Guest User

Untitled

a guest
Jul 9th, 2014
152
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.62 KB | None | 0 0
  1. {
  2.  
  3. ;============================================================
  4. ;============================================================
  5. ; Mario
  6. ;============================================================
  7. ;============================================================
  8. Name "Mario"
  9.  
  10.  
  11. ;====================
  12. ; Model Filenames
  13. ;====================
  14.  
  15. MODEL 0 "cars\mariomkds\body.prm"
  16. MODEL 1 "cars\mariomkds\wheelsmall.prm"
  17. MODEL 2 "NONE"
  18. MODEL 3 "cars\mariomkds\wheelbig.prm"
  19. MODEL 4 "NONE"
  20. MODEL 5 "NONE"
  21. MODEL 6 "NONE"
  22. MODEL 7 "NONE"
  23. MODEL 8 "NONE"
  24. MODEL 9 "NONE"
  25. MODEL 10 "NONE"
  26. MODEL 11 "NONE"
  27. MODEL 12 "NONE"
  28. MODEL 13 "NONE"
  29. MODEL 14 "NONE"
  30. MODEL 15 "NONE"
  31. MODEL 16 "NONE"
  32. MODEL 17 "NONE"
  33. MODEL 18 "NONE"
  34. TPAGE "cars\mariomkds\car.bmp"
  35. COLL "cars\mariomkds\hull.hul"
  36. ;)TCARBOX "cars\mariomkds\carbox.bmp"
  37. EnvRGB 200 200 200
  38.  
  39. ;====================
  40. ; Stuff mainly for frontend display and car selectability
  41. ;====================
  42.  
  43. BestTime TRUE
  44. Selectable TRUE
  45. Class 1 ; Engine type (0=Elec, 1=Glow, 2=Other)
  46. Obtain 0 ; Obtain method
  47. Rating 1 ; Skill level (rookie, amateur, ...)
  48. TopEnd 3051.122314 ; Actual top speed (mph) for frontend bars
  49. Acc 6.306372 ; Acceleration rating (empirical)
  50. Weight 1.400000 ; Scaled weight (for frontend bars)
  51. Handling 50.000000 ; Handling ability (empirical and totally subjective)
  52. Trans 2 ; Transmission type (calculate in game anyway...)
  53. MaxRevs 0.500000 ; Max Revs (for rev counter)
  54.  
  55. ;====================
  56. ; Handling related stuff
  57. ;====================
  58.  
  59. SteerRate 3.000000 ; Rate at which steer angle approaches value from input
  60. SteerMod 0.400000 ;
  61. EngineRate 4.500000 ; Rate at which Engine voltage approaches set value
  62. TopSpeed 33.000000 ; Car's theoretical top speed (not including friction...)
  63. DownForceMod 2.000000 ; Down force modifier when car on floor
  64. CoM 0.000000 2.000000 10.000000 ; Centre of mass relative to model centre
  65. Weapon 0.000000 -32.000000 64.000000 ; Weapon genration offset
  66.  
  67. ;====================
  68. ; Car Body details
  69. ;====================
  70.  
  71. BODY { ; Start Body
  72. ModelNum 0 ; Model Number in above list
  73. Offset 0, 0, 0 ; Calculated in game
  74. Mass 1.400000
  75. Inertia 1400.000000 0.000000 0.000000
  76. 0.000000 2200.000000 0.000000
  77. 0.000000 0.000000 700.000000
  78. Gravity 2200 ; No longer used
  79. Hardness 0.000000
  80. Resistance 0.001000 ; Linear air esistance
  81. AngRes 0.001000 ; Angular air resistance
  82. ResMod 25.000000 ; Ang air resistnce scale when in air
  83. Grip 0.010000 ; Converts downforce to friction value
  84. StaticFriction 0.800000
  85. KineticFriction 0.400000
  86. } ; End Body
  87.  
  88. ;====================
  89. ; Car Wheel details
  90. ;====================
  91.  
  92. WHEEL 0 { ; Start Wheel
  93. ModelNum 1
  94. Offset1 -16.000000 -1.000000 25.000000
  95. Offset2 0.000000 0.000000 0.000000
  96. IsPresent TRUE
  97. IsPowered FALSE
  98. IsTurnable TRUE
  99. SteerRatio -0.500000
  100. EngineRatio 5000.000000
  101. Radius 8.000000
  102. Mass 0.150000
  103. Gravity 2200.000000
  104. MaxPos 3.000000
  105. SkidWidth 14.000000
  106. ToeIn 0.000000
  107. AxleFriction 0.020000
  108. Grip 0.016000
  109. StaticFriction 1.600000
  110. KineticFriction 1.500000
  111. } ; End Wheel
  112.  
  113. WHEEL 1 { ; Start Wheel
  114. ModelNum 1
  115. Offset1 16.500000 -1.000000 25.000000
  116. Offset2 0.000000 0.000000 0.000000
  117. IsPresent TRUE
  118. IsPowered FALSE
  119. IsTurnable TRUE
  120. SteerRatio -0.500000
  121. EngineRatio 5000.000000
  122. Radius 8.000000
  123. Mass 0.150000
  124. Gravity 2200.000000
  125. MaxPos 3.000000
  126. SkidWidth 14.000000
  127. ToeIn 0.000000
  128. AxleFriction 0.020000
  129. Grip 0.016000
  130. StaticFriction 1.600000
  131. KineticFriction 1.500000
  132. } ; End Wheel
  133.  
  134. WHEEL 2 { ; Start Wheel
  135. ModelNum 3
  136. Offset1 -20.000000 -3.000000 -21.000000
  137. Offset2 0.000000 0.000000 0.000000
  138. IsPresent TRUE
  139. IsPowered TRUE
  140. IsTurnable FALSE
  141. SteerRatio 0.000000
  142. EngineRatio 20000.000000
  143. Radius 12.000000
  144. Mass 0.150000
  145. Gravity 2200.000000
  146. MaxPos 3.000000
  147. SkidWidth 14.000000
  148. ToeIn 0.000000
  149. AxleFriction 0.050000
  150. Grip 0.016000
  151. StaticFriction 1.650000
  152. KineticFriction 1.550000
  153. } ; End Wheel
  154.  
  155. WHEEL 3 { ; Start Wheel
  156. ModelNum 3
  157. Offset1 20.000000 -3.000000 -21.000000
  158. Offset2 0.000000 0.000000 0.000000
  159. IsPresent TRUE
  160. IsPowered TRUE
  161. IsTurnable FALSE
  162. SteerRatio 0.000000
  163. EngineRatio 20000.000000
  164. Radius 12.000000
  165. Mass 0.150000
  166. Gravity 2200.000000
  167. MaxPos 3.000000
  168. SkidWidth 14.000000
  169. ToeIn 0.000000
  170. AxleFriction 0.050000
  171. Grip 0.016000
  172. StaticFriction 1.650000
  173. KineticFriction 1.550000
  174. } ; End Wheel
  175.  
  176.  
  177. ;====================
  178. ; Car Spring details
  179. ;====================
  180.  
  181. SPRING 0 { ; Start Spring
  182. ModelNum -1
  183. Offset 0.000000 0.000000 0.000000
  184. Length 0.000000
  185. Stiffness 600.000000
  186. Damping 10.000000
  187. Restitution -0.850000
  188. } ; End Spring
  189.  
  190. SPRING 1 { ; Start Spring
  191. ModelNum -1
  192. Offset 0.000000 0.000000 0.000000
  193. Length 0.000000
  194. Stiffness 600.000000
  195. Damping 10.000000
  196. Restitution -0.850000
  197. } ; End Spring
  198.  
  199. SPRING 2 { ; Start Spring
  200. ModelNum -1
  201. Offset 0.000000 0.000000 0.000000
  202. Length 0.000000
  203. Stiffness 600.000000
  204. Damping 10.000000
  205. Restitution -0.850000
  206. } ; End Spring
  207.  
  208. SPRING 3 { ; Start Spring
  209. ModelNum -1
  210. Offset 0.000000 0.000000 0.000000
  211. Length 0.000000
  212. Stiffness 600.000000
  213. Damping 10.000000
  214. Restitution -0.850000
  215. } ; End Spring
  216.  
  217.  
  218. ;====================
  219. ; Car Pin details
  220. ;====================
  221.  
  222. PIN 0 { ; Start Pin
  223. ModelNum -1
  224. Offset 0.000000 0.000000 0.000000
  225. Length 0.000000
  226. } ; End Pin
  227.  
  228. PIN 1 { ; Start Pin
  229. ModelNum -1
  230. Offset 0.000000 0.000000 0.000000
  231. Length 0.000000
  232. } ; End Pin
  233.  
  234. PIN 2 { ; Start Pin
  235. ModelNum -1
  236. Offset 0.000000 0.000000 0.000000
  237. Length 0.000000
  238. } ; End Pin
  239.  
  240. PIN 3 { ; Start Pin
  241. ModelNum -1
  242. Offset 0.000000 0.000000 0.000000
  243. Length 0.000000
  244. } ; End Pin
  245.  
  246.  
  247. ;====================
  248. ; Car axle details
  249. ;====================
  250.  
  251. AXLE 0 { ; Start Axle
  252. ModelNum -1
  253. Offset 0.000000 0.000000 0.000000
  254. Length 0.000000
  255. } ; End axle
  256.  
  257. AXLE 1 { ; Start Axle
  258. ModelNum -1
  259. Offset 0.000000 0.000000 0.000000
  260. Length 0.000000
  261. } ; End axle
  262.  
  263. AXLE 2 { ; Start Axle
  264. ModelNum -1
  265. Offset 0.000000 0.000000 0.000000
  266. Length 0.000000
  267. } ; End axle
  268.  
  269. AXLE 3 { ; Start Axle
  270. ModelNum -1
  271. Offset 0.000000 0.000000 0.000000
  272. Length 0.000000
  273. } ; End axle
  274.  
  275.  
  276. ;====================
  277. ; Car spinner details
  278. ;====================
  279.  
  280. SPINNER { ; Start spinner
  281. ModelNum -1
  282. Offset 0.000000 0.000000 0.000000
  283. Axis 0.000000 1.000000 0.000000
  284. AngVel 0.000000
  285. } ; End Spinner
  286.  
  287.  
  288.  
  289.  
  290. ;====================
  291. ; Car AI details
  292. ;====================
  293.  
  294. AI { ;Start AI
  295. UnderThresh 150.000000
  296. UnderRange 1500.000000
  297. UnderFront 450.000000
  298. UnderRear 159.740005
  299. UnderMax 0.310259
  300. OverThresh 546.809998
  301. OverRange 1282.647461
  302. OverMax 0.629157
  303. OverAccThresh 10.000000
  304. OverAccRange 2123.935547
  305. PickupBias 16383
  306. BlockBias 16383
  307. OvertakeBias 16383
  308. Suspension 9830
  309. Aggression 0
  310. } ; End AI
  311.  
  312. }
  313.  
  314. 102063BD
Advertisement
Add Comment
Please, Sign In to add comment