ThePasterWithin

Functions

Mar 2nd, 2015
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  1. --==Made by LuisPambid==--
  2. --==Hidden Blade [Assasin]==--
  3.  
  4. local player=game.Players.LocalPlayer
  5. local char=player.Character
  6. repeat wait() until player and char
  7. local torso=char.Torso
  8. local head=char.Head
  9. local human=char.Humanoid
  10. local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
  11. local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
  12. local joints={LeftShoulder=torso["Left Shoulder"], RightShoulder=torso["Right Shoulder"], LeftHip=torso["Left Hip"], RightHip=torso["Right Hip"]}
  13. joints.LeftShoulder.Part0=torso
  14. joints.RightShoulder.Part0=torso
  15. joints.LeftHip.Part0=torso
  16. joints.RightHip.Part0=torso
  17. local c=function(f) coroutine.resume(coroutine.create(f)) end
  18. local p=function(f) pcall(f) end
  19. local add={
  20. Part=function(par, a, c, col, t, s, cf, ms)
  21. local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
  22. local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
  23. return p
  24. end,
  25. Wedge=function(par, a, c, col, t, s, cf, ms)
  26. local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
  27. local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
  28. return p
  29. end,
  30. Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
  31. local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end)
  32. return g
  33. end,
  34. Weld=function(par, p1, cf)
  35. local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
  36. return w
  37. end,
  38. Mesh=function(ins, par, s, of, t)
  39. local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end)
  40. return m
  41. end,
  42. Sound=function(parent, id, volume, pitch)
  43. local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end)
  44. return s
  45. end,
  46. }
  47. local scriptname="Hidden Blade" --Name here
  48. pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() end)
  49. local model=Instance.new("Model", char) model.Name="Objects"
  50. local modelB=Instance.new("Model", char) modelB.Name=scriptname
  51. local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname
  52. local gui
  53. local skincolor="Really black"
  54. local hiddenbladecolor="Really black"
  55. local body={}
  56. local animate={}
  57. local obj={}
  58. --Variables--
  59. local trailDeb=false
  60. local keyDeb=false
  61. local onAssasinate=false
  62. local Assasinate=false
  63. local dmg=math.random(10, 20)
  64. local hitDeb=false
  65. local loop=false
  66. local speed=16
  67. local equipleft, equipright=false, false
  68. local Slash=add.Sound(torso, "rbxasset://sounds//swordslash.wav", 1, 1)
  69. local Hit=add.Sound(torso, "http://roblox.com/asset/?id=10209225", 1, 1)
  70. local Equipping=add.Sound(torso, "http://www.roblox.com/asset/?id=13510737", 1, 1)
  71. function createParts()
  72. gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
  73. --==PARTS==--
  74. torso.Transparency=1
  75. body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
  76. body.Torso=add.Part(model, false, false, skincolor, 0, Vector3.new(2, 2, 1), nil)
  77. body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
  78. body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
  79. --==WELDS==--
  80. body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0))
  81. body.TorsoW=add.Weld(body.Torso, torso, nil)
  82. body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
  83. body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0))
  84. --==WELDS==--
  85. --add.Weld(body.Head, head, nil)
  86. add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0))
  87. add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0))
  88. joints.LeftHip.Part0=body.Torso
  89. joints.RightHip.Part0=body.Torso
  90. ---------------------------------------------------------------------------------------
  91. animate={
  92. ["Head"]=function(cf)
  93. body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf
  94. end;
  95. ["Torso"]=function(cf)
  96. body.TorsoW.C1=cf
  97. end;
  98. ["ArmLeft"]=function(cf)
  99. body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf
  100. end;
  101. ["ArmRight"]=function(cf)
  102. body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf
  103. end;
  104. ["LegLeft"]=function(cf)
  105. legLeftW=add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0))
  106. body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf
  107. c(function()
  108. wait()
  109. legLeftW:remove()
  110. end)
  111. end;
  112. ["LegRight"]=function(cf)
  113. legRightW=add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0))
  114. body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf
  115. c(function()
  116. wait()
  117. legRightW:remove()
  118. end)
  119. end;
  120. }
  121. --==Objects==--
  122. obj.attackLabel=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", "Assasinate(Q)", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
  123. obj.attackLabel2=add.Gui("TextLabel", obj.attackLabel, "Really black", "Really black", "White", "Size18", "StayLive(E)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
  124. obj.attackLabel3=add.Gui("TextLabel", obj.attackLabel2, "Really black", "Really black", "White", "Size18", "Rappid(F)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
  125. for i, v in pairs(modelB:children()) do
  126. if i==0 then return end
  127. end
  128. obj.Wrist=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1.1, 1, 1.1), nil)
  129. obj.WristW=add.Weld(obj.Wrist, arm.Left, CFrame.new(0, -.4, 0))
  130. obj.Keep=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(.2, 1, .5), nil)
  131. obj.KeepW=add.Weld(obj.Keep, obj.Wrist, CFrame.new(.6, 0, 0))
  132. obj.Wedge=add.Wedge(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1, .2, .3), nil)
  133. obj.WedgeW=add.Weld(obj.Wedge, obj.Keep, CFrame.new(0, 0, -.4)*CFrame.Angles(0, 0, -math.pi/2))
  134. obj.Wedge=add.Wedge(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1, .2, .3), nil)
  135. obj.WedgeW=add.Weld(obj.Wedge, obj.Keep, CFrame.new(0, 0, .4)*CFrame.Angles(0, math.pi, math.pi/2))
  136. obj.Blade=add.Part(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, 1))
  137. obj.BladeW=add.Weld(obj.Blade, obj.Keep, CFrame.new(0, .25, 0))
  138. obj.Point=add.Wedge(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, .5))
  139. obj.PointW=add.Weld(obj.Point, obj.Blade, CFrame.new(0, -.5, -.05)*CFrame.Angles(0, 0, math.pi))
  140. obj.Point=add.Wedge(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, .5))
  141. obj.PointW=add.Weld(obj.Point, obj.Blade, CFrame.new(0, -.5, .05)*CFrame.Angles(0, math.pi, math.pi))
  142. obj.Part=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(.2, .2, .25), nil, Vector3.new(.7, 1, 1))
  143. obj.PartW=add.Weld(obj.Part, obj.Blade, CFrame.new(0, .2, 0))
  144.  
  145. obj.Wrist2=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1.1, 1, 1.1), nil)
  146. obj.Wrist2W=add.Weld(obj.Wrist2, arm.Right, CFrame.new(0, -.4, 0)*CFrame.Angles(0, math.pi, 0))
  147. obj.Keep=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(.2, 1, .5), nil)
  148. obj.KeepW=add.Weld(obj.Keep, obj.Wrist2, CFrame.new(.6, 0, 0))
  149. obj.Wedge=add.Wedge(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1, .2, .3), nil)
  150. obj.WedgeW=add.Weld(obj.Wedge, obj.Keep, CFrame.new(0, 0, -.4)*CFrame.Angles(0, 0, -math.pi/2))
  151. obj.Wedge=add.Wedge(modelB, false, false, hiddenbladecolor, 0, Vector3.new(1, .2, .3), nil)
  152. obj.WedgeW=add.Weld(obj.Wedge, obj.Keep, CFrame.new(0, 0, .4)*CFrame.Angles(0, math.pi, math.pi/2))
  153. obj.Blade2=add.Part(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, 1))
  154. obj.Blade2W=add.Weld(obj.Blade2, obj.Keep, CFrame.new(0, .25, 0))
  155. obj.Point=add.Wedge(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, .5))
  156. obj.PointW=add.Weld(obj.Point, obj.Blade2, CFrame.new(0, -.5, -.05)*CFrame.Angles(0, 0, math.pi))
  157. obj.Point=add.Wedge(modelB, false, false, "Medium stone-grey", 0, Vector3.new(.2, .5, .2), nil, Vector3.new(.5, 1, .5))
  158. obj.PointW=add.Weld(obj.Point, obj.Blade2, CFrame.new(0, -.5, .05)*CFrame.Angles(0, math.pi, math.pi))
  159. obj.Part=add.Part(modelB, false, false, hiddenbladecolor, 0, Vector3.new(.2, .2, .25), nil, Vector3.new(.7, 1, 1))
  160. obj.PartW=add.Weld(obj.Part, obj.Blade2, CFrame.new(0, .2, 0))
  161. end
  162. function removeParts()
  163. p(function()
  164. if torso then
  165. joints.LeftShoulder.Part0=torso
  166. joints.RightShoulder.Part0=torso
  167. joints.LeftHip.Part0=torso
  168. joints.RightHip.Part0=torso
  169. end
  170. player.PlayerGui[scriptname]:remove()
  171. for i, v in pairs(model:children()) do v:remove() end
  172. for i, v in pairs(char:children()) do v.Transparency=0 end
  173. end)
  174. end
  175. function lightningGen(startPos, endPos)
  176. local magnitude=(startPos-endPos).magnitude
  177. local distance=(startPos+endPos)/2
  178. local pattern=add.Part(workspace, true, false, "White", 1, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPos))
  179. local startPosProx=startPos
  180. for i=1, 9 do
  181. local startPosProx2=startPosProx
  182. local random=Vector3.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
  183. local findSize=pattern.Size.z/10
  184. local findOffSet=pattern.CFrame.lookVector*-1
  185. local compute=i*findSize*findOffSet
  186. local newStartPos=startPos
  187. local newEndPos=CFrame.new(random+compute+newStartPos).p
  188. local magnitude=(startPosProx2-newEndPos).magnitude
  189. local distance=(startPosProx2+newEndPos)/2
  190. local lightning=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPosProx2))
  191. c(function()
  192. for i=0, 1, .1 do wait()
  193. lightning.Transparency=i
  194. end
  195. lightning:remove()
  196. end)
  197. startPosProx=newEndPos
  198. end
  199. pattern:remove()
  200. end
  201. function computePos(pos, pos2)
  202. local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
  203. torso.CFrame=CFrame.new(pos, pos3)
  204. return pos3
  205. end
  206. function nearTorso(pos, dis)
  207. local temp
  208. local distance=dis
  209. for i, v in pairs(workspace:children()) do
  210. if v:isA("Model") then
  211. temp=v:findFirstChild("Torso")
  212. local humanoid=v:findFirstChild("Humanoid")
  213. if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
  214. distance=(temp.CFrame.p-pos).magnitude
  215. return temp
  216. end
  217. end
  218. end
  219. end
  220. function trail(pos, cf)
  221. c(function()
  222. local old=(pos.CFrame*cf).p
  223. while trailDeb==true do
  224. wait()
  225. local new=(pos.CFrame*cf).p
  226. local mag=(old-new).magnitude
  227. local dis=(old+new)/2
  228. local trail=add.Part(workspace, true, false, "White", 0, Vector3.new(.5, mag, .5), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trail"
  229. local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil)
  230. old=new
  231. c(function()
  232. for i=1, 0, -.1 do
  233. wait()
  234. tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i)
  235. end
  236. trail:remove()
  237. end)
  238. c(function()
  239. for i=0, 1, .1 do
  240. wait()
  241. trail.Transparency=i
  242. end
  243. end)
  244. end
  245. end)
  246. end
  247. function Equip(form)
  248. c(function()
  249. if form=="Left" then
  250. if equipleft==false then
  251. equipleft=true Equipping:play()
  252. for i=0, 1, .1 do wait()
  253. obj.BladeW.C1=CFrame.new(0, .25-1*i, 0)
  254. end
  255. equipleft=false
  256. end
  257. end
  258. end)
  259. c(function()
  260. if form=="Right" then
  261. if equipright==false then
  262. equipright=true Equipping:play()
  263. for i=0, 1, .1 do wait()
  264. obj.Blade2W.C1=CFrame.new(0, .25-1*i, 0)
  265. end
  266. equipright=false
  267. end
  268. end
  269. end)
  270. end
  271. function Unequip()
  272. if obj.BladeW.C1.y<.25 then
  273. c(function() Equipping:play()
  274. for i=1, 0, -.1 do wait()
  275. obj.BladeW.C1=CFrame.new(0, .25-1*i, 0)
  276. end
  277. end)
  278. else
  279. obj.BladeW.C1=CFrame.new(0, .25, 0)
  280. end
  281. if obj.Blade2W.C1.y<.25 then
  282. c(function() Equipping:play()
  283. for i=1, 0, -.1 do wait()
  284. obj.Blade2W.C1=CFrame.new(0, .25-1*i, 0)
  285. end
  286. end)
  287. else
  288. obj.Blade2W.C1=CFrame.new(0, .25, 0)
  289. end
  290. end
  291. function hit(h)
  292. if keyDeb==true then
  293. if onAssasinate==false and h.Parent:findFirstChild("Humanoid") and h.Parent~=char and hitDeb==false then hitDeb=true Hit:play()
  294. local hHuman=h.Parent:findFirstChild("Humanoid")
  295. hHuman.Health=hHuman.Health-dmg
  296. local fakeM=Instance.new("Model", workspace) fakeM.Name=-dmg
  297. local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
  298. local effect=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head"
  299. local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
  300. local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
  301. game.Debris:addItem(fakeM, 2)
  302. wait(.5)
  303. hitDeb=false
  304. end
  305. if onAssasinate==true and h.Parent~=char and h.Parent:findFirstChild("Humanoid") and hitDeb==false then hitDeb=true Hit:play()
  306. h.Parent:breakJoints()
  307. local fakeM=Instance.new("Model", workspace) fakeM.Name="ASSASINATED"
  308. local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
  309. local effect=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head"
  310. local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
  311. local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
  312. game.Debris:addItem(fakeM, 2)
  313. wait(1)
  314. hitDeb=false
  315. end
  316. end
  317. end
  318. function running()
  319. animate.Torso(CFrame.new(0, 0, 0))
  320. animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(15)))
  321. animate.ArmRight(CFrame.Angles(0, 0, math.rad(15)))
  322. end
  323. local Moves={
  324. ["Assasinate"]=function(mouse)
  325. local target=mouse.Target
  326. for i, v in pairs(modelB:children()) do
  327. v.Touched:connect(hit)
  328. end
  329. if target then
  330. if target.Parent then
  331. local tChar=target.Parent
  332. if tChar:findFirstChild'Torso' then
  333. local tTorso=tChar["Torso"]
  334. human.WalkSpeed=0
  335. local bp=Instance.new("BodyPosition", torso)
  336. bp.maxForce=Vector3.new(math.huge, math.huge, math.huge)
  337. bp.position=torso.Position+Vector3.new(0, 10, 0)
  338. local bg=Instance.new("BodyGyro", torso)
  339. bg.maxTorque=Vector3.new(math.huge, math.huge, math.huge)
  340. for i=0, 1, .1 do wait()
  341. bg.cframe=CFrame.new(torso.CFrame.p, tTorso.CFrame.p)
  342. animate.ArmLeft(CFrame.Angles(-math.rad(45)*i, 0, -math.rad(45)*i))
  343. animate.ArmRight(CFrame.Angles(-math.rad(45)*i, 0, math.rad(45)*i))
  344. end
  345. wait(1)
  346. trailDeb=true trail(obj.Blade2, CFrame.new(0, -1, 0))
  347. Slash:play()
  348. for i=0, 1, .1 do wait()
  349. animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
  350. animate.ArmRight(CFrame.Angles(-math.rad(45)+math.rad(45)*i, 0, math.rad(45)+math.rad(45)*i))
  351. bg.cframe=CFrame.new(torso.CFrame.p, tTorso.CFrame.p)
  352. bp.position=Vector3.new(0, 10-10*i, 0)+tTorso.Position*i
  353. end
  354. wait(.5)
  355. for i=1, 0, -.1 do wait()
  356. animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
  357. animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
  358. end
  359. bp:remove() bg:remove() trailDeb=false
  360. end
  361. end
  362. end
  363. running()
  364. human.WalkSpeed=speed
  365. end,
  366. ["StayLive"]=function()
  367. local nTorso=nearTorso(torso.CFrame.p, 20)
  368. if nTorso then
  369. human.WalkSpeed=0
  370. local nTorsoW=add.Weld(nTorso, torso, CFrame.new(0, 0, -3.7))
  371. for i=0, 1, .1 do wait()
  372. animate.Torso(CFrame.Angles(0, -math.rad(90)*i, 0))
  373. animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i))
  374. end
  375. wait(1)
  376. for i, v in pairs(modelB:children()) do
  377. v.Touched:connect(hit)
  378. end
  379. trailDeb=true trail(obj.Blade2, CFrame.new(0, -1, 0))
  380. Slash:play()
  381. for i=0, 1, .1 do wait()
  382. animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
  383. animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)+math.rad(75)*i))
  384. animate.Torso(CFrame.Angles(0, -math.rad(90)+math.rad(180)*i, 0))
  385. end
  386. trailDeb=false
  387. nTorsoW:remove()
  388. wait(.5)
  389. running()
  390. human.WalkSpeed=speed
  391. end
  392. end,
  393. ["Rappid"]=function(mouse)
  394. human.WalkSpeed=0
  395. loop=true
  396. for i=0, 1, .1 do wait()
  397. animate.ArmLeft(CFrame.Angles(math.rad(90)*i, 0, 0))
  398. animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, 0))
  399. end
  400. for i, v in pairs(modelB:children()) do
  401. v.Touched:connect(hit)
  402. end
  403. trailDeb=true trail(obj.Blade, CFrame.new(0, -1, 0)) trail(obj.Blade2, CFrame.new(0, -1, 0))
  404. while loop do wait() Slash:play()
  405. computePos(torso.CFrame.p, mouse.Hit.p)
  406. torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2
  407. animate.ArmLeft(CFrame.new(0, 0, -math.random(0, 1.5))*CFrame.Angles(math.rad(90), 0, 0))
  408. animate.ArmRight(CFrame.new(0, 0, -math.random(0, 1.5))*CFrame.Angles(math.rad(90), 0, 0))
  409. end
  410. trailDeb=false
  411. for i=1, 0, -.1 do wait()
  412. animate.ArmLeft(CFrame.Angles(math.rad(90)*i, 0, 0))
  413. animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, 0))
  414. end
  415. human.WalkSpeed=speed
  416. running()
  417. end
  418. }
  419. bin.Selected:connect(function(mouse) createParts()
  420. for i=0, 1, .1 do wait()
  421. animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(15)*i))
  422. animate.ArmRight(CFrame.Angles(0, 0, math.rad(15)*i))
  423. end
  424. Equip("Right") Equip("Left")
  425. running()
  426. mouse.KeyDown:connect(function(key)
  427. local key=key:lower()
  428. if key=="q" and keyDeb==false then
  429. keyDeb=true onAssasinate=true
  430. Moves.Assasinate(mouse)
  431. keyDeb=false onAssasinate=false
  432. end
  433. if key=="e" and keyDeb==false then
  434. keyDeb=true onAssasinate=true
  435. Moves.StayLive(mouse)
  436. keyDeb=false onAssasinate=false
  437. end
  438. if key=="f" and keyDeb==false then
  439. keyDeb=true
  440. Moves.Rappid(mouse)
  441. keyDeb=false
  442. end
  443. end)
  444. mouse.KeyUp:connect(function(key)
  445. local key=key:lower()
  446. if key=="f" and keyDeb==true then loop=false end
  447. end)
  448. while onAssasinate==false and keyDeb==false do wait()
  449. local target=mouse.Target
  450. local nTorso=nearTorso(torso.CFrame.p, 100)
  451. if target then
  452. if target.Parent and nTorso then
  453. if target.Parent:findFirstChild("Humanoid") then
  454. Assasinate=true
  455. obj.attackLabel.TextColor=BrickColor.new("Bright red")
  456. else
  457. Assasinate=false
  458. obj.attackLabel.TextColor=BrickColor.new("White")
  459. end
  460. end
  461. end
  462. end
  463. end)
  464. bin.Deselected:connect(function()
  465. onAssasinate=false
  466. keyDeb=false
  467. obj.attackLabel.TextColor=BrickColor.new("White")
  468. obj.attackLabel2.TextColor=BrickColor.new("White")
  469. if keyDeb==false then
  470. Unequip()
  471. for i=1, 0, -.1 do wait()
  472. animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(15)*i))
  473. animate.ArmRight(CFrame.Angles(0, 0, math.rad(15)*i))
  474. end
  475. wait(.5)
  476. torso.Transparency=0
  477. removeParts()
  478. end
  479. end)--mediafire
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