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- [quote=Honnete Du Decimer]Maybe suggest way to give real chance change gank outcome instead of shoot all idea down?[/quote]
- Maybe you need to have it emphasized more.
- [quote=Petrus Blackshell]A 1-week old character cannot kill a Hulk unless the Hulk pilot is an absolute failure and flies a 100% untanked Hulk. Put a couple invulns in those spare midslots. See suicide gankers be sad.[/quote]
- [quote=Ranger 1]
- 1: If your activities are being done in a vessel capable of resisting attack for a time, fit it to that end instead of for maximum short term profit.
- 2: If your activities require a ship that is basically indefensable (the more common occurance) your objective is to be aware of the approach of potential threats and evading them before they can attack... using the plethora of tools at your disposal to do so.
- [/quote]
- [quote=baltec1]The tank on a T2 hauler is so good I would happily go up againts just about anything solo if only it had a gun slot. [/quote]
- [quote=Ranger 1]I believe his point was that even the lowly Itty 5 (and lets face it, few people that use a hauler can't fly one of these) can be fit to withstand a typical gank attempt quite nicely.[/quote]
- I don't like endless and pointless repetition, but I will state how [b]existing in-game mechanics[/b] can save you from a suicide gank:
- [list]
- [*] Fit a tank
- [*] Use the right ship for the right task
- [*] Use intel to know what's coming
- [*] Use the [url=http://bit.ly/wBkYDN]cloak-MWD[/url] trick
- [*] Use the double-wreapping trick
- [*] hink about what you do and learn from mistakes
- [/list]
- Believe it or not, suicide ganking requires more skill than mindless point-and-shoot. Similarly, hauling does too. There are tricks to doing both correctly. What a concept, requiring player skill to be safe/successful!
- Nothing is broken about suicide ganking. Move along and learn to play.
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