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- // Created by Crowbar 0.34.0.0
- $ModelName "sentry/flatbed.mdl"
- $BodyGroup "car"
- {
- studio "flatbed_ref.smd"
- }
- $BodyGroup "clampeds"
- {
- studio "comp.smd"
- }
- $SurfaceProp "metal"
- $Contents "solid"
- $MaxEyeDeflection 90
- $CDMaterials "sentry\flatbed\"
- $CDMaterials "sentry\shared\"
- $CDMaterials "Debug\"
- $TextureGroup "skinfamilies"
- {
- { "skin0" }
- { "skin1" }
- { "skin2" }
- { "skin3" }
- { "skin4" }
- { "skin5" }
- }
- $Attachment "vehicle_driver_eyes" "Camera001" 2.16 0 0 rotate 0 0 -90
- $Attachment "vehicle_feet_passenger0" "Camera001" -2.16 -32.4 0 rotate 0 10 -90
- $Attachment "vehicle_engine" "Bone002" 262.98 71.28 0 rotate 0 0 -90
- $Attachment "wheel_fl" "fl_wheel" -7.19 0 0 rotate 0 0 0
- $Attachment "wheel_fr" "fr_wheel" -7.19 0 0 rotate 0 0 0
- $Attachment "wheel_rr" "br_wheel" -7.19 0 0 rotate 0 0 0
- $Attachment "wheel_rl" "bl_wheel" -7.19 0 0 rotate 0 0 0
- $Attachment "exit1" "Bone002" 124.2 5.4 -59.4 rotate 0 0 0
- $Attachment "enter1" "Bone002" 124.2 5.4 -59.4 rotate 0 0 0
- $CBox 0 0 0 0 0 0
- $BBox -67.009 -187.443 4.013 67.009 185.479 194.937
- // $HBoxSet "default"
- $PoseParameter "vehicle_steer" -1 1 0
- $PoseParameter "vehicle_wheel_fl_height" 0 1 0
- $PoseParameter "vehicle_wheel_fr_height" 0 1 0
- $PoseParameter "vehicle_wheel_rl_height" 0 1 0
- $PoseParameter "vehicle_wheel_rr_height" 0 1 0
- $PoseParameter "vehicle_wheel_fl_spin" -180 180 360
- $PoseParameter "vehicle_wheel_fr_spin" -180 180 360
- $PoseParameter "vehicle_wheel_rl_spin" -180 180 360
- $PoseParameter "vehicle_wheel_rr_spin" -180 180 360
- $PoseParameter "vehicle_guage" 0 1 0
- $WeightList "weights_speedometer" {
- "Bone002" 0
- "Camera001" 0
- "fr_axle" 0
- "fr_wheel" 0
- "fl_axle" 0
- "fl_wheel" 0
- "bl_axle" 0
- "bl_wheel" 0
- "br_axle" 0
- "br_wheel" 0
- "steeringwheel" 0
- "tachometer" 1
- "speedo" 1
- }
- $WeightList "weights_turning" {
- "Bone002" 0
- "Camera001" 0
- "fr_axle" 1
- "fr_wheel" 1
- "fl_axle" 1
- "fl_wheel" 1
- "bl_axle" 0
- "bl_wheel" 0
- "br_axle" 0
- "br_wheel" 0
- "steeringwheel" 1
- "tachometer" 0
- "speedo" 0
- }
- $WeightList "weights_wheel_fl_suspension" {
- "Bone002" 0
- "Camera001" 0
- "fr_axle" 0
- "fr_wheel" 0
- "fl_axle" 1
- "fl_wheel" 1
- "bl_axle" 0
- "bl_wheel" 0
- "br_axle" 0
- "br_wheel" 0
- "steeringwheel" 0
- "tachometer" 0
- "speedo" 0
- }
- $WeightList "weights_wheel_fl_spin" {
- "Bone002" 0
- "Camera001" 0
- "fr_axle" 0
- "fr_wheel" 0
- "fl_axle" 0
- "fl_wheel" 1
- "bl_axle" 0
- "bl_wheel" 0
- "br_axle" 0
- "br_wheel" 0
- "steeringwheel" 0
- "tachometer" 0
- "speedo" 0
- }
- $WeightList "weights_wheel_fr_suspension" {
- "Bone002" 0
- "Camera001" 0
- "fr_axle" 1
- "fr_wheel" 1
- "fl_axle" 0
- "fl_wheel" 0
- "bl_axle" 0
- "bl_wheel" 0
- "br_axle" 0
- "br_wheel" 0
- "steeringwheel" 0
- "tachometer" 0
- "speedo" 0
- }
- $WeightList "weights_wheel_fr_spin" {
- "Bone002" 0
- "Camera001" 0
- "fr_axle" 0
- "fr_wheel" 1
- "fl_axle" 0
- "fl_wheel" 0
- "bl_axle" 0
- "bl_wheel" 0
- "br_axle" 0
- "br_wheel" 0
- "steeringwheel" 0
- "tachometer" 0
- "speedo" 0
- }
- $WeightList "weights_wheel_rl_suspension" {
- "Bone002" 0
- "Camera001" 0
- "fr_axle" 0
- "fr_wheel" 0
- "fl_axle" 0
- "fl_wheel" 0
- "bl_axle" 1
- "bl_wheel" 1
- "br_axle" 0
- "br_wheel" 0
- "steeringwheel" 0
- "tachometer" 0
- "speedo" 0
- }
- $WeightList "weights_wheel_rl_spin" {
- "Bone002" 0
- "Camera001" 0
- "fr_axle" 0
- "fr_wheel" 0
- "fl_axle" 0
- "fl_wheel" 0
- "bl_axle" 0
- "bl_wheel" 1
- "br_axle" 0
- "br_wheel" 0
- "steeringwheel" 0
- "tachometer" 0
- "speedo" 0
- }
- $WeightList "weights_wheel_rr_suspension" {
- "Bone002" 0
- "Camera001" 0
- "fr_axle" 0
- "fr_wheel" 0
- "fl_axle" 0
- "fl_wheel" 0
- "bl_axle" 0
- "bl_wheel" 0
- "br_axle" 1
- "br_wheel" 1
- "steeringwheel" 0
- "tachometer" 0
- "speedo" 0
- }
- $WeightList "weights_wheel_rr_spin" {
- "Bone002" 0
- "Camera001" 0
- "fr_axle" 0
- "fr_wheel" 0
- "fl_axle" 0
- "fl_wheel" 0
- "bl_axle" 0
- "bl_wheel" 0
- "br_axle" 0
- "br_wheel" 1
- "steeringwheel" 0
- "tachometer" 0
- "speedo" 0
- }
- $Animation "neutral" "flatbed_anims\neutral.smd" {
- fps 30
- }
- $Animation "1" "flatbed_anims\1.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "2" "flatbed_anims\2.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "3" "flatbed_anims\3.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "4" "flatbed_anims\4.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "5" "flatbed_anims\5.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "6" "flatbed_anims\6.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "7" "flatbed_anims\7.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "8" "flatbed_anims\8.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "9" "flatbed_anims\9.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "10" "flatbed_anims\10.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "11" "flatbed_anims\11.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "12" "flatbed_anims\12.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "13" "flatbed_anims\13.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "14" "flatbed_anims\14.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "15" "flatbed_anims\15.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "16" "flatbed_anims\16.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "17" "flatbed_anims\17.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "18" "flatbed_anims\18.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "19" "flatbed_anims\19.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "20" "flatbed_anims\20.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "21" "flatbed_anims\21.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "22" "flatbed_anims\22.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "23" "flatbed_anims\23.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "24" "flatbed_anims\24.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "25" "flatbed_anims\25.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Animation "26" "flatbed_anims\26.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- }
- $Animation "turn_left" "flatbed_anims\turn_left.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_turning"
- }
- $Animation "turn_right" "flatbed_anims\turn_right.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_turning"
- }
- $Animation "wheel_fl_low" "flatbed_anims\wheel_fl_low.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_fl_suspension"
- }
- $Animation "wheel_fl_high" "flatbed_anims\wheel_fl_high.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_fl_suspension"
- }
- $Animation "wheel_fl_spin0" "flatbed_anims\wheel_fl_spin0.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_fl_spin"
- }
- $Animation "wheel_fl_spin120" "flatbed_anims\wheel_fl_spin120.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_fl_spin"
- }
- $Animation "wheel_fl_spin240" "flatbed_anims\wheel_fl_spin240.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_fl_spin"
- }
- $Animation "wheel_fr_low" "flatbed_anims\wheel_fr_low.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_fr_suspension"
- }
- $Animation "wheel_fr_high" "flatbed_anims\wheel_fr_high.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_fr_suspension"
- }
- $Animation "wheel_fr_spin0" "flatbed_anims\wheel_fr_spin0.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_fr_spin"
- }
- $Animation "wheel_fr_spin120" "flatbed_anims\wheel_fr_spin120.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_fr_spin"
- }
- $Animation "wheel_fr_spin240" "flatbed_anims\wheel_fr_spin240.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_fr_spin"
- }
- $Animation "wheel_rl_low" "flatbed_anims\wheel_rl_low.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_rl_suspension"
- }
- $Animation "wheel_rl_high" "flatbed_anims\wheel_rl_high.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_rl_suspension"
- }
- $Animation "wheel_rl_spin0" "flatbed_anims\wheel_rl_spin0.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_rl_spin"
- }
- $Animation "wheel_rl_spin120" "flatbed_anims\wheel_rl_spin120.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_rl_spin"
- }
- $Animation "wheel_rl_spin240" "flatbed_anims\wheel_rl_spin240.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_rl_spin"
- }
- $Animation "wheel_rr_low" "flatbed_anims\wheel_rr_low.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_rr_suspension"
- }
- $Animation "wheel_rr_high" "flatbed_anims\wheel_rr_high.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_rr_suspension"
- }
- $Animation "wheel_rr_spin0" "flatbed_anims\wheel_rr_spin0.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_rr_spin"
- }
- $Animation "wheel_rr_spin120" "flatbed_anims\wheel_rr_spin120.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_rr_spin"
- }
- $Animation "wheel_rr_spin240" "flatbed_anims\wheel_rr_spin240.smd" {
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_rr_spin"
- }
- $Sequence "idle" {
- "flatbed_anims\idle.smd"
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "turn" {
- "flatbed_anims\turn.smd"
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "suspension" {
- "flatbed_anims\suspension.smd"
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "spin" {
- "flatbed_anims\spin.smd"
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "enter1" {
- "flatbed_anims\enter1.smd"
- fadein 0.2
- fadeout 0.2
- fps 20
- }
- $Sequence "exit1" {
- "flatbed_anims\exit1.smd"
- fadein 0.2
- fadeout 0.2
- fps 20
- }
- $Sequence "speedometer" {
- "1"
- "2"
- "3"
- "4"
- "5"
- "6"
- "7"
- "8"
- "9"
- "10"
- "11"
- "12"
- "13"
- "14"
- "15"
- "16"
- "17"
- "18"
- "19"
- "20"
- "21"
- "22"
- "23"
- "24"
- "25"
- autoplay
- blend "vehicle_guage" 0 1
- blendwidth 25
- delta
- fadein 0.2
- fadeout 0.2
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_speedometer"
- }
- $Sequence "turning" {
- "turn_left"
- "turn_right"
- autoplay
- blend "vehicle_steer" -1 1
- blendwidth 2
- delta
- fadein 0.2
- fadeout 0.2
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_turning"
- }
- $Sequence "wheel_fl_suspension" {
- "wheel_fl_low"
- "wheel_fl_high"
- autoplay
- blend "vehicle_wheel_fl_height" 0 1
- blendwidth 2
- delta
- fadein 0.2
- fadeout 0.2
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_fl_suspension"
- }
- $Sequence "wheel_fl_spin" {
- "wheel_fl_spin0"
- "wheel_fl_spin120"
- "wheel_fl_spin240"
- "wheel_fl_spin0"
- autoplay
- blend "vehicle_wheel_fl_spin" -180 180
- blendwidth 4
- delta
- fadein 0.2
- fadeout 0.2
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_fl_spin"
- }
- $Sequence "wheel_fr_suspension" {
- "wheel_fr_low"
- "wheel_fr_high"
- autoplay
- blend "vehicle_wheel_fr_height" 0 1
- blendwidth 2
- delta
- fadein 0.2
- fadeout 0.2
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_fr_suspension"
- }
- $Sequence "wheel_fr_spin" {
- "wheel_fr_spin0"
- "wheel_fr_spin120"
- "wheel_fr_spin240"
- "wheel_fr_spin0"
- autoplay
- blend "vehicle_wheel_fr_spin" -180 180
- blendwidth 4
- delta
- fadein 0.2
- fadeout 0.2
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_fr_spin"
- }
- $Sequence "wheel_rl_suspension" {
- "wheel_rl_low"
- "wheel_rl_high"
- autoplay
- blend "vehicle_wheel_rl_height" 0 1
- blendwidth 2
- delta
- fadein 0.2
- fadeout 0.2
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_rl_suspension"
- }
- $Sequence "wheel_rl_spin" {
- "wheel_rl_spin0"
- "wheel_rl_spin120"
- "wheel_rl_spin240"
- "wheel_rl_spin0"
- autoplay
- blend "vehicle_wheel_rl_spin" -180 180
- blendwidth 4
- delta
- fadein 0.2
- fadeout 0.2
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_rl_spin"
- }
- $Sequence "wheel_rr_suspension" {
- "wheel_rr_low"
- "wheel_rr_high"
- autoplay
- blend "vehicle_wheel_rr_height" 0 1
- blendwidth 2
- delta
- fadein 0.2
- fadeout 0.2
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_rr_suspension"
- }
- $Sequence "wheel_rr_spin" {
- "wheel_rr_spin0"
- "wheel_rr_spin120"
- "wheel_rr_spin240"
- "wheel_rr_spin0"
- autoplay
- blend "vehicle_wheel_rr_spin" -180 180
- blendwidth 4
- delta
- fadein 0.2
- fadeout 0.2
- fps 30
- // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
- subtract "neutral" 0
- weightlist "weights_wheel_rr_spin"
- }
- $CollisionModel "flatbed_physics.smd"
- {
- $mass 10000
- $inertia 1
- $damping 0
- $rotdamping 0
- $concave
- }
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