Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- IBuilder builder = noise1.
- mixWith(noise2).
- withSelector(noise3).
- mul(biomeVolatilitySource).add(biomeHeightSource).
- mul(maxTerrainHeight).sub((x, y, z)->y).
- scaleLerp(4, 8, 4);
- builder.stream(startPos, endPos).map(e->e.getBiome().getBlockFor(e)).collect(cubePrimerCollector(cubePrimer));
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement