Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -------------- Message --------------
- Já foi adicionado um item com a mesma chave.
- -------------- Stack trace --------------
- em GrfToWpfBridge.Application.DefaultErrorHandler._reportAnyManagedExceptions(String message, Exception exception, ErrorLevel errorLevel)
- em GrfToWpfBridge.Application.DefaultErrorHandler.Handle(Exception exception, ErrorLevel errorLevel)
- em GRFEditor.WPF.PreviewTabs.FilePreviewTab._baseLoad(FileEntry entry)
- em GRFEditor.WPF.PreviewTabs.FilePreviewTab.<Update>b__2()
- em System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- em System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- em System.Threading.ThreadHelper.ThreadStart()
- -------------- Exception --------------
- System.ArgumentException: Já foi adicionado um item com a mesma chave.
- em System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
- em System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
- em System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
- em GRF.FileFormats.RsmFormat.Mesh.Compile(Rsm rsm, Matrix4 instance, Int32 forceShader)
- em GRF.FileFormats.RsmFormat.Rsm.Compile(Matrix4 matrix, Int32 shader)
- em GRFEditor.WPF.PreviewTabs.PreviewRsm._load(FileEntry entry)
- em GRFEditor.WPF.PreviewTabs.FilePreviewTab._baseLoad(FileEntry entry)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement