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- _this = createTrigger ["EmptyDetector", [2420.89,8819.29]];
- _this setTriggerArea [800, 800, 0, false];
- _this setTriggerActivation ["ANY", "PRESENT", true];
- _this setTriggerTimeout [30, 60, 90, true];
- _this setTriggerText "DZAI Trigger";
- _this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [4,1,100,thisTrigger] call fnc_spawnBandits_bldgs;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
- _trigger_6 = _this;
- //Enable/Disable Zombies, Zombie Hostility
- DZAI_zombieEnemy = false; //Enable or disable AI hostility to zombies. If enabled, AI will attack zombies. (default: true)
- DZAI_zombiesEnabled = true; //Enable or disable zombie spawns (default: true)
- if (!isServer) exitWith {}; //End of client-sided work.
- //Internal Use Variables: DO NOT EDIT THESE
- DZAI_numAIUnits = 0; //Counter variable used to keep track of currently live AI units.
- //DZAI Settings
- DZAI_debugLevel = 0; //Enable or disable event logging to arma2oaserver.rpt. Debug level setting. 0: Off, 1: Basic Debug, 2: Extended Debug. (Default: 1)
- DZAI_debugMarkers = 0; //Enable or disable debug markers. Track AI position, locate waypoints, locate randomly-placed triggers. (Default: 0)
- DZAI_modName = "default"; //If using a non-standard version of a DayZ mod, edit this variable, other leave it as "default". Possible values: "skarolingor" (DayZ Lingor Skaronator Version), "2017" (DayZ 2017).
- //AI Variables
- DZAI_weaponNoise = 0.00; //AI weapon noise for zombie aggro purposes. No effect if DZAI_zombieEnemy is set to false. Note: AI cannot be attacked or damaged by zombies.(Default: 0.00. Player equivalent: 1.00)
- DZAI_maxAIUnits = 300000; //Limit of total AI spawned by DZAI (0: Disables AI spawning completely)
- DZAI_spawnExtra = 0; //Number of extra AI to spawn for each trigger. Affects building and marker AI spawns. (Default: 0)
- DZAI_spawnRandom = 0; //Number of randomly-placed triggers to spawn across the map on server start. These triggers will spawn a specified number of AI when activated (see lines below). (Default: 0)
- DZAI_spawnRandomDelay = 60; //Time to wait between creating each randomly-placed trigger (seconds). (Default: 60)
- DZAI_randMinAI = 3; //Minimum number of randomly-spawned AI to create.
- DZAI_randAddAI = 2; //Maximum number of bonus randomly-spawned AI to create.
- DZAI_respawnTime1 = 120; //Minimum wait time for AI respawn timer (seconds). (Default: 180)
- DZAI_respawnTime2 = 60; //Maximum additional wait time for AI respawn timer (seconds). Total Respawn Time = DZAI_respawnTime1 + random(DZAI_respawnTime2) (Default: 120)
- DZAI_dmgFactors1 =[1.0,1.0,1.0,1.0,1.0]; //Multipliers for bullet-type damage done to different body parts: Structural, Head, Body, Hands, Legs. Example: to make AI take 50% reduced damage to a body part, set the appropriate value to 0.50.
- DZAI_dmgFactors2 =[1.0,1.0,1.0,1.0,1.0]; //Multipliers for non-bullet-type (ie: explosions, collisions) damage done to different body parts: Structural, Head, Body, Hands, Legs.
- DZAI_refreshRate = 15; //Amount of time in seconds between AI ammo and zombie check. (Default: 15)
- DZAI_zDetectRange = 200; //Maximum distance for AI to detect zombies. (Default: 200)
- DZAI_allowFleeing = false; //Enable/disable AI fleeing (Default: false)
- DZAI_minFleeChance = 0.05; //Minimum chance that AI will flee. (Default: 0.05)
- DZAI_addFleeChance = 0.05;
- DZAI_despawnWait = 120;
- **********************************************************************************
- //Panthera Configuration 0.05
- _this = createTrigger ["EmptyDetector", [2513.85,9032.66]];
- _this setTriggerArea [800, 800, 0, false];
- _this setTriggerActivation ["ANY", "PRESENT", true];
- _this setTriggerTimeout [30, 60, 90, true];
- _this setTriggerText "Zappado";
- _this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [3,1,100,thisTrigger] call fnc_spawnBandits_bldgs;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
- _trigger_0 = _this;
- _this = createTrigger ["EmptyDetector", [2556.18,8906.6]];
- _this setTriggerArea [800, 800, 0, false];
- _this setTriggerActivation ["ANY", "PRESENT", true];
- _this setTriggerTimeout [30, 60, 90, true];
- _this setTriggerText "Cato";
- _this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [3,1,100,thisTrigger] call fnc_spawnBandits_bldgs;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
- _trigger_2 = _this;
- _this = createTrigger ["EmptyDetector", [2420.89,8819.29]];
- _this setTriggerArea [800, 800, 0, false];
- _this setTriggerActivation ["ANY", "PRESENT", true];
- _this setTriggerTimeout [30, 60, 90, true];
- _this setTriggerText "DZAI Trigger";
- _this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [4,1,100,thisTrigger] call fnc_spawnBandits_bldgs;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
- _trigger_6 = _this;
- _this = createTrigger ["EmptyDetector", [2347.68,8792.84]];
- _this setTriggerArea [800, 800, 0, false];
- _this setTriggerActivation ["ANY", "PRESENT", true];
- _this setTriggerTimeout [30, 60, 90, true];
- _this setTriggerText "Foxhill";
- _this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [3,1,100,thisTrigger] call fnc_spawnBandits_bldgs;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
- _trigger_8 = _this;
- _this = createTrigger ["EmptyDetector", [2196.23,8934.58]];
- _this setTriggerArea [800, 800, 0, false];
- _this setTriggerActivation ["ANY", "PRESENT", true];
- _this setTriggerTimeout [30, 60, 90, true];
- _this setTriggerText "FOB Brown";
- _this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [4,1,100,thisTrigger] call fnc_spawnBandits_bldgs;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
- _trigger_10 = _this;
- _this = createTrigger ["EmptyDetector", [2148.52,8981.38]];
- _this setTriggerArea [800, 800, 0, false];
- _this setTriggerActivation ["ANY", "PRESENT", true];
- _this setTriggerTimeout [30, 60, 90, true];
- _this setTriggerText "Sela Pri Volcah";
- _this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [3,1,100,thisTrigger] call fnc_spawnBandits_bldgs;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
- _trigger_12 = _this;
- _this = createTrigger ["EmptyDetector", [2103.63,9085.88]];
- _this setTriggerArea [800, 800, 0, false];
- _this setTriggerActivation ["ANY", "PRESENT", true];
- _this setTriggerTimeout [30, 60, 90, true];
- _this setTriggerText "Klavze-Kneza";
- _this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [3,1,100,thisTrigger] call fnc_spawnBandits_bldgs;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
- _trigger_16 = _this;
- _this = createTrigger ["EmptyDetector", [2252.65,9162.37]];
- _this setTriggerArea [800, 800, 0, false];
- _this setTriggerActivation ["ANY", "PRESENT", true];
- _this setTriggerTimeout [30, 60, 90, true];
- _this setTriggerText "Tolmin-Podljubinj";
- _this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [4,1,100,thisTrigger] call fnc_spawnBandits_bldgs;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
- _trigger_18 = _this;
- _this = createTrigger ["EmptyDetector", [2096.8 8532.2]];
- _this setTriggerArea [800, 800, 0, false];
- _this setTriggerActivation ["ANY", "PRESENT", true];
- _this setTriggerTimeout [30, 60, 90, true];
- _this setTriggerText "Kobarid-Idrsko-Ladra-Dreznica";
- _this setTriggerStatements ["{isPlayer _x} count thisList > 0;", "nul = [6,1,100,thisTrigger] call fnc_spawnBandits_bldgs;", "nul = [thisTrigger] spawn fnc_despawnBandits;"];
- _trigger_20 = _this;
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