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dbgcrash

By: a guest on Apr 8th, 2010  |  syntax: Bash  |  size: 13.77 KB  |  views: 43  |  expires: Never
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  1. dave@thegood:~/Src/deng/doomsday/b6$ /usr/local/bin/doomsday -game jdoom -iwad /home/dave/Games/doom/doom2.wad -window -h 600 -w 800 -nomouse
  2. Z_Create: New 32.0 MB memory volume.
  3. determineGlobalPaths: Base path = /usr/local/share/deng/
  4. Con_Init: Initializing the console.
  5. Executable: Version 1.9.0-beta6.9 Apr  8 2010 (DGL).
  6. Sys_InitWindowManager: Using SDL window management.
  7. LoadPlugin: libdpdehread.so
  8. LoadPlugin: libdpwadmapconverter.so
  9. Z_Create: New 32.0 MB memory volume.
  10. createContext: OpenGL.
  11. createContext: OpenGL.
  12. OpenGL information:
  13.   Vendor: NVIDIA Corporation
  14.   Renderer: GeForce G105M/PCI/SSE2
  15.   Version: 3.2.0 NVIDIA 195.36.15
  16.   GLU Version: 1.3
  17.   Available Texture units: 4
  18.   Maximum Texture Size: 8192
  19.   Maximum Anisotropy: 16
  20.   Num Texture Formats: 3
  21.   Line Width Granularity: 0.1
  22.   Line Width Range: 0.5...10.0
  23.   Extensions:
  24.     GL_ARB_color_buffer_float      GL_ARB_compatibility          
  25.     GL_ARB_copy_buffer             GL_ARB_depth_buffer_float    
  26.     GL_ARB_depth_clamp             GL_ARB_depth_texture          
  27.     GL_ARB_draw_buffers            GL_ARB_draw_buffers_blend    
  28.     GL_ARB_draw_elements_base_vert GL_ARB_draw_instanced        
  29.     GL_ARB_fragment_coord_conventi GL_ARB_fragment_program      
  30.     GL_ARB_fragment_program_shadow GL_ARB_fragment_shader        
  31.     GL_ARB_framebuffer_object      GL_ARB_framebuffer_sRGB      
  32.     GL_ARB_geometry_shader4        GL_ARB_half_float_pixel      
  33.     GL_ARB_half_float_vertex       GL_ARB_imaging                
  34.     GL_ARB_map_buffer_range        GL_ARB_multisample            
  35.     GL_ARB_multitexture            GL_ARB_occlusion_query        
  36.     GL_ARB_pixel_buffer_object     GL_ARB_point_parameters      
  37.     GL_ARB_point_sprite            GL_ARB_provoking_vertex      
  38.     GL_ARB_sample_shading          GL_ARB_seamless_cube_map      
  39.     GL_ARB_shader_objects          GL_ARB_shading_language_100  
  40.     GL_ARB_shadow                  GL_ARB_sync                  
  41.     GL_ARB_texture_border_clamp    GL_ARB_texture_buffer_object  
  42.     GL_ARB_texture_compression     GL_ARB_texture_compression_rgt
  43.     GL_ARB_texture_cube_map        GL_ARB_texture_cube_map_array
  44.     GL_ARB_texture_env_add         GL_ARB_texture_env_combine    
  45.     GL_ARB_texture_env_crossbar    GL_ARB_texture_env_dot3      
  46.     GL_ARB_texture_float           GL_ARB_texture_gather        
  47.     GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample    
  48.     GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod      
  49.     GL_ARB_texture_rectangle       GL_ARB_texture_rg            
  50.     GL_ARB_transpose_matrix        GL_ARB_uniform_buffer_object  
  51.     GL_ARB_vertex_array_bgra       GL_ARB_vertex_array_object    
  52.     GL_ARB_vertex_buffer_object    GL_ARB_vertex_program        
  53.     GL_ARB_vertex_shader           GL_ARB_window_pos            
  54.     GL_ATI_draw_buffers            GL_ATI_texture_float          
  55.     GL_ATI_texture_mirror_once     GL_S3_s3tc                    
  56.     GL_EXT_texture_env_add         GL_EXT_abgr                  
  57.     GL_EXT_bgra                    GL_EXT_bindable_uniform      
  58.     GL_EXT_blend_color             GL_EXT_blend_equation_separate
  59.     GL_EXT_blend_func_separate     GL_EXT_blend_minmax          
  60.     GL_EXT_blend_subtract          GL_EXT_compiled_vertex_array  
  61.     GL_EXT_Cg_shader               GL_EXT_depth_bounds_test      
  62.     GL_EXT_direct_state_access     GL_EXT_draw_buffers2          
  63.     GL_EXT_draw_instanced          GL_EXT_draw_range_elements    
  64.     GL_EXT_fog_coord               GL_EXT_framebuffer_blit      
  65.     GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_form
  66.     GL_EXT_framebuffer_object      GL_EXT_framebuffer_sRGB      
  67.     GL_EXT_geometry_shader4        GL_EXT_gpu_program_parameters
  68.     GL_EXT_gpu_shader4             GL_EXT_multi_draw_arrays      
  69.     GL_EXT_packed_depth_stencil    GL_EXT_packed_float          
  70.     GL_EXT_packed_pixels           GL_EXT_pixel_buffer_object    
  71.     GL_EXT_point_parameters        GL_EXT_provoking_vertex      
  72.     GL_EXT_rescale_normal          GL_EXT_secondary_color        
  73.     GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
  74.     GL_EXT_shadow_funcs            GL_EXT_stencil_two_side      
  75.     GL_EXT_stencil_wrap            GL_EXT_texture3D              
  76.     GL_EXT_texture_array           GL_EXT_texture_buffer_object  
  77.     GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
  78.     GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map      
  79.     GL_EXT_texture_edge_clamp      GL_EXT_texture_env_combine    
  80.     GL_EXT_texture_env_dot3        GL_EXT_texture_filter_anisotro
  81.     GL_EXT_texture_integer         GL_EXT_texture_lod            
  82.     GL_EXT_texture_lod_bias        GL_EXT_texture_mirror_clamp  
  83.     GL_EXT_texture_object          GL_EXT_texture_shared_exponent
  84.     GL_EXT_texture_sRGB            GL_EXT_texture_swizzle        
  85.     GL_EXT_timer_query             GL_EXT_transform_feedback2    
  86.     GL_EXT_vertex_array            GL_EXT_vertex_array_bgra      
  87.     GL_IBM_rasterpos_clip          GL_IBM_texture_mirrored_repeat
  88.     GL_KTX_buffer_region           GL_NV_blend_square            
  89.     GL_NV_conditional_render       GL_NV_copy_depth_to_color    
  90.     GL_NV_copy_image               GL_NV_depth_buffer_float      
  91.     GL_NV_depth_clamp              GL_NV_explicit_multisample    
  92.     GL_NV_fence                    GL_NV_float_buffer            
  93.     GL_NV_fog_distance             GL_NV_fragment_program        
  94.     GL_NV_fragment_program_option  GL_NV_fragment_program2      
  95.     GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4        
  96.     GL_NV_gpu_program4             GL_NV_gpu_program4_1          
  97.     GL_NV_half_float               GL_NV_light_max_exponent      
  98.     GL_NV_multisample_coverage     GL_NV_multisample_filter_hint
  99.     GL_NV_occlusion_query          GL_NV_packed_depth_stencil    
  100.     GL_NV_parameter_buffer_object  GL_NV_parameter_buffer_object2
  101.     GL_NV_pixel_data_range         GL_NV_point_sprite            
  102.     GL_NV_primitive_restart        GL_NV_register_combiners      
  103.     GL_NV_register_combiners2      GL_NV_shader_buffer_load      
  104.     GL_NV_texgen_reflection        GL_NV_texture_barrier        
  105.     GL_NV_texture_compression_vtc  GL_NV_texture_env_combine4    
  106.     GL_NV_texture_expand_normal    GL_NV_texture_rectangle      
  107.     GL_NV_texture_shader           GL_NV_texture_shader2        
  108.     GL_NV_texture_shader3          GL_NV_transform_feedback      
  109.     GL_NV_transform_feedback2      GL_NV_vertex_array_range      
  110.     GL_NV_vertex_array_range2      GL_NV_vertex_buffer_unified_me
  111.     GL_NV_vertex_program           GL_NV_vertex_program1_1      
  112.     GL_NV_vertex_program2          GL_NV_vertex_program2_option  
  113.     GL_NV_vertex_program3          GL_NVX_conditional_render    
  114.     GL_NVX_gpu_memory_info         GL_SGIS_generate_mipmap      
  115.     GL_SGIS_texture_lod            GL_SGIX_depth_texture        
  116.     GL_SGIX_shadow                 GL_SUN_slice_accum            
  117. DGL Configuration:
  118.   NPOT Textures: Disabled
  119.   Texture Compression: Enabled
  120.   Variable Texture Anisotropy: Enabled
  121.   Utilized Texture Units: 2
  122. createContext: OpenGL.
  123. createContext: OpenGL.
  124. GL_Init: Initializing Doomsday Graphics Library.
  125. Sys_Init: Setting up machine state.
  126. Sys_Init: Initializing keyboard, mouse and joystick.
  127. I_InitJoystick: ST LIS3LV02DL Accelerometer
  128. Sys_InitTimer.
  129. Sfx_Init: Initializing...
  130. S_Init: OK.
  131. Parsing configuration files.
  132. W_Init: Init WADfiles.
  133. W_AddFile: /usr/local/share/deng/data/doomsday.pk3
  134. W_AddFile: /usr/local/share/deng/data/jdoom/jdoom.pk3
  135. W_AddFile: /home/dave/Games/doom/doom2.wad
  136.   IWAD identification: 00f36acb
  137. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb032.lmp
  138. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb033.lmp
  139. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb034.lmp
  140. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb035.lmp
  141. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb036.lmp
  142. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb037.lmp
  143. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb038.lmp
  144. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb039.lmp
  145. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb040.lmp
  146. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb041.lmp
  147. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb042.lmp
  148. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb043.lmp
  149. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb044.lmp
  150. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb045.lmp
  151. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb046.lmp
  152. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb047.lmp
  153. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb048.lmp
  154. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb049.lmp
  155. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb050.lmp
  156. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb051.lmp
  157. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb052.lmp
  158. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb053.lmp
  159. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb054.lmp
  160. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb055.lmp
  161. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb056.lmp
  162. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb057.lmp
  163. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb058.lmp
  164. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb059.lmp
  165. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb060.lmp
  166. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb061.lmp
  167. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb062.lmp
  168. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb063.lmp
  169. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb064.lmp
  170. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb065.lmp
  171. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb066.lmp
  172. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb067.lmp
  173. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb068.lmp
  174. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb069.lmp
  175. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb070.lmp
  176. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb071.lmp
  177. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb072.lmp
  178. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb073.lmp
  179. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb074.lmp
  180. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb075.lmp
  181. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb076.lmp
  182. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb077.lmp
  183. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb078.lmp
  184. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb079.lmp
  185. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb080.lmp
  186. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb081.lmp
  187. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb082.lmp
  188. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb083.lmp
  189. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb084.lmp
  190. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb085.lmp
  191. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb086.lmp
  192. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb087.lmp
  193. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb088.lmp
  194. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb089.lmp
  195. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb090.lmp
  196. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/m_therm2.lmp
  197. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/mapmask.lmp
  198. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/menufog.lmp
  199. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/pal18to8.lmp
  200. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/sndcurve.lmp
  201. W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/stcfn032.lmp
  202. Reading definition file: /usr/local/share/deng/defs\doomsday.ded
  203. Reading definition file: /usr/local/share/deng/defs/jdoom/jdoom.ded
  204. Definitions:
  205.   138 sprite names
  206.   974 states
  207.   140 things
  208.     8 lights
  209.   110 sound effects
  210.    36 songs
  211.   365 text strings
  212.    27 particle generators
  213.    30 animation groups
  214.    51 surface decorations
  215.    23 surface materials
  216.    33 map infos
  217.     3 skies
  218.     8 finales
  219. B_Init: Init bindings.
  220. R_Init: Init the refresh daemon.
  221. R_InitModels: Initializing MD2 models.
  222. R_InitModels: Done in 0.00 seconds.
  223. Net_InitGame: Initializing game data.
  224. P_Init: Init Playloop state.
  225. P_InitPicAnims: Registering default animations...
  226. P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
  227. P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
  228. P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
  229. P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
  230. P_InitTerrainTypes: Material 'SLIME01' linked to terrain type 'Slime'.
  231. Hu_LoadData: Setting up heads up display.
  232. ST_Init: Init status bar.
  233. Hu_MenuInit: Init miscellaneous info.
  234. AM_Init: Init automap.
  235. Game state parameters:
  236. P_LoadMap: "MAP01"
  237. convertMap: Attempting conversion of "MAP01".
  238. WadMapConverter::Convert: Attempting map conversion...
  239. WadMapConverter::Convert: DOOM map format.
  240. BSP_Build: Built 205 Nodes, 206 Subsectors, 1061 Segs, 514 Vertexes
  241.   Balance -1 (l12 - r13).
  242.  Build subsector tables...
  243.  Build line tables...
  244. convertMap: Successful.
  245. R_InitLinks: Initializing
  246. Segmentation fault (core dumped)
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