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  1. #ifndef GET_ATTRIBUTE_H
  2. #define GET_ATTRIBUTE_H
  3.  
  4.  
  5. #define PID 0x0
  6. #define TID 0x1
  7. #define NAME 0x2
  8. #define FONT_LANG 0x3
  9. #define SANITY 0x4
  10. #define OT_NAME 0x7
  11. #define MARKS 0x8
  12. #define CHECKSUM 0x9
  13. #define SPECIES 0xB
  14. #define HELD_ITEM 0xC
  15. #define ATTACK_1 0xD
  16. #define ATTACK_2 0xE
  17. #define ATTACK_3 0xF
  18. #define ATTACK_4 0x10
  19. #define PP_1 0x11
  20. #define PP_2 0x12
  21. #define PP_3 0x13
  22. #define PP_4 0x14
  23. #define PP_BONUS 0x15
  24. #define COOLNESS 0x16
  25. #define BEAUTY 0x17
  26. #define CUTENESS 0x18
  27. #define EXP 0x19
  28. #define HP_EV 0x1A
  29. #define ATTACK_EV 0x1B
  30. #define DEFENCE_EV 0x1C
  31. #define SPEED_EV 0x1D
  32. #define SP_ATTACK_EV 0x1E
  33. #define SP_DEFENCE_EV 0x1F
  34. #define HAPPINESS 0x20
  35. #define SMARTNESS 0x21
  36. #define POKERUS 0x22
  37. #define CATCH_LOCATION 0x23
  38. #define CATCH_LVL 0x24
  39. #define HP_IV 0x27
  40. #define ATTACK_IV 0x28
  41. #define DEFENCE_IV 0x29
  42. #define SPEED_IV 0x2A
  43. #define SPECIAL_ATTACK_IV 0x2B
  44. #define SPECIAL_DEFENCE_IV 0x2C
  45. #define IS_EGG 0x2D
  46. #define ABILITY_BIT 0x2E
  47. #define TOUGHNESS 0x2F
  48. #define SHEEN 0x30
  49. #define STATUS_AILMENT 0x37
  50. #define LEVEL 0x38
  51. #define CURRENT_HP 0x39
  52. #define TOTAL_HP 0x3A
  53. #define ATTACK 0x3B
  54. #define DEFENCE 0x3C
  55. #define SPEED 0x3D
  56. #define SPECIAL_ATTACK 0x3E
  57. #define SPECIAL_DEFENCE 0x3F
  58. #define SPECIES_2 0x41
  59.  
  60. #endif /* GET_ATTRIBUTE_H */
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