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Aug 4th, 2013
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  1. # -- Possible Skill Types --
  2.  
  3. # power, acrobatics, archery, axes, excavation, fishing, herbalism, mining, repair, swords, taming, unarmed, woodcutting
  4. # http://dev.bukkit.org/server-mods/mcmmo-auto-promote/
  5.  
  6. # -- Group Settings --
  7.  
  8. ladders {
  9. default {
  10. I {
  11. rank = '100' # Must be unique to the ladder.
  12. require = 'Guest' # Seperate groups with a comma.
  13. power = '200'
  14. }
  15. II {
  16. rank = '99' # Must be unique to the ladder.
  17. power = '400'
  18. }
  19. III {
  20. rank = '98' # Must be unique to the ladder.
  21. power = '600'
  22. }
  23. IV {
  24. rank = '97' # Must be unique to the ladder.
  25. power = '800'
  26. }
  27. V {
  28. rank = '96' # Must be unique to the ladder.
  29. power = '1000'
  30. }
  31. VI {
  32. rank = '95' # Must be unique to the ladder.
  33. power = '1200'
  34. }
  35. VII {
  36. rank = '94' # Must be unique to the ladder.
  37. power = '1400'
  38. }
  39. VIII {
  40. rank = '93' # Must be unique to the ladder.
  41. power = '1600'
  42. }
  43. IX {
  44. rank = '92' # Must be unique to the ladder.
  45. power = '1800'
  46. }
  47. X {
  48. rank = '91' # Must be unique to the ladder.
  49. power = '2000'
  50. }
  51. }
  52. Mage {
  53. Mage {
  54. rank = '101' # Must be unique to the ladder.
  55. require = 'Mage' # Seperate groups with a comma.
  56. }
  57. MageI {
  58. rank = '90' # Must be unique to the ladder.
  59. and {
  60. mining = '25'
  61. excavation = '25'
  62. repair = '10'
  63. herbalism = '10'
  64. }
  65. }
  66. MageII {
  67. rank = '89' # Must be unique to the ladder.
  68. and {
  69. mining = '50'
  70. excavation = '50'
  71. repair = '20'
  72. herbalism = '20'
  73. }
  74. }
  75. MageIII {
  76. rank = '88' # Must be unique to the ladder.
  77. and {
  78. mining = '100'
  79. excavation = '100'
  80. repair = '50'
  81. herbalism = '50'
  82. }
  83. }
  84. MageIV {
  85. rank = '87' # Must be unique to the ladder.
  86. and {
  87. excavation = '200'
  88. mining = '200'
  89. repair = '100'
  90. herbalism = '100'
  91. }
  92. }
  93. MageV {
  94. rank = '86' # Must be unique to the ladder.
  95. and {
  96. excavation = '300'
  97. mining = '300'
  98. repair = '200'
  99. herbalism = '150'
  100. }
  101. }
  102. MageVI {
  103. rank = '85' # Must be unique to the ladder.
  104. and {
  105. excavation = '400'
  106. mining = '400'
  107. repair = '250'
  108. herbalism = '200'
  109. }
  110. }
  111. MageVII {
  112. rank = '84' # Must be unique to the ladder.
  113. and {
  114. excavation = '400'
  115. mining = '500'
  116. repair = '300'
  117. herbalism = '250'
  118. }
  119. }
  120. MageVIII {
  121. rank = '83' # Must be unique to the ladder.
  122. and {
  123. excavation = '600'
  124. mining = '600'
  125. repair = '400'
  126. herbalism = '300'
  127. }
  128. }
  129. MageIX {
  130. rank = '82' # Must be unique to the ladder.
  131. and {
  132. excavation = '750'
  133. mining = '750'
  134. repair = '500'
  135. herbalism = '400'
  136. }
  137. }
  138. MageX {
  139. rank = '81' # Must be unique to the ladder.
  140. and {
  141. excavation = '1000'
  142. mining = '1000'
  143. repair = '600'
  144. herbalism = '500'
  145. }
  146. }
  147. }
  148. Warrior {
  149. Warrior {
  150. rank = '102' # Must be unique to the ladder.
  151. require = 'Warrior' # Seperate groups with a comma.
  152. }
  153. WarriorI {
  154. rank = '80' # Must be unique to the ladder.
  155. and {
  156. swords = '25'
  157. unarmed = '10'
  158. axes = '10'
  159. }
  160. }
  161. WarriorII {
  162. rank = '79' # Must be unique to the ladder.
  163. and {
  164. swords = '50'
  165. unarmed = '20'
  166. axes = '20'
  167. }
  168. }
  169. WarriorIII {
  170. rank = '78' # Must be unique to the ladder.
  171. and {
  172. swords = '100'
  173. unarmed = '50'
  174. axes = '50'
  175. }
  176. }
  177. WarriorIV {
  178. rank = '77' # Must be unique to the ladder.
  179. and {
  180. swords = '200'
  181. unarmed = '100'
  182. axes = '100'
  183. }
  184. }
  185. WarriorV {
  186. rank = '76' # Must be unique to the ladder.
  187. and {
  188. swords = '300'
  189. unarmed = '150'
  190. axes = '150'
  191. taming = '10'
  192. }
  193. }
  194. WarriorVI {
  195. rank = '75' # Must be unique to the ladder.
  196. and {
  197. swords = '400'
  198. unarmed = '200'
  199. axes = '200'
  200. taming = '50'
  201. }
  202. }
  203. WarriorVII {
  204. rank = '74' # Must be unique to the ladder.
  205. and {
  206. swords = '500'
  207. unarmed = '250'
  208. axes = '250'
  209. taming = '100'
  210. }
  211. }
  212. WarriorVIII {
  213. rank = '73' # Must be unique to the ladder.
  214. and {
  215. swords = '600'
  216. unarmed = '300'
  217. axes = '300'
  218. taming = '150'
  219. }
  220. }
  221. WarriorIX {
  222. rank = '72' # Must be unique to the ladder.
  223. and {
  224. swords = '750'
  225. unarmed = '400'
  226. axes = '400'
  227. taming = '200'
  228. }
  229. }
  230. WarriorX {
  231. rank = '71' # Must be unique to the ladder.
  232. and {
  233. swords = '1000'
  234. unarmed = '750'
  235. axes = '750'
  236. taming = '250'
  237. }
  238. }
  239. }
  240. Thief {
  241. Thief {
  242. rank = '103' # Must be unique to the ladder.
  243. require = 'Thief' # Seperate groups with a comma.
  244. }
  245. ThiefI {
  246. rank = '70' # Must be unique to the ladder.
  247. and {
  248. archery = '25'
  249. woodcutting = '10'
  250. acrobatics = '10'
  251. }
  252. }
  253. ThiefII {
  254. rank = '69' # Must be unique to the ladder.
  255. and {
  256. archery = '50'
  257. woodcutting = '20'
  258. acrobatics = '20'
  259. }
  260. }
  261. ThiefIII {
  262. rank = '68' # Must be unique to the ladder.
  263. and {
  264. archery = '100'
  265. woodcutting = '50'
  266. acrobatics = '50'
  267. }
  268. }
  269. ThiefIV {
  270. rank = '67' # Must be unique to the ladder.
  271. and {
  272. archery = '200'
  273. woodcutting = '100'
  274. acrobatics = '100'
  275. }
  276. }
  277. ThiefV {
  278. rank = '66' # Must be unique to the ladder.
  279. and {
  280. archery = '300'
  281. woodcutting = '150'
  282. acrobatics = '150'
  283. fishing = '10'
  284. }
  285. }
  286. ThiefVI {
  287. rank = '65' # Must be unique to the ladder.
  288. and {
  289. archery = '400'
  290. woodcutting = '200'
  291. acrobatics = '200'
  292. fishing = '50'
  293. }
  294. }
  295. ThiefVII {
  296. rank = '64' # Must be unique to the ladder.
  297. and {
  298. archery = '500'
  299. woodcutting = '250'
  300. acrobatics = '250'
  301. fishing = '100'
  302. }
  303. }
  304. ThiefVIII {
  305. rank = '63' # Must be unique to the ladder.
  306. and {
  307. archery = '600'
  308. woodcutting = '300'
  309. acrobatics = '300'
  310. fishing = '150'
  311. }
  312. }
  313. ThiefIX {
  314. rank = '62' # Must be unique to the ladder.
  315. and {
  316. archery = '750'
  317. woodcutting = '400'
  318. acrobatics = '400'
  319. fishing = '200'
  320. }
  321. }
  322. ThiefX {
  323. rank = '61' # Must be unique to the ladder.
  324. and {
  325. archery = '1000'
  326. woodcutting = '750'
  327. acrobatics = '750'
  328. fishing = '250'
  329. }
  330. }
  331. }
  332. member {
  333. Member {
  334. rank = '60' # Must be unique to the ladder.
  335. require = 'ThiefX,WarriorX,MageX' # Seperate groups with a comma.
  336. power = '3000'
  337. }
  338. }
  339. }
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