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- /*============================================================================
- * ## Plugin Info
- *----------------------------------------------------------------------------
- * # Plugin Name
- * DoubleX RMMV Popularized ATB CTB
- *----------------------------------------------------------------------------
- * # Terms Of Use
- * You shall keep this plugin's Plugin Info part's contents intact
- * You shalln't claim that this plugin's written by anyone other than
- * DoubleX or his aliases
- * None of the above applies to DoubleX or his aliases
- *----------------------------------------------------------------------------
- * # Prerequisites
- * Plugins:
- * 1. DoubleX RMMV Popularized ATB Core
- * Abilities:
- * 1. Little Javascript coding proficiency to fully utilize this plugin
- *----------------------------------------------------------------------------
- * # Links
- * This plugin:
- * 1. http://pastebin.com/rFw3nsAZ
- * Video:
- * 1. https://www.youtube.com/watch?v=o-DF-tPTsF0
- * Mentioned Patreon Supporters:
- * https://www.patreon.com/posts/71738797
- *----------------------------------------------------------------------------
- * # Author
- * DoubleX
- *----------------------------------------------------------------------------
- * # Changelog
- * v1.00c(GMT 0500 3-7-2016):
- * 1. Fixed below configuration changes not taking place in same battle:
- * - battle_system_window_x
- * - battle_system_window_y
- * - battle_system_window_width
- * - battle_system_window_height
- * - battle_system_text_size
- * - battle_system_text_x
- * - battle_system_text_y
- * 2. Increased this plugin's effectiveness, efficiency and flexibility
- * v1.00b(GMT 1000 24-1-2016):
- * 1. Fixed not clearing old text before showing new ones bug
- * 2. Increased this plugin's compactness, readability and simplicity
- * v1.00a(GMT 1400 23-1-2016):
- * 1. 1st completed version of this plugin finished
- *============================================================================*/
- /*:
- * @plugindesc Lets users switch the battle system to mimic charge turn battle
- * @author DoubleX
- *
- * @param show_battle_system_window
- * @desc Setups a window in battle indicating whether atb or ctb's used if
- * show_battle_system_window is set as true
- * @default true
- *
- * @param battle_system_window_x
- * @desc Sets the x position of the battle system indicator window as
- * battle_system_window_x
- * @default 0
- *
- * @param battle_system_window_y
- * @desc Sets the y position of the battle system indicator window as
- * battle_system_window_y
- * @default 108
- *
- * @param battle_system_window_width
- * @desc Sets the width of the battle system indicator window as
- * battle_system_window_width
- * @default 220
- *
- * @param battle_system_window_height
- * @desc Sets the height of the battle system indicator window as
- * battle_system_window_height
- * @default 60
- *
- * @param battle_system_text_size
- * @desc Sets the size of the text shown in the battle system indicator window
- * as battle_system_text_size
- * @default 20
- *
- * @param battle_system_text_x
- * @desc Sets the x position of the text shown in the battle system indicator
- * window as battle_system_text_x
- * @default 0
- *
- * @param battle_system_text_y
- * @desc Sets the y position of the text shown in the battle system indicator
- * window as battle_system_text_y
- * @default -8
- *
- * @param atb_battle_system_text
- * @desc Sets the text shown in a window indicating atb's used in battle as
- * atb_battle_system_text
- * @default Active Time Battle
- *
- * @param ctb_battle_system_text
- * @desc Sets the text shown in a window indicating ctb's used in battle as
- * ctb_battle_system_text
- * @default Charge Turn Battle
- *
- * @help
- * battle_system_code now supports ctb as well, which changes the battle
- * system into ctb
- * The default plugin file name is DoubleX RMMV Popularized ATB CTB v100c
- * If you want to change that, you must edit the value of
- * DoubleX_RMMV.PATB_CTB_File, which must be done via opening the plugin js
- * file directly
- *============================================================================
- * ## Plugin Call Info
- *----------------------------------------------------------------------------
- * # Configuration manipulations
- * 1. $gameSystem.patb.param
- * - Returns the value of param listed in the plugin manager
- * 2. $gameSystem.patb.param = val
- * - Sets the value of param listed in the plugin manager as val
- * - All $gameSystem.patb.param changes will be saved
- *============================================================================
- */
- "use strict";
- var DoubleX_RMMV = DoubleX_RMMV || {};
- DoubleX_RMMV["PATB CTB"] = "v1.00c";
- // The plugin file name must be the same as DoubleX_RMMV.PATB_CTB_File
- DoubleX_RMMV.PATB_CTB_File = "DoubleX RMMV Popularized ATB CTB v100c";
- /*============================================================================
- * ## Plugin Implementations
- * You need not edit this part as it's about how this plugin works
- *----------------------------------------------------------------------------
- * # Plugin Support Info:
- * 1. Prerequisites
- * - Basic knowledge of this plugin on the user level, the default
- * battle system implementations and the atb system concepts
- * - Some Javascript coding proficiency to fully comprehend this
- * plugin
- * 2. Function documentation
- * - The 1st part describes why this function's rewritten/extended for
- * rewritten/extended functions or what the function does for new
- * functions
- * - The 2nd part describes what the arguments of the function are
- * - The 3rd part informs which version rewritten, extended or created
- * this function
- * - The 4th part informs whether the function's rewritten or new
- * - The 5th part informs whether the function's a real or potential
- * hotspot
- * - The 6th part describes how this function works for new functions
- * only, and describes the parts added, removed or rewritten for
- * rewritten or extended functions only
- * Example:
- * /*----------------------------------------------------------------------
- * * Why rewrite/extended/What this function does
- * *----------------------------------------------------------------------*/
- /* // arguments: What these arguments are
- * function_name = function(arguments) { // Version X+; Rewrite/New; Hotspot
- * // Added/Removed/Rewritten to do something/How this function works
- * function_name_code;
- * //
- * } // function_name
- *----------------------------------------------------------------------------*/
- function Window_Patb_Ctb() { this.initialize.apply(this, arguments); }
- if (DoubleX_RMMV["PATB Core"]) {
- /*----------------------------------------------------------------------------*/
- /*----------------------------------------------------------------------------
- * # Edit class: BattleManager
- * - Implements the ctb system replication when it's asked and allowed
- *----------------------------------------------------------------------------*/
- /*----------------------------------------------------------------------------
- * Runs the global and battler atb clocks until they've to stop
- *----------------------------------------------------------------------------*/
- BattleManager.update_patb_ctb = BattleManager.update_patb;
- BattleManager.update_patb = function() { // Hotspot
- // Rewritten
- do { this.update_patb_ctb(); } while (this.can_update_patb_ctb());
- //
- }; // BattleManager.update_patb
- /*----------------------------------------------------------------------------
- * Checks if the atb frame updates can behave in the ctb manner
- *----------------------------------------------------------------------------*/
- BattleManager.can_update_patb_ctb = function() { // New; Hotspot
- if ($gameSystem.patb.battle_system_code !== "ctb") { return false; }
- if (this._phase === 'action' || this.isInputting()) { return false; }
- return !this.isBusy() && !this._need_patb_refresh;
- }; // BattleManager.can_update_patb_ctb
- /*----------------------------------------------------------------------------
- * # Edit class: Game_System
- * - Stores the values of all configurations listed in the plugin manager
- *----------------------------------------------------------------------------*/
- Game_System.prototype.init_patb_ctb_params =
- Game_System.prototype.init_patb_params;
- Game_System.prototype.init_patb_params = function() {
- this.init_patb_ctb_params();
- // Added
- var val, params = PluginManager.parameters(DoubleX_RMMV.PATB_CTB_File);
- Object.keys(params).forEach(function(param) {
- val = +params[param];
- this._patb[param] = isNaN(val) ? params[param] : val;
- }, this);
- this._patb.show_battle_system_window =
- params.show_battle_system_window === "true";
- //
- }; // Game_System.prototype.init_patb_params
- Game_System.prototype.is_patb_ctb = Game_System.prototype.is_patb;
- Game_System.prototype.is_patb = function() { // Hotspot
- // Rewritten
- return this.is_patb_ctb() || this._patb.battle_system_code === "ctb";
- //
- }; // Game_System.prototype.is_patb
- /*----------------------------------------------------------------------------
- * # New class: Window_Patb_Ctb
- *----------------------------------------------------------------------------*/
- /*----------------------------------------------------------------------------
- * New private instance variables
- *----------------------------------------------------------------------------*/
- // _text: The cached battle system text
- // _textSize: The cached battle system text size
- Window_Patb_Ctb.prototype = Object.create(Window_Base.prototype);
- Window_Patb_Ctb.prototype.constructor = Window_Patb_Ctb;
- Window_Patb_Ctb.prototype.initialize = function() {
- var patb = $gameSystem.patb, width = patb.battle_system_window_width;
- var x = patb.battle_system_window_x, y = patb.battle_system_window_y;
- var height = patb.battle_system_window_height;
- Window_Base.prototype.initialize.call(this, x, y, width, height);
- }; // Window_Patb_Ctb.prototype.initialize
- Window_Patb_Ctb.prototype.update = function() { // v1.00b+; Hotspot
- Window_Base.prototype.update.call(this);
- this.visible = $gameSystem.patb.show_battle_system_window;
- if (!this.visible) { return; }
- this.updateXYWH();
- this.updateText();
- }; // Window_Patb_Ctb.prototype.update
- Window_Patb_Ctb.prototype.updateXYWH = function() { // v1.00b+; Hotspot
- var patb = $gameSystem.patb, width = patb.battle_system_window_width;
- var x = patb.battle_system_window_x, y = patb.battle_system_window_y;
- var height = patb.battle_system_window_height;
- if (this.x !== x) this.x = x;
- if (this.y !== y) this.y = y;
- if (this.width !== width) this.width = width;
- if (this.height !== height) this.height = height;
- }; // Window_Patb_Ctb.prototype.updateXYWH
- Window_Patb_Ctb.prototype.updateText = function() { // Hotspot
- var patb = $gameSystem.patb, textSize = this._textSize, updateText;
- var textX = this._textX, textY = this._textY;
- var text = patb[patb.battle_system_code + "_battle_system_text"];
- this._textSize = patb.battle_system_text_size;
- this._textX = patb.battle_system_text_x;
- this._textY = patb.battle_system_text_y;
- updateText = this._text !== text || this._textSize !== textSize;
- updateText = updateText || this._textX !== textX || this._textY !== textY;
- if (!updateText) { return; }
- if (this._textSize !== textSize) { this.resetFontSettings(); }
- this._text = text, textX = this._textX, textY = this._textY;
- this.contents.clear();
- this.drawText(this._text, textX, textY, this.textWidth(this._text));
- }; // Window_Patb_Ctb.prototype.updateText
- Window_Patb_Ctb.prototype.standardFontSize = function() { // Potential Hotspot
- return this._textSize;
- }; // Window_Patb_Ctb.prototype.standardFontSize
- /*----------------------------------------------------------------------------
- * # Edit class: Scene_Battle
- *----------------------------------------------------------------------------*/
- /*----------------------------------------------------------------------------
- * New private instance variable
- *----------------------------------------------------------------------------*/
- // _patb_ctb_window: The battle system indicator window
- Scene_Battle.prototype.createAllWindowsPatbCtb =
- Scene_Battle.prototype.createAllWindows;
- Scene_Battle.prototype.createAllWindows = function() {
- this.createAllWindowsPatbCtb();
- if ($gameSystem.is_patb()) { this.create_patb_ctb_window(); } // Added
- }; // Scene_Battle.prototype.createAllWindows
- Scene_Battle.prototype.update_patb_process_ctb =
- Scene_Battle.prototype.update_patb_process;
- Scene_Battle.prototype.update_patb_process = function() { // Hotspot
- this.update_patb_process_ctb();
- this._patb_ctb_window.update; // Added
- }; // Scene_Battle.prototype.update_patb_process
- Scene_Battle.prototype.close_patb_windows_ctb =
- Scene_Battle.prototype.close_patb_windows;
- Scene_Battle.prototype.close_patb_windows = function() {
- this.close_patb_windows_ctb();
- this.close_patb_ctb_windows(); // Added
- }; // Scene_Battle.prototype.close_patb_windows
- Scene_Battle.prototype.create_patb_ctb_window = function() { // New
- this._patb_ctb_window = new Window_Patb_Ctb();
- this.addWindow(this._patb_ctb_window);
- }; // Scene_Battle.prototype.create_patb_ctb_window
- Scene_Battle.prototype.close_patb_ctb_windows = function() { // New
- this._patb_ctb_window.hide();
- this._patb_ctb_window.deactivate();
- this._patb_ctb_window.close();
- }; // Scene_Battle.prototype.close_patb_ctb_windows
- /*----------------------------------------------------------------------------*/
- } else {
- alert("To use PATB CTB, place it below PATB Core.");
- }
- /*============================================================================*/
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