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- //All credits goes to FireCat and EquinoX/Flaken
- #include <a_samp>
- #include <SII>
- #include <sscanf2>
- #include <zcmd>
- #include <streamer>
- #define MAX_HOUSES 100//Lets define that we can have the max limit of our houses to 100.
- enum HouseInfo//Naming the enum
- {
- Owner[24],//This will be where it will store the house owner name, in a 24 bit size array.
- Owned,//To store if the house is owned or not.
- Price,//How much the house will cost.
- Float:XPos,//Float X position of the checkpoint
- Float:YPos,//Self explanatory.
- Float:ZPos,//Self explanatory.
- VirtualWorld,//The checkpoints virtual world.
- Text3D:HouseLabel//That label where it says "Owned Price..."
- }
- new HInfo[MAX_HOUSES][HouseInfo];//This is the var where we will read the house info.
- new HouseCount;//To check how many houses have we created.
- new HouseEnter[MAX_HOUSES];//This will be where we will store the house entrance checkpoint
- new HouseExit[MAX_HOUSES];//This will be where we will store the house exit checkpoint.
- new PlayerInHouseID[MAX_PLAYERS];//To check what house id is the player in.
- CMD:createhouse(playerid,params[])
- {
- if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,-1,"You aren't an admin!");//Check if the player is currently rcon logged in.
- new HousePrice,id = HouseCount;//Creating the house price for the selected value in the command, and the last house id created.
- if(sscanf(params,"i",HousePrice)) return SendClientMessage(playerid,-1,"USAGE: /createhouse <price>");//Checking if the player uses the correct syntax. The parameter "i" in sscanf means integer, also could be used as "d".
- new Float:x,Float:y,Float:z;//Creating the floats, to store the player's position.
- GetPlayerPos(playerid,x,y,z);//Getting the player's position and storing it
- HInfo[id][Price] = HousePrice;//Setting the house price to the selected one.
- HInfo[id][Owned] = 0;//Setting the house id owned = 0
- HInfo[id][XPos] = x;//Storing the XPos value to the player's x.
- HInfo[id][YPos] = y;//Storing the YPos value to the player's y.
- HInfo[id][ZPos] = z;//Storing the ZPos value to the player's z.
- HInfo[id][VirtualWorld] = GetPlayerVirtualWorld(playerid);
- format(HInfo[id][Owner],24,"Nonusablenameforthishouse");//Formating the "Owner" house id value to "Nonusablenameforthishouse".
- SendClientMessage(playerid,-1,"House created");
- HouseEnter[id] = CreateDynamicCP(x,y,z,1.5,GetPlayerVirtualWorld(playerid));//Creating the checkpoint and storing it in the HouseEnter value.
- HouseExit[id] = CreateDynamicCP(443.9237,509.4609,1001.4195,1.5,GetPlayerVirtualWorld(playerid));//Creating the house exit checkpoint and storing it in the HouseExit value.
- new file[40],labelstring[100];//Creating the "file", and the labelstring var.
- format(file,sizeof(file),"FHouse/Houses/%i.ini",id);//Formating the var to the selected house directory.
- INI_Open(file);//Opening the file with SII.
- INI_WriteInt("Price",HousePrice);//Writing in the place "Price" the inputted "Price" value.
- INI_WriteInt("Owned",0);//Setting to "Owned" = 0 in the ini file.
- INI_WriteInt("VirtualWorld",GetPlayerVirtualWorld( playerid));//Writing "VirtualWorld" = GetPlayerVirtualWorld(..);
- INI_WriteFloat("XPos",x);//Writing the players pos for the check point position.
- INI_WriteFloat("YPos",y);//Self explanatory.
- INI_WriteFloat("ZPos",z);//Self explanatory.
- INI_WriteString("Owner","Nonusablenameforthishouse ");//Writing a string in "Owned" to "Nonusablenameforthishouse"
- INI_Save();//Saving file with SII.
- INI_Close();//Closing the file with SII.
- format(labelstring,sizeof(labelstring),"Owned: No \nPrice: %i",HousePrice);
- HInfo[id][HouseLabel] = Create3DTextLabel(labelstring,0xFF0000FF,x,y,z,25, 0,GetPlayerVirtualWorld(playerid));
- HouseCount++;
- return 1;
- }
- CMD:buy(playerid,params[])
- {
- for(new i = 0; i < MAX_HOUSES;i++)//Loop threw all houses.
- {
- if(!IsPlayerInRangeOfPoint(playerid,8.0,HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos])) continue;//Check if the player is near a house checkpoint
- if(GetPlayerMoney(playerid) < HInfo[i][Price]) return SendClientMessage(playerid,-1,"You don't have enough money");//Checking the players money, to see if he has enough to buy the house.
- if(HInfo[i][Owned] == 1) return SendClientMessage(playerid,-1,"This house is already owned");//Checking if the house is already owned.
- HInfo[i][Owned] = 1;//Setting the house owned var to 1.
- new file[60],pName[24],string[100];//Creating the necessary vars.
- GetPlayerName(playerid,pName,sizeof(pName));//Retrieving the player's name.
- format(HInfo[i][Owner],24,"%s",pName);//Setting the House Owner's var
- format(file,sizeof(file),"FHouse/Houses/%i.ini",i);//Formating the house file
- INI_Open(file);//Opening the house file
- INI_WriteInt("Owned",1);//Setting in the ini file "Owned" to 1
- INI_WriteString("Owner",pName);//Setting the "Owner" to the player's name.
- INI_Save();//Saving the ini
- INI_Close();//Closing the ini
- format(string,sizeof(string),"Owned: Yes \nPrice: %i \nOwner: %s",HInfo[i][Price],pName);//Formating the string, so we can update the label of the house
- Update3DTextLabelText(HInfo[i][HouseLabel],0xFF0000FF,string);//Updating the label with a red color
- GivePlayerMoney(playerid,-HInfo[i][Price]);
- return 1;
- }
- SendClientMessage(playerid,-1,"You aren't near a house!");
- return 1;
- }
- CMD:sell(playerid,params[])
- {
- for(new i = 0; i < MAX_HOUSES;i++)//Loop threw all houses.
- {
- if(!IsPlayerInRangeOfPoint(playerid,8.0,HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos])) continue;//Check if the player is near a house checkpoint
- if(HInfo[i][Owned] == 0) return SendClientMessage(playerid,-1,"This house isn't owned");//Checking if the house is already owned.
- new pName[24];
- GetPlayerName(playerid,pName,sizeof(pName));//Retrieving the player's name.
- if(HInfo[i][Owned] == 1 && strcmp(pName,HInfo[i][Owner]) != 0) return SendClientMessage(playerid,-1,"You aren't the owner of this house!");//Checking if the house is owned but the owners name is different
- HInfo[i][Owned] = 0;//Setting the house owned var to 1.
- new file[60],string[100];//Creating the necessary vars.
- format(HInfo[i][Owner],24,"Nonusablenameforthishouse");//Setting the House Owner's var
- format(file,sizeof(file),"FHouse/Houses/%i.ini",i);//Formating the house file
- INI_Open(file);//Opening the house file
- INI_WriteInt("Owned",0);//Setting in the ini file "Owned" to 0
- INI_WriteString("Owner","Nonusablenameforthishouse ");//Setting the "Owner" to the "Nonusablenameforthishouse".
- INI_Save();//Saving the ini
- INI_Close();//Closing the ini
- format(string,sizeof(string),"Owned: No \nPrice: %i \nOwner: None",HInfo[i][Price],pName);//Formating the string, so we can update the label of the house
- Update3DTextLabelText(HInfo[i][HouseLabel],0xFF0000FF,string);//Updating the label with a red color
- return 1;
- }
- SendClientMessage(playerid,-1,"You aren't near a house!");
- return 1;
- }
- public OnPlayerEnterDynamicCP(playerid,checkpointid)
- {
- for(new i = 0; i < MAX_HOUSES;i++)//Looping threw all houses.
- {
- if(checkpointid == HouseEnter[i])//Checking if the checkpoint id corresponds to one of the house interiors
- {
- new pName[24];//Creating the new var for the players name
- GetPlayerName(playerid,pName,24);//Storing the players name
- if(HInfo[i][Owned] == 1 && strcmp(HInfo[i][Owner],pName) == 0)//String comparing between the players name and the house owners name, to check if they match.
- {
- SetPVarInt(playerid,"PlayersInteriorHouse",GetPlayerInterior(playerid));//Storing, so later we can reset it back
- SetPVarInt(playerid,"PlayerVirtualWorldHouse",GetPlayerVirtualWorld(playerid));//Storing, so later we can reset it back
- SetPlayerInterior(playerid,12);//Setting the players interior.
- SetPlayerPos(playerid,446.7281,507.0475,1001.4195) ;//Setting the players position.
- SetPlayerVirtualWorld(playerid,HInfo[i][VirtualWorld]);//Preventing players from different houses, finding each other.
- PlayerInHouseID[playerid] = i;
- }
- if(HInfo[i][Owned] == 1 && strcmp(HInfo[i][Owner],pName) != 0)//Checking if the house is owned but the house owner and the players name don't match.
- {
- SendClientMessage(playerid,-1,"You don't own this house");
- }
- if(HInfo[i][Owned] == 0)//Simply checking if the house isn't owned.
- {
- SendClientMessage(playerid,-1,"/buy to buy this lovely house");
- }
- }
- if(checkpointid == HouseExit[i])//Checking if the checkpointid is an House exit
- {
- SetPlayerPos(playerid,HInfo[i][XPos]+3,HInfo[i][YPos],HInfo[i][ZPos]);//Setting the players position to checkpoint position +3
- SetPlayerInterior(playerid,GetPVarInt(playerid,"Pl ayersInteriorHouse"));//Setting the players interior to the one we stored
- SetPlayerVirtualWorld(playerid,GetPVarInt(playerid ,"PlayerVirtualWorldHouse"));//Setting the players virtual world to the one we stored.
- }
- }
- return 1;
- }
- stock LoadHouses()//Creating the stock function
- {
- new file[60],houseowner[24];//creating the "file" var. And also creating the "houseowner" var so we can store it, when we are reading the house owner ini line.
- for(new i = 0; i < MAX_HOUSES;i++)//Looping threw every house
- {
- format(file,sizeof(file),"FAdmin/Houses/%i.ini",i);//Opening the house file with the current selected number with "i".
- if(!INI_Exist(file)) continue;//Checking if the ini house file exist, if not to stop there.
- INI_Open(file);//Opening the house ini
- HInfo[i][Price] = INI_ReadInt("Price");//Reading the price.
- HInfo[i][Owned] = INI_ReadInt("Owned");//Reading if it's owned.
- HInfo[i][XPos] = INI_ReadInt("XPos");//Reading the X float position.
- HInfo[i][YPos] = INI_ReadInt("YPos");//Reading the Y float position.
- HInfo[i][ZPos] = INI_ReadInt("ZPos");//Reading the Z float position.
- HInfo[i][VirtualWorld] = INI_ReadInt("VirtualWorld");//Reading the virtual world.
- INI_ReadString(houseowner,"Owner");//Reading the house owner.
- format(HInfo[i][Owner],24,"%s",houseowner);//Formating the "Owner" house id value to the red one.
- HouseEnter[i] = CreateDynamicCP(HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos],1.5,HInfo[i][VirtualWorld]);//Creating the checkpoint and storing it in the HouseEnter value.
- HouseExit[i] = CreateDynamicCP(443.9237,509.4609,1001.4195,1.5,HI nfo[i][VirtualWorld]);//Creating the house exit checkpoint and storing it in the HouseExit value.
- new labelstring[100];//Creating the labelstring var.
- switch(HInfo[i][Owned])//Using the "switch" method to check if the house is owned
- {
- case 0:{format(labelstring,sizeof(labelstring),"Owned: No \nPrice: %i",HInfo[i][Price]);}//If it isnt...
- case 1:{format(labelstring,sizeof(labelstring),"Owned: Yes \nPrice: %i \nOwner: %s",HInfo[i][Price],HInfo[i][Owner]);}//If it is...
- }
- HInfo[i][HouseLabel] = Create3DTextLabel(labelstring,0xFF0000FF,HInfo[i][XPos],HInfo[i][YPos],HInfo[i][ZPos],25.0,HInfo[i][VirtualWorld]);//Creating the label with the formatted string.
- HouseCount++;//+ counting the HouseCount var.
- INI_Close();//Closing the SII file.
- }
- return 1;
- }
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