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- // friberg crosshair
- cl_crosshairalpha "255"
- cl_crosshaircolor "4"
- cl_crosshaircolor_b "250"
- cl_crosshaircolor_r "50"
- cl_crosshaircolor_g "250"
- cl_crosshairdot "0"
- cl_crosshairgap "0"
- cl_crosshairsize "2"
- cl_crosshairstyle "4"
- cl_crosshairusealpha "1"
- cl_crosshairthickness "0.5"
- cl_fixedcrosshairgap "0"
- cl_crosshair_outlinethickness "0"
- cl_crosshair_drawoutline "0"
- // Dot Crosshair
- //cl_crosshairstyle "4"
- //cl_crosshairdot "1"
- //cl_crosshairsize "0"
- //cl_crosshairthickness "1.5"
- //cl_crosshairalpha "255"
- //cl_crosshairusealpha "1"
- //cl_crosshaircolor "5"
- //cl_crosshaircolor_r "220"
- //cl_crosshaircolor_g "0"
- //cl_crosshaircolor_b "0"
- //cl_crosshair_drawoutline "0"
- // Crosshair small square
- //cl_crosshairalpha "255"
- //cl_crosshaircolor "5"
- //cl_crosshaircolor_b "248"
- //cl_crosshaircolor_r "0"
- //cl_crosshaircolor_g "250"
- //cl_crosshairdot "1"
- //cl_crosshairgap "0"
- //cl_crosshairsize "0"
- //cl_crosshairstyle "4"
- //cl_crosshairusealpha "1"
- //cl_crosshairthickness "2"
- //cl_fixedcrosshairgap "0"
- //cl_crosshair_outlinethickness "0"
- //cl_crosshair_drawoutline "0"
- //crosshair
- //cl_crosshairalpha "255"
- //cl_crosshaircolor "5"
- //cl_crosshaircolor_b "199"
- //cl_crosshaircolor_r "248"
- //cl_crosshaircolor_g "0"
- //cl_crosshairdot "1"
- //cl_crosshairgap "-7"
- //cl_crosshairsize "3"
- //cl_crosshairstyle "4"
- //cl_crosshairusealpha "1"
- //cl_crosshairthickness "1"
- //cl_fixedcrosshairgap "-7"
- //cl_crosshair_outlinethickness "0"
- //cl_crosshair_drawoutline "0"
- //afk
- alias afk1 "echo D3vils script Enable; +forward; +moveleft; +left;"
- alias afk2 "echo D3vils script Disable; -forward; -moveleft; -left;"
- //viewmodel
- viewmodel_fov "90"
- viewmodel_offset_x "0"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-2"
- cl_bob_lower_amt 10
- //mouse
- m_customaccel "0"
- m_customaccel_exponent "0"
- m_customaccel_max "0"
- m_customaccel_scale "0"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- m_mousespeed "0"
- //jumpthrow
- alias "+jumpthrow" "+jump;-attack"
- alias "-jumpthrow" "-jump"
- bind "z" "+jumpthrow"
- // HUD Settings \\
- safezonex "0.85"
- safezoney "1.0"
- hud_scaling "0.850000"
- cl_hud_background_alpha "1.000000"
- cl_hud_bomb_under_radar "0"
- cl_hud_color "3"
- cl_hud_healthammo_style "1"
- cl_hud_playercount_pos "0"
- cl_hud_playercount_showcount "1"
- cl_loadout_colorweaponnames "0" // colours of weapon grade ingame viewable
- hud_showtargetid "1" //shows target names
- cl_showloadout 1 //always shows inventory
- // Radar Settings \\
- cl_radar_always_centered "0"
- cl_radar_icon_scale_min "0.5"
- cl_radar_rotate "1"
- cl_radar_scale "0.3"
- cl_hud_radar_scale "1.3"
- cl_radar_square_with_scoreboard "0"
- cl_teammate_colors_show "1" //chosen colours of teammates are visible on the radar
- // Radar Zoom in \\
- bind "E" "+radar" //makes the radar zoom in when you press the E key but still allows you to use the key as your "use" key
- alias "+radar" "+use; cl_radar_always_centered 1; cl_radar_scale 0.60"
- alias "-radar" "-use; cl_radar_always_centered 0; cl_radar_scale 0.3"
- // Net Graph \\
- net_graph "1"
- net_graphheight "2000"
- net_graphpos "2"
- net_graphproportionalfont "0"
- alias graph "graphon"
- alias graphon "net_graphheight 75; alias graph graphoff"
- alias graphoff "net_graphheight 2000; alias graph graphon"
- bind "n" "graph"
- //fixes
- r_drawtracers_firstperson "0" // - Disable your weapons' tracers
- mat_postprocessing_enable "0" // - Looks better
- mat_monitorgamma "2.1" // - The brighter the better so you can illuminate enemies
- mat_queue_mode "-1" // - Auto-detect multi-core rendering
- mat_savechanges // - Add this line to write video settings to the registry
- cl_forcepreload "1" // - Forces the game to load all the sound and art assets on map load.
- cl_disablehtmlmotd "1" // - disables those annoying ads when connecting to a server
- cl_disablefreezecam "1" // - Disables the annoying camera freeze on death
- r_dynamic "0" // - Removes some lights and other reflective textures .
- rate "128000"
- cl_updaterate "128"
- cl_cmdrate "128"
- cl_interp_ratio "1"
- cl_interp "0"
- cl_forcepreupload "1"
- cl_forcepreload "1"
- engine_no_focus_sleep "0" // u dont lose frames to tab out
- ud_showtargetid "1" // shows the id of the player at which you are aiming
- // sound
- snd_headphone_pan_exponent "2.0"
- snd_front_headphone_position "45.0"
- snd_rear_headphone_position "135.0"
- snd_mixahead "0.05" //Lowers the delay or "buffer" when playing sounds in game.
- //fixes
- econ_highest_baseitem_seen "63"
- //audio
- //fps
- fps_max "240"
- //confirm
- // ___________________________
- // #### SHOW DAMAGE GIVEN ####
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- developer 1
- con_filter_enable 2
- con_filter_text_out "Player:"
- con_filter_text "given"
- con_filter_text_out "game:mapgroupname"
- con_filter_text "game:map"
- //
- cl_timeout "9999"
- // buy binds
- bind "kp_plus" "buy molotov; buy incgrenade;"
- bind "kp_ins" "buy flashbang; buy flashbang;"
- bind "kp_enter" "buy hegrenade;"
- bind "kp_del" "buy smokegrenade;"
- bind "kp_end" "buy vesthelm;"
- bind "kp_5" "buy ak47; buy m4a1; play player\vo\sas\onarollbrag13.wav"
- bind "kp_uparrow" "buy awp; play ui\item_drop6_ancient"
- bind "kp_pgdn" "buy defuser;"
- // autoexec
- echo "autoexec working bby grilll"
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