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- public byte[][] generateBlockSections(World world, Random rand,
- int ChunkX, int ChunkZ, ChunkGenerator.BiomeGrid biomes) {
- byte[][] chunk = new byte[world.getMaxHeight() / 16][];
- for (int x=0; x<16; x++) {
- for (int z=0; z<16; z++) {
- int realX = ChunkX * 16 + x;
- int realZ = ChunkZ * 16 + z;
- biomes.setBiome(x,z,Biome.DESERT);
- }
- }
- return chunk;
- }
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