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- every 5 seconds:
- loop all players:
- if loop-player is alive:
- heal loop-player by food bar of loop-player
- command /warp:
- trigger:
- send "&c>> &7Warps are not used through command! Instead, purchase &9Balloon Tickets &7from a local &cBalloon Ferryman&7!"
- command /map:
- trigger:
- send "&d>> &7Map Link: &dmap.drealms.us"
- variables:
- {joins} = 0
- on place of TNT:
- if {tnttoggle.%player%} is not set:
- set {_tnt} to difference between {tnt.%player%} and now
- if {_tnt} is less than 1 minute:
- set {_tnt} to difference between {_tnt} and 1 minute
- message "&6>> &7You still have to wait &c%{_tnt}% &7before you can place TNT!"
- cancel event
- set {tnt.%player%} to now
- else:
- if {tnttoggle.%player%} is false:
- set {_tnt} to difference between {tnt.%player%} and now
- if {_tnt} is less than 1 minute:
- set {_tnt} to difference between {_tnt} and 1 minute
- message "&6>> &7You still have to wait &c%{_tnt}% &7before you can place TNT!"
- cancel event
- set {tnt.%player%} to now
- command /tnt:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- send "&c>> &7Toggled TNT!"
- if {tnttoggle.%player%} is not set:
- set {tnttoggle.%player%} to true
- else:
- if {tnttoggle.%player%} is false:
- set {tnttoggle.%player%} to true
- else:
- set {tnttoggle.%player%} to false
- command /rp:
- aliases: /resourcepack, /texturepack, /pack, /rpack
- trigger:
- send "&d>> &7Resource Pack Download Link: &dhttp://bit.ly/2lBmpmR"
- command /discord:
- trigger:
- send "&d>> &7Our Discord: &dhttps://discord.gg/FGZjyHP"
- #&a>> For misc message
- #&c>> For admin commands
- #&6>> For Server Messages
- every 180 seconds:
- chance of 33%:
- broadcast ""
- broadcast ""
- broadcast "&d>> &bMana &7getting spammy? Use the command &c/hero verbose mana&7!"
- broadcast ""
- broadcast ""
- else:
- chance of 50%:
- broadcast ""
- broadcast ""
- broadcast "&d>> &7Purchasing a &crank &7helps support the server and gives you awesome &cPERKS&7!"
- broadcast ""
- broadcast ""
- else:
- chance of 50%:
- broadcast ""
- broadcast ""
- broadcast "&d>> &7Capturing &cCONQUEST POINTS &7can award your Town with XP boosts and items!"
- broadcast ""
- broadcast ""
- else:
- chance of 33%:
- broadcast ""
- broadcast ""
- broadcast "&d>> &7Remember, certain classes can only use certain weapons and armor! View them with &c/armor &7and &c/tools&7!"
- broadcast ""
- broadcast ""
- else:
- chance of 50%:
- broadcast ""
- broadcast ""
- broadcast "&d>> &7Want to level-up? Try the main questline or do a dungeon!"
- broadcast ""
- broadcast ""
- else:
- broadcast ""
- broadcast ""
- broadcast "&d>> &7Remember to use the help menu with &c/help&7!"
- broadcast ""
- broadcast ""
- command /stats:
- trigger:
- execute console command "zpermissions player %player% set syntaxblocker.bypass"
- make player execute command "heroes:stats"
- execute console command "zpermissions player %player% unset syntaxblocker.bypass"
- command /shop [<text>] [<number>]:
- aliases: /auction, /market, /sell, /trade
- trigger:
- if arg text is not set:
- send "&a>> &7Visit the &cMarketeer &7at spawn to access the Market!"
- send "&a>> &7Sell items with &c/shop sell <price>"
- if arg text is "sell":
- if arg number is not set:
- make player execute command "advancedmarketsystem:shop sell"
- else:
- if arg number is set:
- make player execute command "advancedmarketsystem:shop sell %arg number%"
- command /voidtp:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- stop
- command /skills [<text>]:
- trigger:
- if arg text is set:
- if arg text is "menu" or "gui":
- make player execute command "mskills"
- else:
- make player execute command "hero skills %arg text%"
- else:
- make player execute command "hero skills"
- send "&7Access Skill Wands with /skills menu."
- send "&7Skill wands can be activated without binds."
- command /sethome:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- set {home.%uuid of player%} to location of player
- send "&6>> &7You have set your home."
- command /home:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- teleport player to {home.%uuid of player%}
- send "&6>> &7You have teleported home."
- on craft of golden apple:
- send "&c>> &7Crafting of Golden and God apples are disabled!"
- cancel event
- on craft of god apple:
- send "&c>> &7Crafting of Golden and God apples are disabled!"
- cancel event
- command /ferry:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- set {spawnTimer.%player%} to 5 minutes
- send "&6>> &7Reset Ferry Timer"
- on rightclick:
- player is holding eye of ender named "&9Ticket to Norwynd":
- make player execute command "tpnorwynd"
- command /tpnorwynd:
- trigger:
- player is holding eye of ender named "&9Ticket to Norwynd":
- set {_spawnDifference} to difference between {spawnTimer.%player%} and now
- if {_spawnDifference} is less than 5 minutes:
- set {_spawnDifference} to difference between {_spawnDifference} and 5 minutes
- message "&9>> &7You still have to wait &c%{_spawnDifference}% &7before you can call for a Ferry again! "
- stop
- set {spawnTimer.%player%} to now
- send "&9>> &7You have activated your Ticket to Norwynd."
- remove 1 of eye of ender named "&9Ticket to Norwynd" from player's inventory
- set {balloonS.%uuid of player%} to true
- send "&9>> &7You have been picked up by the balloon ferry!"
- teleport player to {balloon}
- send "&8[NPC] &7Balloon Ferryman&8: &fNext stop, Norwynd!"
- wait 10 seconds
- teleport player to {spawn}
- set {balloonS.%uuid of player%} to false
- send "&8[NPC] &7Balloon Ferryman&8: &fThanks for using Balloon Ferry services! Enjoy your stay."
- else:
- send "&c>> &7Please be holding your ticket!"
- on rightclick:
- player is holding eye of ender named "&9Ticket to Southern Gate":
- make player execute command "tpsouth"
- command /tpsouth:
- trigger:
- player is holding eye of ender named "&9Ticket to Southern Gate":
- set {_spawnDifference} to difference between {spawnTimer.%player%} and now
- if {_spawnDifference} is less than 5 minutes:
- set {_spawnDifference} to difference between {_spawnDifference} and 5 minutes
- message "&9>> &7You still have to wait &c%{_spawnDifference}% &7before you can call for a Ferry again! "
- stop
- set {spawnTimer.%player%} to now
- send "&9>> &7You have activated your Ticket to Southern Gate."
- remove 1 of eye of ender named "&9Ticket to Southern Gate" from player's inventory
- set {balloonSO.%uuid of player%} to true
- send "&9>> &7You have been picked up by the balloon ferry!"
- teleport player to {balloon}
- send "&8[NPC] &7Balloon Ferryman&8: &fNext stop, Southern Gate!"
- wait 10 seconds
- teleport player to {south}
- set {balloonSO.%uuid of player%} to false
- send "&8[NPC] &7Balloon Ferryman&8: &fThanks for using Balloon Ferry services! Enjoy your stay."
- else:
- send "&c>> &7Please be holding your ticket!"
- on rightclick:
- player is holding eye of ender named "&9Ticket to Northern Gate":
- make player execute command "tpnorth"
- command /tpnorth:
- trigger:
- player is holding eye of ender named "&9Ticket to Northern Gate":
- set {_spawnDifference} to difference between {spawnTimer.%player%} and now
- if {_spawnDifference} is less than 5 minutes:
- set {_spawnDifference} to difference between {_spawnDifference} and 5 minutes
- message "&9>> &7You still have to wait &c%{_spawnDifference}% &7before you can call for a Ferry again! "
- stop
- set {spawnTimer.%player%} to now
- send "&9>> &7You have activated your Ticket to Northern Gate."
- remove 1 of eye of ender named "&9Ticket to Northern Gate" from player's inventory
- set {balloonN.%uuid of player%} to true
- send "&9>> &7You have been picked up by the balloon ferry!"
- teleport player to {balloon}
- send "&8[NPC] &7Balloon Ferryman&8: &fNext stop, Northern Gate!"
- wait 10 seconds
- teleport player to {north}
- set {balloonN.%uuid of player%} to false
- send "&8[NPC] &7Balloon Ferryman&8: &fThanks for using Balloon Ferry services! Enjoy your stay."
- else:
- send "&c>> &7Please be holding your ticket!"
- on rightclick:
- player is holding eye of ender named "&9Ticket to Mesarock Gate":
- make player execute command "tpmesarock"
- command /tpmesarock:
- trigger:
- player is holding eye of ender named "&9Ticket to Mesarock Gate":
- set {_spawnDifference} to difference between {spawnTimer.%player%} and now
- if {_spawnDifference} is less than 5 minutes:
- set {_spawnDifference} to difference between {_spawnDifference} and 5 minutes
- message "&9>> &7You still have to wait &c%{_spawnDifference}% &7before you can call for a Ferry again! "
- stop
- set {spawnTimer.%player%} to now
- send "&9>> &7You have activated your Ticket to Mesarock Gate."
- remove 1 of eye of ender named "&9Ticket to Mesarock Gate" from player's inventory
- set {balloonM.%uuid of player%} to true
- send "&9>> &7You have been picked up by the balloon ferry!"
- teleport player to {balloon}
- send "&8[NPC] &7Balloon Ferryman&8: &fNext stop, Mesarock Gate!"
- wait 10 seconds
- teleport player to {mesarock}
- set {balloonM.%uuid of player%} to false
- send "&8[NPC] &7Balloon Ferryman&8: &fThanks for using Balloon Ferry services! Please try not to &cdie&7."
- else:
- send "&c>> &7Please be holding your ticket!"
- on rightclick:
- player is holding eye of ender named "&9Ticket to Auricha":
- make player execute command "tpauricha"
- command /tpauricha:
- trigger:
- player is holding eye of ender named "&9Ticket to Auricha":
- set {_spawnDifference} to difference between {spawnTimer.%player%} and now
- if {_spawnDifference} is less than 5 minutes:
- set {_spawnDifference} to difference between {_spawnDifference} and 5 minutes
- message "&9>> &7You still have to wait &c%{_spawnDifference}% &7before you can call for a Ferry again! "
- stop
- set {spawnTimer.%player%} to now
- send "&9>> &7You have activated your Ticket to Auricha."
- remove 1 of eye of ender named "&9Ticket to Auricha" from player's inventory
- set {balloonA.%uuid of player%} to true
- send "&9>> &7You have been picked up by the balloon ferry!"
- teleport player to {balloon}
- send "&8[NPC] &7Balloon Ferryman&8: &fNext stop, Auricha!"
- wait 10 seconds
- teleport player to {auricha}
- set {balloonA.%uuid of player%} to false
- send "&8[NPC] &7Balloon Ferryman&8: &fThanks for using Balloon Ferry services! Enjoy your stay."
- else:
- send "&c>> &7Please be holding your ticket!"
- on join:
- if {balloonS.%uuid of player%} is true:
- teleport player to {spawn}
- set {balloonS.%uuid of player%} to false
- on join:
- if {balloonSO.%uuid of player%} is true:
- teleport player to {south}
- set {balloonSO.%uuid of player%} to false
- on join:
- if {balloonN.%uuid of player%} is true:
- teleport player to {north}
- set {balloonN.%uuid of player%} to false
- on join:
- if {balloonM.%uuid of player%} is true:
- teleport player to {mesarock}
- set {balloonM.%uuid of player%} to false
- on join:
- if {balloonA.%uuid of player%} is true:
- teleport player to {auricha}
- set {balloonA.%uuid of player%} to false
- on join:
- wait 5 seconds
- if "%region at player%" contains "balloon":
- teleport player to {spawn}
- command /setspawn:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- send "&6>> &7You have set spawn to %location of player%."
- set {spawn} to location of player
- command /setballoon:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- send "&6>> &7You have set balloon to %location of player%."
- set {balloon} to location of player
- command /setsouth:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- send "&6>> &7You have set south to %location of player%."
- set {south} to location of player
- command /setnorth:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- send "&6>> &7You have set north to %location of player%."
- set {north} to location of player
- command /setmesarock:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- send "&6>> &7You have set mesarock to %location of player%."
- set {mesarock} to location of player
- command /setauricha:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- send "&6>> &7You have set auricha to %location of player%."
- set {auricha} to location of player
- command /spawn:
- trigger:
- if player has permission "core.admin":
- send "&6>> &7Teleported to Spawn!"
- teleport player to {spawn}
- else:
- send "&6>> &7Please purchase a &9Ticket to Norwynd &7to head to spawn instead. Get one from &c/kit starter &7or &cBalloon Ferryman&7."
- command /south:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- send "&6>> &7Teleported to South!"
- teleport player to {south}
- command /north:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- send "&6>> &7Teleported to north!"
- teleport player to {north}
- command /balloon:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- send "&6>> &7Teleported to Balloon!"
- teleport player to {balloon}
- command /mesarock:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- send "&6>> &7Teleported to mesarock!"
- teleport player to {mesarock}
- command /auricha:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- send "&6>> &7Teleported to auricha!"
- teleport player to {auricha}
- command /kit [<text>]:
- trigger:
- if arg text = "starter":
- set {_starterkitDifference} to difference between {starterkitTimer.%player%} and now
- if {_starterkitDifference} is less than 6 hours:
- set {_starterkitDifference} to difference between {_starterkitDifference} and 6 hours
- message "&6>> &7You still have to wait &c%{_starterkitDifference}% &7before you can use this again! "
- stop
- set {starterkitTimer.%player%} to now
- send "&6>> &7You recieved the &6Starter Kit&7!"
- give player stone sword
- give player stone axe
- give player stone shovel
- give player stone pickaxe
- give player stone hoe
- give player blaze rod
- give player 16 bread
- give player 16 arrow
- give player 1 bow
- give player 3 oak log
- give player 16 redstone
- give player 3 coal
- give player eye of ender named "&9Ticket to Norwynd"
- if arg text is not set:
- set {_starterkitDifference} to difference between {starterkitTimer.%player%} and now
- if {_starterkitDifference} is less than 6 hours:
- set {_starterkitDifference} to difference between {_starterkitDifference} and 6 hours
- send "&6Kits: &7STARTER &8(&7%{_starterkitDifference}%)"
- else:
- send "&6Kits: &7STARTER &8(&7OFF COOLDOWN)"
- command /invsee <player>:
- aliases: /inv, /invs
- permission: core.helper
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- make player execute command "openinv %arg player%"
- command /class:
- aliases: /classes, /path, /paths
- trigger:
- execute console command "cc open path %player%"
- command /spec:
- aliases: /specs
- trigger:
- execute console command "cc open specs %player%"
- command /prof:
- aliases: /profs, /secondary, /professions, /profession
- trigger:
- execute console command "cc open prof %player%"
- command /tp <player> [<player>]:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command.
- trigger:
- if arg 1 is set:
- if arg 2 is not set:
- teleport player to arg 1
- send "&c>> &7You have teleported to &6%arg 1%&7."
- else:
- if arg 2 is set:
- teleport arg 1 to arg 2
- send "&c>> &7You have teleported &6%arg 1%&7 to &6%arg 2%&7."
- command /tphere <player>:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command.
- trigger:
- teleport arg player to player
- send "&c>> &7You have teleported &6%arg player% &7to you."
- command /rules:
- trigger:
- send "&f&l=== &6Rules &f&l==="
- send "&6[&e1&6] &7No using Hacked Clients / Hacks / Unfair Mods."
- send "&6[&e2&6] &7No Advertising in public chat. You may /msg IP's"
- send "&6[&e3&6] &7No Spamming or Excessive Caps."
- send "&6[&e4&6] &7Do not ask for staff."
- send "&6[&e5&6] &7No abusing Glitches / Bugs."
- send "&6[&e6&6] &7Keep disrespect at a minimum, be mature."
- send "&6[&e7&6] &7Please try to have fun!"
- command /setname <text>:
- permission: core.admin
- description: Sets the name of a weapon. Supports color codes
- trigger:
- set name of player's tool to "%coloured arg text%"
- command /itemlore <integer> <text>:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- if arg 1 is 1:
- if arg 2 contains "empty":
- set line 1 of lore of player's held item to " "
- else:
- set line 1 of lore of player's held item to "%coloured arg 2%"
- if arg 1 is 2:
- if arg 2 contains "empty":
- set line 2 of lore of player's held item to " "
- else:
- set line 2 of lore of player's held item to "%coloured arg 2%"
- if arg 1 is 3:
- if arg 2 contains "empty":
- set line 3 of lore of player's held item to " "
- else:
- set line 3 of lore of player's held item to "%coloured arg 2%"
- if arg 1 is 4:
- if arg 2 contains "empty":
- set line 4 of lore of player's held item to " "
- else:
- set line 4 of lore of player's held item to "%coloured arg 2%"
- if arg 1 is 5:
- if arg 2 contains "empty":
- set line 5 of lore of player's held item to " "
- else:
- set line 5 of lore of player's held item to "%coloured arg 2%"
- if arg 1 is 6:
- if arg 2 contains "empty":
- set line 6 of lore of player's held item to " "
- else:
- set line 6 of lore of player's held item to "%coloured arg 2%"
- if arg 1 is 7:
- if arg 2 contains "empty":
- set line 7 of lore of player's held item to " "
- else:
- set line 7 of lore of player's held item to "%coloured arg 2%"
- if arg 1 is 8:
- if arg 2 contains "empty":
- set line 8 of lore of player's held item to " "
- else:
- set line 8 of lore of player's held item to "%coloured arg 2%"
- command /seen [<offlineplayer>]:
- description: Find the Last Login Time of a Player
- usage: /seen <player>
- trigger:
- if arg 1 is not set:
- send "&c>> &7You must specify a player."
- if arg 1 is set:
- if arg 1 is online:
- send "&6>> &7%arg 1% is online."
- stop
- else:
- set {_seen} to {seen::%uuid of arg 1%}
- send "&6>> &7%arg 1% has been offline for %difference between {_seen} and now%."
- stop
- on quit:
- set {seen::%uuid of player%} to now
- on join:
- set join message to "&a>> &7%player%"
- send "§3 §6 §3 §6 §3 §6 §d"
- send "&3 &6 &3 &6 &3 &6 &d"
- send " "
- send "&6&l[]&6&m&l &6&l[]"
- send " "
- send " &6&lNews &8&l> &e50%% Off GRAND OPENING Store Discount"
- send " "
- send " &6&lStore &8&l> &estore.drealms.us"
- send " "
- send " &6&lForums &8&l> &eforums.drealms.us"
- send " "
- send "&6&l[]&6&m&l &6&l[]"
- command /bonus [<number>] [<number>]:
- usage: /bonus <time> <multiplier>
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- if arg 1 is not set:
- send "&7/bonus <time> <multiplier>"
- else:
- send "&6>> &7You have configured XP-Boost to last &c%arg 1% &7hours, and multiply XP by &c%arg 2%&7."
- make console execute command "hero bonus exp-mult %arg 2%"
- make console execute command "hero bonus time %arg 1%h"
- broadcast "&d&lAN EXP-BOOST HAS BEEN ACTIVATED FOR &c%arg 1 % &d&lHOURS!"
- command /help:
- trigger:
- execute console command "cc open help %player%"
- on quit:
- set leave message to "&c<< &7%player%"
- on first join:
- add 1 to {joins}
- broadcast "&6>> &e%player% &8(%{joins}%) &7has joined for the first time, welcome!"
- give player wooden sword
- give player wooden axe
- give player wooden shovel
- give player wooden pickaxe
- give player wooden hoe
- give player 16 bread
- send "&6>> &7Please accept the Resource Pack! It is required to see Skills correctly. Use &d/rpack &7to download it on Dropbox."
- command /roll:
- trigger:
- set {_roll} to difference between {roll.%player%} and now
- if {_roll} is less than 10 seconds:
- set {_roll} to difference between {_roll} and 30 seconds
- message "&6>> &7You still have to wait &c%{_roll}% &7before you can use this again! "
- stop
- set {roll.%player%} to now
- send "&eYou roll your dice..."
- wait 1 second
- send "&83"
- wait 1 second
- send "&82"
- wait 1 second
- send "&81"
- wait 1 second
- loop all players in radius 15 of player:
- send "&6>> &e%player% rolled a &6%random integer between 1 and 7%" to loop-player
- command /to:
- trigger:
- send "&ePlease use /township or /town as the alias instead."
- command /towns:
- trigger:
- send "&ePlease use /township or /town as the alias instead."
- command /townships:
- trigger:
- send "&ePlease use /township or /town as the alias instead."
- #command /ignore [<player>]:
- # description: Ignore MSGS from a player
- # usage: &7/ignore <player>
- # trigger:
- # if arg player is not set:
- # send "&c>> &7Specify a target!"
- # else:
- # if arg player is not "%player%":
- # if {ignore.%player%.%arg player%} is not set:
- # send "&c>> &7You are now ignoring &c%arg player%&7."
- # set {ignore.%player%.%arg player%} to true
- # else:
- # send "&c>> &7You are no longer ignoring &c%arg player%&7."
- # delete {ignore.%player%.%arg player%}
- # else:
- # send "&c>> &7Don't mute yourself silly!"
- #command /msg <player> <text>:
- # description: Message another player.
- # usage: &7/msg <player> <msg>
- # trigger:
- # if {ignore.%player%.%arg player%} is true:
- # send "&c>> &7That player is ignoring you!"
- # else:
- # message "&8[&6You &8» &6%arg player%&7&8] &7%arg text%" to player
- # message "&8[&6%player% &8» &6You&7&8] &7%arg text%" to arg player
- # set {r.%arg player%} to player
- #command /r <text>:
- # description: Reply to the message of another player.
- # usage: &7/r <msg>
- # trigger:
- # if {ignore.%player%.%{r.player}%} is true:
- # send "&c>> &7That player is ignoring you!"
- # else:
- # message "&8[&6You &8» &6%{r.%player%}%&7&8] &7%arg text%" to player
- # message "&8[&6%player% &8» &6You&7&8] &7%arg text%" to {r.%player%}
- # set {r.%{r.%player%}%} to player
- command /gmc:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- make player execute command "gamemode 1"
- command /gms:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- make player execute command "gamemode 0"
- command /gm3:
- permission: core.admin
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- make player execute command "gamemode 3"
- command /broadcast <text>:
- permission: core.helper
- permission message: &c>> &7You do not have permission to use this Command!
- trigger:
- broadcast "&9>> &a%coloured arg text%"
- command /tools [<text>]:
- trigger:
- if arg text is not set:
- make player execute command "hero tools"
- else:
- make player execute command "hero tools %arg text%"
- command /armor [<text>]:
- trigger:
- if arg text is not set:
- make player execute command "hero armor"
- else:
- make player execute command "hero armor %arg text%"
- command /info [<player>]:
- trigger:
- if arg player is not set:
- make player execute command "hero info"
- else:
- make player execute command "hero info %arg player%"
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