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- // © by SuTroX
- #include <a_samp>
- new tazetimer[MAX_PLAYERS];
- public OnFilterScriptInit()
- {
- print("\n|====| Filterscript |====|");
- print("| Tazer System by SuTroX |");
- print("|========================|\n");
- print(" ");
- return 1;
- }
- public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
- {
- if(GetPlayerWeapon(playerid) == 23)
- {
- if(IsPlayerConnected(playerid))
- {
- new string[128];
- new sendername[MAX_PLAYER_NAME];
- new giveplayer[MAX_PLAYER_NAME];
- GetPlayerName(playerid, sendername, sizeof(sendername));
- GetPlayerName(damagedid, giveplayer, sizeof(giveplayer));
- TogglePlayerControllable(damagedid,0);
- ApplyAnimation(damagedid,"CRACK","crckdeth2",4.1,1,1,1,1,1);
- tazetimer[damagedid] = SetTimerEx("Tazed", 15000, 0, "d",damagedid);
- format(string, sizeof(string), "* %s hat %s mit einem Stromschocker getroffen.", sendername ,giveplayer);
- ProxDetector(30.0, playerid, string, 0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA,0xC2A2DAAA);
- GameTextForPlayer(damagedid, "~r~Geschockt", 5000, 3);
- }
- }
- return 1;
- }
- forward Tazed(playerid);
- public Tazed(playerid)
- {
- TogglePlayerControllable(playerid,1);
- ClearAnimations(playerid);
- return 1;
- }
- forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
- public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
- {
- if(IsPlayerConnected(playerid))
- {
- new Float:posx, Float:posy, Float:posz;
- new Float:oldposx, Float:oldposy, Float:oldposz;
- new Float:tempposx, Float:tempposy, Float:tempposz;
- GetPlayerPos(playerid, oldposx, oldposy, oldposz);
- //radi = 2.0; //Trigger Radius
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(IsPlayerConnected(i))
- {
- GetPlayerPos(i, posx, posy, posz);
- tempposx = (oldposx -posx);
- tempposy = (oldposy -posy);
- tempposz = (oldposz -posz);
- //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
- if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
- {
- SendClientMessage(i, col1, string);
- }
- else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
- {
- SendClientMessage(i, col2, string);
- }
- else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
- {
- SendClientMessage(i, col3, string);
- }
- else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
- {
- SendClientMessage(i, col4, string);
- }
- else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
- {
- SendClientMessage(i, col5, string);
- }
- }
- }
- }
- }//not connected
- return 1;
- }
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