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- #ifndef GET_ATTRIBUTE_H
- #define GET_ATTRIBUTE_H
- #define PID 0x0
- #define TID 0x1
- #define NAME 0x2
- #define FONT_LANG 0x3
- #define SANITY 0x4
- #define OT_NAME 0x7
- #define MARKS 0x8
- #define CHECKSUM 0x9
- #define SPECIES 0xB
- #define HELD_ITEM 0xC
- #define ATTACK_1 0xD
- #define ATTACK_2 0xE
- #define ATTACK_3 0xF
- #define ATTACK_4 0x10
- #define PP_1 0x11
- #define PP_2 0x12
- #define PP_3 0x13
- #define PP_4 0x14
- #define PP_BONUS 0x15
- #define COOLNESS 0x16
- #define BEAUTY 0x17
- #define CUTENESS 0x18
- #define EXP 0x19
- #define HP_EV 0x1A
- #define ATTACK_EV 0x1B
- #define DEFENCE_EV 0x1C
- #define SPEED_EV 0x1D
- #define SP_ATTACK_EV 0x1E
- #define SP_DEFENCE_EV 0x1F
- #define HAPPINESS 0x20
- #define SMARTNESS 0x21
- #define POKERUS 0x22
- #define CATCH_LOCATION 0x23
- #define CATCH_LVL 0x24
- #define HP_IV 0x27
- #define ATTACK_IV 0x28
- #define DEFENCE_IV 0x29
- #define SPEED_IV 0x2A
- #define SPECIAL_ATTACK_IV 0x2B
- #define SPECIAL_DEFENCE_IV 0x2C
- #define IS_EGG 0x2D
- #define ABILITY_BIT 0x2E
- #define TOUGHNESS 0x2F
- #define SHEEN 0x30
- #define STATUS_AILMENT 0x37
- #define LEVEL 0x38
- #define CURRENT_HP 0x39
- #define TOTAL_HP 0x3A
- #define ATTACK 0x3B
- #define DEFENCE 0x3C
- #define SPEED 0x3D
- #define SPECIAL_ATTACK 0x3E
- #define SPECIAL_DEFENCE 0x3F
- #define SPECIES_2 0x41
- #endif /* GET_ATTRIBUTE_H */
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