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scriptPlayer

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Jun 18th, 2011
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  1. var shieldOn : boolean  = false; // Is Shield activated?
  2.  
  3. // Set shield to off
  4. function shieldDeactivate()
  5. {
  6.     shieldOn = false;
  7.     print ("Test");
  8.     print (shieldOn);
  9. }
  10.  
  11.  
  12. // Main Function
  13. function Update ()
  14. {
  15.     print (shieldOn);
  16.    
  17.     // Create a shield
  18.     if (Input.GetKeyDown(shieldKey))
  19.     {
  20.         if (shieldOn == false && numberOfShields > 0)
  21.         {
  22.             var clone =
  23.             Instantiate (shieldMesh, transform.position, transform.rotation);
  24.             clone.transform.parent = gameObject.transform;
  25.             shieldOn = true;
  26.         }
  27.     }
  28. }
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