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dbgcrash

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Apr 8th, 2010
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  1. 'FWATER1' linked to terrain type 'Water'.
  2. P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
  3. P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
  4. P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
  5. P_InitTerrainTypes: Material 'SLIME01' linked to terrain type 'Slime'.
  6. Hu_LoadData: Setting up heads up display.
  7. ST_Init: Init status bar.
  8. Hu_MenuInit: Init miscellaneous info.
  9. AM_Init: Init automap.
  10. Game state parameters:
  11. P_LoadMap: "MAP01"
  12. convertMap: Attempting conversion of "MAP01".
  13. WadMapConverter::Convert: Attempting map conversion...
  14. WadMapConverter::Convert: DOOM map format.
  15. BSP_Build: Built 205 Nodes, 206 Subsectors, 1061 Segs, 514 Vertexes
  16.   Balance -1 (l12 - r13).
  17.  Build subsector tables...
  18.  Build line tables...
  19. convertMap: Successful.
  20. R_InitLinks: Initializing
  21. Segmentation fault (core dumped)
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