dave@thegood:~/Src/deng/doomsday/b6$ /usr/local/bin/doomsday -game jdoom -iwad /home/dave/Games/doom/doom2.wad -window -h 600 -w 800 -nomouse
Z_Create: New 32.0 MB memory volume.
determineGlobalPaths: Base path = /usr/local/share/deng/
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.9 Apr 8 2010 (DGL).
Sys_InitWindowManager: Using SDL window management.
LoadPlugin: libdpdehread.so
LoadPlugin: libdpwadmapconverter.so
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
createContext: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce G105M/PCI/SSE2
Version: 3.2.0 NVIDIA 195.36.15
GLU Version: 1.3
Available Texture units: 4
Maximum Texture Size: 8192
Maximum Anisotropy: 16
Num Texture Formats: 3
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
Extensions:
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vert GL_ARB_draw_instanced
GL_ARB_fragment_coord_conventi GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_map_buffer_range GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_provoking_vertex
GL_ARB_sample_shading GL_ARB_seamless_cube_map
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_shadow GL_ARB_sync
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_compression GL_ARB_texture_compression_rgt
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test
GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_form
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro
GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_transform_feedback2
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float
GL_NV_depth_clamp GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_gpu_program4_1
GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_shader_buffer_load
GL_NV_texgen_reflection GL_NV_texture_barrier
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_me
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render
GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Enabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
createContext: OpenGL.
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: ST LIS3LV02DL Accelerometer
Sys_InitTimer.
Sfx_Init: Initializing...
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: /usr/local/share/deng/data/doomsday.pk3
W_AddFile: /usr/local/share/deng/data/jdoom/jdoom.pk3
W_AddFile: /home/dave/Games/doom/doom2.wad
IWAD identification: 00f36acb
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb032.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb033.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb034.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb035.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb036.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb037.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb038.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb039.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb040.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb041.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb042.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb043.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb044.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb045.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb046.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb047.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb048.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb049.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb050.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb051.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb052.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb053.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb054.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb055.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb056.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb057.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb058.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb059.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb060.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb061.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb062.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb063.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb064.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb065.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb066.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb067.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb068.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb069.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb070.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb071.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb072.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb073.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb074.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb075.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb076.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb077.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb078.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb079.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb080.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb081.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb082.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb083.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb084.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb085.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb086.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb087.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb088.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb089.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/fontb090.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/m_therm2.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/mapmask.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/menufog.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/pal18to8.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/sndcurve.lmp
W_AddFile: /usr/local/share/deng/data/jdoom/auto/.basedata/stcfn032.lmp
Reading definition file: /usr/local/share/deng/defs\doomsday.ded
Reading definition file: /usr/local/share/deng/defs/jdoom/jdoom.ded
Definitions:
138 sprite names
974 states
140 things
8 lights
110 sound effects
36 songs
365 text strings
27 particle generators
30 animation groups
51 surface decorations
23 surface materials
33 map infos
3 skies
8 finales
B_Init: Init bindings.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitPicAnims: Registering default animations...
P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
P_InitTerrainTypes: Material 'SLIME01' linked to terrain type 'Slime'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
Game state parameters:
P_LoadMap: "MAP01"
convertMap: Attempting conversion of "MAP01".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: DOOM map format.
BSP_Build: Built 205 Nodes, 206 Subsectors, 1061 Segs, 514 Vertexes
Balance -1 (l12 - r13).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing
Segmentation fault (core dumped)