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May 5th, 2016
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  1. //60.5
  2. if (reactionTimer++ > reactionTimerMax)
  3. {
  4. var perfectDist:int = FP.distance(0, player[2].form, 0, perfectForm);
  5.  
  6. if (timer > timerMax / 3)
  7. {
  8. if (player[2].form > noForm)
  9. {
  10. if (player[2].form > perfectForm) //past perfect form going toward red now
  11. {
  12. if (player[2].form > badForm) //in the red. will most likeley stop squatting
  13. player[2].squatting = FP.choose(true, false, false, false, false);
  14. else
  15. player[2].squatting = FP.choose(true, false);
  16.  
  17. }
  18. else //below
  19. {
  20. if (perfectDist < 10)
  21. {
  22. player[2].squatting = FP.choose(true, false);
  23. }
  24. else
  25. {
  26. player[2].squatting = FP.choose(true, true, false);
  27. }
  28. }
  29. }
  30. else
  31. player[2].squatting = true;
  32. }
  33. else
  34. player[2].squatting = false;
  35.  
  36. reactionTimer = 0;
  37.  
  38. if (player[2].squatting)
  39. reactionTimerMax = FP.rand(5);
  40. else
  41. reactionTimerMax = FP.rand(3);
  42. }
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