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- if(_root.save.arenaZone == 54)
- {
- if(_root.arenaChaosPhase == 3)
- {
- enemy.hp = enemy.hp + damageDealt * 3;
- }
- }
- if(_root.save.arenaZone == 81)
- {
- enemy.hp = enemy.hp + damageDealt;
- _root.areaDamage = _root.areaDamage + Math.floor(damageDealt / 90000000);
- _root.areaDamageRemainder = _root.areaDamageRemainder + damageDealt % 90000000;
- if(_root.areaDamageRemainder >= 90000000)
- {
- _root.areaDamageRemainder = _root.areaDamageRemainder - 90000000;
- _root.areaDamage = _root.areaDamage + 1;
- }
- }
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