the activation.
  45.  
  46. Resplendent Aura
  47. Ritual Spell
  48. This card can be used to Ritual Summon "Resplendacy of Isis".
  49. (1) You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. If your opponent controls more monsters than you do, you can send up to 1 Ritual Monster from your Deck to the GY.
  50.  
  51. Gravelord Soulsword
  52. Level 7 DARK Arsenal/Ritual/Effect
  53. 500/0
  54. You can Ritual Summon this card with "Gravelord Resurrection".
  55. (1) Your opponent's monsters gain 500 ATK for each Ritual Monster in your GY.
  56. (2) If this card battles an opponent's monster, invert damage calculation.
  57.  
  58. Gravelord Resurrection
  59. Ritual Spell
  60. This card can be used to Ritual Summon "Gravelord Soulsword".
  61. (1) You must also Tribute monsters from either field whose total Levels equal exacly 7.
  62.  
  63. Lua Beast Spearmaster
  64. Level 8 LIGHT Beast-Warrior/Ritual/Effect
  65. 2800/2400
  66. You can Ritual Summon this card with "Moon Dance". You can only use this card name's (1) effect once per turn.
  67. (1) If this card is Ritual Summoned: You can target 1 face-up monster your opponent controls; it loses ATK equal to the combined original ATK of the monsters Tributed for this card's Ritual Summon, then, if that monster's ATK becomes 0 by this effect, banish it.
  68. (2) If this Ritual Summoned card you control is destroyed by battle and sent to the GY: Target 1 "Moon Dance" in your GY; add it to your hand, then place this card to the top of your Deck.
  69.  
  70. Moon Dance
  71. Ritual Spell
  72. This card can be used to Ritual Summon "Lua Beast Spearmaster".
  73. (1) You must also Tribute monsters from your hand or field whose combined ATK equal 2800 or more.
  74.  
  75. Sol Beast Swordsman
  76. Level 8 DARK Beast-Warrior/Ritual/Effect
  77. 2400/2800
  78. You can Ritual Summon this card with "Solar Sword Dance". You can only use this card name's (1) effect once per turn.
  79. (1) If this card is Ritual Summoned: You can target 1 face-up Attack Position monster your opponent controls; change it to Defense Position, and if it cannot be changed to Defense Position, banish it.
  80. (2) If this Ritual Summoned card you control is destroyed by battle and sent to the GY: Target 1 "Solar Sword Dance" in your GY; add it to your hand, then place this card to the top of your Deck.
  81.  
  82. Solar Sword Dance
  83. Ritual Spell
  84. This card can be used to Ritual Summon "Sol Beast Swordsman".
  85. (1) You must also Tribute monsters from your hand or field whose combined DEF equal 2800 or more.
  86.  
  87. Graveward Guardian
  88. Rank 4 DARK Zombie/Xyz/Effect
  89. 2200/0
  90. 2 Level 4 DARK monsters
  91. You can only use this card name's (1) effect once per turn.
  92. (1) You can detach 1 material from this card; send 1 Grave Monster from your Deck to the GY.
  93.  
  94. Spiderqueen Overmind
  95. Rank 4 EARTH Insect/Xyz/Effect
  96. 2400/1600
  97. 2 Level 4 monsters
  98. You can only use this card name's (2) effect once per turn.
  99. (1) If you would Ritual Summon a Ritual Monster, this card can be treated as having a Level equal to 6 + the number of materials attached to this card.
  100. (2) You can target 1 Ritual Spell in your GY; attach it to this card as material.
  101.  
  102. Steward of Bastet
  103. Rank 3 EARTH Beast/Xyz/Effect
  104. 1800/1300
  105. 2 Level 3 monsters
  106. You can only use this card name's (1) effect once per turn.
  107. (1) When this card is Xyz Summoned: You can detach 2 materials from this card, then target 1 Ritual Spell in your GY; apply that target's effect, then shuffle that target into the Deck.
  108. (2) If you would Ritual Summon a Ritual Monster, this card can be treated as a Level 6 monster.
  109.  
  110. Adverse Hardware
  111. Continuous Spell
  112. (1) If you would Ritual Summon a Ritual Monster, you can treat Link Monsters you control as having a Level equal to double their Link Rating.
  113.  
  114. Ritual of the Blood Dragon
  115. Normal Spell
  116. You can only activate 1 card with this card's name per turn.
  117. (1) Target 1 Level 4 or lower monster in your GY that was Tributed for a Ritual Summon; Special Summon that target, and if you do, increase its Level by its original Level.
  118.  
  119. Overwhelming Rage
  120. Normal Spell
  121. (1) Target 1 Zombie monster you control with 2000 or more ATK; it can make up to 2 attacks during each Battle Phase this turn.
  122.  
  123. Lord of Cynders
  124. Rank 8 FIRE Pyro/Xyz/Effect
  125. 2500/200
  126. 2 Level 8 monsters
  127. You can only use this card name's (3) effect once per turn.
  128. (1) Gains 300 ATK for each Ritual Spell in your GY.
  129. (2) While this card has a material attached that was originally a Ritual Monster, this card cannot be destroyed by your opponent's card effects.
  130. (3) You can detach 1 material from this card, then target cards your opponent controls, up to the number of Ritual Spells with different names in your GY +1; destroy them.
  131.  
  132. Dance of the Clairvoyant
  133. Normal Spell
  134. You can only activate 1 card with this card's name per turn. You cannot conduct your Battle Phase the turn this card is activated.
  135. (1) Banish 2 Ritual Spells from your GY; add 2 Level 8 or lower Ritual Monsters with the same Level and different names from your Deck to your hand.
  136.  
  137. Storm, Earth and Fire
  138. Counter Trap
  139. You can only activate 1 card with this card's name per turn.
  140. (1) Activate 1 of the following effects.
  141. ● When your opponent activates a monster effect: Tribute 1 WIND Normal Monster; negate the activation, and if you do, destroy that monster.
  142. ● When your opponent activates a Spell Card: Tribute 1 EARTH Normal Monster; negate the activation, and if you do, destroy that card.
  143. ● When your opponent activates a Trap Card: Tribute 1 FIRE Normal Monster; negate the activation, and if you do, destroy that card.
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