Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- player playActionNow "Medic";
- sleep 1;
- titleText ["You have placed a Booby Trap.","PLAIN DOWN"]; titleFadeOut 5;
- _mypos = getposATL player;
- _dir = getdir player;
- _mypos = [(_mypos select 0)+2*sin(_dir),(_mypos select 1)+2*cos(_dir), (_mypos select 2)];
- _createBomb = createVehicle ["StashSmall", _mypos, [], 0, "CAN_COLLIDE"];
- _createBomb setDir _dir;
- _createBomb setposATL _mypos;
- sleep 1;
- player removeMagazine "PartWoodPile";
- player removeMagazine "HandGrenade_West";
- sleep 10;
- _i = 0;
- _Bomb = nearestObject [player, "StashSmall"];
- _setBomb = (getPosATL _bomb);
- {
- _group = group _x;
- if (isNull group _x) then {
- _group = _x;
- };
- _x reveal [_Bomb,4];
- _targets = _group getVariable ["targets",[]];
- if (!(_Bomb in _targets)) then {
- _targets set [count _targets,_Bomb];
- _group setVariable ["targets",_targets,true];
- };
- _i = _i + 1;
- } forEach _setBomb;
- _trapBomb = createVehicle ["grenade",position _createBomb, [], 0, "NONE"];
- sleep 1;
- deleteVehicle _createBomb;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement