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- local weapon1 = 17
- local weapon2 = 22
- function reproduceAmmoBug(player)
- giveWeapon(player, weapon1, 2, true) -- give player weapon1 (2 ammo)
- setTimer(reproduceAmmoBug2, 1000, 1, player)
- end
- addCommandHandler("ammobug", reproduceAmmoBug)
- function reproduceAmmoBug2(player)
- takeWeapon(player, weapon1)
- giveWeapon(player, weapon2, 50, true) -- give player weapon2 (50 ammo)
- outputChatBox("Weapon: " .. getPedWeapon(player) .. " Slot: " .. getPedWeaponSlot(player) .. " Ammo: " .. getPedTotalAmmo(player) .. " Clip: " .. getPedAmmoInClip(player) .. " (wait 1 second)", player)
- setTimer(function(p)
- outputChatBox("Weapon: " .. getPedWeapon(p) .. " Slot: " .. getPedWeaponSlot(p) .. " Ammo: " .. getPedTotalAmmo(p) .. " Clip: " .. getPedAmmoInClip(p) .. " (wait 1 second)", p)
- outputChatBox("Use getPedTotalAmmo() & getPedAmmoInClip() clientside by runcode also!")
- end, 1000, 1, player)
- end
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