Guest User

Untitled

a guest
May 6th, 2014
227
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 11; //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14.  
  15. //disable greeting menu
  16. player setVariable ["BIS_noCoreConversations", true];
  17. //disable radio messages to be heard and shown in the left lower corner of the screen
  18. enableRadio true;
  19. // May prevent "how are you civillian?" messages from NPC
  20. enableSentences false;
  21.  
  22. // DayZ Epoch config
  23. spawnShoremode = 0; // Default = 1 (on shore)
  24. spawnArea= 1500; // Default = 1500
  25. dayz_MapArea = 14000; // Default = 10000
  26. dayz_minpos = -1;
  27. dayz_maxpos = 16000;
  28.  
  29. //Epoch Config Variables
  30. call compile preprocessFileLineNumbers "config\epochconfig.sqf";
  31.  
  32. // Dayz Epoch Events
  33. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
  34.  
  35.  
  36. //Load in compiled functions
  37. call compile preprocessFileLineNumbers "init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  38. progressLoadingScreen 0.1;
  39. call compile preprocessFileLineNumbers "init\publicEH.sqf"; //Initilize the publicVariable event handlers
  40. progressLoadingScreen 0.2;
  41. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  42. progressLoadingScreen 0.4;
  43. call compile preprocessFileLineNumbers "init\compiles.sqf"; //Compile regular functions
  44. progressLoadingScreen 0.5;
  45. call compile preprocessFileLineNumbers "traders\server_traders.sqf"; //Compile trader configs
  46. call compile preprocessFileLineNumbers "blood\compiles.sqf"; //Compile custom compiles
  47. progressLoadingScreen 1.0;
  48.  
  49. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  50. playerstats = compile preprocessFileLineNumbers "custom\playerstats.sqf";
  51. if (isServer) then {
  52. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
  53. //Compile vehicle configs
  54.  
  55. // Add trader citys
  56. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
  57. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  58. };
  59.  
  60. if (!isDedicated) then {
  61. [] execVM "Scripts\kh_actions.sqf";
  62. //Conduct map operations
  63. 0 fadeSound 0;
  64. waitUntil {!isNil "dayz_loadScreenMsg"};
  65. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  66.  
  67. //Run the player monitor
  68. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  69. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  70. [] execVM "admintools\AdminList.sqf";
  71. };
  72.  
  73. //Start Dynamic Weather
  74. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  75.  
  76.  
  77. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
  78.  
  79. //Mod Config
  80. execVM "config\modconfig.sqf";
  81.  
  82. call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
  83.  
  84. call compile preprocessFileLineNumbers "addons\SHK_pos\shk_pos_init.sqf";
  85.  
  86. [] execVM "addons\SARGE\SAR_AI_init.sqf";
  87.  
  88. p2_newspawn = compile preprocessFileLineNumbers "newspawn\newspawn_execute.sqf";
  89. waitUntil {!isNil ("PVDZE_plr_LoginRecord")};
  90. if (dayzPlayerLogin2 select 2) then {player spawn p2_newspawn;};
  91. [] execVM "R3F_ARTY_AND_LOG\init.sqf";
  92.  
  93.  
  94. // Epoch Admin Tools
  95. [] execVM "admintools\Activate.sqf";
Advertisement
Add Comment
Please, Sign In to add comment