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- //60.5
- if (reactionTimer++ > reactionTimerMax)
- {
- var perfectDist:int = FP.distance(0, player[2].form, 0, perfectForm);
- if (timer > timerMax / 3)
- {
- if (player[2].form > noForm)
- {
- if (player[2].form > perfectForm) //past perfect form going toward red now
- {
- if (player[2].form > badForm) //in the red. will most likeley stop squatting
- player[2].squatting = FP.choose(true, false, false, false, false);
- else
- player[2].squatting = FP.choose(true, false);
- }
- else //below
- {
- if (perfectDist < 10)
- {
- player[2].squatting = FP.choose(true, false);
- }
- else
- {
- player[2].squatting = FP.choose(true, true, false);
- }
- }
- }
- else
- player[2].squatting = true;
- }
- else
- player[2].squatting = false;
- reactionTimer = 0;
- if (player[2].squatting)
- reactionTimerMax = FP.rand(5);
- else
- reactionTimerMax = FP.rand(3);
- }
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