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- Ape Escape differences between demo and full game:
- --------------------------------------------------
- TO DO:
- compare the Pizza Hutt demo (NTSC U) with the NTSC U version of the game for differences
- ## Euro Demo 47(SCED_018.21) and the PAL version (SLES-01564) differences: ##
- In General:
- * no voice acting yet
- * the sounds Spike makes sounds like its the Japanese voices
- * collecting the Specter Coin lacks the graphic that appears, and I think the sound isn't as loud
- * the fanfare music for clearing a stage is very quiet
- * the graphic transition that plays when going between areas isn't there
- * a cleared stage has the words 'CLEARED' in green text in between two stars; the retail has just 'Clear' in gold text with no stars
- * no graphic indicating all Specter Coins collected is displayed
- * scanning a monkey with the Monkey Radar reveals that the monkeys are still using the NTSC names and bio
- * upon clearing the 2nd level, you get two images: one of the Professor encouraging you to try out the gadgets in the gadget room, and the other image being a map of the time station (these don't appear in the finished game, especially since the map would've been outdated)
- Main Menu:
- * The main menu has the NTSC logo rather than the PAL version
- * different font and colours for the options; in the demo its orange with yellow outline, in the retail its orange with darker orange outline (highlighted option makes it yellow with dark orange)
- * the monkey on the title screen is wearing red pants; in the demo it has yellow pants (makes more sense this way)
- * no demos, only the intro played if left idle
- Emergency screen:
- * No cutscenes, just jumps into the first level
- * on the status screen (before the level starts) there are no collectables (monkeys caught/remaining and Specter Coins) listed
- * the siren sound isn't there
- * the screen doesn't advance until you press a button; in the full game this screen only lasts a few moments
- Pause Menu:
- * no sound played when pause menu entered and exited
- * the pause menu has different font
- * the options are labelled different:
- - Square = Exit | Quit in the retail
- - Triangle = Gadget | Select Gadget in the retail
- * The exit stage menu has different font
- * The status menu has different font
- * The options menu has different font
- * the little icons beside the options are plain and lack shading
- * the music and sfx volumes are sliders; in the retail they're incremental
- Level 1:
- * this level is called Fossil Field (the NTSC name); in the retail its Ancient Plain
- * the first mailbox just has "jump with R1"; the retail has "jump with the R1 button"
- * the mailbox close to the cliff monkey puts the two messages together; in the retail each one gets its own section. This is done because the squished messages in the demo cause some to go outside the textbox
- Time Station:
- * the warp pad gets its own room, with its own door, door graphic, and special orange coloured graphic on the floor in front of the door
- * you start off in the warp room; in the retail version you start off in the center of the main room
- * the warp pad mail box says something different. In the demo it says:
- "The room you are in is called the warp room. To advance to the next stage, step on the switch in front of the monitor. There are other rooms through the passageway in the back of this room! Come back to this room when you want to warp to a stage. Step on the switch and you'll go to stage 2. Try to find all the monkeys and clear the stage."
- In the retail the mailbox says:
- "This room is the Warp Room. In front of you, the round switch will take you to the stage select area. Behind you, the red switch will take you tpo the load/sava data area. Be sure to read all the mailbox messages and learn from them!"
- * The mailbox by the Save/Load button says:
- "You're in the center room of the time station. Sorry, but the save feature isn't ready yet. To quit the game, step on the red switch in front of the monitor. You'll return to the title screen. The next room is the training space. The other room seems to be locked right now. Sorry!"
- * The Save/Load button now returns you to the main menu. The monitor here has different text to say this.
- In the retail the Save/Load mailbox says
- Step onto this switch to save the game and check out the monkey data. The other rooms are the training space and mini game corner. You should try them out!"
- * the mini game room is locked
- * the training area has 3 rooms open (2, 5 and 6); in the retail they all are locked until you unlock that gadget
- * there is no glass over the pools of water; the retail has glass over the pools of water except at the back of the room
- * jumping into the pools of water has a different sound effect (deeper sound in the demo)
- * the training room mailbox in the demo says:
- "This is the training space. We've got two really cool gadgets for you to try out! Switches 5 and 6 open the rooms for the new gadgets. After completing training, you can use the gadgets! With new gadgets you can search the cleared stages. There might be monkeys hiding out. Capture them! When you return to a cleared stage, you can go for 100% clear or you can challenge yourself with the time attack!"
- The training room mailbox in the retail game says:
- "This is the training space. You can learn to use the gadgets you already have. Practice here if you forget how to use a gadget."
- Stage Select:
- * The first lot of level is called the The Lost Land; its called Prehistoric Era in the retail
- * different font and the text is larger
- Gadget training
- * since there's no voice acting, the cutscene has subtitles
- * the sound effect for holding R1 hasn't been implemented yet
- * the second mailbox says "controller sticks" rather than just "sticks" like in the full game
- * the demo lacks the word "in" that the retail puts in between the word "stick" and the graphic of the L3 button being pushed
- * the next part goes "Push in [L3 graphic] to dive." The retail says "Push the right stick in [R3 graphic] to dive."
- * the third mailbox puts a space between the two sentences in the first textbox
- Level 2:
- * this level is called Wetlands (the NTSC name); in the retail its Raining Lake
- * in the first mailbox, it divides the sentence into two, making the second sentence awkwardly start with "But"
- * in the first mailbox, in the third textbox, they leave out "in" again, and don't format the sentence
- * the mailbox by the sleeping/relaxing chimp says "You can throw the Time Net with [R2 graphic] while under cover!" an opposed to "You can swing the Time Net with the right stick while under cover!" in the retail
- * the mailbox by the trees says "Once you jump on a tree with R1..." as opposed to "If you jump up onto a tree..." like in the retail copy
- * the second textbox of the trees mailbox omits the "Press the P1 button" and just says "Press R1"
- * and does it again for the third textbox of the trees mailbox
- --
- Unseen:
- * the VRAM loads graphics ATTACK! and 123 START! which is the time attack mode (inaccessible in the demo)
- * the 2nd level loads the 'BUZZ ATTACK PART 2' but it hasn't been translated yet
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