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  1. PTR PATCH 2.3.0 - v2.3.0.32769
  2.  
  3. To provide feedback on patch 2.3.0, please visit the PTR Feedback forum.
  4. To report any issues you experience while playing, please visit the the PTR Bug Report forum.
  5. For additional information about the PTR, click here.
  6. Table of Contents:
  7.  
  8. PTR-Only Changes
  9. Patch Features
  10. Ruins of Sescheron
  11. Kanai's Cube
  12. Season Journey
  13. General
  14. Classes
  15. Barbarian
  16. Crusader
  17. Demon Hunter
  18. Monk
  19. Witch Doctor
  20. Wizard
  21. Items
  22. Class-Specific Items
  23. New Seasonal Legendary Items
  24. Adventure Mode
  25. Nephalem Rifts
  26. Bug Fixes
  27. Crafting
  28. Monsters
  29. User Interface
  30.  
  31. Return to Top
  32. PTR-ONLY CHANGES
  33.  
  34. Kanai's Cube can now only convert items of sets with a minimum of 3 pieces
  35. Torment VII-X can now only be accessed by level 70 characters
  36. Torment VII-X public games can now only be accessed by players that meet a Paragon level requirement
  37. Torment VII requires a Paragon level over 100
  38. Torment VIII requires a Paragon level over 150
  39. Torment IX requires a Paragon level over 200
  40. Torment X requires a Paragon level over 250
  41. Torment VII-X have new Gold Find bonus values
  42. Adventure Mode
  43. Horadric Caches now only drop 1 act specific crafting material below level 70
  44. Bug Fixes
  45. Fixed an issue that prevented all players in a game from receiving a bonus cache
  46. Fixed an issue that caused the Act IV bonus cache to take up less inventory space than intended
  47. Items
  48. The Helltooth Harness (6) Set damage bonus now applies to the skills cast by Grin Reaper mimics
  49. Bug Fixes
  50. Fixed an issue that prevented the DoT damage from Wall of Death - Fire Wall and Ring of Poison from refreshing the duration of the Helltooth (4) and (6) Set Bonuses
  51. Fixed an issue that prevented the Spirit of Arachyr (4) Set damage bonus from lasting for the entire duration of the toad summoned by Hex - Toad of Hugeness
  52. Fixed an issue that caused item repairs to be greatly inflated
  53. Fixed an issue that prevented items created by Kanai's Cube from being account bound
  54. Fixed an issue that allowed players to upgrade Rare items lower than level 70 to Legendary items
  55. Fixed an issue that caused crafted items to have no level requirement
  56. Fixed an issue that prevented Kanai's Cube recipes from working with follower items
  57. Fixed an issue that caused the buff icon for Archon stacks to disappear when Archon expired with The Swami equipped
  58. Fixed an issue that prevented several item affixes from being restricted to the proper classes
  59. Fixed an issue that caused Chantodo's Resolve set bonus stacks to reset when taking a portal
  60. Monsters
  61. Further adjustments have been made to the amount of progress monsters grant in Nephalem and Greater Rifts
  62. Rift Guardian health has been slightly increased
  63. Stonesinger
  64. Now has a specific animation for his knockback attack
  65. Reduced the distance of his knockback
  66. Fissures now spawn faster has he loses health
  67. Reduced fissure duration
  68. Fissures now constantly fire mortars
  69. Bug Fixes
  70. Fixed an issue preventing the Mac client from launching
  71.  
  72. Return to Top
  73. PATCH FEATURES
  74.  
  75. New Feature: The Ruins of Sescheron
  76. The frozen wasteland that is the Ruins of Sescheron are now open for exploration! Filled with new enemies, traps, and environmental hazards, you'll be able to explore the region and learn more about what befell the barbarians of Mount Arreat. Explore the Immortal Throne and obtain the ultimate treasure: Kanai's Cube.
  77.  
  78. To learn more about The Ruins of Sescheron, click here.
  79.  
  80. New Feature: Kanai's Cube
  81. Kanai's Cube is a new artisan that offers a slew of new recipes to fully customize your items and catalogue your Legendary powers. Several recipes are available to players immediately upon acquiring Kanai's Cube:
  82.  
  83. Extract Legendary Power: Destroy an item to add its Legendary power to your catalogue of collected powers. Once a power has been extracted, it can be equipped to your character without the need to equip the item. Players may have one Weapon, one Armor, and one Jewelry power equipped at a time. Players may only equip powers from items that their characters can normally equip and use.
  84. Reforge a Legendary Item: Completely re-rolls a Legendary item as though it had dropped for the first time. This includes any powers that may have been previously enchanted on the item. Note that reforged items may re-roll as either Ancient or non-Ancient, so reforge at your own discretion!
  85. Upgrade Rare Item: Upgrades the quality of a level 70 Rare item to Legendary. This item will roll as a randomized Legendary that shares that item's equipment type.
  86. Convert Set Item: Converts a Set item to a randomized piece of gear from the same Set. For example, if you convert a pair of Asheara's Finders, you could get Asheara's Custodian, Asheara's Pace, or Asheara's Ward in return.
  87. Remove Level Requirement: Removes the level requirement from an item, allowing it to be equipped by a character of any level.
  88. Convert Gems: Converts 9 of any color gem to 9 of any other color.
  89. Convert Crafting Materials: Converts 100 normal, magic, or rare Crafting Materials to 100 of another type of non-legendary Crafting Material
  90.  
  91. To aquire Kanai's Cube, visit Zoltun Kulle in New Tristram, Hidden Camp, Bastion's Keep Stronghold, or The Survivor's Enclave in Adventure Mode. He'll be quite pleased to guide you on your way.
  92.  
  93. To learn more about Kanai's Cube, click here.
  94.  
  95. New Feature: Season Journey
  96. Each player approaches a new Season a little differently and we wanted to celebrate individual player successes. Beginning in Season 4, you'll be able to track your personal progress through the Season Journey interface.
  97.  
  98. A player's Season Journey is divided into chapters, each with their own descriptive goals and achievements. The further you advance in your Season Journey, the more difficult the milestones become and you'll find there are challenges for every level of player. Completing the highest level Tiers will unlock new portrait frame rewards to celebrate your accomplishments.
  99.  
  100. This feature will be available for testing once Season 4 begins on the PTR. To learn more about Season Journey, click here.
  101.  
  102. Return to Top
  103. GENERAL
  104.  
  105. Torment VII-X difficulty levels have been added to the game
  106. Experience gained, including all sources of Bonus Experience, is now averaged across all players in a party that are eligible to receive experience
  107. Crowd control resistance cap has been increased from 65% to 95%
  108. This now applies to immobilize effects as well
  109. Non-elite monsters can now benefit from crowd control resistance
  110. All monsters other than bosses, Rift Guardians, or certain large monsters (like Mallet Lords) are now vulnerable to knockback effects
  111. Knockback effects are now subject to crowd control resistance rules and monsters will become immune to knockback at 65% resistance
  112. All hard crowd control effects (e.g. blind, charm, fear, knockback, stun) now automatically apply 20% crowd control resistance regardless of the duration
  113. Lantern Oil and Barrel Stack traps can now deal damage and stun or knockback enemies
  114. Vendors now only sell Magic amulets and rings
  115. Gems that drop below level 61 have been condensed into 5 tiers
  116. The values of these remaining early gems have been adjusted so they feel more powerful
  117.  
  118. Return to Top
  119. CLASSES
  120.  
  121. Several skills can now be assigned to Left Mouse Button:
  122. Barbarian
  123. Battle Rage
  124. Ignore Pain
  125. Sprint
  126. Threatening Shout
  127. War Cry
  128. Wrath of the Berserker
  129. Crusader
  130. Akarat's Champion
  131. Iron Skin
  132. Provoke
  133. Demon Hunter
  134. Companion
  135. Preparation
  136. Monk
  137. Blinding Flash
  138. Breath of Heaven
  139. Epiphany
  140. Mystic Ally
  141. Serenity
  142. Witch Doctor
  143. Hex
  144. Horrify
  145. Wizard
  146. Diamond Skin
  147. Energy Armor
  148. Familiar
  149. Ice Armor
  150. Magic Weapon
  151. Storm Armor
  152. Many pets have received adjustments to their collision so that they more closely match their model
  153. Barbarian
  154. Active Skills
  155. Battle Rage
  156. Skill Rune - Ferocity
  157. Has been redesigned
  158. Now increases movement speed by 10%
  159. Skill Rune - Swords to Ploughshares
  160. Now also heals your pets
  161. Cleave
  162. Skill Rune - Scattering Blast
  163. Now knocks enemies up into the air instead of back 10 yards
  164. Enemies that land no longer knock other enemies back
  165. Frenzy
  166. Skill Rune - Vanguard
  167. Now grants 5% movement speed per stack of Frenzy
  168. Leap
  169. Now breaks roots when cast
  170. Threatening Shout
  171. Skill Rune - Falter
  172. Has been redesigned
  173. Enemies take 30% increased damage from all sources for 6 seconds
  174. War Cry
  175. Skill Rune - Veteran's Warning
  176. Dodge chance bonus increased from 15% to 30%
  177. Passive Skills
  178. No Escape
  179. Damage bonus increased from 20% to 30%
  180. Minimum distance reduced from 20 to 15 yards
  181. These bonuses now also apply to Avalanche
  182. Relentless
  183. Resource Cost Reduction granted reduced from 75% to 50%
  184. Now doubles your Life per Spirit Spent while active
  185.  
  186. Return to Top
  187. Crusader
  188. Active Skills
  189. Blessed Hammer
  190. Skill Rune - Icebound Hammer
  191. Damage increased from 380% to 460% weapon damage
  192. Chance to explode increased from 10% to 35%
  193. Freeze duration reduced from 2 seconds to 1 second
  194. Icebound Hammer now goes away when it explodes
  195. Falling Sword
  196. You will now arrive at your targeted location sooner after casting Falling Sword
  197. You can now cast again sooner after casting Falling Sword
  198. Judgment
  199. Skill Rune - Conversion
  200. Has been removed
  201. Replaced with:
  202. Debilitate
  203. Enemies in the judged area deal 40% reduced damage for 6 seconds
  204.  
  205. Return to Top
  206. Demon Hunter
  207. Active Skills
  208. Spike Trap
  209. Initial arming time reduced from 2 to 1.5 seconds
  210. Re-arming time reduced from 2 to .5 seconds
  211. You should now feel less of a delay when casting Spike Trap
  212. Skill Rune - Echoing Blast
  213. Damage increased from 420% to 575% weapon damage
  214. Enemies hit are now Frozen for 3 seconds
  215. Frozen enemies take 20% increased damage
  216. Skill Rune - Lightning Rod
  217. Trigger range increased from 8 to 10 yards
  218. Lighting now arcs from any triggered trap to any armed traps within 75 yards
  219. All enemies hit take 880% weapon damage over 10 hits
  220. Skill Rune - Long Fuse
  221. Now deals all damage in a single explosion for 930% weapon damage
  222. Enemies hit will now be Stunned for 2 seconds
  223. Skill Rune - Scatter
  224. Re-arming time reduced from 2 to .5 seconds
  225. Skill Rune - Sticky Trap
  226. Damage increased from 800% to 915% weapon damage
  227. Arming time reduced from 2 seconds to 1 second
  228. Range reduced from 16 to 12 yards
  229. Passive Skills
  230. Hot Pursuit
  231. Duration increased from 2 to 4 seconds
  232. Leech
  233. New Passive Skill
  234. Gain 18,705 Life on Hit
  235. Heal amount increased by 75% of your Life per Kill
  236. Available at level 60
  237. Numbing Traps
  238. Duration increased from 3 to 5 seconds
  239.  
  240. Return to Top
  241. Monk
  242. Active Skills
  243. Dashing Strike
  244. Now breaks roots when cast
  245.  
  246. Return to Top
  247. Witch Doctor
  248. Active Skills
  249. Acid Cloud
  250. You can now cast again sooner after casting Acid Cloud
  251. Skill Rune - Corpse Bomb
  252. Damage increased from 525% to 620% 700% weapon damage
  253. Skill Rune - Lob Blob Bomb
  254. Damage from individual blobs can now stack
  255. Big Bad Voodoo
  256. Skill Rune - Ghost Trance
  257. Now reduces damage taken by 20%
  258. Corpse Spiders
  259. Skill Rune - Blazing Spiders
  260. Spiders now return 3 Mana on hit
  261. Skill Rune - Widowmakers
  262. Now increases the total damage to 700% weapon damage
  263. Firebats
  264. Damage increased from 425% to 475% weapon damage
  265. Initial Mana cost has been removed
  266. Channeling Mana cost has been increased from 70 to 125 Mana
  267. Skill Rune - Cloud of Bats
  268. Damage radius increased from 8 to 12 yards
  269. Reduced the channeling duration required to reach maximum damage
  270. Skill Rune - Hungry Bats
  271. Damage increased from 635% to 750% weapon damage per bat
  272. Skill Rune - Plague Bats
  273. Final damage increased from 638% to 660% 720% weapon damage
  274. Reduced the channeling duration required to reach maximum damage
  275. Skill Rune - Vampire Bats
  276. Damage type changed from Fire to Physical
  277. Firebomb
  278. Skill Rune - Ghost Bomb
  279. Damage type changed from Fire to Cold
  280. Grasp of the Dead
  281. Damage increased from 560% to 760% weapon damage
  282. Skill Rune - Desperate Grasp
  283. Cooldown reduced from 6 to 4 seconds
  284. Skill Rune - Grasping Eels
  285. Damage increased from 880% to 1360% weapon damage
  286. Skill Rune - Unbreakable Grasp
  287. Now also removes the Mana cost
  288. Hex
  289. Now has an animation and summons the Shaman or Toad at your cursor location
  290. The summoned Shaman now stands in the location where it was summoned
  291. Summoned Shamans' cast range increased from 25 to 50 yards
  292. Damage bonus increased from 10% to 15%
  293. Skill Rune - Angry Chicken
  294. Damage type changed from Physical to Poison
  295. Skill Rune - Hedge Magic
  296. Damage type changed from Physical to Cold
  297. Skill Rune - Jinx
  298. Damage bonus increased from 10% to 30%
  299. Damage type changed from Physical to Poison
  300. Skill Rune - Toad of Hugeness
  301. Has been redesigned
  302. Every second for 5 seconds, the toad pulls in the farthest enemy within 45 yards, swallows him for 0.5 seconds, then spits him back out, leaving the enemy with a debuff that deals 750% weapon damage over 5 seconds and increases damage taken by 25%
  303. Skill Rune - Unstable Form
  304. Weapon damage increased from 135% to 500%
  305. Mass Confusion
  306. Skill Rune - Devolution
  307. Chance to summon a Zombie Dog increased from 30% to 100%
  308. Skill Rune - Mass Hallucination
  309. Weapon damage increased from 195% to 400%
  310. Skill Rune - Mass Hysteria
  311. Maximum number of enemies Stunned increased from 6 to 10
  312. Skill Rune - Unstable Realm
  313. Cooldown reduced from 45 to 30 seconds
  314. Plague of Toads
  315. Skill Rune - Piercing Toads
  316. Damage type changed from Poison to Physical
  317. Skill Rune - Toad Affinity
  318. Damage type changed from Poison to Cold
  319. Soul Harvest
  320. Gaining additional Soul Harvest stacks will no longer remove all existing stacks and will instead be added to them. Any new stacks over 5 will replace the stack with the shortest remaining duration.
  321. Skill Rune - Soul to Waste
  322. Has been redesigned
  323. Now grants 5% Movement Speed per stack
  324. Wall of Zombies
  325. Has been removed
  326. Replaced with:
  327. Wall of Death
  328. Raise a wall of Zombies 28 yards wide from the ground that blocks enemies and attacks them for 800% weapon damage as Physical over 6 seconds
  329. The damage area has been increased to more closely match the visual
  330. You can now cast again sooner after casting Wall of Death
  331. Skill Rune - Communing with Spirits
  332. Summon a 15 yard radius spectral ring that deals 1400% weapon damage as Cold over 6 seconds, Chills all enemies who walk through by 60%, and reduces their damage done by 25%
  333. Skill Rune - Fire Wall
  334. Summon a fire wall 40 yards wide for 8 seconds that burns enemies who walk through, dealing 1000% weapon damage as Fire over 4 seconds
  335. Skill Rune - Wall of Zombies
  336. Increase the width of the wall of Zombies to 50 yards and knock all enemies back behind the wall
  337. Skill Rune - Ring of Poison
  338. Summon a 15 yard radius ring for 5 seconds that poisons nearby enemies, causing them to take 1200% weapon damage as Poison over 8 seconds
  339. Skill Rune - Surrounded by Death
  340. Raises a circle of zombies from the ground that traps and attacks nearby enemies for 1000% weapon damage as physical over 4 seconds
  341. Zombie Charger
  342. Casting animation has been slightly sped up
  343. You can now cast again sooner after casting Zombie Charger
  344. Skill Rune - Explosive Beast
  345. Explosion damage increased from 532% to 580% 680% weapon damage
  346. Explosion radius increased from 9 to 12 yards
  347. Skill Rune - Lumbering Cold
  348. Damage increased from 196% to 200% 280% weapon damage
  349. Skill Rune - Pile On
  350. Damage increased from 800% to 880% weapon damage
  351. Skill Rune - Undeath
  352. Damage increased from 360% to 480% weapon damage
  353. Skill Rune - Zombie Bears
  354. Damage increased from 392% to 400% 520% weapon damage
  355. Passive Skills
  356. Bad Medicine
  357. Damage reduction increased from 20% to 25%
  358. Duration increased from 3 to 5 seconds
  359. Blood Ritual
  360. Mana costs taken from Life increased from 10% to 20%
  361. Confidence Ritual
  362. New Passive Skill
  363. You deal 25% additional damage to enemies within 20 yards
  364. Fierce Loyalty
  365. Half of the 30% Movement Speed bonus is now granted while you have a Zombie Dog, Gargantuan, or Fetish following you, even if they are in combat
  366. Physical Attunement
  367. Has been removed
  368. Replaced with:
  369. Swampland Attunement
  370. Grants you and your pets 120 resistance to Physical, Poison, Fire, and Cold per enemy within 20 yards
  371. Spiritual Attunement
  372. Mana regeneration increased from 1% to 3% 2% per second
  373. Vision Quest
  374. Mana regeneration bonus increased from 30% to 40%
  375. Bug Fixes
  376. Fixed an issue that prevented reapplication of Haunt - Poisoned Spirit from applying the +20% damage taken buff
  377. Fixed an issue that prevented Fetishes summoned by The Gidbinn from counting towards the Zunimassa's Haunt (4) Set Bonus
  378. Fixed an issue that caused each Firebats - Hungry Bats bat to deal half the listed damage
  379.  
  380. Return to Top
  381. Wizard
  382. Active Skills
  383. Archon
  384. Arcane Strike knockback effect has been removed
  385. Arcane Blast cooldown has been removed
  386. Skill Rune - Slow Time
  387. Now also causes your Arcane Blast and Arcane Strike abilities to Freeze enemies for 1 second
  388. Passive Skills
  389. Unstable Anomaly
  390. Has been redesigned
  391. When you receive fatal damage, you instead gain a shield equal to 300% 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
  392. This effect may occur once every 60 seconds
  393.  
  394. Return to Top
  395. Bug Fixes
  396. Fixed an issue causing many pets to regenerate less Life per Second than intended
  397.  
  398. Return to Top
  399. ITEMS
  400. Cooldown Reduction and Resource Cost Reduction can now roll on normal Shields
  401. Azurewrath
  402. Aura damage increased from 30-40% to 500-650% weapon damage per second
  403. Aura now also affects Demons
  404. Now knocks enemies into the air instead of knocking them back
  405. Fulminator
  406. Lightning rod damage increased from 167-222% to 444-555% weapon damage per second
  407. Now rolls with a guaranteed primary stat instead of Attack Speed
  408. Hellfire Amulet
  409. Now rolls with a guaranteed socket
  410. Stone of Jordan
  411. Once again rolls with +Maximum Resource as a secondary stat for all classes
  412. Thorns of the Invoker
  413. This set now only drops for Crusaders
  414. Class-Specific Items
  415. Barbarian
  416. Bracers of Destruction
  417. New Legendary Bracers
  418. Seismic Slam deals 300-400% increased damage to the first two 5 enemies it hits
  419. Bracers of the First Men
  420. New Legendary Bracers
  421. When Hammer of the Ancients hits an enemy, gain 75-100% increased attack speed for 3 seconds
  422. Hammer of the Ancients attacks 50% faster and deals 150-200% increased damage
  423. Fjord Cutter
  424. Chilling aura proc chance increased from 20-30% to 100%
  425. Fury of the Ancients
  426. New Legendary Shoulders
  427. Call of the Ancients gains the effect of the Ancients' Fury rune
  428. Pride of Cassius
  429. Now also extends the duration of Ignore Pain - Mob Rule
  430. Crusader
  431. Gabriel's Vambraces
  432. New Legendary Bracers
  433. When your Blessed Hammer hits 3 or less enemies 75-100% of its Wrath cost is refunded
  434. Guard of Johanna
  435. New Legendary Crusader Shield
  436. Blessed Hammer damage is increased by 200-250% for the first 3 enemies it hits
  437. Johanna's Argument
  438. New Legendary Flail
  439. Increases the attack speed of Blessed Hammer by 100%
  440. Seeker of the Light
  441. New Set
  442. (2) Set Bonus
  443. Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second
  444. (4) Set Bonus
  445. You take 50% less damage for 8 seconds after landing with Falling Sword
  446. (6) Set Bonus
  447. Increases the damage of Blessed Hammer by 750% and Falling Sword by 250% 500%
  448. Demon Hunter
  449. Hunter's Wrath
  450. New Legendary Belt
  451. Your Hatred generators attack 30% faster and deal 30-40% increased damage
  452. Wraps of Clarity
  453. New Legendary Bracers
  454. Your Hatred generators reduce your damage taken by 30-35% for 5 seconds
  455. Yang's Recurve
  456. New Legendary Bow
  457. Multishot attacks 40% faster
  458. Rolls with +30-40% Resource Cost Reduction
  459. Monk
  460. Binding of the Lost
  461. New Legendary Belt
  462. Each hit with Seven-Sided Strike grants 3-3.5% damage reduction for 7 seconds
  463. Shenlong's Spirit
  464. (2) Set Bonus
  465. The damage of your Spirit Generators is increased by 1% 2% for each point of Spirit you have
  466. When reaching maximum Spirit, all damage is increased by 300% 100%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
  467. Uliana's Strategem
  468. New Set
  469. (2) Set Bonus
  470. Every third hit of your Spirit Generators applies Exploding Palm
  471. (4) Set Bonus
  472. Your Seven-Sided Strike deals its total damage with each hit
  473. (6) Set Bonus
  474. Your Seven-Sided Strike detonates your Exploding Palm
  475. Witch Doctor
  476. Coils of the First Spider
  477. While channeling Firebats, gain 60000-80000 Life per Hit
  478. Gain 30% damage reduction while channeling Firebats
  479. Jeram's Bracers
  480. New Legendary Bracers
  481. Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins
  482. Increases the attack speed of Wall of Death by 30%
  483. Note: This will not be reflected in the item's tooltip
  484. Helltooth Harness
  485. Has been redesigned
  486. (2) Set Bonus
  487. Enemies hit by Wall of Death any skill listed in the (6) Set Bonus are afflicted by Necrosis becoming Slowed and taking 2500% 1000% weapon damage every second for 10 seconds
  488. Necrosis causes afflicted enemies to take 15% increased damage from all sources
  489. (4) Set Bonus
  490. After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds
  491. (6) Set Bonus
  492. Enemies afflicted by Necrosis take 800% After casting wall of Death you gain 300% increased damage to your primary skills, Acid Cloud, Firebats, Gargantuan, Grasp of the Dead, Piranhas, Wall of Death, Zombie Charger, and Zombie Dogs for 12 seconds
  493. This effect stacks up to 3 times
  494. Manajuma's Way
  495. Has been redesigned
  496. (2) Set Bonus
  497. Your Hex - Angry Chicken explosion damage is increased by 100% and slain enemies trigger an additional explosion
  498. Your Hex - Angry Chicken now lasts 15 seconds and movement speed as a chicken is increased by an additional 100%
  499. Spirit of Arachyr
  500. New Set
  501. (2) Set Bonus
  502. Summon a permanent Spider Queen who leaves behind webs that deal 1500% 2500% weapon damage per second over 5 seconds and slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
  503. (4) Set Bonus
  504. Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.
  505. (6) Set Bonus
  506. The damage of your creature skills is increased by 500% 800%. Creature skills are Corpse Spiders, Firebats, Hex, Locust Swarm, Piranhas, and Plague of Toads.
  507. The Spider Queen's Grasp
  508. Now rolls with +45-60% Corpse Spider damage
  509. SuWong Diviner
  510. New Legendary Staff
  511. Acid Cloud gains the effect of the Lob Blob Bomb rune
  512. Rolls with +45-60% Acid Cloud damage
  513. Zunimassa's Haunt
  514. Has been redesigned
  515. (2) Set Bonus
  516. Now also reduces the cooldown of Fetish Army by 80%
  517. Wizard
  518. Chantodo's Resolve
  519. Has been redesigned
  520. (2) Set Bonus
  521. Every second while in Archon form you expel a Wave of Destruction, dealing 350% weapon damage to enemies within 30 yards
  522. Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times
  523. Vyr's Amazing Arcana
  524. Has been redesigned
  525. (2) Set Bonus
  526. Archon gains the effect of every rune
  527. (4) Set Bonus
  528. Has been swapped with Fazula's Improbable Chain
  529. Archon stacks also increase your Attack Speed, Armor and resistances by 1%
  530. You automatically start with 50 Archon stacks when entering Archon form
  531. (6) Set Bonus
  532. You also gain Archon stacks when you hit with an Archon ability
  533. Several existing class-specific Legendary items have been updated to include a unique Legendary power
  534. Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
  535. Barbarian
  536. Arreat's Law
  537. Legendary power added
  538. Weapon Throw generates up to 15-20 additional Fury based on how far the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
  539. Demon Hunter
  540. Izzuccob
  541. Has been removed
  542. Replaced with Valla's Bequest
  543. Legendary power added
  544. Strafe now pierces
  545. Note: Demolition will only pierce once
  546. Witch Doctor
  547. Scrimshaw
  548. Legendary Power added
  549. Reduces the Mana cost of Zombie Charger by 30-40%
  550. Rolls with 30-40% increased Zombie Charger damage
  551. Wizard
  552. The Swami
  553. Legendary Power added
  554. The bonuses from Archon stacks now last for 15-20 seconds after Archon expires
  555. New Seasonal Legendary Items
  556. Note: The following Seasonal items will be not be available to PC players until Season 4 begins and will be available exclusively to Seasonal characters until the conclusion of Season 4
  557. Bane of the Stricken
  558. New Legendary Gem
  559. Each attack you make against an enemy increases the damage it takes from your attacks by 1.0%
  560. Damage bonus is increased by 0.1% 0.02% per rank
  561. Gain 25% increased damage against Rift Guardians and bosses at rank 25
  562. Barbarian
  563. Dishonored Legacy
  564. New Mighty Weapon
  565. Cleave deals up to 300-400% increased damage based on percentage of missing Fury
  566. Crusader
  567. Sacred Harness
  568. New Legendary Belt
  569. Judgment - Debilitate is cast at your landing location when casting Falling Sword
  570. Demon Hunter
  571. The Demon's Demise
  572. New Legendary Hand Crossbow
  573. Spike Trap - Sticky Trap spreads to nearby enemies when it explodes
  574. Monk
  575. Lion's Claw
  576. New Legendary Fist Weapon
  577. Seven-Sided Strike performs an additional 7 strikes
  578. Witch Doctor
  579. Henri's Perquisition
  580. New Mojo
  581. The first time an enemy deals damage to you, reduce that damage by 45-60% and Charm the enemy for 3 seconds
  582. Wizard
  583. Fazula's Improbable Chain
  584. New Legendary Belt
  585. Has been swapped with Vyr's Amazing Arcana (4) Set Bonus
  586. You automatically start with 40-50 Archon stacks when entering Archon form
  587. Archon stacks also increase your Attack Speed, Armor and resistances by 1%
  588.  
  589. Return to Top
  590. ADVENTURE MODE
  591. Bounties
  592. There will now only be 1 bonus act per game
  593. Completing a bonus act will now award an extra cache with that awards gold, bloodshards, and crafting materials
  594. Upon completing the bonus act a new bonus act will be activated
  595. The starting bonus act now changes every hour
  596. Horadric Caches and bonus caches now contain an act specific crafting material starting at level 70
  597. Horadric Caches now contain a guaranteed Legendary item or Set recipe (if available)
  598. Individual bounties no longer award Blood Shards, they are now contained in the bonus cache
  599. Horadric Caches now contain gold
  600. Time until the helpful locator ping for an objective shows up has been reduced from 5 minutes to 1 minute
  601. Second floor bounties will now show 15 remaining enemies instead of 5
  602. Nephalem Rifts
  603. Conduit Pylon
  604. Duration has been increased from 15 to 30 seconds in Greater Rifts
  605. Conduit now deals damage based on your current difficulty level or Greater Rift tier
  606. Conduit now deals reduced damage to bosses and Rift Guardians
  607. Nephalem Rifts no longer require Keystones
  608. The Realm of Trials has been removed from the game
  609. Generic Greater Rift Keystones now drop and can drop at any difficulty level
  610. Greater Rift tiers are now selected via a dropdown menu
  611. The maximum rift tier that can be selected is:
  612. Your previous best, or one tier higher than the highest Greater Rift you have successfully completed
  613. The amount of progress required to complete a Nephalem Rift or Greater Rift has been increased
  614. The option to upgrade a keystone upon successful completion of a Greater Rift has been removed
  615. You may now only upgrade Legendary Gems if you complete a Greater Rift before time expires
  616. Monster damage in Greater Rifts above tier 25 has been significantly reduced
  617. The number of Blood Shards dropped in Greater Rifts above tier 42 has been increased
  618. The number of guaranteed Legendary items dropped in Greater Rifts starting at tier 50 has been increased
  619. Keywardens now drop Infernal Machines instead of keys; existing keys will be converted into their corresponding machine types upon login
  620. Infernal machines only drop for players who are in the same area
  621. Infernal Machine crafting recipes have been removed from the game
  622. Bug Fixes
  623. Fixed an issue that prevented players who were in a game where a Greater Rift was in progress, but were not participating in the rift from changing their skills
  624. Fixed an issue that could sometimes prevent The Hell Portals bounty from being completed
  625.  
  626. Return to Top
  627. CRAFTING
  628. Low level crafting materials have been removed from the game
  629. Crafting costs and crafting material drop rates have been adjusted to have more parity between the different materials
  630. Blacksmith
  631. Magic and Rare recipes no longer drop
  632. Additional Magic and Rare recipes have been added to fill in gaps while leveling
  633. A new filter option has been added that displays items relevant to your level and class
  634. Crafted Legendary and Set items no longer require a Legendary crafting material
  635. Level 70 crafted Legendary and Set items now require act-specific crafting materials instead of a Forgotten Soul
  636. Crafting costs have been standardized across slots
  637. Cain's Memory and Cain's Insight now have more relevant affixes
  638.  
  639. Return to Top
  640. MONSTERS
  641. Jailer
  642. Damaged has been reduced by 50%
  643. Duration increased from 1 second to 1.5-2.5 seconds
  644. The cooldown between monsters in the same pack casting Jailer has been greatly increased
  645. Poison Enchanted
  646. Monsters in the same pack now have a shared cooldown on casting this ability
  647. Monsters now only cast 1 poison bomb at once
  648. Individual monster cooldown has been slightly reduced
  649. Reflects Damage
  650. Now has a warning visual for a short time before dealing damage
  651. Now reflects damage of the same type that was dealt
  652. Now has a very short internal cooldown
  653. Damage inflicted has been increased
  654. Only one monster in a pack can reflect damage at a time
  655. Monsters can no longer reflect damage while afflicted by a Witch Doctor's Hex
  656. Champion packs with the Waller affix can no longer summon a wall within 3 yards of another wall
  657. The experience and rift progress granted by several monsters has been adjusted to be more inline with the difficulty required to kill them
  658. Fire Chains damage radius has been decreased to more closely match the visual effect
  659. Armor Scavenger
  660. Armor mechanic has been redesigned
  661. Damage has been slightly increased
  662. Health has been slightly reduced
  663. Burrow time has been slightly increased
  664. Corrupted Angels can no longer dash over terrain that cannot be walked on
  665. Winged Assassins and Executioners can now be killed while casting and recovering from their leap attacks, but cannot be killed while in midair
  666. Winged Assassins, Urzael, and Executioners no longer deal damage if they are killed during their leap attacks
  667. Rockworm
  668. Now spawn in a burrowed state
  669. Must wait a minimum of 4 seconds after surfacing before they may burrow again
  670. Sand Sharks must wait a minimum of 4 seconds after surfacing before they may burrow again
  671. Rift Guardians
  672. Most monsters are no longer allowed to shoot projectiles at targets in melee range
  673. Monsters that shoot projectiles will now always aim them at a player, but projectiles can still collide with pets
  674. Some monsters maximum ranges have been reduced to make sure they can no longer shoot players from off screen
  675. Monsters that use ranged attacks will now make more of an effort to get to a range where they can use them
  676. Monsters that charge now target random players
  677. Monsters that run away now only do so when approached by players and can now do so less frequently
  678. Rift Guardian health has been significantly lowered
  679. Eskandiel
  680. Wave attack range has been increased
  681. Wave attack now has a longer animation before it is cast
  682. Orlash
  683. Clones may no longer change direction while using their breath attack
  684. Orlash will now summon three clones starting at 50% Life
  685. Clones duration has been increased
  686. Clones will now use their breath attack as soon as they are summoned
  687. Melee attack damage has been slightly reduced
  688. Greatly reduced the damage radius of Orlash's breath attack
  689. Raiziel
  690. Electrified affix has been removed
  691. Lighting storm strikes now create a charged bolt
  692. Lighting storm now strikes more times per cast
  693. Can no longer have two lightning storms active at once
  694. Can now cast lightning storms more frequently when below 75% health
  695. The lightning storm ground visual now persists for the entire duration of the attack
  696. Sand Shaper
  697. Cyclone duration has been reduced
  698. Cyclone damage radius has been decreased
  699. Will now summon Cyclones at random distances from himself
  700. Stonesinger
  701. No longer spawns clones
  702. Now summons stone turrets that fire mortars
  703. Now has a charge that does not deal damage
  704. Melee attack damage has been significantly reduced
  705. Now has a knockback
  706. Bug Fixes
  707. Fixed an issue that caused Eskandiel's wave attack to hit players standing behind him at very close range
  708. Fixed an issue that prevented Wasp projectiles fired by Elite Sand Wasps from dealing more damage
  709. Fixed an issue that prevented Tethrys' ground AoE from dealing reduced damage to pets
  710. Fixed an issue that prevented Orlash's breath attack from dealing reduced damage to pets
  711. Fixed an issue that could sometimes prevent Corrupted Angels' dash attack from damaging players
  712. Fixed an issue that caused the damage from Arcane Sentry to be very slightly out of sync with its visual effect
  713.  
  714. Return to Top
  715. USER INTERFACE
  716. Right clicking a player on a Leaderboard and selecting view hero details will now display a snapshot of the character at the time of the entry
  717.  
  718. Return to Top
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