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Nov 26th, 2016
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Java 0.31 KB | None | 0 0
  1.         IBuilder builder = noise1.
  2.             mixWith(noise2).
  3.             withSelector(noise3).
  4.             mul(biomeVolatilitySource).add(biomeHeightSource).
  5.             mul(maxTerrainHeight).sub((x, y, z)->y).
  6.             scaleLerp(4, 8, 4);
  7.  
  8.         builder.stream(startPos, endPos).map(e->e.getBiome().getBlockFor(e)).collect(cubePrimerCollector(cubePrimer));
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