Advertisement
TheInsidiousOne

mar1

Mar 1st, 2020
134
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.99 KB | None | 0 0
  1. Mighty Magician
  2. Level 8 DARK Spellcaster/Soul/Effect
  3. 2700/2300
  4. GY - Soul Link Spellcaster monster 4/8
  5. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. This card can make up to 2 attacks during each Battle Phase. If this face-up card leaves the field: Target 1 Level 7 or lower Spellcaster monster in your GY; Special Summon it.
  6.  
  7. Obscuring Dust Cloud
  8. Quick-Play Spell
  9. Target 1 face-up monster on the field with a Fog Counter(s) on it; destroy it, and if you do, gain 200 LP for each Fog Counter that were on the destroyed monster.
  10.  
  11. Ninjitsu Art of Blinding Escape
  12. Continuous Trap
  13. If you do not control a "Ninja" monster, destroy this card. Once per turn, when an opponent's monster declares an attack: You can negate the attack. If this card was Set by a card effect, you can activate it the turn it was Set.
  14.  
  15. Ninjitsu Art of Sealing
  16. Continuous Trap
  17. If you do not control a "Ninja" monster, destroy this card. Once per turn: You can target 1 face-up card your opponent controls; negate its effect(s) until the end of this turn. If this card was Set by a card effect, you can activate it the turn it was Set.
  18.  
  19. Shogun of the Radiant Sun
  20. Level 4 LIGHT Warrior/Effect
  21. 1800/700
  22. (This card is always treated as a "Ninja" card.)
  23. When this card is Normal Summoned: You can Set 1 "Ninjitsu Art" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Ninjitsu Art" card you control and 1 "Ninja" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Shogun of the Radiant Sun" once per turn.
  24.  
  25. Flare Raptor
  26. Level 4 FIRE Winged Beast/Mono/Effect
  27. 2300/1000
  28. Must first be Mono Summoned. If this card is Mono Summoned: You can target 1 face-up Resonance Monster you control; equip this card to it with these effects.
  29. ● Cannot be destroyed by battle.
  30. ● Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can negate the activation.
  31.  
  32. Sunstrike Falcon
  33. Level 7 FIRE Winged Beast/Resonance/Effect
  34. 2500/1800
  35. 1 Level 3 Wave -> Count-Up 3
  36. While you control a face-up Spell in your Spell & Trap Zone, this card cannot be destroyed by your opponent's card effects. If this card would be destroyed by battle, you can banish 1 monster from your GY instead.
  37. Mono Link: 4
  38.  
  39. Radiant Void Synchro Dragon
  40. Level 7 LIGHT/DARK Dragon/Synchro/Bipolar/Effect
  41. 2500/2000
  42. 1 Tuner + 1+ non-Tuner monsters
  43. Once per turn: You can target 1 Effect Monster your opponent controls; it has its effects negated until the end of this turn. When a Spell/Trap Card is activated (Quick Effect): You can banish this card you control (until the end of this turn), and if you do, negate the activation, and if you do that, banish that card. You can only use this effect of "Radiant Void Synchro Dragon" once per turn.
  44.  
  45. Wreath of Ice
  46. Level 4 WATER Aqua/Effect
  47. 1600/1500
  48. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. Once per turn: You can target 1 face-up monster on the field with an Ice Counter on it; destroy it, and if you do, Special Summon 1 "Ice Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).
  49.  
  50. Hypernova Shield
  51. Level 1 LIGHT Exo-Beast/Effect
  52. 0/600
  53. During damage calculation, if your Exo-Beast monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Hypernova Shield" once per turn.
  54.  
  55. Radiant Mirror Reflector
  56. Level 3 LIGHT Warrior/Tuner/Effect
  57. 300/1500
  58. During damage calculation (Quick Effect): You can banish this card from your GY; monsters you control cannot be destroyed by this battle.
  59.  
  60. Mighty Mage Machine
  61. Level 4 LIGHT Spellcaster/Effect
  62. 2100/100
  63. After damage calculation, if this card battled a monster: Destroy this card. If this card you control is destroyed: Add 1 Spellcaster Soul Monster from your Deck to your hand. You can only use each effect of "Mighty Mage Machine" once per turn.
  64.  
  65. Beastcaller Warlock
  66. Level 6 Scale 2 DARK Beast-Mage/Pendulum/Effect
  67. 2400/1800
  68. Once per turn: You can target 1 face-up monster on the field; its name becomes "Beastcaller Warlock" while it is on the field.
  69. ----
  70. Once per turn: You can target 1 face-up monster on the field; its name becomes "Beastcaller Warlock" while it is on the field. If this card destroys an opponent's "Beastcaller Warlock" by battle: This card gains 1000 ATK.
  71.  
  72. Dreadscythe Necro Lurker'
  73. Level 2 DARK Winged Beast/Effect
  74. 1000/1800
  75. If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can discard this card; Special Summon 1 Winged Beast monster from your hand in Defense Position, except "Dreadscythe Necro Lurker". You can only use 1 "Dreadscythe Necro Lurker" effect per turn, and only once that turn.
  76.  
  77. Firemantle
  78. Normal Trap
  79. Until the end of this turn, all non-Effect FIRE monsters you currently control cannot be destroyed by battle, also they are unaffected by your opponent's card effects. During the End Phase of the turn this effect is activated, inflict 500 damage to your opponent for each FIRE monster you control.
  80.  
  81. ====
  82.  
  83. In order to be Summoned, a Soul Monster must first be placed (face-down) into the Soul Zone, a single Zone located to the left of the Extra Deck on a standard field. Then, when a monster on your field leaves the field and is sent to a specific location (GY, Banished Zone, Deck, Extra Deck (face-up) for Pendulums, and so on) listed on the Soul Monster, and if it has an indicator whose value is equal to one of the "Soul Links" of a monster in the Soul Zone, the monster in the Soul Zone can be Summoned to a Monster Zone and the monster/card that left the field is place underneath it as Soul Material. A Soul Monster's Level is equal to its highest Soul Link. (e.g. if a Level 4 or 8 Spellcaster monster leaves the field and sent to the GY, you can Soul Summon Mighty Magician).
  84.  
  85. To Summon a Mono Monster, you must activate a Resonance Monster's "Mono Link". A Mono Monster with a Level equal to that Mono Link number listed on that Resonance Monster.
  86.  
  87. To Summon a Resonance Monster, you must have an appropriate Wave monster on your field and the correct monster(s) located on your field, in your hand, GY, or Banished Zone (depending on the monster being summoned). Using the Level of the Wave monster on the field as a starting point, the Levels of the monsters being used must count upward/downward in a sequence required by the Resonance Monster being summoned. In card text, this is referenced as a "Count-Up X" or a "Count-Down X", with "X" being the number of cards included in the sequence. (for example, Sunstrike Falcon can be Summoned using a Level 3 Wave, a Level 4, 5, and 6 monster that are anywhere. Then, you can remove a Mono Link to Summon a Level 4 "Flare Raptor".)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement