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SlappyDappyCrappy

Fallen Robloxian

Jan 16th, 2017
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  1. Player=game:GetService("Players").LocalPlayer
  2. Character=Player.Character
  3. PlayerGui=Player.PlayerGui
  4. Backpack=Player.Backpack
  5. Torso=Character.Torso
  6. Head=Character.Head
  7. Humanoid=Character.Humanoid
  8. m=Instance.new('Model',Character)
  9. LeftArm=Character["Left Arm"]
  10. LeftLeg=Character["Left Leg"]
  11. RightArm=Character["Right Arm"]
  12. RightLeg=Character["Right Leg"]
  13. LS=Torso["Left Shoulder"]
  14. LH=Torso["Left Hip"]
  15. RS=Torso["Right Shoulder"]
  16. RH=Torso["Right Hip"]
  17. Face = Head.face
  18. Neck=Torso.Neck
  19. it=Instance.new
  20. attacktype=1
  21. vt=Vector3.new
  22. cf=CFrame.new
  23. euler=CFrame.fromEulerAnglesXYZ
  24. angles=CFrame.Angles
  25. cloaked=false
  26. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  27. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  28. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  29. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  30. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  31. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  32. RootPart=Character.HumanoidRootPart
  33. RootJoint=RootPart.RootJoint
  34. RootCF=euler(-1.57,0,3.14)
  35. attack = false
  36. attackdebounce = false
  37. deb=false
  38. equipped=true
  39. hand=false
  40. MMouse=nil
  41. combo=0
  42. mana=0
  43. trispeed=1
  44. pathtrans=.7
  45. attackmode='none'
  46. local idle=0
  47. local Anim="Idle"
  48. local Effects={}
  49. local gun=false
  50. local shoot=false
  51. player=nil
  52. cloak=false
  53. lightcolor='Bright blue'
  54.  
  55. local Color1=Torso.BrickColor
  56.  
  57.  
  58. mouse=Player:GetMouse()
  59. --save shoulders
  60. RSH, LSH=nil, nil
  61. --welds
  62. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  63. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  64. LH=Torso["Left Hip"]
  65. RH=Torso["Right Hip"]
  66. TorsoColor=Torso.BrickColor
  67. function NoOutline(Part)
  68. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  69. end
  70.  
  71.  
  72.  
  73. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  74. local fp=it("Part")
  75. fp.formFactor=formfactor
  76. fp.Parent=parent
  77. fp.Reflectance=reflectance
  78. fp.Transparency=transparency
  79. fp.CanCollide=false
  80. fp.Locked=true
  81. fp.BrickColor=brickcolor
  82. fp.Name=name
  83. fp.Size=size
  84. fp.Position=Torso.Position
  85. NoOutline(fp)
  86. fp.Material="SmoothPlastic"
  87. fp:BreakJoints()
  88. return fp
  89. end
  90.  
  91. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  92. local mesh=it(Mesh)
  93. mesh.Parent=part
  94. if Mesh=="SpecialMesh" then
  95. mesh.MeshType=meshtype
  96. if meshid~="nil" then
  97. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  98. end
  99. end
  100. mesh.Offset=offset
  101. mesh.Scale=scale
  102. return mesh
  103. end
  104.  
  105. function weld(parent,part0,part1,c0)
  106. local weld=it("Weld")
  107. weld.Parent=parent
  108. weld.Part0=part0
  109. weld.Part1=part1
  110. weld.C0=c0
  111. return weld
  112. end
  113.  
  114. local Color1=Torso.BrickColor
  115.  
  116.  
  117.  
  118.  
  119.  
  120.     Player=game:GetService('Players').LocalPlayer
  121.     Character=Player.Character
  122.     Mouse=Player:GetMouse()
  123.     m=Instance.new('Model',Character)
  124.  
  125.  
  126.     local function weldBetween(a, b)
  127.         local weldd = Instance.new("ManualWeld")
  128.         weldd.Part0 = a
  129.         weldd.Part1 = b
  130.         weldd.C0 = CFrame.new()
  131.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  132.         weldd.Parent = a
  133.         return weldd
  134.     end
  135.    
  136.     it=Instance.new
  137.    
  138.     function nooutline(part)
  139.         part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  140.     end
  141.    
  142.     function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  143.         local fp=it("Part")
  144.         fp.formFactor=formfactor
  145.         fp.Parent=parent
  146.         fp.Reflectance=reflectance
  147.         fp.Transparency=transparency
  148.         fp.CanCollide=false
  149.         fp.Locked=true
  150.         fp.BrickColor=BrickColor.new(tostring(brickcolor))
  151.         fp.Name=name
  152.         fp.Size=size
  153.         fp.Position=Character.Torso.Position
  154.         nooutline(fp)
  155.         fp.Material=material
  156.         fp:BreakJoints()
  157.         return fp
  158.     end
  159.    
  160.     function mesh(Mesh,part,meshtype,meshid,offset,scale)
  161.         local mesh=it(Mesh)
  162.         mesh.Parent=part
  163.         if Mesh=="SpecialMesh" then
  164.             mesh.MeshType=meshtype
  165.             mesh.MeshId=meshid
  166.         end
  167.         mesh.Offset=offset
  168.         mesh.Scale=scale
  169.         return mesh
  170.     end
  171.    
  172.     function weld(parent,part0,part1,c0,c1)
  173.         local weld=it("Weld")
  174.         weld.Parent=parent
  175.         weld.Part0=part0
  176.         weld.Part1=part1
  177.         weld.C0=c0
  178.         weld.C1=c1
  179.         return weld
  180.     end
  181.  
  182.  
  183.  
  184.  
  185.  
  186.  
  187.  
  188.  
  189.  
  190. --------------------------------
  191. local p = game.Players.LocalPlayer
  192. local char = p.Character
  193. local mouse = p:GetMouse()
  194. local larm = char["Left Arm"]
  195. local rarm = char["Right Arm"]
  196. local lleg = char["Left Leg"]
  197. local rleg = char["Right Leg"]
  198. local hed = char.Head
  199. local torso = char.Torso
  200. local hum = char.Humanoid
  201. local cam = game.Workspace.CurrentCamera
  202. local root = char.HumanoidRootPart
  203. local deb = false
  204. local shot = 0
  205. local debris=game:service"Debris"
  206. local l = game:GetService("Lighting")
  207. local rs = game:GetService("RunService").RenderStepped
  208. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  209. math.randomseed(os.time())
  210. for i,v in pairs(char:children()) do
  211.     if v:IsA("Hat") then
  212.         v:Destroy()
  213.     end
  214. end
  215. for i,v in pairs (hed:GetChildren()) do
  216.         if v:IsA("Sound") then
  217.                 v:Destroy()
  218.         end
  219. end
  220. ----------------------------------------------------
  221. z = Instance.new("Sound", torso)
  222. z.SoundId = "rbxassetid://608846300" -- Put Music ID Here.
  223. z.Looped = true
  224. z.Volume = 5
  225. z.Pitch = .8
  226. wait(.1)
  227. z:Play()
  228. -----------------------------------------------------
  229. Debounces = {
  230. CanAttack = true;
  231. NoIdl = false;
  232. Slashing = false;
  233. Slashed = false;
  234. RPunch = false;
  235. RPunched = false;
  236. LPunch = false;
  237. LPunched = false;
  238. }
  239. local Touche = {char.Name, }
  240. local LocalPlayer = game:GetService("Players").LocalPlayer
  241. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
  242.  
  243. Character.Head.Transparency = 0
  244.  
  245. local Orb = Instance.new("Part", Character)
  246. Orb.Name = "Orb"
  247.  
  248. Orb.CanCollide = false
  249. Orb.BrickColor = BrickColor.new("Bright red")
  250. Orb.Transparency = 1
  251. Orb.Material = "Plastic"
  252. Orb.Size = Vector3.new(1, 1, 1)
  253.  
  254.  
  255. local M = Instance.new("SpecialMesh")
  256. M.Parent = Orb
  257. M.MeshId = "http://www.roblox.com/asset/?id=0"
  258. M.Scale = Vector3.new(0.8, 3, 0.8)
  259.  
  260.  
  261. local Weld = Instance.new("Weld", Orb)
  262. Weld.Part0 = Character.Head
  263. Weld.Part1 = Orb
  264. Weld.C1 = CFrame.new(0, -0.5, 0)
  265. ------------------------------------------------------
  266. CV="Bright red"
  267.    
  268. local txt = Instance.new("BillboardGui", char)
  269. txt.Adornee = char .Orb
  270. txt.Name = "_status"
  271. txt.Size = UDim2.new(2, 0, 1.2, 0)
  272. txt.StudsOffset = Vector3.new(-2, 1.5, 0)
  273. local text = Instance.new("TextLabel", txt)
  274. text.Size = UDim2.new(3, 0, 0.5, 0)
  275. text.FontSize = "Size8"
  276. text.TextScaled = true
  277. text.TextTransparency = 0
  278. text.BackgroundTransparency = 1
  279. text.TextTransparency = 0
  280. text.TextStrokeTransparency = 0
  281. text.Font = "Arial"
  282. text.TextStrokeColor3 = Color3.new(0,0,0)
  283.  
  284. v=Instance.new("Part")
  285. v.Name = "ColorBrick"
  286. v.Parent=p.Character
  287. v.FormFactor="Symmetric"
  288. v.Anchored=true
  289. v.CanCollide=false
  290. v.BottomSurface="Smooth"
  291. v.TopSurface="Smooth"
  292. v.Size=Vector3.new(9,4,2)
  293. v.Transparency=0.7
  294. v.CFrame=char.Torso.CFrame
  295. v.BrickColor=BrickColor.new(CV)
  296. v.Transparency=1
  297. text.TextColor3 = v.BrickColor.Color
  298. v.Shape="Block"
  299. text.Text = "The Fallen Robloxian"
  300.  
  301.  
  302.  
  303.  
  304. --------------------------------------------------------
  305. local Orbd = Instance.new("Part", Character)
  306. Orbd.Name = "Orbd"
  307. Orbd.Shape = Enum.PartType.Ball
  308. Orbd.CanCollide = false
  309. Orbd.BrickColor = BrickColor.new("Bright red")
  310. Orbd.Transparency = 1
  311. Orbd.Material = "Neon"
  312. Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
  313. Orbd.TopSurface = Enum.SurfaceType.Smooth
  314. Orbd.BottomSurface = Enum.SurfaceType.Smooth
  315.  
  316. local Weld = Instance.new("Weld", Orbd)
  317. Weld.Part0 = Character.Head
  318. Weld.Part1 = Orbd
  319. Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
  320.  
  321. --------------------------------------------------------
  322. local Orbvc = Instance.new("Part", Character)
  323. Orbvc.Name = "Orbvc"
  324. Orbvc.Shape = Enum.PartType.Ball
  325. Orbvc.CanCollide = false
  326. Orbvc.BrickColor = BrickColor.new("Bright red")
  327. Orbvc.Transparency = 1
  328. Orbvc.Material = "Neon"
  329. Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
  330. Orbvc.TopSurface = Enum.SurfaceType.Smooth
  331. Orbvc.BottomSurface = Enum.SurfaceType.Smooth
  332.  
  333. local Weld = Instance.new("Weld", Orbvc)
  334. Weld.Part0 = Character.Head
  335. Weld.Part1 = Orbvc
  336. Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
  337. ---------------------
  338. local LocalPlayer = game:GetService("Players").LocalPlayer
  339. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
  340.  
  341. Character.Head.Transparency = 0
  342.  
  343. local Camisa = Instance.new("Part", Character)
  344. Camisa.Name = "Camisa"
  345.  
  346. Camisa.CanCollide = false
  347. Camisa.BrickColor = BrickColor.new("Bright red")
  348. Camisa.Transparency = 1
  349. Camisa.Material = "Plastic"
  350. Camisa.Size = Vector3.new(1.5, 1.5, 1)
  351.  
  352. local Weld = Instance.new("Weld", Camisa)
  353. Weld.Part0 = Character.Torso
  354. Weld.Part1 = Camisa
  355. Weld.C1 = CFrame.new(0, 0, 0)
  356. ----------------------------------------
  357. local p = game.Players.LocalPlayer
  358. local char = p.Character
  359. local mouse = p:GetMouse()
  360. local larm = char["Left Arm"]
  361. local rarm = char["Right Arm"]
  362. local lleg = char["Left Leg"]
  363. local rleg = char["Right Leg"]
  364. local hed = char.Head
  365. local torso = char.Torso
  366. local hum = char.Humanoid
  367. local cam = game.Workspace.CurrentCamera
  368. local root = char.HumanoidRootPart
  369. local rj = root.RootJoint
  370. local deb = false
  371. local shot = 0
  372. local stanceToggle = "Idle1"
  373. local l = game:GetService("Lighting")
  374. local rs = game:GetService("RunService").RenderStepped
  375. local hb = game:GetService("RunService").Heartbeat
  376. local Stepped = game:GetService("RunService").Stepped
  377. math.randomseed(os.time())
  378. hum.JumpPower = 100
  379. ----------------------------------------------------
  380. fat = Instance.new("BindableEvent",script)
  381. fat.Name = "Heartbeat"
  382.  
  383. script:WaitForChild("Heartbeat")
  384.  
  385. frame = 1/30
  386. tf = 0
  387. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  388. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  389. lastframe = tick()
  390. script.Heartbeat:Fire() --ayy lmao
  391.  
  392. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  393.     tf = tf + s
  394.     if tf >= frame then
  395.         if allowframeloss then
  396.             script.Heartbeat:Fire()
  397.             lastframe=tick()
  398.         else
  399.             --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  400.             for i=1, math.floor(tf/frame) do
  401.                 script.Heartbeat:Fire()
  402.             end
  403.             lastframe=tick()
  404.         end
  405.         if tossremainder then
  406.             tf = 0
  407.         else
  408.             tf = tf - frame * math.floor(tf/frame)
  409.         end
  410.     end
  411. end)
  412. ----------------------------------------------------
  413. for i,v in pairs(char:children()) do
  414.     if v:IsA("Hat") then
  415.         v:Destroy()
  416.     end
  417. end
  418. for i,v in pairs (hed:GetChildren()) do
  419.     if v:IsA("Sound") then
  420.         v:Destroy()
  421.     end
  422. end
  423. ----------------------------------------------------
  424. Debounces = {
  425. CanAttack = true;
  426. CanJoke = true;
  427. NoIdl = false;
  428. Slashing = false;
  429. Slashed = false;
  430. ks = false;
  431. }
  432. ----------------------------------------------------
  433. function weld5(part0, part1, c0, c1)
  434.     weeld=Instance.new("Weld", part0)
  435.     weeld.Part0=part0
  436.     weeld.Part1=part1
  437.     weeld.C0=c0
  438.     weeld.C1=c1
  439.     return weeld
  440. end
  441. ----------------------------------------------------
  442. function NewPart(prnt,siz,cf,trans,anc,mat,col)
  443.     local prt=Instance.new("Part")
  444.     prt.Parent=prnt
  445.     prt.Name="Part"
  446.     prt.Size=siz
  447.     prt.CanCollide=false
  448.     prt.Anchored=anc
  449.     prt.Locked=true
  450.     prt.Transparency = trans
  451.     prt.TopSurface=10
  452.     prt.BottomSurface=10
  453.     prt.FrontSurface=10
  454.     prt.BackSurface=10
  455.     prt.LeftSurface=10
  456.     prt.RightSurface=10
  457.     prt:BreakJoints()
  458.     prt.CFrame=cf or CFrame.new(30,10,30)
  459.     prt.Material=mat
  460.     prt.BrickColor=BrickColor.new(col)
  461.     m=Instance.new("SpecialMesh",prt)
  462.     m.MeshType=6
  463.     return prt
  464. end
  465. ----------------------------------------------------
  466. function lerp(a, b, t) -- Linear interpolation
  467.     return a + (b - a)*t
  468. end
  469.  
  470. function slerp(a, b, t) --Spherical interpolation
  471.     dot = a:Dot(b)
  472.     if dot > 0.99999 or dot < -0.99999 then
  473.         return t <= 0.5 and a or b
  474.     else
  475.         r = math.acos(dot)
  476.         return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  477.     end
  478. end
  479.  
  480. function matrixInterpolate(a, b, t)
  481.     local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  482.     local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  483.     local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  484.     local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
  485.     local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
  486.     local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
  487.     local t = v1:Dot(v2)
  488.     if not (t < 0 or t == 0 or t > 0) then  -- Failsafe
  489.         return CFrame.new()
  490.     end
  491.     return CFrame.new(
  492.     v0.x, v0.y, v0.z,
  493.     v1.x, v1.y, v1.z,
  494.     v2.x, v2.y, v2.z,
  495.     v3.x, v3.y, v3.z)
  496. end
  497. ----------------------------------------------------
  498. function genWeld(a,b)
  499.     local w = Instance.new("Weld",a)
  500.     w.Part0 = a
  501.     w.Part1 = b
  502.     return w
  503. end
  504. function weld(a, b)
  505.     local weld = Instance.new("Weld")
  506.     weld.Name = "W"
  507.     weld.Part0 = a
  508.     weld.Part1 = b
  509.     weld.C0 = a.CFrame:inverse() * b.CFrame
  510.     weld.Parent = a
  511.     return weld;
  512. end
  513. ----------------------------------------------------
  514. function Lerp(c1,c2,al)
  515.     local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  516.     local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  517.     for i,v in pairs(com1) do
  518.         com1[i] = v+(com2[i]-v)*al
  519.     end
  520.     return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  521. end
  522. ----------------------------------------------------
  523. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  524.     local wld = Instance.new("Weld", wp1)
  525.     wld.Part0 = wp0
  526.     wld.Part1 = wp1
  527.     wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  528. end
  529. ----------------------------------------------------
  530. newWeld(torso, larm, -1.5, 0.5, 0)
  531. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  532. newWeld(torso, rarm, 1.5, 0.5, 0)
  533. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  534. newWeld(torso, hed, 0, 1.5, 0)
  535. newWeld(torso, lleg, -0.5, -1, 0)
  536. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  537. newWeld(torso, rleg, 0.5, -1, 0)
  538. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  539. newWeld(root, torso, 0, -1, 0)
  540. torso.Weld.C1 = CFrame.new(0, -1, 0)
  541. ----------------------------------------------------
  542. z = Instance.new("Sound",char) --Smile: print("â?º")
  543. z.SoundId = "rbxassetid://0"--410761150, 411368002
  544. z.Looped = true
  545. z.Pitch = 1
  546. z.Volume = 1
  547. wait(0.1)
  548. z:Play()
  549. ----------------------------------------------------
  550. New = function(Object, Parent, Name, Data)
  551.     local Object = Instance.new(Object)
  552.     for Index, Value in pairs(Data or {}) do
  553.         Object[Index] = Value
  554.     end
  555.     Object.Parent = Parent
  556.     Object.Name = Name
  557.     return Object
  558. end
  559. ----------------------------------------------------
  560. --Left Arm
  561. m = Instance.new("Model")
  562. m.Name = "LeftArm"
  563.  
  564. p4 = Instance.new("Part", m)
  565. p4.BrickColor = BrickColor.new("Really black")
  566. p4.Material = Enum.Material.SmoothPlastic
  567. p4.Name = "LeftArmPlate"
  568. p4.Size = Vector3.new(1, 2, 1)
  569. p4.Transparency = 1
  570. p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  571. p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  572. p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  573. p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  574. p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  575. p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  576. b4 = Instance.new("SpecialMesh", p4)
  577. b4.MeshType = Enum.MeshType.Brick
  578. b4.Name = "Mesh"
  579. b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  580.  
  581.  
  582.  
  583.  
  584.  
  585. w1 = Instance.new("Weld", p1)
  586. w1.Name = "Part_Weld"
  587. w1.Part0 = p1
  588. w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  589. w1.Part1 = p2
  590. w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  591. w2 = Instance.new("Weld", p2)
  592. w2.Name = "Part_Weld"
  593. w2.Part0 = p2
  594. w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  595. w2.Part1 = p3
  596. w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  597. w3 = Instance.new("Weld", p3)
  598. w3.Name = "LeftArmPlate_Weld"
  599. w3.Part0 = p3
  600. w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  601. w3.Part1 = p4
  602. w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  603. w4 = Instance.new("Weld", p4)
  604. w4.Name = "Part_Weld"
  605. w4.Part0 = p4
  606. w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  607. w4.Part1 = p5
  608. w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  609. w5 = Instance.new("Weld", p5)
  610. w5.Name = "Part_Weld"
  611. w5.Part0 = p5
  612. w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  613. w5.Part1 = p6
  614. w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  615. w6 = Instance.new("Weld", p6)
  616. w6.Name = "Part_Weld"
  617. w6.Part0 = p6
  618. w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  619. w6.Part1 = p7
  620. w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  621. w7 = Instance.new("Weld", p7)
  622. w7.Name = "Part_Weld"
  623. w7.Part0 = p7
  624. w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  625. w7.Part1 = p8
  626. w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  627. w8 = Instance.new("Weld", p8)
  628. w8.Name = "Part_Weld"
  629. w8.Part0 = p8
  630. w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  631. w8.Part1 = p9
  632. w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  633. w9 = Instance.new("Weld", p9)
  634. w9.Name = "Part_Weld"
  635. w9.Part0 = p9
  636. w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  637. w9.Part1 = p10
  638. w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  639. w10 = Instance.new("Weld", p10)
  640. w10.Name = "Part_Weld"
  641. w10.Part0 = p10
  642. w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  643. w10.Part1 = p11
  644. w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  645. w11 = Instance.new("Weld", p11)
  646. w11.Name = "Part_Weld"
  647. w11.Part0 = p11
  648. w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  649. w11.Part1 = p12
  650. w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  651. w12 = Instance.new("Weld", p12)
  652. w12.Name = "Part_Weld"
  653. w12.Part0 = p12
  654. w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  655. w12.Part1 = p13
  656. w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  657. w13 = Instance.new("Weld", p13)
  658. w13.Name = "Part_Weld"
  659. w13.Part0 = p13
  660. w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  661. w13.Part1 = p14
  662. w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  663. w14 = Instance.new("Weld", p14)
  664. w14.Name = "Part_Weld"
  665. w14.Part0 = p14
  666. w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  667. w14.Part1 = p15
  668. w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  669. w15 = Instance.new("Weld", p15)
  670. w15.Name = "Part_Weld"
  671. w15.Part0 = p15
  672. w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  673. w15.Part1 = p16
  674. w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
  675.  
  676. m.Parent = larm
  677. m:MakeJoints()
  678. ----------------------------------------------------
  679. local cor = Instance.new("Part", larm.LeftArm)
  680. cor.Name = "Thingy"
  681. cor.Locked = true
  682. cor.BottomSurface = 0
  683. cor.CanCollide = false
  684. cor.Size = Vector3.new(1, 1, 1)
  685. cor.Transparency = 1
  686. cor.TopSurface = 0
  687. corw = Instance.new("Weld", cor)
  688. corw.Part0 = larm
  689. corw.Part1 = cor
  690. corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  691. corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  692. weld1 = Instance.new("Weld", larm.LeftArm)
  693. weld1.Part0 = cor
  694. weld1.Part1 = larm.LeftArm.LeftArmPlate
  695. weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  696. --Right Arm
  697. m2 = Instance.new("Model")
  698. m2.Name = "RightArm"
  699.  
  700. p7 = Instance.new("Part", m2)
  701. p7.BrickColor = BrickColor.new("Bright red")
  702. p7.Material = Enum.Material.SmoothPlastic
  703. p7.Transparency = 1
  704. p7.Name = "RightArmPlate"
  705. p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  706. p7.FormFactor = Enum.FormFactor.Symmetric
  707. p7.Size = Vector3.new(1, 2, 1)
  708. p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  709. p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  710. p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  711. p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  712. p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  713. p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  714. b7 = Instance.new("SpecialMesh", p7)
  715. b7.MeshType = Enum.MeshType.Brick
  716. b7.Name = "Mesh"
  717. b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  718.  
  719.  
  720. w1 = Instance.new("Weld", p1)
  721. w1.Name = "Part_Weld"
  722. w1.Part0 = p1
  723. w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  724. w1.Part1 = p2
  725. w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  726. w2 = Instance.new("Weld", p2)
  727. w2.Name = "Part_Weld"
  728. w2.Part0 = p2
  729. w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  730. w2.Part1 = p3
  731. w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  732. w3 = Instance.new("Weld", p3)
  733. w3.Name = "Part_Weld"
  734. w3.Part0 = p3
  735. w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  736. w3.Part1 = p4
  737. w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  738. w4 = Instance.new("Weld", p4)
  739. w4.Name = "Part_Weld"
  740. w4.Part0 = p4
  741. w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  742. w4.Part1 = p5
  743. w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  744. w5 = Instance.new("Weld", p5)
  745. w5.Name = "Part_Weld"
  746. w5.Part0 = p5
  747. w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  748. w5.Part1 = p6
  749. w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  750. w6 = Instance.new("Weld", p6)
  751. w6.Name = "RightArmPlate_Weld"
  752. w6.Part0 = p6
  753. w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  754. w6.Part1 = p7
  755. w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  756. w7 = Instance.new("Weld", p7)
  757. w7.Name = "Part_Weld"
  758. w7.Part0 = p7
  759. w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  760. w7.Part1 = p8
  761. w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  762. w8 = Instance.new("Weld", p8)
  763. w8.Name = "Part_Weld"
  764. w8.Part0 = p8
  765. w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  766. w8.Part1 = p9
  767. w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  768. w9 = Instance.new("Weld", p9)
  769. w9.Name = "Part_Weld"
  770. w9.Part0 = p9
  771. w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  772. w9.Part1 = p10
  773. w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  774. w10 = Instance.new("Weld", p10)
  775. w10.Name = "Part_Weld"
  776. w10.Part0 = p10
  777. w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  778. w10.Part1 = p11
  779. w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  780. w11 = Instance.new("Weld", p11)
  781. w11.Name = "Part_Weld"
  782. w11.Part0 = p11
  783. w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  784. w11.Part1 = p12
  785. w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  786. w12 = Instance.new("Weld", p12)
  787. w12.Name = "Part_Weld"
  788. w12.Part0 = p12
  789. w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  790. w12.Part1 = p13
  791. w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  792. w13 = Instance.new("Weld", p13)
  793. w13.Name = "Part_Weld"
  794. w13.Part0 = p13
  795. w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  796. w13.Part1 = p14
  797. w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  798. w14 = Instance.new("Weld", p14)
  799. w14.Name = "Part_Weld"
  800. w14.Part0 = p14
  801. w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  802. w14.Part1 = p15
  803. w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  804. w15 = Instance.new("Weld", p15)
  805. w15.Name = "Part_Weld"
  806. w15.Part0 = p15
  807. w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  808. w15.Part1 = p16
  809. w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  810. w16 = Instance.new("Weld", p16)
  811. w16.Name = "Part_Weld"
  812. w16.Part0 = p16
  813. w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  814. w16.Part1 = p17
  815. w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  816. w17 = Instance.new("Weld", p17)
  817. w17.Name = "Part_Weld"
  818. w17.Part0 = p17
  819. w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  820. w17.Part1 = p18
  821. w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  822. w18 = Instance.new("Weld", p18)
  823. w18.Name = "Part_Weld"
  824. w18.Part0 = p18
  825. w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  826. w18.Part1 = p19
  827. w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  828. m2.Parent = rarm
  829. m2:MakeJoints()
  830. ----------------------------------------------------
  831. local cor2 = Instance.new("Part", rarm.RightArm)
  832. cor2.Name = "Thingy"
  833. cor2.Locked = true
  834. cor2.BottomSurface = 0
  835. cor2.CanCollide = false
  836. cor2.Size = Vector3.new(1, 1, 1)
  837. cor2.Transparency = 1
  838. cor2.TopSurface = 0
  839. corw2 = Instance.new("Weld", cor2)
  840. corw2.Part0 = rarm
  841. corw2.Part1 = cor2
  842. corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  843. corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  844. weld2 = Instance.new("Weld", rarm.RightArm)
  845. weld2.Part0 = cor2
  846. weld2.Part1 = rarm.RightArm.RightArmPlate
  847. weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  848.  
  849.  
  850. --Zyrodoxa
  851. m8 = Instance.new("Model")
  852. m8.Name = "Zyrodoxa"
  853.  
  854. p16 = Instance.new("Part", m8)
  855. p16.BrickColor = BrickColor.new("Instutional white")
  856. p16.Material = Enum.Material.Metal
  857. p16.Name = "Handle"
  858. p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
  859. p16.CanCollide = false
  860. p16.Locked = true
  861. p16.FormFactor = Enum.FormFactor.Custom
  862. p16.Size = Vector3.new(0, 0, 0)
  863. p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  864. p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  865. p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  866. p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  867. p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  868. p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  869. b16 = Instance.new("BlockMesh", p16)
  870. b16.Name = "Mesh"
  871. b16.Scale = Vector3.new(0, 0, 0)
  872.  
  873. w16 = Instance.new("Weld", p16)
  874. w16.Name = "Block_Weld"
  875. w16.Part0 = p16
  876. w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
  877. w16.Part1 = p17
  878. w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
  879.  
  880. m8.Parent = rarm
  881. m8:MakeJoints()
  882. ----------------------------------------------------
  883. local cor8 = Instance.new("Part", rarm.Zyrodoxa)
  884. cor8.Name = "Thingy"
  885. cor8.Locked = true
  886. cor8.BottomSurface = 0
  887. cor8.CanCollide = false
  888. cor8.Size = Vector3.new(1, 1, 1)
  889. cor8.Transparency = 1
  890. cor8.TopSurface = 0
  891. corw8 = Instance.new("Weld", cor8)
  892. corw8.Part0 = rarm
  893. corw8.Part1 = cor8
  894. corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
  895. corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  896. weld8 = Instance.new("Weld", rarm.Zyrodoxa)
  897. weld8.Part0 = cor8
  898. weld8.Part1 = rarm.Zyrodoxa.Handle
  899. weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  900. ----------------------------------------------------
  901. models = {m,m2,m3,m4,m5,m6,m7,m8}
  902. parts = {}
  903. Stepped:connect(function()
  904.     for i,v in pairs(models) do
  905.         for _, a in pairs(v:GetChildren()) do
  906.             if v:IsA("Part") and v.Name ~= "Thingy" then
  907.                 table.insert(parts, a)
  908.                 for i,v in pairs(parts) do
  909.                     v.CanCollide = false
  910.                 end
  911.             end
  912.         end
  913.     end
  914. end)
  915. ----------------------------------------------------
  916. local animpose = "Idle1"
  917. local lastanimpose = "Idle1"
  918. local grab = false
  919. local Smooth = 1
  920. local sine = 0
  921. local change = 1
  922. local val = 0
  923. local ffing = false
  924. ----------------------------------------------------
  925. --[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
  926.  
  927. function FindHumanoids()
  928.     local function c_region(Position, Size)
  929.         local SizeOffset = Size/2
  930.         local Point1 = Position - SizeOffset
  931.         local Point2 = Position + SizeOffset
  932.         local a = Instance.new("Part", workspace)
  933.         a.Anchored = true
  934.         a.Size = Size
  935.         a.Position = Position
  936.         print("Hey!, I'm making a part!")
  937.         return Region3.new(Point1, Point2)
  938.     end
  939.    
  940.     local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  941.     local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  942.     local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  943.     local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  944.    
  945.     local regions = {a, b, c, d}
  946.    
  947.     local found_humanoids = {}
  948.     local already_found = {char.Name}
  949.    
  950.     for _, region in pairs(regions) do
  951.         for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
  952.             print(part, part.Parent, part.Name) ---nope
  953.             if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  954.                 local humanoid = part.Parent:FindFirstChild("Humanoid")
  955.                 local name = humanoid.Parent.Name
  956.                 local exists = false
  957.                 for _, n in pairs(already_found) do
  958.                     if n == name then
  959.                         exists = true
  960.                     end
  961.                 end
  962.                 if not exists then
  963.                     table.insert(already_found, name)
  964.                     table.insert(found_humanoids, humanoid)
  965.                 end
  966.             elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  967.                 local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
  968.                 local name = humanoid.Parent.Parent.Name
  969.                 local exists = false
  970.                 for _, n in pairs(already_found) do
  971.                     if n == name then
  972.                         exists = true
  973.                     end
  974.                 end
  975.                 if not exists then
  976.                     table.insert(already_found, name)
  977.                     table.insert(found_humanoids, humanoid)
  978.                 end
  979.             end
  980.         end
  981.     end
  982.     return found_humanoids
  983. end
  984.  
  985. local humanoids = FindHumanoids()
  986. if #humanoids == 0 then
  987.     for i, v in pairs(humanoids) do
  988.         print(v.Parent.Name)
  989.         if Debounces.Slashing == true then
  990.             v:TakeDamage(999999999999999999999999999999) --max 60 damage?
  991.         elseif Debounces.Slashing == false then
  992.             wait()
  993.         end
  994.     end
  995.     wait(0.3)
  996. end]]--
  997. ----------------------------------------------------
  998. --[[mouse.KeyDown:connect(function(key)
  999.     if key == "f" then
  1000.         if Debounces.CanAttack == true then
  1001.             Debounces.CanAttack = false
  1002.             Debounces.NoIdl = true
  1003.             Debounces.on = true
  1004.             for i = 1, 20 do
  1005.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1006.                 corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1007.                 CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
  1008.                 CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  1009.                 CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  1010.                 CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  1011.                 CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  1012.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
  1013.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1014.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
  1015.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1016.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
  1017.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
  1018.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
  1019.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
  1020.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  1021.                 lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
  1022.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  1023.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
  1024.                 if Debounces.on == false then
  1025.                     break
  1026.                 end
  1027.                 fat.Event:wait()
  1028.             end
  1029.         end
  1030.     end
  1031. end)]]--
  1032. ----------------------------------------------------
  1033. mod4 = Instance.new("Model",char)
  1034.  
  1035. ptez = {0.7, 0.8, 0.9, 1}
  1036.  
  1037. function FindNearestTorso(Position,Distance,SinglePlayer)
  1038.     if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1039.         local List = {}
  1040.         for i,v in pairs(workspace:GetChildren())do
  1041.             if v:IsA("Model")then
  1042.                 if v:findFirstChild("Torso")then
  1043.                     if v ~= char then
  1044.                         if(v.Torso.Position -Position).magnitude <= Distance then
  1045.                             table.insert(List,v)
  1046.                         end
  1047.                     end
  1048.                 end
  1049.             end
  1050.         end
  1051.     return List
  1052. end
  1053.  
  1054. function Slam()
  1055.     local part=Instance.new('Part',mod4)
  1056.     part.Anchored=true
  1057.     part.CanCollide=false
  1058.     part.FormFactor='Custom'
  1059.     part.Size=Vector3.new(.2,.2,.2)
  1060.     part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
  1061.     part.Transparency=.7
  1062.     part.BrickColor=BrickColor.new('Really black')
  1063.     mesh=Instance.new('SpecialMesh',part)
  1064.     mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
  1065.     mesh.Scale=Vector3.new(3,3,3)
  1066.     local part2=Instance.new('Part',mod4)
  1067.     part2.Anchored=true
  1068.     part2.CanCollide=false
  1069.     part2.FormFactor='Custom'
  1070.     part2.Size=Vector3.new(.2,.2,.2)
  1071.     part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
  1072.     part2.Transparency=.7
  1073.     part2.BrickColor=BrickColor.new('Bright red')
  1074.     mesh2=Instance.new('SpecialMesh',part2)
  1075.     mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
  1076.     mesh2.Scale=Vector3.new(3,1.5,3)
  1077.     x = Instance.new("Sound",larm)
  1078.     x.SoundId = "http://www.roblox.com/asset/?id=142070127"
  1079.     x.Pitch = ptez[math.random(1,#ptez)]
  1080.     x.Volume = 1
  1081.     wait(.1)
  1082.     x1 = Instance.new("Sound",larm)
  1083.     x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
  1084.     x1.Pitch = ptez[math.random(1,#ptez)]
  1085.     x1.Volume = 1
  1086.     wait(.1)
  1087.     x:Play()
  1088.     x1:Play()
  1089.     for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
  1090.         if v:FindFirstChild('Humanoid') then
  1091.             v.Humanoid:TakeDamage(math.random(30,45))
  1092.         end
  1093.     end
  1094.     coroutine.resume(coroutine.create(function()
  1095.         for i=0,0.62,0.13 do
  1096.             wait()
  1097.             part.CFrame=part.CFrame
  1098.             part.Transparency=i
  1099.             mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
  1100.             part2.CFrame=part2.CFrame
  1101.             part2.Transparency=i
  1102.             mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
  1103.             end
  1104.         part.Parent=nil
  1105.         part2.Parent=nil
  1106.         x:Destroy()
  1107.     end))
  1108. end
  1109. ----------------------------------------------------
  1110. wPart = function(x,y,z,color,tr,cc,an,parent)
  1111.     local wp = Instance.new('WedgePart',parent or Weapon)
  1112.     wp.formFactor = 'Custom'
  1113.     wp.Size = Vector3.new(x,y,z)
  1114.     wp.BrickColor = BrickColor.new(color)
  1115.     wp.CanCollide = cc
  1116.     wp.Transparency = tr
  1117.     wp.Anchored = an
  1118.     wp.TopSurface,wp.BottomSurface = 0,0
  1119.     return wp
  1120. end
  1121.  
  1122. Mesh = function(par,num,x,y,z)
  1123.     local msh = _
  1124.     if num == 1 then
  1125.         msh = Instance.new("CylinderMesh",par)
  1126.     elseif num == 2 then
  1127.         msh = Instance.new("SpecialMesh",par)
  1128.         msh.MeshType = 3
  1129.     elseif num == 3 then
  1130.         msh = Instance.new("BlockMesh",par)
  1131.     elseif num == 4 then
  1132.         msh = Instance.new("SpecialMesh",par)
  1133.         msh.MeshType = "Torso"
  1134.     elseif type(num) == 'string' then
  1135.         msh = Instance.new("SpecialMesh",par)
  1136.         msh.MeshId = num
  1137.     end
  1138.     msh.Scale = Vector3.new(x,y,z)
  1139.     return msh
  1140. end
  1141.  
  1142. local function CFrameFromTopBack(at, top, back)
  1143.     local right = top:Cross(back)
  1144.     return CFrame.new(at.x, at.y, at.z,
  1145.     right.x, top.x, back.x,
  1146.     right.y, top.y, back.y,
  1147.     right.z, top.z, back.z)
  1148. end
  1149.  
  1150. function Triangle(a, b, c)
  1151.     local edg1 = (c-a):Dot((b-a).unit)
  1152.     local edg2 = (a-b):Dot((c-b).unit)
  1153.     local edg3 = (b-c):Dot((a-c).unit)
  1154.     if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1155.         a, b, c = a, b, c
  1156.     elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1157.         a, b, c = b, c, a
  1158.     elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1159.         a, b, c = c, a, b
  1160.     else
  1161.         print("unreachable")
  1162.     end
  1163.     local len1 = (c-a):Dot((b-a).unit)
  1164.     local len2 = (b-a).magnitude - len1
  1165.     local width = (a + (b-a).unit*len1 - c).magnitude
  1166.     local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1167.     local list = {}
  1168.     if len1 > 0.01 then
  1169.         local w1 = wPart(0,0,0,'Bright red',0.5,false,true,char)
  1170.         local sz = Vector3.new(0.2, width, len1)
  1171.         w1.Size = sz
  1172.         local sp = Mesh(w1,2,0,0,0)
  1173.         sp.MeshType='Wedge'
  1174.         sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
  1175.         w1:BreakJoints()
  1176.         w1.Anchored = true
  1177.         w1.Transparency = 0.7
  1178.         Spawn(function()
  1179.             for i=0,1,0.1 do
  1180.                 fat.Event:wait()
  1181.                 w1.Transparency=w1.Transparency+0.03
  1182.             end
  1183.         end)
  1184.         w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1185.         table.insert(list,w1)
  1186.     end
  1187.     if len2 > 0.01 then
  1188.         local w2 = wPart(0,0,0,'Bright red',0.5,false,true,char)
  1189.         local sz = Vector3.new(0.2, width, len2)
  1190.         w2.Size = sz
  1191.         local sp = Mesh(w2,2,0,0,0)
  1192.         sp.MeshType='Wedge'
  1193.         sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
  1194.         w2:BreakJoints()
  1195.         w2.Anchored = true
  1196.         w2.Transparency = 0.7
  1197.         Spawn(function()
  1198.             for i=0,1,0.1 do
  1199.                 fat.Event:wait()
  1200.                 w2.Transparency=w2.Transparency+0.03
  1201.             end
  1202.         end)
  1203.         w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1204.         table.insert(list,w2)
  1205.     end
  1206.     return unpack(list)
  1207. end
  1208.  
  1209. function trail(p,t,h)
  1210.     Spawn(function()
  1211.         local blcf = p.CFrame
  1212.         local scfr = blcf
  1213.         for i=1,t do
  1214.             local blcf = p.CFrame
  1215.             if scfr and (p.Position-scfr.p).magnitude > .1 then
  1216.                 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1217.                 if a then game.Debris:AddItem(a,1) end
  1218.                 if b then game.Debris:AddItem(b,1) end
  1219.                 local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1220.                 if a then game.Debris:AddItem(a,1) end
  1221.                 if b then game.Debris:AddItem(b,1) end
  1222.                 scfr = blcf
  1223.             elseif not scfr then
  1224.                 scfr = blcf
  1225.             end
  1226.             fat.Event:wait()
  1227.         end
  1228.         scfr=nil
  1229.     end)
  1230. end
  1231. --trail(char.Sword.Blade,1e1000,5)
  1232. ----------------------------------------------------
  1233. function Dmg()
  1234.     local partofdeath = rarm.Zyrodoxa.Hitbox
  1235.     local function CreateRegion3FromLocAndSize(Position, Size)
  1236.         local SizeOffset = Size/2
  1237.         local Point1 = Position - SizeOffset
  1238.         local Point2 = Position + SizeOffset
  1239.         return Region3.new(Point1, Point2)
  1240.     end
  1241.     local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
  1242.     for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
  1243.         Spawn(function()
  1244.             if Debounces.Slashing == true and Debounces.Slashed == false then
  1245.                 Debounces.Slashed = true
  1246.                 ypcall(function()
  1247.                     local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
  1248.                     humanoid:TakeDamage(math.random(10,18))
  1249.                 end)
  1250.                 wait(.4)
  1251.                 Debounces.Slashed = false
  1252.             end
  1253.         end)
  1254.     end
  1255. end
  1256. ----------------------------------------------------
  1257. pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  1258. ptz = {0.7, 0.8, 0.9, 1}
  1259. idz = {"161006212", "161006195"}
  1260. function attackone()
  1261.     for i = 1, 13 do
  1262.         corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  1263.         corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
  1264.         rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
  1265.         rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  1266.         larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
  1267.         larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
  1268.         hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
  1269.         hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
  1270.         torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
  1271.         torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
  1272.         lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  1273.         lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
  1274.         rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1275.         rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
  1276.         if Debounces.on == false then
  1277.             break
  1278.         end
  1279.         fat.Event:wait()
  1280.     end
  1281.     trail(rarm.Zyrodoxa.Hitbox,20,2)
  1282.     Debounces.Slashing = true
  1283.     wait(0.2)
  1284.     --[[z = Instance.new("Sound", hed)
  1285.     z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
  1286.     z.Pitch = ptz[math.random(1,#ptz)]
  1287.     z.Volume = 1
  1288.     wait(.01)
  1289.     z:Play()]]--
  1290.     for i = 1, 14 do
  1291.         Dmg()
  1292.         corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  1293.         corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
  1294.         rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
  1295.         rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
  1296.         larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
  1297.         larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
  1298.         hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
  1299.         hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1300.         torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
  1301.         torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1302.         lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  1303.         lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
  1304.         rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1305.         rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
  1306.         if Debounces.on == false then break end
  1307.         rs:wait()
  1308.     end
  1309.     Debounces.Slashing = false
  1310. end
  1311. function attacktwo()
  1312.     Debounces.Slashing = true
  1313.     for i = 1, 14 do
  1314.         Dmg()
  1315.         corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
  1316.         corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
  1317.         rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
  1318.         rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1319.         larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
  1320.         larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  1321.         hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
  1322.         hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1323.         torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
  1324.         torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1325.         lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
  1326.         lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1327.         rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
  1328.         rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1329.         if Debounces.on == false then
  1330.             break
  1331.         end
  1332.         rs:wait()
  1333.     end
  1334. end
  1335. ----------------------------------------------------
  1336.  
  1337. ----------------------------------------------------
  1338. definition = 5
  1339. bc = {}
  1340. bezierparts = {}
  1341. function NoOutline(Part)
  1342.     Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1343. end
  1344. function draw(p,d)
  1345.     for i=1,d do
  1346.         local t = i/d
  1347.         bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
  1348.     end
  1349.  
  1350.     Spawn(function() fat.Event:wait()
  1351.         for i,v in pairs(bezierparts) do
  1352.             v.Transparency = 1
  1353.         end
  1354.     end)
  1355. end
  1356. --local points = {larm.Position,rarn.Position,invisipart.Position}
  1357. --draw(points,definition)
  1358.  
  1359.                 fat.Event:wait()
  1360.  
  1361.             rpart = Instance.new("Part",rarm)
  1362.             NoOutline(rpart)
  1363.             rpart.Anchored = false
  1364.             rpart.Size = Vector3.new(1,1,1)
  1365.             rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1366.             rpart.Transparency = 1
  1367.             newWeld(rarm, rpart, 0, 0, 0)
  1368.             rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  1369.             lpart = Instance.new("Part",larm)
  1370.             NoOutline(lpart)
  1371.             lpart.Anchored = false
  1372.             lpart.Size = Vector3.new(1,1,1)
  1373.             lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1374.             lpart.Transparency = 1
  1375.             newWeld(larm, lpart, 0, 0, 0)
  1376.             lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  1377.             invisipart = Instance.new("Part",torso)
  1378.             NoOutline(invisipart)
  1379.             invisipart.Anchored = false
  1380.             invisipart.Size = Vector3.new(1,1,1)
  1381.             invisipart.Transparency = 1
  1382.             invisipart.CFrame = torso.CFrame
  1383.             newWeld(torso, invisipart, 0, 0, 0)
  1384.             invisipart.Weld.C1 = CFrame.new(0, 0, 6)
  1385.             table.insert(bezierparts, rpart)
  1386.             table.insert(bezierparts, lpart)
  1387.             table.insert(bezierparts, invisipart)
  1388.             for i = 1, 40 do
  1389.                 local points = {lpart.Position,invisipart.Position,rpart.Position}
  1390.                 draw(points,definition)
  1391.                 --invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
  1392.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
  1393.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1394.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
  1395.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1396.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
  1397.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1398.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1399.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1400.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
  1401.                 lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1402.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
  1403.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1404.                 if Debounces.on == false then
  1405.                     break
  1406.                 end
  1407.                 fat.Event:wait()
  1408.             end
  1409.             for i,v in pairs(bezierparts) do
  1410.                 v:Destroy()
  1411.             end
  1412.             --draw(points,definition)
  1413.             if Debounces.CanAttack == false then
  1414.                 Debounces.CanAttack = true
  1415.                 Debounces.NoIdl = false
  1416.                 Debounces.on = false
  1417.             end
  1418.  
  1419. ----------------------------------------------------
  1420. ----------------------------------------------------
  1421. pt = {6.6, 6.8, 7, 7.2, 7.4}
  1422. mouse.KeyDown:connect(function(key)
  1423.     if key == "q" then
  1424.         if Debounces.CanJoke == true then
  1425.             Debounces.CanJoke = false
  1426.             u = Instance.new("Sound",char)
  1427.             u.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1428.             u.Pitch = pt[math.random(1,#pt)]
  1429.             u.Volume = 0.3
  1430.             u2 = Instance.new("Sound",char)
  1431.             u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1432.             u2.Pitch = u.Pitch
  1433.             u2.Volume = 0.3
  1434.             u3 = Instance.new("Sound",char)
  1435.             u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1436.             u3.Pitch = u.Pitch
  1437.             u3.Volume = 0.3
  1438.             wait(.01)
  1439.             u:Play()
  1440.             u2:Play()
  1441.             u3:Play()
  1442.             wait(1.5)
  1443.             u:Destroy()
  1444.             u2:Destroy()
  1445.             u3:Destroy()
  1446.             if Debounces.CanJoke == false then
  1447.                 Debounces.CanJoke = true
  1448.             end
  1449.         end
  1450.     end
  1451. end)
  1452. ----------------------------------------------------
  1453. ----------------------------------------------------
  1454. mouse.KeyDown:connect(function(key)
  1455.     if key == "j" then
  1456.         if Debounces.CanJoke == true then
  1457.             Debounces.CanJoke = false
  1458.             z = Instance.new("Sound",hed)
  1459.             z.SoundId = "rbxassetid://415859013"
  1460.             z.Pitch = pitches[math.random(1,#pitches)]
  1461.             z.Volume = 1
  1462.             wait()
  1463.             z:Play()
  1464.             wait(2)
  1465.             z:Destroy()
  1466.             if Debounces.CanJoke == false then
  1467.                 Debounces.CanJoke = true
  1468.             end
  1469.         end
  1470.     end
  1471. end)
  1472.  
  1473. ----------------------------------------------------
  1474. Grab = false
  1475. mouse.KeyDown:connect(function(key)
  1476.     if key == "e" then
  1477.         Debounces.on = true
  1478.         Debounces.NoIdl = true
  1479.         Debounces.ks = true
  1480.         if Grab == false then
  1481.         gp = nil
  1482.         for i = 1, 20 do
  1483.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1484.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1485.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
  1486.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1487.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
  1488.             hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1489.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
  1490.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1491.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
  1492.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1493.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
  1494.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1495.             if Debounces.on == false then break end
  1496.             fat.Event:wait()
  1497.         end
  1498.         con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
  1499.         ht = hit.Parent
  1500.             for i,v in pairs(ht:GetChildren()) do
  1501.                 if v:IsA("Part") then
  1502.                     v.CanCollide = false
  1503.                     v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
  1504.                 end
  1505.             end
  1506.             hum1=ht:FindFirstChild('Humanoid')
  1507.             if hum1 ~= nil then
  1508.                 if Debounces.ks==true then
  1509.                     z = Instance.new("Sound",hed)
  1510.                     z.SoundId = "rbxassetid://169380525"
  1511.                     z.Volume = 1
  1512.                     z:Play()
  1513.                     Debounces.ks=false
  1514.                 end
  1515.                 hum1.PlatformStand=true
  1516.                 hum1:ChangeState'Physics'
  1517.                 gp = ht
  1518.                 Grab = true
  1519.                 asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
  1520.                 asd.Parent = larm
  1521.                 asd.Name = "asd"
  1522.                 asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  1523.                 stanceToggle = "Grabbed"
  1524.             --[[elseif hum1 == nil then
  1525.                 con1:disconnect()
  1526.                 wait() return]]--
  1527.             end
  1528.         end)
  1529.         for i = 1, 20 do
  1530.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1531.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1532.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1533.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1534.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
  1535.             hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1536.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
  1537.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1538.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1539.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1540.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
  1541.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1542.             if Debounces.on == false then break end
  1543.             fat.Event:wait()
  1544.         end
  1545.         con1:disconnect()
  1546.         Debounces.on = false
  1547.         Debounces.NoIdl = false
  1548.         elseif Grab == true then
  1549.         Grab = false
  1550.             --[[for i = 1, 16 do
  1551.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
  1552.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
  1553.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
  1554.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1555.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1556.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1557.             cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
  1558.             if Debounces.on == false then end
  1559.             rs:wait()
  1560.         end]]--
  1561.             for i = 1, 16 do
  1562.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
  1563.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
  1564.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
  1565.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
  1566.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
  1567.             hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1568.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
  1569.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1570.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
  1571.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1572.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1573.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1574.             if Debounces.on == false then end
  1575.             rs:wait()
  1576.         end
  1577.         for i = 1, 12 do
  1578.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
  1579.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1580.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
  1581.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1582.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
  1583.             hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1584.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
  1585.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
  1586.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
  1587.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1588.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
  1589.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
  1590.             if Debounces.on == false then end
  1591.             rs:wait()
  1592.         end
  1593.         Slam()
  1594.         if gp ~= nil then
  1595.             for i,v in pairs(larm:GetChildren()) do
  1596.                 if v.Name == "asd" and v:IsA("Weld") then
  1597.                     v:Remove()
  1598.                 end
  1599.                 if v:IsA("Part") then
  1600.                     v.CanCollide = true
  1601.                     v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
  1602.                 end
  1603.             end
  1604.         end
  1605.         stanceToggle = "Idle1"
  1606.         --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  1607.         bv.maxForce = Vector3.new(400000, 400000, 400000)
  1608.         bv.P = 125000
  1609.         bv.velocity = char.Head.CFrame.lookVector * 200]]--
  1610.         ht=nil
  1611.         Debounces.on = false
  1612.         Debounces.NoIdl = false
  1613.         elseif ht == nil then wait()
  1614.             Grab = false
  1615.             Debounces.on = false
  1616.             Debounces.NoIdl = false
  1617.         end
  1618.     end
  1619. end)
  1620. ----------------------------------------------------
  1621. Change = false
  1622. mouse.KeyDown:connect(function(key)
  1623.     if key == "n" then
  1624.         if Change == false then
  1625.             Change = true
  1626.         stanceToggle = "Idle2"
  1627.     elseif Change == true then
  1628.         Change = false
  1629.         stanceToggle = "Idle1"
  1630.         end
  1631.     end
  1632. end)
  1633. ----------------------------------------------------
  1634. mouse.KeyDown:connect(function(key)
  1635.     if string.byte(key) == 52 then
  1636.         Swing = 2
  1637.         char.Humanoid.WalkSpeed = 28
  1638.     end
  1639. end)
  1640. mouse.KeyUp:connect(function(key)
  1641.     if string.byte(key) == 52 then
  1642.         Swing = 1
  1643.         char.Humanoid.WalkSpeed = 16
  1644.     end
  1645. end)
  1646. ----------------------------------------------------
  1647.  
  1648. jump = false
  1649. rs:connect(function()
  1650.     if char.Humanoid.Jump == true then
  1651.         jump = true
  1652.     else
  1653.         jump = false
  1654.     end
  1655.     char.Humanoid.FreeFalling:connect(function(f)
  1656.         if f then
  1657.             ffing = true
  1658.         else
  1659.             ffing = false
  1660.         end
  1661.     end)
  1662.     sine = sine + change
  1663.     if jump == true then
  1664.         animpose = "Jumping"
  1665.     elseif ffing == true then
  1666.         animpose = "Freefalling"
  1667.     elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  1668.         animpose = "Idle"
  1669.     elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  1670.         animpose = "Walking"
  1671.     elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  1672.         animpose = "Running"
  1673.     end
  1674.     RightLeg = CFrame.new(0.5,-1,0)
  1675.     LeftLeg = CFrame.new(-0.5,-1,0)
  1676.  
  1677.     lefth = (torso.CFrame*LeftLeg)
  1678.     righth = (torso.CFrame*RightLeg)
  1679.  
  1680.     speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  1681.  
  1682.     TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
  1683.  
  1684.     local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1685.     local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1686.     if animpose ~= lastanimpose then
  1687.         sine = 0
  1688.         if Debounces.NoIdl == false then
  1689.             if stanceToggle == "Idle1" then
  1690.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
  1691.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
  1692.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
  1693.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
  1694.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
  1695.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
  1696.             elseif stanceToggle == "Idle2" then
  1697.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
  1698.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
  1699.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
  1700.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
  1701.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
  1702.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
  1703.             end
  1704.             fat.Event:wait()
  1705.         end
  1706.         else
  1707.     end
  1708.     lastanimpose = animpose
  1709.     if Debounces.NoIdl == false then
  1710.         if animpose == "Idle" then
  1711.             change = 0.5
  1712.             if stanceToggle == "Idle1" then
  1713.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1714.                 corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
  1715.  
  1716.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
  1717.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1718.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
  1719.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1720.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
  1721.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
  1722.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
  1723.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
  1724.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1725.                 lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
  1726.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1727.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
  1728.             elseif stanceToggle == "Idle2" then
  1729.  
  1730.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1731.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
  1732.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1733.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
  1734.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1735.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
  1736.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1737.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
  1738.                 --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
  1739.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1740.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
  1741.                 lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
  1742.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
  1743.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
  1744.             elseif stanceToggle == "Grabbed" then
  1745.                 grab = true
  1746.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1747.                 corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1748.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
  1749.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1750.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
  1751.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1752.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
  1753.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1754.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1755.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1756.                 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1757.                 lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1758.                 rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1759.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1760.             end
  1761.         elseif animpose == "Walking" then
  1762.             if stanceToggle == "Grabbed" then
  1763.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1764.                 corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1765.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1766.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1767.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
  1768.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1769.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1770.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1771.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1772.                 --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1773.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1774.                 lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1775.                 lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1776.                 rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1777.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1778.             elseif stanceToggle ~= "Grabbed" then
  1779.                 change = 1
  1780.                 corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1781.                 corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1782.        
  1783.                 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1784.                 rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1785.                 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1786.                 larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1787.                 hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1788.                 hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1789.                 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1790.                 --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1791.                 torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1792.                 --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1793.                 lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1794.                 lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1795.                 --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1796.                 rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1797.                 rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1798.             end
  1799.         elseif animpose == "Running" then
  1800.             change = 1
  1801.             corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1802.             corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1803.  
  1804.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
  1805.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1806.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
  1807.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1808.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
  1809.             hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
  1810.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
  1811.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1812.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1813.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1814.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1815.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1816.         elseif animpose == "Jumping" then
  1817.  
  1818.             corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1819.             corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1820.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
  1821.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1822.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
  1823.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1824.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
  1825.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
  1826.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1827.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1828.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1829.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1830.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1831.         elseif animpose == "Freefalling" then
  1832.  
  1833.             corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1834.             corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1835.             rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
  1836.             rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1837.             larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
  1838.             larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1839.             hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
  1840.             torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
  1841.             torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1842.             lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  1843.             lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1844.             rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
  1845.             rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1846.         end
  1847.     end
  1848. end)
  1849. hum.MaxHealth = math.huge
  1850. wait(3)
  1851. hum.Health = math.huge
  1852. wait(.2)
  1853. Head.face.Texture = "rbxassetid://26852961"
  1854. wait(.001)
  1855. pe = Instance.new("ParticleEmitter",game.Players.LocalPlayer.Character.Torso)
  1856. pe.Texture = "http://www.roblox.com/asset/?id=146252017"
  1857. pe.VelocitySpread = 3000
  1858. pe.Size = NumberSequence.new (.2)
  1859. pe.Rate = 20
  1860. pe.Lifetime = NumberRange.new (.8)
  1861. pe.Rotspeed = NumberRange.new (360,360)
  1862. pe.Transparency = NumberSequence.new (1)
  1863. pe.Speed = NumberRange.new (.2,0)
  1864. pe.LightEmission = 1
  1865. pe.Parent = game.Players.LocalPlayer.Character.Torso
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