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- IndexOutOfRangeException: Array index is out of range.
- Game.GridAI.GridAIManager.AddUnit (PlayerType playerID, Int32 groupIndex, UnityEngine.GameObject go, CellPos pos) (at Assets/Scripts/Game/GridAI/GridAIManager.cs:333)
- Game.GridAI.GridAIManager.AddUnit (PlayerType playerID, Int32 groupIndex, KindOfTroops kind, CellPos pos, Byte level) (at Assets/Scripts/Game/GridAI/GridAIManager.cs:354)
- GameNet.Client.__AddNeitralUnit () (at Assets/Scripts/ClientServer/Client.cs:259)
- GameNet.Client.LoadScenario () (at Assets/Scripts/ClientServer/Client.cs:505)
- GameNet.Client.Update () (at Assets/Scripts/ClientServer/Client.cs:229)
- GameNet.Client.SendMetaDataRequest (MetaDataTypes metaDataType, Int64 subID, System.String name, Boolean waitForPacket) (at Assets/Scripts/ClientServer/Client.cs:559)
- Game.States.VillageState.OnEnter () (at Assets/Scripts/Game/States/VillageState.cs:165)
- Game.States.BaseContextedState.OnEnter (Game.States.StateContext context) (at Assets/Scripts/Game/States/BaseGameState.cs:45)
- System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
- System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
- System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- Core.StateMachine.Transit (System.Type stateType, System.Type[] paramTypes, System.Object[] param) (at Assets/Scripts/Core/StateMachine/StateMachine.cs:119)
- Core.StateMachine.Transit[VillageState,StateContext] (Game.States.StateContext p1) (at Assets/Scripts/Core/StateMachine/StateMachine.cs:75)
- Game.States.LoadingState.Update () (at Assets/Scripts/Game/States/LoadingState.cs:83)
- Core.StateMachine.Update () (at Assets/Scripts/Core/StateMachine/StateMachine.cs:159)
- Game.AppControl.Update () (at Assets/Scripts/Game/AppControl.cs:49)
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