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adasd

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Apr 25th, 2015
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  1. // friberg crosshair
  2. cl_crosshairalpha "255"
  3. cl_crosshaircolor "4"
  4. cl_crosshaircolor_b "250"
  5. cl_crosshaircolor_r "50"
  6. cl_crosshaircolor_g "250"
  7. cl_crosshairdot "0"
  8. cl_crosshairgap "0"
  9. cl_crosshairsize "2"
  10. cl_crosshairstyle "4"
  11. cl_crosshairusealpha "1"
  12. cl_crosshairthickness "0.5"
  13. cl_fixedcrosshairgap "0"
  14. cl_crosshair_outlinethickness "0"
  15. cl_crosshair_drawoutline "0"
  16.  
  17. // Dot Crosshair
  18.  
  19. //cl_crosshairstyle "4"
  20. //cl_crosshairdot "1"
  21. //cl_crosshairsize "0"
  22. //cl_crosshairthickness "1.5"
  23. //cl_crosshairalpha "255"
  24. //cl_crosshairusealpha "1"
  25. //cl_crosshaircolor "5"
  26. //cl_crosshaircolor_r "220"
  27. //cl_crosshaircolor_g "0"
  28. //cl_crosshaircolor_b "0"
  29. //cl_crosshair_drawoutline "0"
  30.  
  31. // Crosshair small square
  32.  
  33. //cl_crosshairalpha "255"
  34. //cl_crosshaircolor "5"
  35. //cl_crosshaircolor_b "248"
  36. //cl_crosshaircolor_r "0"
  37. //cl_crosshaircolor_g "250"
  38. //cl_crosshairdot "1"
  39. //cl_crosshairgap "0"
  40. //cl_crosshairsize "0"
  41. //cl_crosshairstyle "4"
  42. //cl_crosshairusealpha "1"
  43. //cl_crosshairthickness "2"
  44. //cl_fixedcrosshairgap "0"
  45. //cl_crosshair_outlinethickness "0"
  46. //cl_crosshair_drawoutline "0"
  47.  
  48. //crosshair
  49.  
  50. //cl_crosshairalpha "255"
  51. //cl_crosshaircolor "5"
  52. //cl_crosshaircolor_b "199"
  53. //cl_crosshaircolor_r "248"
  54. //cl_crosshaircolor_g "0"
  55. //cl_crosshairdot "1"
  56. //cl_crosshairgap "-7"
  57. //cl_crosshairsize "3"
  58. //cl_crosshairstyle "4"
  59. //cl_crosshairusealpha "1"
  60. //cl_crosshairthickness "1"
  61. //cl_fixedcrosshairgap "-7"
  62. //cl_crosshair_outlinethickness "0"
  63. //cl_crosshair_drawoutline "0"
  64.  
  65. //afk
  66.  
  67. alias afk1 "echo D3vils script Enable; +forward; +moveleft; +left;"
  68. alias afk2 "echo D3vils script Disable; -forward; -moveleft; -left;"
  69.  
  70. //viewmodel
  71.  
  72. viewmodel_fov "90"
  73. viewmodel_offset_x "0"
  74. viewmodel_offset_y "2"
  75. viewmodel_offset_z "-2"
  76. cl_bob_lower_amt 10
  77.  
  78. //mouse
  79.  
  80. m_customaccel "0"
  81. m_customaccel_exponent "0"
  82. m_customaccel_max "0"
  83. m_customaccel_scale "0"
  84. m_mouseaccel1 "0"
  85. m_mouseaccel2 "0"
  86. m_mousespeed "0"
  87.  
  88. //jumpthrow
  89.  
  90. alias "+jumpthrow" "+jump;-attack"
  91. alias "-jumpthrow" "-jump"
  92. bind "z" "+jumpthrow"
  93.  
  94. // HUD Settings \\
  95. safezonex "0.85"
  96. safezoney "1.0"
  97. hud_scaling "0.850000"
  98. cl_hud_background_alpha "1.000000"
  99. cl_hud_bomb_under_radar "0"
  100. cl_hud_color "3"
  101. cl_hud_healthammo_style "1"
  102. cl_hud_playercount_pos "0"
  103. cl_hud_playercount_showcount "1"
  104. cl_loadout_colorweaponnames "0" // colours of weapon grade ingame viewable
  105. hud_showtargetid "1" //shows target names
  106. cl_showloadout 1 //always shows inventory
  107.  
  108. // Radar Settings \\
  109. cl_radar_always_centered "0"
  110. cl_radar_icon_scale_min "0.5"
  111. cl_radar_rotate "1"
  112. cl_radar_scale "0.3"
  113. cl_hud_radar_scale "1.3"
  114. cl_radar_square_with_scoreboard "0"
  115. cl_teammate_colors_show "1" //chosen colours of teammates are visible on the radar
  116.  
  117. // Radar Zoom in \\
  118. bind "E" "+radar" //makes the radar zoom in when you press the E key but still allows you to use the key as your "use" key
  119. alias "+radar" "+use; cl_radar_always_centered 1; cl_radar_scale 0.60"
  120. alias "-radar" "-use; cl_radar_always_centered 0; cl_radar_scale 0.3"
  121.  
  122. // Net Graph \\
  123. net_graph "1"
  124. net_graphheight "2000"
  125. net_graphpos "2"
  126. net_graphproportionalfont "0"
  127.  
  128. alias graph "graphon"
  129. alias graphon "net_graphheight 75; alias graph graphoff"
  130. alias graphoff "net_graphheight 2000; alias graph graphon"
  131. bind "n" "graph"
  132.  
  133. //fixes
  134. r_drawtracers_firstperson "0" // - Disable your weapons' tracers
  135. mat_postprocessing_enable "0" // - Looks better
  136. mat_monitorgamma "2.1" // - The brighter the better so you can illuminate enemies
  137. mat_queue_mode "-1" // - Auto-detect multi-core rendering
  138. mat_savechanges // - Add this line to write video settings to the registry
  139. cl_forcepreload "1" // - Forces the game to load all the sound and art assets on map load.
  140. cl_disablehtmlmotd "1" // - disables those annoying ads when connecting to a server
  141. cl_disablefreezecam "1" // - Disables the annoying camera freeze on death
  142. r_dynamic "0" // - Removes some lights and other reflective textures .
  143. rate "128000"
  144. cl_updaterate "128"
  145. cl_cmdrate "128"
  146. cl_interp_ratio "1"
  147. cl_interp "0"
  148. cl_forcepreupload "1"
  149. cl_forcepreload "1"
  150. engine_no_focus_sleep "0" // u dont lose frames to tab out
  151. ud_showtargetid "1" // shows the id of the player at which you are aiming
  152.  
  153.  
  154. // sound
  155. snd_headphone_pan_exponent "2.0"
  156. snd_front_headphone_position "45.0"
  157. snd_rear_headphone_position "135.0"
  158. snd_mixahead "0.05" //Lowers the delay or "buffer" when playing sounds in game.
  159.  
  160.  
  161.  
  162.  
  163. //fixes
  164.  
  165. econ_highest_baseitem_seen "63"
  166.  
  167. //audio
  168.  
  169.  
  170. //fps
  171.  
  172. fps_max "240"
  173.  
  174.  
  175. //confirm
  176.  
  177. // ___________________________
  178. // #### SHOW DAMAGE GIVEN ####
  179. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  180. developer 1
  181. con_filter_enable 2
  182. con_filter_text_out "Player:"
  183. con_filter_text "given"
  184. con_filter_text_out "game:mapgroupname"
  185. con_filter_text "game:map"
  186.  
  187.  
  188. //
  189. cl_timeout "9999"
  190.  
  191. // buy binds
  192. bind "kp_plus" "buy molotov; buy incgrenade;"
  193. bind "kp_ins" "buy flashbang; buy flashbang;"
  194. bind "kp_enter" "buy hegrenade;"
  195. bind "kp_del" "buy smokegrenade;"
  196. bind "kp_end" "buy vesthelm;"
  197. bind "kp_5" "buy ak47; buy m4a1; play player\vo\sas\onarollbrag13.wav"
  198. bind "kp_uparrow" "buy awp; play ui\item_drop6_ancient"
  199. bind "kp_pgdn" "buy defuser;"
  200. // autoexec
  201.  
  202. echo "autoexec working bby grilll"
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