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Jul 3rd, 2015
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  1. -- general stats --
  2. _G.GunName="Hell's Scream"
  3. _G.GunDesc=""
  4. _G.Tool=script.Parent
  5. _G.Handle=script.Parent["Handle"]
  6. _G.Light = script.Parent["Light"]
  7. _G.SoundBase=1 _G.SoundDivider=1
  8. _G.WeldRightArm=CFrame.new(-0.8,0,0.4)*CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
  9. _G.WeldLeftArm=CFrame.new(0.7, 1, 0.3)*CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(35), 0)
  10. _G.Stats={
  11. ["maxaccuracy"]=0.07;
  12. ["minaccuracy"]=0.05;
  13. ["animationtype"]="Rifle";
  14. ["firerate"]=0.105;
  15. ["aimflaw"]=2.25;
  16. ["reposition"]=33;
  17. ["focuscamera"]=60;
  18. ["firepos"]=Vector3.new(-0.279,0,-2.75);
  19. ["firemode"]="Auto";
  20. ["reloading"]=false;
  21. ["Audio"]=1;
  22. ["CanAim"] = true;
  23. }
  24. _G.Origin=script.Parent
  25. _G.Values={
  26. ["canfire"]=script.CanFire;
  27. ["ammo"]=script.Ammo;
  28. ["ammostored"]=script.AmmoMax;
  29. ["recoil"]=script.Recoil;
  30. }
  31.  
  32. _G.DMG=(function(range) damage=10.5 return damage end)
  33.  
  34.  
  35. -- parts --
  36. _G.bullet=Instance.new("Part")
  37. _G.bullet.Anchored=true
  38. _G.bullet.CanCollide=false
  39. _G.bullet.formFactor="Custom"
  40. _G.bullet.Size=Vector3.new(1,1,1)
  41. _G.bullet.BrickColor=BrickColor.new("New Yeller")
  42. _G.bullet.Reflectance=0.01
  43. mesh=Instance.new("CylinderMesh", _G.bullet)
  44. mesh.Scale=Vector3.new(0.07,0.07,1) -- (0.07,0.07,1)
  45. _G.rayDisp1=0.03
  46. _G.rayDisp2=0.08
  47.  
  48.  
  49. _G.impact=Instance.new("Part")
  50. _G.impact.Anchored=true
  51. _G.impact.Transparency=0.1
  52. _G.impact.CanCollide=false
  53. _G.impact.formFactor="Custom"
  54. _G.impact.Size=Vector3.new(0.1,0.1,0.1)
  55. fire=Instance.new("Fire", _G.impact)
  56. fire.Color=Color3.new(0, 0, 256-153)
  57. fire.SecondaryColor=Color3.new(1, 0, 0)
  58. fire.Enabled=true
  59. fire.Heat=1
  60. fire.Size=2
  61. _G.impDisp=0.05
  62.  
  63. _G.hole=Instance.new("Part")
  64. _G.hole.Anchored=true
  65. _G.hole.CanCollide=false
  66. _G.hole.formFactor="Custom"
  67. _G.hole.Size=Vector3.new(.2,.2,.2)
  68. _G.hole.BrickColor=BrickColor.new("Black")
  69. _G.holeDisp=3
  70.  
  71. -- done --
  72. _G.GunStatsLoaded=true
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