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Matt34

Untitled

Jun 28th, 2013
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  1. player playActionNow "Medic";
  2. sleep 1;
  3. titleText ["You have placed a Booby Trap.","PLAIN DOWN"]; titleFadeOut 5;
  4.  
  5. _mypos = getposATL player;
  6. _dir = getdir player;
  7. _mypos = [(_mypos select 0)+2*sin(_dir),(_mypos select 1)+2*cos(_dir), (_mypos select 2)];
  8. _createBomb = createVehicle ["StashSmall", _mypos, [], 0, "CAN_COLLIDE"];
  9. _createBomb setDir _dir;
  10. _createBomb setposATL _mypos;
  11. sleep 1;
  12.  
  13. player removeMagazine "PartWoodPile";
  14. player removeMagazine "HandGrenade_West";
  15. sleep 10;
  16.  
  17. _i = 0;
  18. _Bomb = nearestObject [player, "StashSmall"];
  19. _setBomb = (getPosATL _bomb);
  20. {
  21. _group = group _x;
  22. if (isNull group _x) then {
  23. _group = _x;
  24. };
  25. _x reveal [_Bomb,4];
  26. _targets = _group getVariable ["targets",[]];
  27. if (!(_Bomb in _targets)) then {
  28. _targets set [count _targets,_Bomb];
  29. _group setVariable ["targets",_targets,true];
  30. };
  31. _i = _i + 1;
  32. } forEach _setBomb;
  33.  
  34. _trapBomb = createVehicle ["grenade",position _createBomb, [], 0, "NONE"];
  35. sleep 1;
  36. deleteVehicle _createBomb;
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