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- if i_2[1] == "Bandage" then
- setElementData(ERROR_nil, i_2[1], 2)
- elseif i_2[1] == "Painkiller" then
- setElementData(ERROR_nil, i_2[1], 1)
- elseif i_2[1] == "MAX_Slots" then
- setElementData(ERROR_nil, i_2[1], 8)
- elseif i_2[1] == "skin" then
- setElementData(ERROR_nil, i_2[1], 73)
- elseif i_2[1] == "blood" then
- setElementData(ERROR_nil, i_2[1], 12000)
- elseif i_2[1] == "temperature" then
- setElementData(ERROR_nil, i_2[1], 37)
- elseif i_2[1] == "brokenbone" then
- setElementData(ERROR_nil, i_2[1], false)
- elseif i_2[1] == "pain" then
- setElementData(ERROR_nil, i_2[1], false)
- elseif i_2[1] == "cold" then
- setElementData(ERROR_nil, i_2[1], false)
- elseif i_2[1] == "infection" then
- setElementData(ERROR_nil, i_2[1], false)
- elseif i_2[1] == "food" then
- setElementData(ERROR_nil, i_2[1], 100)
- elseif i_2[1] == "thirst" then
- setElementData(ERROR_nil, i_2[1], 100)
- elseif i_2[1] == "currentweapon_1" then
- setElementData(ERROR_nil, i_2[1], false)
- elseif i_2[1] == "currentweapon_2" then
- setElementData(ERROR_nil, i_2[1], false)
- elseif i_2[1] == "currentweapon_3" then
- setElementData(ERROR_nil, i_2[1], false)
- elseif i_2[1] == "bandit" then
- setElementData(ERROR_nil, i_2[1], false)
- elseif i_2[1] == "humanity" then
- setElementData(ERROR_nil, i_2[1], 2500)
- else
- setElementData(ERROR_nil, i_2[1], 0)
- end
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