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  1. [09:20:57] <randomg> hmmm
  2. [09:21:06] <randomg> i still want emps nerfed
  3. [09:21:18] <randomg> i've been playing WF more and they still seem OP
  4. [09:21:40] <randomg> http://www.crunchy.com/?q=content/unable-connect-using-name-gmail-accountsish
  5. [09:31:05] <Zed> randomg: How
  6. [09:31:09] <randomg> ?
  7. [09:31:12] <Zed> OP
  8. [09:31:28] <randomg> the second jump is just too high
  9. [09:31:40] <Zed> Why does a class w/o any invinc frames not deserve mobility to dodge things
  10. [09:32:00] <randomg> it does
  11. [09:32:07] <Zed> You're just being a butthead about it because WF is vertical mobility king
  12. [09:32:11] <Zed> :(
  13. [09:32:30] <randomg> i don't think they should be removed
  14. [09:32:37] <randomg> just cut the second jump in half
  15. [09:32:58] <randomg> i want to see blasts get 2,3,4 air pops
  16. [09:32:58] <Zed> Makes a) no sense
  17. [09:33:10] <zxcv> why do I even grind FF for HP
  18. [09:33:14] <Zed> And would b) take too much dev time to calculate the jump height
  19. [09:33:15] <zxcv> I instadie 100% of the time...
  20. [09:33:29] <Zed> As in, implement it
  21. [09:34:18] <randomg> how so zed
  22. [09:34:26] <randomg> it already has varying jump heights
  23. [09:34:32] <randomg> jump 2 != jump 1
  24. [09:34:48] <randomg> i want emps nerfed for DW as well
  25. [09:34:51] <zxcv> FF open for boss
  26. [09:35:30] <randomg> i want an upward warp
  27. [09:35:36] <randomg> and i want whip climbing
  28. [09:35:48] <randomg> if anything, they should share wall jump/slide boots
  29. [09:36:00] <Zed> I still don't see any valid reason for emps to be nerfed
  30. [09:36:15] <Zed> Wall jumps are practically useless when mobility is *needed*
  31. [09:36:47] <Zed> Slide is 100% useless in a side-scroller
  32. [09:39:39] <randomg> i don't think so
  33. [09:39:49] <randomg> game is not purely a sidescroller
  34. [09:39:55] <randomg> it's closer to a beat em up
  35. [09:39:56] <Zed> But mainly
  36. [09:40:14] <Zed> Literally every level is mostly horizontal
  37. [09:41:14] <randomg> on a macro level, sure
  38. [09:41:23] <randomg> but each encounter is basically boxed
  39. [09:41:32] <randomg> fire forest, base, cave
  40. [09:41:35] <randomg> yard for sure
  41. [09:41:43] <randomg> would all benefit from wall jumps
  42. [09:42:14] <Zed> Wouldn't
  43. [09:42:17] <randomg> i dno't understand why moderately nerfed emps
  44. [09:42:25] <randomg> combined with double or triple blasts
  45. [09:42:29] <randomg> would not be advantageous
  46. [09:42:37] <Zed> If anything, make emps rarer again
  47. [09:42:53] <randomg> or give them % jmp and scale them properly
  48. [09:43:02] <randomg> like every other item
  49. [09:43:17] <randomg> who gives a shit about jump height on emps
  50. [09:43:22] <randomg> or move speed
  51. [09:43:36] <randomg> make second jump 25-100% of first jump
  52. [09:43:43] <randomg> as a rollable
  53. [09:43:46] <Zed> Nobody does on the properly scaled hyrsts and equipoise, either
  54. [09:43:58] <Zed> You only look for the bonuses that aren't mobility stats
  55. [09:43:59] <randomg> nobod cares about hyrsts or equipoise period
  56. [09:44:07] <Zed> I do
  57. [09:44:08] <randomg> maybe hyrsts for crit
  58. [09:44:47] <randomg> any equipoise is outclassed by any emp
  59. [09:44:50] <randomg> it's not even close
  60. [09:45:06] <randomg> 2% crit or get out of jail free?
  61. [09:45:09] <randomg> i know which i'm picking
  62. [09:46:52] <Zed> Which would be completely fine if they wouldn't drop next to every strands run
  63. [09:47:08] <Zed> They are supposed to be a straight upgrade to equipoise, as most other equips are
  64. [09:47:29] <randomg> making cool stuff rarer is a shit solution
  65. [09:47:34] <randomg> it's always been a shit solution
  66. [09:47:41] <randomg> and it always will be a shit solution
  67. [09:47:59] <randomg> we should have a teleporting grenade like toaster that drops at .1% from sprite world
  68. [09:48:00] <randomg> err
  69. [09:48:03] <Zed> With this, I feel like it's a perfect solution
  70. [09:48:07] <randomg> then you can try it and die immediately
  71. [09:48:08] <Zed> You don't need the air jump
  72. [09:48:20] <randomg> you guys say you need it every day for strands
  73. [09:48:27] <randomg> it's not hella useful elsewhere
  74. [09:48:29] <Zed> You can live off - and we did until the loot patch - of equipoise just fine
  75. [09:48:50] <zxcv> running wurm for HP now
  76. [09:48:53] <zxcv> cave open left
  77. [09:49:24] <Zed> Getting a pair of empyreals should feel rewarding; as you said, it boosts survivability by a ton
  78. [09:49:25] <randomg> and we ran strands how often?
  79. [09:49:40] <Zed> Never, because there wasn't any loot
  80. [09:50:01] <Zed> Literally not a single chest besides miniboss and boss
  81. [09:50:25] <randomg> and because it killed everyone...
  82. [09:50:43] <randomg> if loot is rare poeple will hoard it instead of learn to use it
  83. [09:50:50] <randomg> maybe not you, but in general
  84. [09:51:01] <Zed> I'm not saying make it rare-rare
  85. [09:51:02] <randomg> you will already see implants getting hoardded
  86. [09:51:20] <Zed> But do not let it stay get-one-every-one-rare
  87. [09:51:31] <Zed> *every-run
  88. [09:51:54] <Zed> randomg: That largely depends on the implant
  89. [09:52:01] <Zed> And I feel that's completely justified
  90. [09:52:23] <Zed> Games without anything to attain or be proud of get stale real quick
  91. [09:52:53] <randomg> deeds
  92. [09:52:56] <randomg> more bosses/more deeds
  93. [09:53:03] <Zed> Deeds are just a number
  94. [09:53:11] <randomg> deeds are all that matter
  95. [09:53:23] <randomg> how you approach the boss should be a function of what dungeons youve run on the way
  96. [09:53:24] <Zed> Do you feel special about your [5] anymore?
  97. [09:53:31] <Zed> No, you don't
  98. [09:53:32] <randomg> no, but i sure want my six
  99. [09:53:39] <Zed> Other people will get it
  100. [09:53:50] <randomg> but i don't give a shit if someone else has bolt
  101. [09:53:50] <Zed> And you'll start not caring after a few days of having attained it
  102. [09:53:52] <randomg> or maxed poly
  103. [09:53:58] <randomg> or whatever
  104. [09:54:02] <randomg> if i get one i don't care if i die with it
  105. [09:54:07] <randomg> if you make that shit super rare
  106. [09:54:13] <Zed> After all, it doesn't do anything
  107. [09:54:13] <randomg> i'll just quit beacuse i already have a job
  108. [09:54:23] <randomg> i want to fight bosses, not the RNG
  109. [09:54:33] <randomg> if i've conquered the content why would i play anymore?
  110. [09:54:57] <randomg> if i beat strands miniboss once i don't want to fight it 50 more times to get emps
  111. [09:55:02] <randomg> that's fucking *boring*
  112. [09:55:11] <randomg> and it's why realm turned to shit
  113. [09:55:32] <Zed> People still do it
  114. [09:55:35] <randomg> why not have it drop 25% emps fairly often, which are enough to pull your ass out of the fire
  115. [09:55:46] <randomg> and then get hype when you get 75s or 100s, like AP
  116. [09:55:47] <Zed> Because grinding is compelling if there's something in for you at the end
  117. [09:56:13] <randomg> do you want compelling or do you want fun?
  118. [09:56:20] <randomg> crack is compelling
  119. [09:56:40] <Zed> I get the best of both worlds playing StarBreak atm
  120. [09:57:13] <randomg> agree
  121. [09:57:21] <Zed> Rebuilding after death is fun, shooting for rare stuff and server first kills is compelling
  122. [09:57:27] <randomg> agree
  123. [09:57:41] <randomg> i suppose we have different ideas of what rare should be
  124. [09:57:55] <Zed> I already said I don't want them to be rare-rare
  125. [09:58:13] <Zed> But as it is, every hippie that enters a strands and leeches has empyreals
  126. [09:58:30] <Zed> They are OP for how common they are, I completely agree
  127. [09:59:19] <randomg> so instead of making them rare overall, why not make them worse to start?
  128. [09:59:30] <randomg> you can still get used to jumping twice, just not that well
  129. [09:59:39] <randomg> do you still get hype if you find 100% soidal?
  130. [09:59:46] <randomg> even though soidal is common?
  131. [09:59:51] <Zed> I don't
  132. [10:00:04] <randomg> why not?
  133. [10:00:10] <randomg> b/c the sprite is the same?
  134. [10:00:26] <Zed> Because idgaf about soidal w/o double shot for anything but securon
  135. [10:00:30] <randomg> okay
  136. [10:00:33] <randomg> double shot
  137. [10:00:37] <randomg> whatever the chic stat is
  138. [10:00:41] <Zed> Hype, because rare
  139. [10:00:46] <randomg> (for me, 100% ap abiding is this)
  140. [10:00:49] <Zed> and useful
  141. [10:01:16] <randomg> so the fact that base, crappy soidals drop does not stop you from being hype about *really* good soidals, which are very rare
  142. [10:02:08] <Zed> I do get your point, don't misunderstand
  143. [10:02:38] <randomg> i know
  144. [10:02:41] <randomg> i'm not tryign to condescend
  145. [10:02:42] <Zed> But getting those base, crappy equipment drops takes away from the fun for me
  146. [10:02:52] <randomg> it does now, because you're jaded
  147. [10:03:04] <Zed> I'd rather get nothing at all than having to leave a shitty equipment drop behind
  148. [10:03:26] <randomg> that's why i think the tiers should scale up as you go through
  149. [10:03:27] <Zed> Which is why I'm actually growing more fond of EC chests - as crazy as that might sound
  150. [10:03:40] <randomg> b/c shop?
  151. [10:03:42] <Zed> Yes, better loot chance in later screens
  152. [10:04:16] <Zed> Or maybe a base loot quality for specific drop locations and dungeon difficulties
  153. [10:04:51] <Zed> semi-reintroduce item tiers, make harder dungeons have a slim chance of dropping gear from previous dungeons but with a guaranteed decent modifier
  154. [10:05:23] <Zed> Purely for example, if you were to nerf/change empyreals
  155. [10:05:39] <Zed> If they drop from yard, make them have guaranteed 50%
  156. [10:05:46] <Zed> Strands 25%
  157. [10:06:21] <Zed> (Not quite sure where I'm going with this, kind of just rambling on while trying to play at the same time lol)
  158. [10:06:26] <randomg> i get what your'e saying
  159. [10:06:43] <randomg> but if the weapons are truly different
  160. [10:06:56] <randomg> item tiers force a certain playstyle at the highest level
  161. [10:07:01] <randomg> adn that's what i want to fundamentally avoid
  162. [10:07:09] <randomg> if everyone wants emps
  163. [10:07:13] <randomg> and only emps
  164. [10:07:16] <randomg> emps are broken
  165. [10:07:27] <randomg> and equipoise shouldn't be in the game at all if that is going to stay the case
  166. [10:07:56] <randomg> if this is a roguelike your playstyle should be a function of your journey
  167. [10:08:10] <randomg> elevated emps should be, on par, equal with elevated equipoise
  168. [10:08:18] <randomg> more useful in some situations, less in others
  169. [10:09:12] <randomg> experimental necre should be just as useful, situationally, as an experimental poly
  170. [10:09:17] <randomg> etc
  171. [10:09:20] <randomg> and just as rare
  172. [10:09:49] <randomg> i should be hype to see 'exp' pop up in a weapon description no matter what
  173. [10:09:50] <Zed> Idea: Give equipoise a sprint when pressing shift
  174. [10:10:39] <randomg> i'm into that
  175. [10:10:54] <Zed> Also, I fully agree
  176. [10:10:57] <randomg> as much as you don't like them(and shouldn't)
  177. [10:11:04] <randomg> i'd also like knuckles/spike shoes
  178. [10:11:05] <Zed> But weapon/equipment balance is really hard to figure out
  179. [10:11:18] <randomg> i see a ton of utility
  180. [10:11:24] <Zed> As in, if all weapons are sidegrades
  181. [10:11:47] <Zed> There would be little to no incentive to go to harder levels to obtain their respective weapons
  182. [10:11:54] <Zed> Unless they fit your playstyle
  183. [10:11:57] <randomg> i don't think there should be harder levels
  184. [10:12:04] <randomg> (wait before you crucify me)
  185. [10:12:11] <Zed> Yeah, go ahead
  186. [10:12:13] <randomg> i think that at base, all levels should be equivalent
  187. [10:12:19] <randomg> i think as you go from the base level
  188. [10:12:20] <randomg> through elite
  189. [10:12:23] <randomg> to whateverthefuck
  190. [10:12:28] <randomg> the experience should get harder
  191. [10:12:39] <randomg> you should able to pull three to four deeds per level
  192. [10:12:50] <randomg> bronze/silver/gold, whatever
  193. [10:12:58] <randomg> right now, damage normalized
  194. [10:13:02] <randomg> no level is harder than another
  195. [10:13:05] <randomg> it's all artificial
  196. [10:13:22] <randomg> but elite FF is noticably more dangerous than regular FF
  197. [10:13:45] <randomg> i should be aiming for 6 platinum deeds
  198. [10:13:55] <Zed> That's because of the unnatural spike in normalized damage
  199. [10:14:04] <randomg> as you go to the harder dungeons you'll pull the better versions of loot
  200. [10:14:07] <Zed> And the "you're going to get hit" attack patterns in there
  201. [10:14:15] <randomg> yes
  202. [10:14:28] <randomg> i don't claim this is easy to fix
  203. [10:14:32] <randomg> but to do anythign less is a cop out
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