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D&D-session "rules"

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May 1st, 2015
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  1. Number 1: Intra-party problems
  2. ==============================
  3. If you have a problem with a player or the DM, talk it out. Either with the player, DM or both. I'll try my best to solve the problems and keep the game enjoyable for all.
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  5. Number 2: Time-slot
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  7. As it stands now, everybody will be available on Fridays, at about midnight Brussels time, which was the time we were playing at previously. As for how often we'll come together, that's something else we'll have to discuss more in depth, but I believe that mikehail might not make it every week, so we can either do a session every two weeks, or every week, and some without him, or something entirely different
  8. As for absenteeism, let it know sufficiently beforehand, preferably a week or more, along with if you're fine with us going along without you, or not. If you don't let us know, we will continue with your character under the DM's or someone else's control.
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  10. Number 3: D&D rules
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  12. If I make any mistakes rules-wise, please forgive me, it's my first time doing a real campaign, and I'm learning this as we go. Point them out to me, and I'll try to correct them, or at least use the correct rules from then on.
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  14. Number 4: It's just a game!
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  16. It's just a game, we're here to have fun. But this also ties in with rule # 1
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  18. Number 5: Not set in stone
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  20. If you feel these rules need to be updated, don't hesitate to tell the DM.
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