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lopezloo

MTA: SA ammo bug reproduce II

Jul 25th, 2013
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Lua 0.90 KB | None | 0 0
  1. local weapon1 = 17
  2. local weapon2 = 22
  3.  
  4. function reproduceAmmoBug(player)
  5.     giveWeapon(player, weapon1, 2, true) -- give player weapon1 (2 ammo)
  6.     setTimer(reproduceAmmoBug2, 1000, 1, player)
  7. end
  8. addCommandHandler("ammobug", reproduceAmmoBug)
  9.  
  10. function reproduceAmmoBug2(player)
  11.     takeWeapon(player, weapon1)
  12.     giveWeapon(player, weapon2, 50, true) -- give player weapon2 (50 ammo)
  13.    
  14.     outputChatBox("Weapon: " .. getPedWeapon(player) .. " Slot: " .. getPedWeaponSlot(player) .. " Ammo: " .. getPedTotalAmmo(player) .. " Clip: " .. getPedAmmoInClip(player) .. " (wait 1 second)", player)
  15.     setTimer(function(p)
  16.         outputChatBox("Weapon: " .. getPedWeapon(p) .. " Slot: " .. getPedWeaponSlot(p) .. " Ammo: " .. getPedTotalAmmo(p) .. " Clip: " .. getPedAmmoInClip(p) .. " (wait 1 second)", p)
  17.         outputChatBox("Use getPedTotalAmmo() & getPedAmmoInClip() clientside by runcode also!")
  18.     end, 1000, 1, player)
  19. end
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